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UNCHARTED 4: A Thief’s End - E3 2015 - Sam Pursuit Gameplay [HQ now available]

I just read some of the negativity in this thread.

Sure, the game is linear, sure, it's setpeice action.

but it's EXCITING.

It's FUN.

when was the last time a call of duty or other linear action game really made you feel EXCITED?

I liked the last Tomb Raider a lot but it never had the kind of excitement and wow factor that uncharted does.

And I appreciate Gears of War for different reasons, it's more mechanically focused and gameplay oriented, and slower paced. You still get some of the setpeices but it's not the main focus.
 
The on-rails criticisms definitely apply to Uncharted 1, but not so much the other two games in my opinion. At least Uncharted 2 and 3 do super linear set pieces RIGHT, unlike 95% of other games that attempt them.

I think the key difference is Naughty Dog figured out how to make those set pieces and scripted events feel much more smoothly connected to the standard gameplay. A lot of them really just feel like inventive level design utilizing the same rules that govern normal combat and traversal. Plus I feel like the combat in UC2 and 3 is more dynamic than most of what we've seen in recent third person shooters.

I don't see any deviation in those qualities in what we've seen of Uncharted 4 so far. Last year's gameplay demo showed a pretty wide and dynamically-designed level. This one shows a more linear sequence of events that doesn't toss in arbitrary new controls for the sake of isolated events. There are just a few times where you have to aim Drake's weapon from an unusual position. A good example of this mixing with fully-controlled gameplay is when Drake is in the back of the big truck during the chase. There he has a little space where he can move around take cover (that's constantly disappearing) while managing enemies on two different sides. It's really a smaller version of the truck convoy chapter towards the latter part of UC2.

In terms of level scripting I honestly think the Uncharted games (save the first one) are closer to the quality of Call of Duty 4 than other shooters of recent years.
 
this actually kind of got me excited to pick up the uncharted collection this year.. haven't played them each since they were released.

Same.

I'm usually really against remasters but the prospect of replaying the first 3 in 60fps makes me what to rethink my stance.

I guess i'm just an hypocrite :)
 
In case you've forgotten, you said that in a UC4 thread too. So it's obvious with all your mental gymnastics in this thread despite people correcting you, just admit it, you are here simply to flame the thread. Can you explain why even bother coming here in the first place?

That thread was about UC4 possibly being 60fps, which is obviously far better for gameplay than 30, which is probably why I said that.

"ur just here to flame the thread dude!! dude man why are u even here??"
 
To have discussion, because this is a forum

This is a forum for video game discussion

I am discussing video games

This doesn't seem like a discussion though. This seems more like an endurance match of people whose stances won't change. You aren't going to change someones stance on uncharted, and its obvious your stance on uncharted isn't going to change.

This discussion you are having with people doesn't seem like its going to produce anything fruitful, it just seems like noise.

And FFS, you italicized the word game in that original post I quoted, like you are trying to provoke people.

You are wasting your own time and other peoples time, because this whole thing is an immovable object meets an unstoppable force. Nothing is happening here, except noise.
 
Finally saw it and ... Holy crap that was insane...

Easily on par with the 2009 UC2 E3 demo... Shame they couldn't show the whole thing at E3 for us in the Theaters ;)
 
Wow, I finally got a chance to watch it and that was simply spectacular. Bravo, Naughty Dog..makes Indiana Jones look tame by comparison, jesus christ.

Anyone have a link to the Q&A session that went along with this? I was at work.
 
The on-rails criticisms definitely apply to Uncharted 1, but not so much the other two games in my opinion. At least Uncharted 2 and 3 do super linear set pieces RIGHT, unlike 95% of other games that attempt them.

I think the key difference is Naughty Dog figured out how to make those set pieces and scripted events feel much more smoothly connected to the standard gameplay. A lot of them really just feel like inventive level design utilizing the same rules that govern normal combat and traversal. Plus I feel like the combat in UC2 and 3 is more dynamic than most of what we've seen in recent third person shooters.

I don't see any deviation in those qualities in what we've seen of Uncharted 4 so far. Last year's gameplay demo showed a pretty wide and dynamically-designed level. This one shows a more linear sequence of events that doesn't toss in arbitrary new controls for the sake of isolated events. There are just a few times where you have to aim Drake's weapon from an unusual position. A good example of this mixing with fully-controlled gameplay is when Drake is in the back of the big truck during the chase. There he has a little space where he can move around take cover (that's constantly disappearing) while managing enemies on two different sides. It's really a smaller version of the truck convoy chapter towards the latter part of UC2.

In terms of level scripting I honestly think the Uncharted games (save the first one) are closer to the quality of Call of Duty 4 than other shooters of recent years.

Even in UC1, those "on rail" segments don't take up most of the game. It was more like killing waves and waves of enemies to the point where it was just exhuasting
 
The on-rails criticisms definitely apply to Uncharted 1, but not so much the other two games in my opinion. At least Uncharted 2 and 3 do super linear set pieces RIGHT, unlike 95% of other games that attempt them.

I think the key difference is Naughty Dog figured out how to make those set pieces and scripted events feel much more smoothly connected to the standard gameplay. A lot of them really just feel like inventive level design utilizing the same rules that govern normal combat and traversal. Plus I feel like the combat in UC2 and 3 is more dynamic than most of what we've seen in recent third person shooters.

I don't see any deviation in those qualities in what we've seen of Uncharted 4 so far. Last year's gameplay demo showed a pretty wide and dynamically-designed level. This one shows a more linear sequence of events that doesn't toss in arbitrary new controls for the sake of isolated events. There are just a few times where you have to aim Drake's weapon from an unusual position. A good example of this mixing with fully-controlled gameplay is when Drake is in the back of the big truck during the chase. There he has a little space where he can move around take cover (that's constantly disappearing) while managing enemies on two different sides. It's really a smaller version of the truck convoy chapter towards the latter part of UC2.

In terms of level scripting I honestly think the Uncharted games (save the first one) are closer to the quality of Call of Duty 4 than other shooters of recent years.

What no they dont.

I dont think you no what on rails means.
 
This doesn't seem like a discussion though. This seems more like an endurance match of people whose stances won't change. You aren't going to change someones stance on uncharted, and its obvious your stance on uncharted isn't going to change.

This discussion you are having with people doesn't seem like its going to produce anything fruitful, it just seems like noise.

Sounds like most internet conversations

And FFS, you italicized the word game in that original post I quoted, like you are trying to provoke people.

I was just italicising for emphasis, not to provoke

He don't find the game interesting because he thinks it's mostly on-rails like Time Crisis, and he will have difficulty playing it because it's 30fps but he will probably buy it nonetheless.

Your posts are off the rails today man!

get it
 
What's up with the people talking about the gameplay.We know Uncharted isn't the best playing game, that's not why people play it.Game looks nuts by the way.
 
What's up with the people talking about the gameplay.We know Uncharted isn't the best playing game, that's not why people play it.Game looks nuts by the way.

Uncharted's gun play has always been solid and it's it looks like it's getting better...

Is there a TPS that's considered to be the best playing that I'm unaware of? I know a lot of people enjoyed Tomb Raider, but I also know that some don't prefer it because the animations aren't as good. TLoU plays very well, but Uncharted is an action adventure platformer... just like Tomb Raider...
 
What's up with the people talking about the gameplay.We know Uncharted isn't the best playing game, that's not why people play it..

Maybe the first one. The 2nd one is terrific, and the 3rd one after the control fix is pretty damn good (I thought it was decent but something felt off before the fix)
 
In this particular video's case, I think people bringing up LOLZ LINEARITY and LOLZ NO GAMEPLAY are being naysayers and purposefully ignorant. This sequence is an example of a beautiful interactive set piece. ND released a fifteen-minute video last month of pure basic mechanics gameplay showing how freeform the game can be, while still being totally Uncharted. Go look at that people.

What's up with the people talking about the gameplay.We know Uncharted isn't the best playing game, that's not why people play it.Game looks nuts by the way.

Uncharted plays great, that's why people play it. If it didn't nobody would care how pretty it looks.
 
Uncharted's gun play has always been solid and it's it looks like it's getting better...

Is there a TPS that's considered to be the best playing that I'm unaware of? I know a lot of people enjoyed Tomb Raider, but I also know that some don't prefer it because the animations aren't as good. TLoU plays very well, but Uncharted is an action adventure platformer... just like Tomb Raider...

Max Payne 3 is probably the best TPS mechanically, but then again it doesn't do much else in terms of gameplay.
 
How on earth are they gonna top this. I wouldn't be surprised if they go full Fast & Furious and have Drake jumping between mid-air planes or something nuts.
 
Max Payne 3 is probably the best TPS mechanically, but then again it doesn't do much else in terms of gameplay.

Oh yeah, how could I forget?

Yeah I agree that Max Payne 3 is probably king in terms of TPS gunplay. I wish Rockstar would have implemented some of the basic gameplay elements of max payne into GTA V (which I haven't played, but I heard that shooting wasn't as good as MP3)
 
Max Payne 3 is probably the best TPS mechanically, but then again it doesn't do much else in terms of gameplay.

Naw son, Vanquish.

Oh yeah, how could I forget?

Yeah I agree that Max Payne 3 is probably king in terms of TPS gunplay. I wish Rockstar would have implemented some of the basic gameplay elements of max payne into GTA V (which I haven't played, but I heard that shooting wasn't as good as MP3)

Gunplay and shootouts are absolutely terrible in GTA, like every other Rockstar open world game, it's designed with lock-on in mind, although that's just one of its problems. It feels like shit.

Although to be honest, I didn't care for Max Payne much. Rockstar's Natural Motion shenanigans throw me off every time. It just feels like I'm going through molasses no matter what I do.
 
Dat cinematic shooting! You can really see the influence from The Last Of Us managerial team. I'm happy for the update - you can only have so many happy-go-lucky Nathan Drake/Uncharted games.
 
Wow, you're not only obtuse but corny as well.

I thought I was being relatively nice, but then you said this:

He don't find the game interesting because he thinks it's mostly on-rails like Time Crisis, and he will have difficulty playing it because it's 30fps but he will probably buy it nonetheless.

Like what type of post is that? Combining all my posts in various threads and trying to invalidate my opinions with it?
 
Uncharted's gun play has always been solid and it's it looks like it's getting better...

Is there a TPS that's considered to be the best playing that I'm unaware of? I know a lot of people enjoyed Tomb Raider, but I also know that some don't prefer it because the animations aren't as good. TLoU plays very well, but Uncharted is an action adventure platformer... just like Tomb Raider...
I'd say Vanquish is a much more engaging tps, the game may suffer is almost all other areas, but it plays very well.

Maybe the first one. The 2nd one is terrific, and the 3rd one after the control fix is pretty damn good (I thought it was decent but something felt off before the fix)

Geez I didn't say it was gunplay terrible, just serviceable.The platforming is also lacking, but it's a compromise for how the game is set up.The games do what they do very well.

Uncharted plays great, that's why people play it. If it didn't nobody would care how pretty it looks.
The games aren't that engaging, but they put it in very exciting situations so you don't notice how little you do.It's all very smart and makes for quick fun.If it was too difficult or had a high entry barrier it wouldn't be as popular.
 
I knew people were going to start bringing up Vanquish... that shit doesn't count. That game is too crazy and that style wouldn't fit in with 99% of the shooters out today.
 
I finally caved and watched it... lawd have mercy!! The only thing I didn't like about that trailer is it was almost too good.

What if I told you my magic ball says: "It gets better"

I knew people were going to start bringing up Vanquish... that shit doesn't count. That game is too crazy and that style wouldn't fit in with 99% of the shooters out today.

Modern mega-man with no mega-man. Sad but true (for mega-man).
 
The games aren't that engaging, but they put it in very exciting situations so you don't notice how little you do.It's all very smart and makes for quick fun.If it was too difficult or had a high entry barrier it wouldn't be as popular.

That PSX demo is taking a lot from the last of us in terms of approaching combat areas. IMO, Uncharted was my go to TPS in terms of mechanics until last of us blew it out of the water. I find them very enjoyable. I liked the sense of movement in vanquish, but the actual act of pulling the trigger felt flaccid imo.
 
If I had one criticism (and really only one) since the demo is mindblowingly good, I still think the guns in Uncharted sound like wet farts. Really wish they would improve upon that - it would definitely help make the gunplay more satisfying.
 
I knew people were going to start bringing up Vanquish... that shit doesn't count. That game is too crazy and that style wouldn't fit in with 99% of the shooters out today.

You are correct, it is too demanding for the average modern video game player, but it does count.Naughty Dog understands the modern game player very well and their games reflect that, they have very smart people working there..

That PSX demo is taking a lot from the last of us in terms of approaching combat areas. IMO, Uncharted was my go to TPS in terms of mechanics until last of us blew it out of the water. I find them very enjoyable. I liked the sense of movement in vanquish, but the actual act of pulling the trigger felt flaccid imo.

You're also right about vanquish guns feeling flat, but the game still demands more from the player compared to UC.UC4 does look like a step forward in terms of gameplay, can't wait to play it.
 
The games aren't that engaging, but they put it in very exciting situations so you don't notice how little you do.It's all very smart and makes for quick fun.
I dont know about that. What made the multiplayer so fun in Uncharted was its engaging gameplay, not so much the "very exciting situations". What more should you be able to do in terms of gameplay? They can add some upgrade system or crafting like TLOU to make it more engaging but the freedom of movement and how the game controls is just fine.
 
So people complain and say it looks boring/uneventful when they showed the PSX demo but when they show a full on set piece, its on-rails?

Now I know Uncharted fans, (or fans in general here) exaggerate everything on this forum but lets not resort to petty excuses and gameplay shaming to downplay how great this game is coming along. It's the 4th game in the series with more openness than ever before, what more do you want?

Best wishes.
 
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