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Fighting Games Weekly | Jul 6-12 | Freuds Among Us

I just wish it was July 17th already haha. Pretty sure there's no new games coming that I'm interested in from now till then, plus EVO is just awesome in general. It's almost like E3 week. Hurry up and get here already. Lol.

We got Comic-con for SFV news on Thursday, then an awesome weekend of Curleh in the weekend before Evo.

Awesome 2 weeks for the FGC for sure.
 
What you'd rather have it happen before? "Uhh..." Doesn't really say much.

If devs and publishers can put out games and patches before majors without bugs and problems the players wouldnt have a reason to complain. I'd totally be down for more patches and the like before majors. But I doubt any player installs a patch and actually wants their story mode progress deleted as a result of it(PC MKX) or be forced to play on what you believe is the best version of the game only to play and realize it's actually probably worse than what you were already been playing(launch PS4 USF4). Judging by the reactions that have already happened especially with those two titles it's clear people don't want those things to happen.

Patches are clearly generally favored but as we've seen they can be quite devastating to the unsuspecting player and developer.

New characters have already gotten banned in tournaments as a result if they've been released extremely close to a tournament date.

I just feel with it happening after a major in regards to patching and all, it's a lot easier on both devs and players because atleast up to that major everyone knows it's currently in form. They can probably just patch accordingly after a major since so much has been tested in real time by people that take the game seriously.

The version of the game that CEO used was released earlier in the very same week.
 
Isn't there a new Balance patch now? A week before EVO?

There could be for USF4 or MKX, I've been playing Smash 4 as of late but I haven't read anything about a new patch for those two games yet.

The version of the game that CEO used was released earlier in the very same week.

Oh wow, we really have no choice but to play on the released patches lol.

Some players probably found that out at the tournament and were like "Oh god, I hope my combos still work" lol
 
In the new SFV Brazil stage video, at 0:37, Chun does a kick very similar to her SFIV's HK, was this in the E3 build?! Would be great if she get both 3's and 4's HK.
https://www.youtube.com/watch?v=uw1vaEjhtyg
z6DxMHx.jpg
 
Honestly at this point it's hard to even be excited for the prospect of PC Xrd/CPEX at this point. PC users are clearly second, probably third-rate to ASW judging from how lackluster all of their ports jobs have been so far.

Yatagarasu, though, is a lot of damn fun if you can get past the menu jank.

Heh, it has a locked internal resolution, too. Better get those mistakes out of the way early.
 
Just a heads up, Siliconera did break the FF7 remake rumor, but other than that their track record hasn't been stellar, so I wouldn't just assume that anything they say is true.
 
What Aegis used to do was six hits on hit or block, but if it just stays out it would do less hits over time, then just break on its own. I'm hoping they can make it hit in a direction as well, and give you some ways to make it push them towards you. The only thing they definitely won't do is allow unblockables but it can still be cool without that.
 
Regarding Tekken 7, has local versus been implemented yet or is every match ran through their online servers (as though it is an online match being played on an arcade cabinet)? I have yet to see super high level T7 and I do not know if it is because this iteration is quite different from TTT2 in regards to movement, attacking and blocking, etc or if players are wading through latency, no matter how good or bad. I have yet to see players move and defend in the iconic Tekken way. I know sideways movement changed (I think sidestep remains but sidewalk was removed) and everyone was wondering if cancelling all types of movement including sidestep and backdash via a block was still possible. I saw a Kazuya player wavedashing but it was really slow, as if he wasn't truly cancelling out of one crouchdash into another but merely performing them consecutively. Attacking and the amount of frame advantage/disadvantage on hit and block looks great, it all makes sense to me (HelloMrBrahms has some good matches of SoCal players). I'm just waiting to see players moving in a way reminiscent of Tekken games.
 
Yes, no PS3 sticks.

Considering how most companies are implementing Lab ZeRo PS3 drivers, it is probably the best.

I'd just assumed it being an arcade tourney meant they'd provide controls of some sort. Bah.

I wasn't planning to mod an MKX pad into my TE until after EVO. Guess I better do that this week.
 
Prediction: Laura and Alex will be revealed tomorrow and there will be a teaser for Urien at the end of the Comicon announcement.
 
Regarding Tekken 7, has local versus been implemented yet or is every match ran through their online servers (as though it is an online match being played on an arcade cabinet)? I have yet to see super high level T7 and I do not know if it is because this iteration is quite different from TTT2 in regards to movement, attacking and blocking, etc or if players are wading through latency, no matter how good or bad. I have yet to see players move and defend in the iconic Tekken way. I know sideways movement changed (I think sidestep remains but sidewalk was removed) and everyone was wondering if cancelling all types of movement including sidestep and backdash via a block was still possible. I saw a Kazuya player wavedashing but it was really slow, as if he wasn't truly cancelling out of one crouchdash into another but merely performing them consecutively. Attacking and the amount of frame advantage/disadvantage on hit and block looks great, it all makes sense to me (HelloMrBrahms has some good matches of SoCal players). I'm just waiting to see players moving in a way reminiscent of Tekken games.

Movment is pretty much the same as TTT2. Backdash cancelling is still there, sidestepping, and sidewalking is still there. Everything is identical except the only difference is that you can no longer cancel you sidestep into a block like before.

Hence that's why you see players stepping a lot less since they can no longer step guard & the risk of getting clipped is greater. when you watch high level matches in TTT2 you notice everyone moving freely in a 3D space because with good execution they can always cancel it into a defense. Now that that you can no longer cancel it, most players just play it safe and remain in a 2D plane and just keep backdash cancelling away since that is still the strongest mechanic available. And what you said about attacking and blocking being very different in T7 is false. 97% of all the moves of the old characters are recycled from TTT2 even carrying forward similar frame data. The knowledge of the previous games carries over extremely easily.

And No, there is no dedicated local play, everything is still done using online servers connecting to other players. The T7 dev kits at the various US tournaments also ran the same way requiring 2 dedicated setups for a single match. No idea if that's gonna be the same at EVO. Better ask MarkMan.
 
I just think the mostly nude costume is creatively bankrupt. Urien, Gil, Seth. Just...give them more style.

Urien looks cool in a suit.

Urien's body is like the perfection made alive, like a greek statue. The fact he tears his suit appart is even more greek knowing what happens there right now.

Movment is pretty much the same as TTT2. Backdash cancelling is still there, sidestepping, and sidewalking is still there. Everything is identical except the only difference is that you can no longer cancel you sidestep into a block like before.

Hence that's why you see players stepping a lot less since they can no longer step guard & the risk of getting clipped is greater. when you watch high level matches in TTT2 you notice everyone moving freely in a 3D space because with good execution they can always cancel it into a defense. Now that that you can no longer cancel it, most players just play it safe and remain in a 2D plane and just keep backdash cancelling away since that is still the strongest mechanic available. And what you said about attacking and blocking being very different in T7 is false. 97% of all the moves of the old characters are recycled from TTT2 even carrying forward similar frame data. The knowledge of the previous games carries over extremely easily.

And No, there is no dedicated local play, everything is still done using online servers connecting to other players. The T7 dev kits at the various US tournaments also ran the same way requiring 2 dedicated setups for a single match. No idea if that's gonna be the same at EVO. Better ask MarkMan.

Very interesting, thanks for the read. I have the feeling limiting movement options in Tekken is a struggle since Tekken 5. Tekken 6 made it harder so people had to be face to face, TTT2 made it a bit more free but not Tekken 5 level and now this in Tekken 7.
 
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