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Fighting Games Weekly | Jul 6-12 | Freuds Among Us

I feel like, with a few character exceptions, 3S rewards defensive, slower play more than 4. Hell vanilla SF4 was quick as shit cause everyone did hella damage. I miss that :(
 
local game shop has the game before Full Boost for $10, should I bite or just take the plunge on FB?

EXVS was already a massive game so $10 flyer to see if you like it isn't bad.

I don't think there will be much of an online community for it though so if you don't like single player it's a waste.
 
I feel like, with a few character exceptions, 3S rewards defensive, slower play more than 4. Hell vanilla SF4 was quick as shit cause everyone did hella damage. I miss that :(

3S as a whole does not reward a defensive game by any means.
Chun-li is a neutral god that can play an extreme normal zoning game that you could call defensive. Even then the strongest Chuns attack aggressively to force you back to the corner where her kara throw becomes the biggest threat.

Ken, Yun, Dudley and Makoto.... all these characters get rewarded for getting into your grill and fucking you up.
Akuma plays a bit more loose at neutral and isn't trying to run into you all the time... but he's still rewarded for attacking aggressively, even randomly.
 
Waiting until de SDCC panel starts

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I feel like, with a few character exceptions, 3S rewards defensive, slower play more than 4. Hell vanilla SF4 was quick as shit cause everyone did hella damage. I miss that :(
I agree that 3S is defensive in a pokey way I don't like, but the damage in Vanilla SFIV made people think twice about making the first move. Some matches would come to a halt with both players essentially saying "No, you come to me."
 
I am kind of sad that Q didn't jump to Xrd's defense when people started going in on the netcode last night.
I get 3-4 delay with a lot of people which is playable. I used to give Xrd netcode shit too but I realized people were getting better using it while I was using it as an excuse to stay bad.
 
I am kind of sad that Q didn't jump to Xrd's defense when people started going in on the netcode last night.

The netcode was fine to me back when I played actively and I have DahBomb tier internet. Way better than SF4 at least. Unless something changed recently that made it worse?
 
why'd everyone quit xrd?

Speaking for myself, netcode felt like ass. Forced you to play in the most basic possible way and even then it was just mashy online crap.

Mess with it on the side here and there but no PS+ = no online play.

No local play. It's just Smash Bros here

Bad game.

Shit online.

uch new, really. It's like going back to Tekken 3 after playing TTT2.

Xrd's online was so frustrating. It was so hard just to jump in and find an online match.

Bad netcode.

They Sean'd my poor Ram ;_;


i can understand people being frustrated with netplay in this day and age. my experience has been on par with bb and persona so idk what ppl are beefing with...some of these people play marvel netplay i know. reading this for me is just a big smh

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I have 35 Mbps Down 5 Up. On Xbox and PC I can find green bar matches on SF4 no problem.

On Ps4 I can't find green bar matches on SF4 like... ever and GG seems even worse. I've fucked with port forwarding and all that. PSN just has shitty network infrastructure. It makes me scared for SFV
 
i can understand people being frustrated with netplay in this day and age. my experience has been on par with bb and persona so idk what ppl are beefing with...some of these people play marvel netplay i know. reading this for me is just a big smh

WKkNdge.gif

Hey now, I dropped Marvel online almost instantly because of how bad it was.
Luckily I had friends to locally play Marvel with. I played so many damn matches locally.

But for a much smaller game like Xrd, I really need to have a functional online system like P4AU. After playing a super-laggy match for the 5th time that told me it was a 4-bar match beforehand (after agonizingly jumping around begging people AFK on cabs to fight me) I just threw in the towel.
 
i can understand people being frustrated with netplay in this day and age. my experience has been on par with bb and persona so idk what ppl are beefing with...some of these people play marvel netplay i know. reading this for me is just a big smh

WKkNdge.gi

dat edit lmao
 
Fingers crossed for new feature reveals at SDCC for SFV!

Characters are whatever. I wanna know about the rest of the content. :)

Gems lol
 
Xrd's online was so frustrating. It was so hard just to jump in and find an online match. Then the ping indicator would lie to you. People would sit on cabs and never accept your fight request. I'd swing around to different regions but even if I found a room with players they were either all already playing, or AFK on a cab, or had horrible ping. Even though I tried all sorts of nonsense, I never did figure out how to start a ranked match and wait in training mode...

I can honestly say it was one of the worst online experiences I had in a while. I have no idea why they didn't just copy P4AU's matchmaking system.

Or, for the love of god, show numerical ping instead of this barely readable colored bar nonsense. You're already showing me frame delay on screen, just go the whole step and show me the real ping... ASW.

I agree with most of this. I just started getting back to learning the game, and tried to jump online to find some exhibition matches to play with people of similar skill level and it was just a convoluted, frustrating experience.

Way too many regions and lobbies that weren't even being used, and no one seemed to care if a match was fair. I would try to set up a room specially for beginners or join one and people just blatantly ignored it and would jump in with an obvious mismatch over and over, where they obviously had a better understanding of the game.

Needs some major streamlining.
 
But for a much smaller game like Xrd, I really need to have a functional online system like P4AU. After playing a super-laggy match for the 5th time that told me it was a 4-bar match beforehand (after agonizingly jumping around begging people AFK on cabs to fight me) I just threw in the towel.
In my opinion this is the bigger problem. It's a real pain to hunt around for matches and finding someone with a connection that you can play with and then not getting a long set because of reasons.

Having to make rooms in a lobby seems dumb, they should have done it up like BB and just have everyone in the lobby play each other.
 
i can understand people being frustrated with netplay in this day and age. my experience has been on par with bb and persona so idk what ppl are beefing with...some of these people play marvel netplay i know. reading this for me is just a big smh

WKkNdge.gif

Well, I think it's a good game, it just feels too familiar. I played a ton of GG, and this game stripped away a lot of stuff and is boring to me. I'd guess it's what people feel about certain characters in SC5 (Mitsu, Ivy in particular).

It's fun, I think it's a good fighter, but been there, done that.
 
Xrd's online was so frustrating. It was so hard just to jump in and find an online match.
This is Xrd's main online problem, the netcode itself is fine. However, it's hard to find random people with good connection to play with. I was about to give up on the game but then I found the local scene and playing online with them have been fine since then.

Haven't been playing much though due to being on phone 3G for the past week or so. :(
 
So I don't recall mentioning this earlier this week but T7 pools came out on Tuesday or so, I think and they closed pool changes then as well. Thanks to them getting those out so late, I have Buktooth as my first opponent and we both live in WA. He's a little north of me so I think his Zip Code is a bit different but we're basically in the same area.

Not sure if it was Evo that created the pools but if it was, it goes to show that their zip code system does have some flaws, assuming Buk didn't use his actual one, lol
 
That's why everyone entering from our state just puts down the same zip code. Solves that problem easily after a year where everyone in our scene got matched with another local in the same pool.
 
That's just a bandage though. The methodology needs to be fixed so it doesn't happen in the first place except in rare circumstances.
 
That's just a bandage though. The methodology needs to be fixed so it doesn't happen in the first place except in rare circumstances.

that is a harder problem to solve. maybe putting in both state and zipcode and try to make sure people aren't matched that way?
 
that is a harder problem to solve. maybe putting in both state and zipcode and try to make sure people aren't matched that way?

Zip Codes are generally grouped up as I recall. WA, for example, inhabits the 98XXX and 99XXX range I think. So you just need to get a list going of similar Zip Codes and group them together to set general player regions.
 
Zip Codes are generally grouped up as I recall. WA, for example, inhabits the 98XXX and 99XXX range I think. So you just need to get a list going of similar Zip Codes and group them together to set general player regions.
I mean even if there are exceptions, I feel as if it shouldn't be hard to find lists of zip codes per state and map zip codes to state.
 
I've never had a problem with online Marvel. Ironically any connection problems are most frequently on my side. But when I do have a connection I can hit pretty much any combo. I've hit the Doom infinite online.
 
Zip Codes are generally grouped up as I recall. WA, for example, inhabits the 98XXX and 99XXX range I think. So you just need to get a list going of similar Zip Codes and group them together to set general player regions.

As someone who moves around a lot just off the top of my head i can think of 98053, 98031, 98032, 98138, 98108, 98118 etc... all pretty much king county (Seattle area).
 
When I asked Wizard about it ~5 years ago (when our whole scene got screwed) he said there were issues with some states having way more representation than others so they focused on making sure people from those states (TX, CA, NY) weren't playing each other and then moved on from there with the rest of the pools.

But this was also before you could request changes and such so easily. Their bracket making system may have changed since then.
 
In T7 they changed my opponent from Mr. Naps to a japanese player named TBP Tsubapy. I youtubed his name and I only get vids of a Vega player but either way my chances are pretty slim since it's someone who has had experience playing the game.

I heard movement changed but does ghetto backstepping work? Where I go b,b,d repeat to get backdash cancels over and over because I have a hardtime backdashing on 1p lol.
 
In T7 they changed my opponent from Mr. Naps to a japanese player named TBP Tsubapy. I youtubed his name and I only get vids of a Vega player but either way my chances are pretty slim since it's someone who has had experience playing the game.

I heard movement changed but does ghetto backstepping work? Where I go b,b,d repeat to get backdash cancels over and over because I have a hardtime backdashing on 1p lol.

Backdashing is about the same, so everything should still work. Only sidestepping got a big nerf,
 
Ya NM is 87XXX and 88XXX. So basically they just need to make their algorithm or whatever less precise.

Yeah, or at least precise enough to get geographical region similar so players that travel to player each other an hour or two away don't have to play each other.

I mean even if there are exceptions, I feel as if it shouldn't be hard to find lists of zip codes per state and map zip codes to state.

Pretty sure there are lists on the internet. I mean the government has to have a list otherwise delivering mail would be impossible, lol

As someone who moves around a lot just off the top of my head i can think of 98053, 98031, 98032, 98138, 98108, 98118 etc... all pretty much king county (Seattle area).

Yes, Seattle takes up the low end of 98XXX, Up to 982XX I think but a bit more. The mid and high end of 98XXX starts getting into southwest WA, and the islands, I think.
 
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