Sunnington
Banned
How do you judge the value of price to quality?
For me, first off, do I like the game? Yes/No. Quick and simple. I like, I keep. I don't like, I return quickly.
Second, gameplay per hour. If I play it, I'm liking it. If I get one dollar per hour, I feel like I've gotten my money's worth.
If I get significantly less than one dollar per hour out of a game I feel ripped off. The first time I felt this was with Beyond Good and Evil. The game was fun! But I beat it in 9 hours. I couldn't believe the abrupt ending for the time period it was released it. TBH, it's probably why the game was a commercial failure at the time. I'll never forget getting to
and the ending credits rolling at about 9 hours in. It was so unsatisfying, I was so angry the game was over. It was shocking. At the time I traded some games in, the only time I'd ever done that. And because of the length of the game, despite it being a good game, I traded it in. It just wasn't worth the money I'd paid.
For me, first off, do I like the game? Yes/No. Quick and simple. I like, I keep. I don't like, I return quickly.
Second, gameplay per hour. If I play it, I'm liking it. If I get one dollar per hour, I feel like I've gotten my money's worth.
If I get significantly less than one dollar per hour out of a game I feel ripped off. The first time I felt this was with Beyond Good and Evil. The game was fun! But I beat it in 9 hours. I couldn't believe the abrupt ending for the time period it was released it. TBH, it's probably why the game was a commercial failure at the time. I'll never forget getting to
the fucking path towards the space ship