• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Fighting Games Weekly | July 20-26 | No Gods or Kings, Only Tears

Two questions:

Is it too late to pre-order SFV (from Amazon) for beta access?

Is USF4 fixed on PS4? (I know this has probably been asked like a million times, sorry)
 
Two questions:

Is it too late to pre-order SFV (from Amazon) for beta access?

Is USF4 fixed on PS4? (I know this has probably been asked like a million times, sorry)

No it is not too late, yes USF4 is pretty good on PS4. It's not 100% perfect but tbh it's good enough for most usage. I've only played locals though, can't speak for netcode or matchmaking/playerbase online
 
I don't get it, are you saying they shouldn't have tried to test massive userloads prior to release?

honestly I was fine with them taking it down yesterday and working on the issues, but damn for them to suspend the beta it's like there was nothing really in place to begin with or no real internal testing. Capcom blue balled me on this
 
There was a closed beta that went well. This is clearly just a serverload issue.

Shit happens. The beta will be extended. The world will keep spinning.
 
honestly I was fine with them taking it down yesterday and working on the issues, but damn for them to suspend the beta it's like there was nothing really in place to begin with or no real internal testing. Capcom blue balled me on this

I have a friend who was doing some testing the week before strictly for testers to try to prep the beta for public release. It had some issues but was working by the end of the internal testing time. The reality is that you can't simulate this extreme of a serverload without putting it out there for public release. If this massive serverload is what broke it, then it's a good thing they did this a solid 7-8 months prior to release so it can be worked on and improved. No simulation would be accurate to these results.

I get being annoyed/frustrated at the issue, but jesus christ people have no scope or perspective on why it's a good thing this was caught now.
Hard to test server when it's non functioning.

Oh wait I am sorry, I meant to say "working as intended/design".

when did you turn in to a 6 year old?
 
when did you turn in to a 6 year old?
Oh shit here comes the school yard insults.

I mean of course it's going to come down to this, it's hard to defend this "beta" in its current state. Like I have played alphas that were more playable than this.
 
The "Only Tears" subtitle is very relevant at the moment

Edit: err, not directing this at anyone in the thread. Just what I'm seeing all over the place
 
Oh shit here comes the school yard insults.

I mean of course it's going to come down to this, it's hard to defend this "beta" in its current state. Like I have played alphas that were more playable than this.

What? I'm serious. The majority of your posts are you just saying the same thing, contributing nothing and repeating the same idea over and over. I'd expect better from you tbh. Surely you can read and have the comprehension to see that the closed beta prior to this worked and that something like this userload can't be simulated in a closed off environment. This is 100% why this test is being done so early on, yet all you can say is "LOL SURE IS WORKING GOOD LOLOL"

I'm fine with you being obtuse but at least mix it up a bit instead of letting it become stagnant.
 
I have a friend who was doing some testing the week before strictly for testers to try to prep the beta for public release. It had some issues but was working by the end of the internal testing time. The reality is that you can't simulate this extreme of a serverload without putting it out there for public release. If this massive serverload is what broke it, then it's a good thing they did this a solid 7-8 months prior to release so it can be worked on and improved. No simulation would be accurate to these results.

I get being annoyed/frustrated at the issue, but jesus christ people have no scope or perspective on why it's a good thing this was caught now.

Stuff like that makes me thankful I took a different software development choice over video game development. Exact same process and cycles but screw handling the whims of gamers. No software developer will ever be able to simulate the live environment until it's out there.

Edit: easy up, ladies.
 
If there's one thing that's consistent about gamer backlash, it seems to be a general ignorance of what game development is like. From projects not being static over time, to working conditions (including unpaid overtime and perhaps how the psychological effects of that can translate into a product), to how many different parties are involved, to the time it takes to do things in general.

I pretty much always give devs the benefit of the doubt in light of working conditions alone, although it can get frustrating if it's been like a year and your game can't boot anymore but devs have other priorities. Shout outs to Mass Effect 3's black screen glitch.
 
I didn't play the closed beta to comment on its functionality. Most people didn't. I played the open beta, it didn't work (well played 5 minutes of training mode Ryu).

Instead when I came in to state the obvious of "beta doesn't work" I was met with "no that's what it's supposed to do" or "that's how it was intended". Yeah because Capcom designed it to fail...

No people... beta aren't supposed to "not work", they are supposed to work. They aren't supposed to work optimally, that's to be expected as it's not a finished product but there's a big difference between not functioning at all and not functioning optimally. You can't test something that isn't functioning.


Bottom line is that Capcom released this beta too early just like they released the USF4 PS4 port too early. This isn't a good look for them and it reflects poorly for the people who were excited to try out SFV for the first time after pre-ordering. That's why they have delayed this beta once they realized *SHOCK* that it wasn't in fact working as intended. When you widely released something to be tested then you need to ready for the server load and player criticism... otherwise don't bother with betas at all if you can't handle some criticism.

Another thing to point out is that the two characters were unlocked in the beta. Capcom said that those characters were locked to test their "content delivery" system but if they are already in the program you download... then what exactly is being delivered?
 
It's difficult to test netcode when you can't even get a match. The beta needs to fix that if they want to receive any test data, otherwise it's a waste.
 
What happened?
Patch corrupted certain save files, game would not boot on 360 as it would freeze on a black screen after the 360 logo, effectively making your disc and/or save useless. People could not play their game period. Gigantic thread about it on their forum and all, but got little to no media coverage so it was kind of swept under the rug/nobody heard about it and then it was fixed like 9 months later.
 
At 9pm pacific, 12 am eastern, Topanga Ranking Battle continues in Fukuoka. I know Bonchan will be playing in this tournament. Two weeks ago the ranking battles were in Tokyo and Osaka where we saw Rokkun Seth and Akimo win at the 2 locations.
 
I didn't play the closed beta to comment on its functionality. Most people didn't. I played the open beta, it didn't work (well played 5 minutes of training mode Ryu).

Isn't this still the closed beta? I'm pretty sure since I beta tested a lot of other online games because closed implies that there are limited amount of keys given out or if you have to be given exclusive access (such as pre-ordering or an early adopter/founder like for archeage or something). Open betas are usually public and function more like demos people are used too, I was in the open beta for Tera for free and that started as a sub game.
 
Good news then, cause this is what they're doing.
How are they receiving test data for actual game matches when there aren't actual game matches being played?

Right now they are focusing on fixing the issues of the server load... they are FAR away from testing anything related to netcode.


Isn't this still the closed beta? I'm pretty sure since I beta tested a lot of other online games because closed implies that there are limited amount of keys given out or if you have to be given exclusive access (such as pre-ordering or an early adopter/founder like for archeage or something). Open betas are usually public and function more like demos people are used too, I was in the open beta for Tera for free and that started as a sub game.
It's open beta in the sense that anyone can just play it. Close betas are usually invite only, you apply for it and the developer sends out keys in clusters at their own rate (so they don't give out 2 million free keys at once). There's no restriction to the number of players who are willing to try it out that isn't gated by the developer.

That is why Blizzard does these alphas/betas by sending out limited keys. They start it as early as alpha (like Hearthstone and Heroes of the Storm both of which I was a part of) and they slowly increase the number of keys.
 
If there's one thing that's consistent about gamer backlash, it seems to be a general ignorance of what game development is like. From projects not being static over time, to working conditions (including unpaid overtime and perhaps how the psychological effects of that can translate into a product), to how many different parties are involved, to the time it takes to do things in general.

I pretty much always give devs the benefit of the doubt in light of working conditions alone, although it can get frustrating if it's been like a year and your game can't boot anymore but devs have other priorities. Shout outs to Mass Effect 3's black screen glitch.

Oh god yes. I work in all software development company and we have so much to deal with when doing tests. We'll set up a small simulation and it'll work in the office and even do a controlled live test on an actual aeroplane, but we have mutiple issues during the time of the app going live and being used on such a large scale. We only have the client to discuss things through, but I cannot imagine goin to bed with people calling me and my colleague "fucking pricks" or "dickheads"(See recent Randy Ptchford thread) with my Twitter being spammed with questions or death threats.
I'm typing this on the coach home from work after managing to add a new feature and fix a bug yet I bet the guys at Capcom JP are having a terible time. If the Cammy and Birdie update comes out without any more than 3 issues I'll be fuckin impressed.

Edit: on topic
Was watching TrueTalent earlier. Some cool Bison combos. Seems really similar to SFIV.
 
\

That is why Blizzard does these alphas/betas by sending out limited keys. They start it as early as alpha (like Hearthstone and Heroes of the Storm both of which I was a part of) and they slowly increase the number of keys.

Yet blizzard still fucks up every major launch the same way this beta has.
 
You don't understand! How are 100s of pages of fake patch notes going to be written if we can't watch other people play the game?

I still can't believe that was a thing haha

That is why Blizzard does these alphas/betas by sending out limited keys. They start it as early as alpha (like Hearthstone and Heroes of the Storm both of which I was a part of) and they slowly increase the number of keys.

That's prrrrrolly because of how Diablo 3's launch went lol
 
[QUOTE="God's Beard!";172873889]I think Dahbomb's brain is fried. Server overload.[/QUOTE]

Maybe we take him down to retool and post him back up at a later date

Shouta?
 
Yet blizzard still fucks up every major launch the same way this beta has.
And they get roasted every single time they do (rightfully so). Though the Hearthstone launch was pretty good by most accounts even the mobile launch.

It should be pointed out that D3 worked fine in the beta but was unplayable for days when it actually launched. So this SFV beta might be pretty bad now but it can actually be WORSE on launch date due to even more people playing it.
 
I have a friend who was doing some testing the week before strictly for testers to try to prep the beta for public release. It had some issues but was working by the end of the internal testing time. The reality is that you can't simulate this extreme of a serverload without putting it out there for public release. If this massive serverload is what broke it, then it's a good thing they did this a solid 7-8 months prior to release so it can be worked on and improved. No simulation would be accurate to these results.

I get being annoyed/frustrated at the issue, but jesus christ people have no scope or perspective on why it's a good thing this was caught now.


when did you turn in to a 6 year old?

I feel like this happens with almost every game that at least by this point somebody would have caught on and prepared for it.
 
For one Randy is the public face of the studio and is willingly putting himself out there.

You also need to separate development from marketing. Because despite whatever development goals at play, this is part of Sony marketing campaign.
 
Top Bottom