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Fighting Games Weekly | July 20-26 | No Gods or Kings, Only Tears

It is just unfair that the US is getting a head start in SF5. Watch EVO 2016 only have like one Japanese player in the top 8.

I doubt SFV will get to T7 lvls like that where Asia had it in arcades for months and one American got into top 8. Watch top 8 in SFV still be atleast half japan.
 
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Ryu can do CC anti air HK into jab juggle dash under.. in corner anyway. Seems kind of pointless given all of the other damage potential things he has
 
This statement is like saying Smug is gonna win EVO.

Like, I'm sure it's possible if the stars both figuratively and physically align, but are you confident enough to put it out there like that?

I don't think they're going to be playing the beta. It might be SFV setups.
 
Can you link jab for a reset and or mixup?

Well you can do like, jab juggle dash under, c.short, etc.

There are options.. maybe it's the best meterless option besides doing a DP.

Midscreen, though. it's pretty hard to hit them with anything besides a super. And you have to do that pretty quickly
 
Some SFV Ryu stuff:

His cr.mk has a short hitbox, i.e. Ryus foot touching Chuns foot does not hit even when overlapping.
Furthest hitting attack is hk, since it moves him forward but it only hits high.
A relatively good poke is st.mk as second furthest reaching attack, which isn't as ass in USFIV and more like Sagats but not as good as Eryu since it doesn't move him forward.
Cr. lp/lk can no longer combo into mp/mk, but st.lp has enough hit stun to even combo into cr.HP. The drawback is st.lp has pathetic range only hiting as far as second light attack.
F+HP seems to move further than in USFIV and distance might be closer to Codys "solar plexus".
When hitting F+HP from distance cr.mk into mk tatsu is the most reliable combo otherwise just do DP.
B+hk has now enough advantage to combo into st.mp and force stands, so it's preferable to use this when you managed to hit a hard jump in attack.
CC HP knocks down while HK puts he opponent into a spin state that is long enough to dash in and hit with st.lp, as anti-air it puts the opponent into a full air juggle state.

Kara Throws are back it seems. St.mk and b+hk seem to be the farthest by moving Ryu one square.

Neutral jump attack are no longer different from forward/backward jump attacks.
His j.mp juggles opponent and both hits can be canceled into tatsu. Which means you can hit j.mp -> tatsu -> juggle ex dp. It's not consistent though, so you have to watch out how you hit your opponent. Full j.mp combo does like 280 and 350 stun.
Corner crossup is still there and gotten even more ambiguous. If you hit early it doesn't cross up, do it really late and you get a deep cross up.

His mk tatsu now hits crouching opponents and HK tatsu now switches sides on hit. LK tatsu recovers fast enough to follow up with ex dp in corner or Super at specific distances.
Also no cross up air tatsus anymore except EX, but can still hit front.

V-Trigger mode adds more stun and damage to hand based attacks.
V-Trigger super does 350 dmg(50 more than normal) and 300 stun. When hitting opponent with V-Trigger hadoken(sans non charged HP) at full screen you can juggle into super. A fully charged hadoken does 700 stun so if you hit confirm v-trigger super you get 970 stun, due to scaling.
V-Trigger super guard crush is shorter than charged hadoken.
 
On the Capcom channel that Momochi is doing, Fuudo thinks Iflitration will dominate SFV because he understand characters so well, and people have to counterpick unbalanced characters (using Elena, which both Gamerbee and Momochi picked) in order to beat him.
 
Ryu can do CC anti air HK into jab juggle dash under.. in corner anyway. Seems kind of pointless given all of the other damage potential things he has

Thanks reading this let me find a strong aa combo for cammy

vtrigger, aa cc HK, spiral arrow, (b+HP, ca, cannon spike, or ex cannon spike)
 

She needs to apply more butt glue, like how those runway models who use it to keep their bikini on.

On another note, I got some training mode in with Chun. She can combo off her overhead in v-trigger which is nice. The link I've been trying to do with her after light LL into cr.lp seems pretty annoying to do, just because it seems that the punch can whiff at most distances besides being in their face. Which is too bad since I think her st.lk is a pretty good poke that is special cancelable except it whiffs on crouchers, but it looks like it will AA pretty well. Her cr.MK is also good and probably be used a lot in footsies since that is like her cr.MK from 3S, though I don't know the hurtbox on it to compare to see if other characters will hit her limb.

Then I got kicked out by the game.
 
I'm so fucking bad at doing the double QCF motion really quickly.When I have gotten in I'm having so much trouble doing something as simple as tatsu > Super. I wish it was just one QCF + all 3 kicks or punches like MVC2. Made my life so much easier when I use to play that game. When I play USF4, I don't even add a jump in because I somehow screw up too often. Just raw Ultra, or focus > Ultra if I can.
 
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