I really wish they didn't show that giant skull monster
I would've liked for that to scare the sh** outta me while I was playing
I must have dark fantasy fatigue or something. That looked pretty boring and samey. That armored boss on all fours kinda reminded me of the Blood-starved Beast, and I was consistently getting Bloodborne vibes elsewhere in the trailer.
Wasn't Bloodborne and this game made around the same time? that explains why the visuals in certain parts of the trailer gives off that vibe.
Was the big black bars really necessary.
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Bloodborne son.I just want to harp again on the blood. That's really the big improvement to me. Previous Dark Souls games I get zero satisfaction from hitting somebody. They don't get hitstun, their animations don't change, I don't get any kind of red/blue/green blood or anything from them. I don't feel like I'm doing damage, it sucks.
The blood adds soooo much to that moment-to-moment enjoyment of its combat loop of strafe/strike/block/block/strike/roll-roll-block-roll/backstab. Combine that with the speed, the depth/art of the Souls games, the powered-up engine at 1440p/60fps on PC...shit could be GOTY, b.
In a year that already got Uncharted 4: sorry for UC3 edition, Mass Effect: Dragon Age edition, Zelda NX(and also Wii U I guess), Mirror's Edge: fancy word for reboot, Dishonored 2, Deus Ex 4, Street Fighter V, Gears 4, Cuphead, dat new Ratchet & Clank, Horizon, Shadow Warrior 2: More Wang-4-All, Yooka-Layee, Abzu, The Last GuaHAHAHAHA sorry about that last one
Bloodborne son.
Ya know the biggest improvement from BB?
BLOOD
In previous Souls games, striking somebody was like swinging at curtains. There was no hitstun, no blood, no feedback at all. Having that kind of visceral feedback for hitting an enemy added so much to BB's combat rhythm, and the increased speed/blood is gonna do wonders for Dark Souls, too.
Anyone else absolutely love that theyve brought back the intro voice actor from Ds1? That monologue at the beginning of Ds1 was amazingly well done and gave the game an eerie feeling right off the bat. Hopefully we get another.
Just think of what they didn't show us.
Bloodborne's publicity was terrific in that none of it revealed thehalf of the game.Lovecraftian
I have no doubts there's way more to DS3 than what we've seen so far.
on mobile rn but let me put something that will reflect my general reaction to this statement.I just want to harp again on the blood. That's really the big improvement to me. Previous Dark Souls games I get zero satisfaction from hitting somebody. They don't get hitstun, their animations don't change, I don't get any kind of red/blue/green blood or anything from them. I don't feel like I'm doing damage, it sucks.
anyone know what the voiceover at the :30-35 second mark is saying?...after 'fire fades', I can't make out the rest....
also why is the enemy at the :47 second mark carrying a giant plunger for?...did one of the bathrooms in the castle get clogged??
I think there are actually only 2 bosses in the trailer.
I don't think that the floating skull and the huge giant are bosses.
There's the mace-knight-dog and the one who grabs the player who I'm pretty sure is The Dancer of the Frigid Valley.
on mobile rn but let me put something that will reflect my general reaction to this statement.
Like, what in the world? The Souls game didn't have fountains of blood coming out of the enemies but the combat always felt like you are doing them damage and every hit is always incredible satisfying.
I do agree that the blood effect looks nice with the new aesthetic tho.
I just want to harp again on the blood. That's really the big improvement to me. Previous Dark Souls games I get zero satisfaction from hitting somebody. They don't get hitstun, their animations don't change, I don't get any kind of red/blue/green blood or anything from them. I don't feel like I'm doing damage, it sucks.
The blood adds soooo much to that moment-to-moment enjoyment of its combat loop of strafe/strike/block/block/strike/roll-roll-block-roll/backstab. Combine that with the speed, the depth/art of the Souls games, the powered-up engine at 1440p/60fps on PC...shit could be GOTY, b.
It looks really great, but I have to admit that there were some points in there that specifically reminded me of Bloodborne more than Dark Souls.
Thank goodness.
I don't know, words are hard, I'm at work, finally got off a call so I could watch it in full
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I don't mind it playing a little faster, or having things like a bow quick fire, if the other Souls fundamentals remain. It was entirely possible to play Demon's/Dark as a fast character if you picked your build right. And unless they've gutted weight and magic, Dark Souls 3 should still have the broad range of character builds and play styles. Keep in mind the emphasis on mobility in Bloodborne was balanced with the shift away from shields and really effective range. I think they'd struggle to have this play just as fast as Bloodborne and keep shields/magic balanced with the play style.
I'm interested to read your thoughts on Bloodborne if it makes your GotY post. Haven't really seen you talk about it.
I just hope we see a return of some of the more oddball boss encounters found in Demon's and Dark, the ones in weird, unorthodox environments and level layouts, often requiring thinking outside the box, especially if you were a melee player. Dark Souls 2 had very few of these, as did Bloodborne. The latter didn't really need them due to the focus on close quarters combat, but they were dearly missed in the former.
Give examples. I thought Bloodbrone had a bunch.