Dark Souls 3 Trailer (Gamescom 2015)

I'm re-uploading it. Should be better now.

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Edit: again, watch the bottom corner
Beautiful Latria flashbacks.
 
Never needed a trailer to convince me to buy a souls game, but a trailer is cherry on the top and holy shit how epic it's.
 
Looks great. I loved Bloodborne but I think I'm more a DS person. I love that you have more viable options to play the game such as sword and board, mage etc
 
Poor Animation, Bad Hitboxes, Painfully slow combat. Basically the complete opposite of Bloodborne, which thankfully DSIII is taking notes from.

Are you describing just Dark Souls II or all Souls games? Because there's no way one would call Demon's Souls "painfully slow" or Dark Souls "poorly animated."
 
I say this about all the Souls games (and Bloodborne). Nobody does truly bleak, worn, gothic horror like they do. Which is surprising, to an extent, given the abundance of medieval themed games out there. Souls is one of the only to actually keep armour, outfits, weapons, and so on generally very proportioned and based on real world variations.

I've said it before, but the Souls franchise is as close as I've come to the aesthetic of Diabo and Diablo II.
While Im not a fan of the fantasy aesthetic of Dark Souls (favorite parts of the game are the ones farthest from standard fantasy) I do appreciate the practicality of clothing. Bloodborne was also very good at justifying the clothing flourishes in universe as being tools rather than purely decoration, such as the short capes being used to wipe away blood.

Although I do not like that Souls games tend to push the player to use only use a small handful of practical armor sets in game, usually punishing for the more decorative sets. I think I had around 4 all the way through Bloodborne.
 
posts like this are the problem with prerelease snippets, we're given way too much time to analyze 2 second gifs :(

I just wanna be hyped :O
I'm still hyped for it. In fact, I never uttered that the game is bador anything like that. I just noticed the water and now I can't unsee it.
 
Hey WhiskerFrisker, what's that over —

*locks-on and circle-strafes WhiskerFrisker*

*backstabs WhiskerFrisker*

*WhiskerFrisker ragdolls off the parapet while Namco gives Neiteio a huge $$$ bag*
*WhiskerFrisker reawakens at lamp/bonfire*

* Rings sinister bell and invades the world of Neiteio*

*Proceeds to aggressively hunt Neiteio and forces him to roll off edge*

*Prey Slaughtered*
 
Wow!!!!! Can't wait for this... I'm gonna finish up SOTFS and then Dark Souls 1 when it becomes BC compatible on XB1 just to get ready for this. Never played DS1...
 
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This is lovely, I re-watched the this section of the trailer once or twice, thanks for the gif! There appears to be a lovely balance of weight and nimbleness to each action that makes my trigger fingers itch just a little. I guess it could all be ruined if there are too many i-frames during the roll again.

Hmmmmm.
 
Are you describing just Dark Souls II or all Souls games? Because there's no way one would call Demon's Souls "painfully slow" or Dark Souls "poorly animated."

Yeah, Demon's Souls combat speed was closer to Bloodborne than Dark Souls, & poorly animated is the last thing I'd say about the combat in the Soulsborne games.
 
Doesn't look anyyhing like bloodborne. Medieval dark fantasy and characters design make this an obvious Dark Souls game.

The blood and movement look inspired by BB though. That's a good thing.
Some of the designs seemed victorian, so we assume they put some unused BB assets.

A company with FROM's history can probably make 2 big games with old unused assets alone.
 
Why doesn't the OP update with the screens, its always chaotic to browse a big thread in search of great pictures of the trailer and gifs. I cant wait for Dark Souls 3.
 
:/

Too many visual cues from Bloodborne. I wish they would've tried harder to keep small visual details separate between the two series instead of blurring everything together.

The crazy amounts of blood splattering I found especially distracting. It was Bloodborne's signature, which was part of the game revolving around blood in nearly every corner. Now that it's in DS it has lost that uniqueness. I'm sure they'll have blood splatters on the Playable Character as well, which again was something unique and interesting to the theme of Bloodborne, but shoved into DS because "it looks cool I guess". And the castle in the first shot looks like it was lifted straight out of Central Yharnam.
 
I don't get it. Doesn't Dark Souls 2 have instant backstab as well? It was pretty easy to fish for a backstab because even if you weren't directly behind, the animation would still allow for the backstab to happen.

Nope, not instant. In DS1/Demon's you got behind them and hit the attack button, that's it. Instant backstab. No matter what they were doing they got locked into the animation.

In DS2, you got behind them and hit the attack button and your character does a punching attack. That attack has to land, with their back still turned when it does, to initiate a backstab. Otherwise you'll just punch them for low damage. That plus the no slingshot roll mechanic where you instantly rolled behind them when locked on and rolling past an enemy made it way harder to land.

And obviously, BB had the system where you had to land a charged attack on from behind to initiate a backstab. That one was the best because it pretty much killed backstab fishing completely. You actually had to wait for an attack where they were asking for it to land one.
 
Nope, not instant. In DS1/Demon's you got behind them and hit the attack button, that's it. Instant backstab. No matter what they were doing they got locked into the animation.

In DS2, you got behind them and hit the attack button and your character does a punching attack. That attack has to land, with their back still turned when it does, to initiate a backstab. Otherwise you'll just punch them for low damage. That plus the no slingshot roll mechanic where you instantly rolled behind them when locked on and rolling past an enemy made it way harder to land.

And obviously, BB had the system where you had to land a charged attack on from behind to initiate a backstab. That one was the best because it pretty much killed backstab fishing completely. You actually had to wait for an attack where they were asking for it to land one.
The DS2 system is the best.

Come at me GAF
 
When Donald Trump wins the presidency in 2016, do you think they'll patch in Trump-style hair for the character creator in DS3? And patch it so it says "You're fired" when you die?
 
Now I can't help but notice that the water does not react to the player's movement at all.
Beautiful GIF. I'm so hyped for this. As for the water, that is strange because I am pretty sure that Dark Souls had water with ripples. I haven't played Bloodborne yet. How is the water there?
 
Beautiful GIF. I'm so hyped for this. As for the water, that is strange because I am pretty sure that Dark Souls had water with ripples. I haven't played Bloodborne yet. How is the water there?
Doesn't matter. The mysterious non-rippling water of (insert exotic-sounding name for a new country) is something the community lore-hunters will eventually explain.
 
Some of the designs seemed victorian, so we assume they put some unused BB assets.

A company with FROM's history can probably make 2 big games with old unused assets alone.

I wouldn't be surprised if they used some BB's unused assets in DS3. after all, the serpents were unused in Demon Souls and used them in Dark souls 1.
 
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