Beautiful Latria flashbacks.I'm re-uploading it. Should be better now.
![]()
Edit: again, watch the bottom corner
Beautiful Latria flashbacks.I'm re-uploading it. Should be better now.
![]()
Edit: again, watch the bottom corner
Why is it wearing a crown?
WHY
King Spooky Skeleton
Now I can't help but notice that the water does not react to the player's movement at all.
Now I can't help but notice that the water does not react to the player's movement at all.
My theory will be "phantasmal ghost water" until proven otherwise!Now I can't help but notice that the water does not react to the player's movement at all.
Poor Animation, Bad Hitboxes, Painfully slow combat. Basically the complete opposite of Bloodborne, which thankfully DSIII is taking notes from.
Now I can't help but notice that the water does not react to the player's movement at all.
*neogaf.gif*
Even phantasms react to your presence.My theory will be "phantasmal ghost water" until proven otherwise!
Now I can't help but notice that the water does not react to the player's movement at all.
While Im not a fan of the fantasy aesthetic of Dark Souls (favorite parts of the game are the ones farthest from standard fantasy) I do appreciate the practicality of clothing. Bloodborne was also very good at justifying the clothing flourishes in universe as being tools rather than purely decoration, such as the short capes being used to wipe away blood.I say this about all the Souls games (and Bloodborne). Nobody does truly bleak, worn, gothic horror like they do. Which is surprising, to an extent, given the abundance of medieval themed games out there. Souls is one of the only to actually keep armour, outfits, weapons, and so on generally very proportioned and based on real world variations.
I've said it before, but the Souls franchise is as close as I've come to the aesthetic of Diabo and Diablo II.
Now I can't help but notice that the water does not react to the player's movement at all.
I'm still hyped for it. In fact, I never uttered that the game is bador anything like that. I just noticed the water and now I can't unsee it.posts like this are the problem with prerelease snippets, we're given way too much time to analyze 2 second gifs
I just wanna be hyped :O
Hey WhiskerFrisker, what's that over ![]()
Even phantasms react to your presence.
*WhiskerFrisker reawakens at lamp/bonfire*Hey WhiskerFrisker, what's that over
*locks-on and circle-strafes WhiskerFrisker*
*backstabs WhiskerFrisker*
*WhiskerFrisker ragdolls off the parapet while Namco gives Neiteio a huge $$$ bag*
Enjoy your 1 Trillion Echoes for taking me down, because I'll be back!!*WhiskerFrisker reawakens at lamp/bonfire*
* Rings sinister bell and invades the world of Neiteio*
*Proceeds to aggressively hunt Neiteio and forces him to roll off edge*
*Prey Slaughtered*
[/IMG]http://media.giphy.com/media/3oEduPuhUHQvmKKr4I/giphy.gif[/IMG]
Are you describing just Dark Souls II or all Souls games? Because there's no way one would call Demon's Souls "painfully slow" or Dark Souls "poorly animated."
Some of the designs seemed victorian, so we assume they put some unused BB assets.Doesn't look anyyhing like bloodborne. Medieval dark fantasy and characters design make this an obvious Dark Souls game.
The blood and movement look inspired by BB though. That's a good thing.
I wonder if this might be a covenant leader, or Frampt 2.0, and not an enemy of some sort.
I don't get it. Doesn't Dark Souls 2 have instant backstab as well? It was pretty easy to fish for a backstab because even if you weren't directly behind, the animation would still allow for the backstab to happen.
The DS2 system is the best.Nope, not instant. In DS1/Demon's you got behind them and hit the attack button, that's it. Instant backstab. No matter what they were doing they got locked into the animation.
In DS2, you got behind them and hit the attack button and your character does a punching attack. That attack has to land, with their back still turned when it does, to initiate a backstab. Otherwise you'll just punch them for low damage. That plus the no slingshot roll mechanic where you instantly rolled behind them when locked on and rolling past an enemy made it way harder to land.
And obviously, BB had the system where you had to land a charged attack on from behind to initiate a backstab. That one was the best because it pretty much killed backstab fishing completely. You actually had to wait for an attack where they were asking for it to land one.
The DS2 system is the best.
Come at me GAF
Skull: "DOST THOU WISHETH TO JOIN THE LORDLY BONERS?"I wonder if this might be a covenant leader, or Frampt 2.0, and not an enemy of some sort.
I approve of this patchWhen Donald Trump wins the presidency in 2016, do you think they'll patch in Trump-style hair for the character creator in DS3? And patch it so it says "You're fired" when you die?
Beautiful GIF. I'm so hyped for this. As for the water, that is strange because I am pretty sure that Dark Souls had water with ripples. I haven't played Bloodborne yet. How is the water there?Now I can't help but notice that the water does not react to the player's movement at all.
Doesn't matter. The mysterious non-rippling water of (insert exotic-sounding name for a new country) is something the community lore-hunters will eventually explain.Beautiful GIF. I'm so hyped for this. As for the water, that is strange because I am pretty sure that Dark Souls had water with ripples. I haven't played Bloodborne yet. How is the water there?
Ding ding motherfuckers.I'm re-uploading it. Should be better now.
![]()
Edit: again, watch the bottom corner
Some of the designs seemed victorian, so we assume they put some unused BB assets.
A company with FROM's history can probably make 2 big games with old unused assets alone.
Vaati will have a video up tomorrowDoesn't matter. The mysterious non-rippling water of (insert exotic-sounding name for a new country) is something the community lore-hunters will eventually explain.