http://store.steampowered.com/app/243970/
- Turn-based stealth with cyberpunk/neo-noir visuals (trenchcoats'n'corporations!)
- Procedurally generated levels and randomly distributed items that culminates in an extremely difficult final mission (think FTL)
- Multiple difficulty levels and really, really granular options for generating custom campaigns. There are rewinds for when you screw up a turn and lose an agent.
- High praise from people who know their shit regarding TBS games, including Tom Francis (Gunpoint) and RPS. GAF impressions have been very positive as well.
- PC/Mac/Linux, with PS4 version coming eventually. It runs pleasingly well on my 13" rMBP. However, there is no controller support at the moment. I hope it'll patched in once the PS4 version comes out.
- DLC coming out later in the year that will add more agents and expand the campaign (details)
- New patch today:
2 new starting programs to unlock.
8 new programs to find and buy at server terminals.
Kevin's expanded agent banter added[forums.kleientertainment.com].
New versions of the location maps:
new Vault
new CEO office
new Detention Center
new Guard Dispatch
new Server Farm
new Nanofab Vestibule
new Cyberlab (special!)
New starting room variations
Open single door hotkey - default is F
Armor icon and stat always visible on guards
Item requirements always show
CTRL click for right click on MAC enabled
Tooltip on guards searched and expertly searched by an agent with Anarchy 5
Augment grafter panel improved
Balance Changes
Felix daemon has been changed.
Cloak Rig III was changed.
Bug fixes
Guards insta killing KO agents when they wake up is fixed.
KO resistance will modify all KO effects like shocktaps and flash grenades
Fixed blocked peeking in an obscure case
Blinking rewind button no longer pauses gameplay
Time attack mode will now also unlock Expert level achievements
Holocircuit Overloaders do not make a noise that will alert guards.
Modded plastech guard spawn rate bug fixed
Endless key card exploit removed
Central can pick up the final mission item if she starts with a full inventory.
Anatomy Analysis will not activate on disabled heart monitors.
A Prisoner or Courier can abandon an agent in the field as long as at least one agent has escaped beforehand
Buy this game, folks, and you'll see just how intense a turn-based game can get.