Frozenprince
Banned
Pretty sure you can on Steam.
Uuuuugh I need to upgrade muh rig then.
If imma do it for any game it'll be for MGS5.
Pretty sure you can on Steam.
Specs?Uuuuugh I need to upgrade muh rig then.
If imma do it for any game it'll be for MGS5.
It's happened on a couple of my playthroughs.
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Theoryraptor's a pretty inventive Ground Zeroes player. 1:41 of this video. The entire video is pretty good, and most of his other ones, but yeah, you can totally do that.
Many chalk this up to a bug or glitch, however it is fact that nothing makes its way into A Hideo Kojima Game by accident. Everything has a reason and everything is given a purpose in A Hideo Kojima Game. I think we will come to learn that Operation Trojan Horse wasn't referring to the distraction caused by Skull Face's interrogation of Chico and Paz, but rather the vehicular manslaughter committed by the Camp Omega guard. Once this in motion, all the player can do is shift his/her attention to this heinous act. The Phantom Pain's "revenge" theme has nothing to do with Skull Face and the XOF, but rather the heartless bastard driving the jeep on that fateful night in 1975. The twist: the victim was Venom Snake's brother. Based Kojima. Kojima Kaminandesu.
Aside from a single mid-game weird fade to black (that I'm sure Visceral wished it could have ironed out), the entirety of Dead Space 2's 10 hours is one long "take", into and out of cutscenes and gameplay. In a non-first person game, it really helps bring cohesion. It's not that cuts to video or cutscene models or whatnot are that bad, but they don't keep you as inside the experience as an unbroken camera angle.
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.
EDIT : do we know how many zones are confirmed ? Afghanistan and ?
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.
EDIT : do we know how many zones are confirmed ? Afghanistan and ?
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.
EDIT : do we know how many zones are confirmed ? Afghanistan and ?
the steam version says it's launching on sept 1st at 00:00:00 UTC (aka midnight BST) on steamdb, but actual product page seems to indicate it'll launch about 6pm BST on sept 1st...
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.
EDIT : do we know how many zones are confirmed ? Afghanistan and ?
The vehicles we've seen blow up with a reasonable amount of explosives (the APC in Ground Zeroes takes 3-4 missiles, and the Helicopter in the African TPP demo was downed with a single grenade fired toward it). So it seems like vehicle 'bosses' are out.
NPCs only take 4 hits to die too, that doesn't mean there are no human bosses.
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.
I think that was a patrol helicopter similar to the ones in MGS3. You could see it flying about at the beginning of the video. Makes me wonder if we'll be able to blow up foodstores/ammo dumps/parked helicopters in TPP...
Birds only take 1 hit to kill. Does that mean we can safely assume there will be no birds as bosses?!
Would be cool if you could weaken an outpost before going to capture it.
Watched IGNs coverage of the gamescom demo, but there's still one thing I've not seen confirmed yet about the FOBs.
When an intruder attacks your base, do you get a warning the moment he arrives, or the moment he gets spotted? The former seems like a pretty unfair handicap for the intruder, whereas the latter feels like the opposite.
Watched IGNs coverage of the gamescom demo, but there's still one thing I've not seen confirmed yet about the FOBs.
When an intruder attacks your base, do you get a warning the moment he arrives, or the moment he gets spotted? The former seems like a pretty unfair handicap for the intruder, whereas the latter feels like the opposite.
Theoryraptor's a pretty inventive Ground Zeroes player. 1:41 of this video. The entire video is pretty good, and most of his other ones, but yeah, you can totally do that.
-how will they balance this? some of the items seems bit OP (stealth camo, wormhole extraction, super missile launcher, etc.) Will there be some item restrictions when you are infiltrating?
-when you go defend your ally's base, can you fulton stuff from your ally's base without the owner of FOB knowing?
I'm willing to bet that the stealth camo, wormhole extraction, missile launcher have ridiculous R&D costs. Seriously, the R&D costs should be huge to the point that it
's not an early game weapon.
The invader should have a handicap. It shouldn't be easy to invade but it should give rewards as incentive. For example in Bloodborne invaders are handicapped with 30% less health.Watched IGNs coverage of the gamescom demo, but there's still one thing I've not seen confirmed yet about the FOBs.
When an intruder attacks your base, do you get a warning the moment he arrives, or the moment he gets spotted? The former seems like a pretty unfair handicap for the intruder, whereas the latter feels like the opposite.
The invader should have a handicap. It shouldn't be easy to invade but it should give rewards as incentive. For example in Bloodborne invaders are handicapped with 30% less health.
There are many things I am curious about FOB. I haven't really been following FOB stuff until this latest video so some of these (maybe all) have been answered before.
-What do you exactly get if you 'win' infiltrating other people's FOB? You can extract stuff on the way and those will be yours, but what does reaching the goal actually give you?
-What happens when you get killed/captured while infiltrating? What penalty do you get?
-You Fulton bunch of stuff on your way to the goal, but you fail by getting killed or getting captured. Do you still get all the stuff you Fultoned?
-When you are defending side, what happens to all the soldiers that gets killed by the intruder? gone forever?
-how will they balance this? some of the items seems bit OP (stealth camo, wormhole extraction, super missile launcher, etc.) Will there be some item restrictions when you are infiltrating?
-when you go defend your ally's base, can you fulton stuff from your ally's base without the owner of FOB knowing?
The invader should have a handicap. It shouldn't be easy to invade but it should give rewards as incentive. For example in Bloodborne invaders are handicapped with 30% less health.
Firstly, they said there would be a reward and it would be based on your performance. Secondly, you'll choose a loadout when infiltrating, so that could likely limit items. The defender will have loadouts too, but the defender can use another character when one dies. It gives a realistic advantage to the defender (it's their base after all). If the infiltrator dies, then that's game over.
About soldiers that get fultoned: They also said you can strike back and take your guys back. There's a period where they get interrogated before they become part of Diamond Dogs. That's when you can infiltrate and take them back. Maybe reaching the "core" automatically retrieves lost soldiers or maybe you have to find the brig.
I think going in alone to an enemy base is handicap enough and that makes it very Metal Gear Solid-esque.
as far as I can tell, all the MTs do is speed up waiting bars. you still need to fulton enough a/a+ rank r&d soldiers to even begin to make anything that strong in the first place, meaning completing probably the majority of the main game, if not multiple playthroughsBut with microtransaction you might get earlier than people playing without microtransaction.
If some just pay ridiculous amount of money to get those weapons early and start infiltration other's FOB with those, it could feel like 'pay-2-win'
I know there will be loadout, but was wondering the invader get's restrictions on certain items like the ones I mentioned, or will they be able to bring any items within the loadout limit.
Well Kojima production said they have been taking long time balancing the game so hopefully FOBs are balanced well.
I don't think that's handicap enough in every case. For example if you get someone who's really good at stealth you could be invaded and lose stuff without ever being warned or having a chance to defend your base. Or if they get caught just before their target and you have seconds to respond? I don't know, that doesn't sound very balanced to me.
What really interests me is that apparently Kojima was aiming for 'one-shot' direction. Ie from you starting to play until you go to a planning screen or whatever, apparently the game will be entirely 'filmed' in one shot, one camera, seamlessly. One shot from TPS behind Snake, one shot tracking into the cutscene (no snap-cuts to different camera angles), tracking everywhere between many characters, then it will track seamlessly back into gameplay behind Snake.
An interesting prospect. And, frustratingly, an idea I had several years ago which I put in a game's design document.
The mode is about PVP it makes no sense if the other player never has a chance to play. Your last sentence is a legitimate reason if I am playing against them and losing, not if I never know it's happening to begin with.Well, we don't know how match making works. In that case though, you probably just take the loss and attack them back. What can you really do about someone being good at the game?
The mode is about PVP it makes no sense if the other player never has a chance to play. Your last sentence is a legitimate reason if I am playing against them and losing, not if I never know it's happening to begin with.
The mode is about PVP it makes no sense if the other player never has a chance to play. Your last sentence is a legitimate reason if I am playing against them and losing, not if I never know it's happening to begin with.
NPCs only take 4 hits to die too, that doesn't mean there are no human bosses.
Pretty ridiculous. Just because soldiers take X amount of shots to kill, doesn't mean you could take out The End with a single tranq or 4-5 body shots.
My assumptions seem fairly logical to me tooIn this game, even if you don't know it's happening that's a legitimate mechanic. I mean if the game alerted you before the other guy was spotted wouldn't the infiltrator just have the odds even more against him? I mean all you can do is get more drones, cameras and laser alarms.
I'm only making assumptions based on what we know, but they seem like fairly logical ones. The game may alert you to intruders automatically. I don't know.
I don't know for sure, isn't that what we were discussing?I thought you get warned the moment they invade, not the moment the invader gets caught?
My assumptions seem fairly logical to me too
I don't know for sure, isn't that what we were discussing?
The resources you lose when another player invades... are those just things that the FOB was gathering for you, or can they steal things you've earned as part of the single player campaign?
Like if you've extracted soldiers and sheep, will the invader be able to take them if you haven't assigned the sheep and soldiers to the FOB?