• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Metal Gear Solid V: Gamescom Gameplay Demo

Now that I'm thinking back over some past footage and the new Mother Base stuff, there's a chance those twitchy soldiers that kinda look zombie-like can infect your staff or something happens regarding their creation etc. There's a quarantine module in MB and there's that odd scene in the Nuclear trailer. 4 or so of Boss' soldiers are attacking him but don't look like they're fully lucid or in control. He kills 3 of them in rapid fashion while the 4th oddly stumbles towards the edge of frame where Boss headshots him. Very curious.

Edit: Quarantine could very well be soldiers being exposed to radiation from nuclear buildup.
 
It's happened on a couple of my playthroughs.

ibo8FU2i5lL2tN.gif

I can't stop laughing, that base must not have a master miller to let them know that visibility is low at night when raining and in an all dark colored rain coat.

Still chuckling, first time ever seeing or hearing about this.
 
Many chalk this up to a bug or glitch, however it is fact that nothing makes its way into A Hideo Kojima Game by accident. Everything has a reason and everything is given a purpose in A Hideo Kojima Game. I think we will come to learn that Operation Trojan Horse wasn't referring to the distraction caused by Skull Face's interrogation of Chico and Paz, but rather the vehicular manslaughter committed by the Camp Omega guard. Once this in motion, all the player can do is shift his/her attention to this heinous act. The Phantom Pain's "revenge" theme has nothing to do with Skull Face and the XOF, but rather the heartless bastard driving the jeep on that fateful night in 1975. The twist: the victim was Venom Snake's brother. Based Kojima. Kojima Kaminandesu.

tumblr_inline_nq5dzvTv8p1rj1k3u_500.gif
 
Not suprised about the difficulty. From what people here posted and from watching the videos it made me think there wouldn't be a difficulty option from the start.
 
Aside from a single mid-game weird fade to black (that I'm sure Visceral wished it could have ironed out), the entirety of Dead Space 2's 10 hours is one long "take", into and out of cutscenes and gameplay. In a non-first person game, it really helps bring cohesion. It's not that cuts to video or cutscene models or whatnot are that bad, but they don't keep you as inside the experience as an unbroken camera angle.

That's pretty impressive. I think I have it on PS+ so I'll have to try it sometime.
 
I get the feeling this MGS is going to be the ultimate evolution of the franchise as it looks like Kojima and his team have used their experience and taken the best bits from previous games and merged them into this ultimate coming-together of ideas. You can see the massive Peacewalker (awesome game) influence with the quirky touches that put gameplay over story and humour over realism. I'm also feeling a return to MGS3 rather than the sometimes backwards step that was MGS4.
 
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.

EDIT : do we know how many zones are confirmed ? Afghanistan and ?
 
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.

EDIT : do we know how many zones are confirmed ? Afghanistan and ?

Afrika, Hospital Escape is Cyprus.

The spoilerish ones are
Cold War Russia and The US
 
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.

EDIT : do we know how many zones are confirmed ? Afghanistan and ?

As far as I know, the fully confirmed ones are

Afghanistan
plus
Africa
and
Camp Omega if you have an imported GZ save.
 
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.

EDIT : do we know how many zones are confirmed ? Afghanistan and ?

We know there are vehicles you have to fight (APC in GZ, helicopters etc) and while they are very dangerous does it appear they are being treated as boss fights.

There are 3 confirmed locations so far: Aghanistan and Africa being the two big ones
 
the steam version says it's launching on sept 1st at 00:00:00 UTC (aka midnight BST) on steamdb, but actual product page seems to indicate it'll launch about 6pm BST on sept 1st...
 
the steam version says it's launching on sept 1st at 00:00:00 UTC (aka midnight BST) on steamdb, but actual product page seems to indicate it'll launch about 6pm BST on sept 1st...

Throw out the JaseC signal, he will help us with which one is correct.
 
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.

EDIT : do we know how many zones are confirmed ? Afghanistan and ?

The vehicles we've seen blow up with a reasonable amount of explosives (the APC in Ground Zeroes takes 3-4 missiles, and the Helicopter in the African TPP demo was downed with a single grenade fired toward it). So it seems like vehicle 'bosses' are out.
 
The vehicles we've seen blow up with a reasonable amount of explosives (the APC in Ground Zeroes takes 3-4 missiles, and the Helicopter in the African TPP demo was downed with a single grenade fired toward it). So it seems like vehicle 'bosses' are out.

NPCs only take 4 hits to die too, that doesn't mean there are no human bosses.
 
Do we know if there are vehicle bosses like in PW ? I guess regarding the backlash they got, we can hope they are out. Except one 'coper /hind. Why not.

I think that was a patrol helicopter similar to the ones in MGS3. You could see it flying about at the beginning of the video. Makes me wonder if we'll be able to blow up foodstores/ammo dumps/parked helicopters in TPP...
 
I think that was a patrol helicopter similar to the ones in MGS3. You could see it flying about at the beginning of the video. Makes me wonder if we'll be able to blow up foodstores/ammo dumps/parked helicopters in TPP...

Would be cool if you could weaken an outpost before going to capture it.
 
Birds only take 1 hit to kill. Does that mean we can safely assume there will be no birds as bosses?!

Pretty ridiculous. Just because soldiers take X amount of shots to kill, doesn't mean you could take out The End with a single tranq or 4-5 body shots.
 
Would be cool if you could weaken an outpost before going to capture it.

This was alluded to in the gamescom/MB video. When he was speaking about outer ops or whatever the term is now, he said something along the lines there certain missions here help snake on the main missions.

Edit: @6:23 of the MB video he says that
 
Watched IGNs coverage of the gamescom demo, but there's still one thing I've not seen confirmed yet about the FOBs.

When an intruder attacks your base, do you get a warning the moment he arrives, or the moment he gets spotted? The former seems like a pretty unfair handicap for the intruder, whereas the latter feels like the opposite.
 
Watched IGNs coverage of the gamescom demo, but there's still one thing I've not seen confirmed yet about the FOBs.

When an intruder attacks your base, do you get a warning the moment he arrives, or the moment he gets spotted? The former seems like a pretty unfair handicap for the intruder, whereas the latter feels like the opposite.

I am assuming it's former
 
Watched IGNs coverage of the gamescom demo, but there's still one thing I've not seen confirmed yet about the FOBs.

When an intruder attacks your base, do you get a warning the moment he arrives, or the moment he gets spotted? The former seems like a pretty unfair handicap for the intruder, whereas the latter feels like the opposite.

I think once you step in the player gets a notification without knowing your location. Let's assume you go invade a base and just steal 2 items and leave, it basically leaves the defender with no chance to defend. However, I do get your point of view and actually I agree with you but the reason they're doing this is to avoid skill players laughing straight to the bank with all your goods and giving you an opportunity to actually defend/play.
 
There are many things I am curious about FOB. I haven't really been following FOB stuff until this latest video so some of these (maybe all) have been answered before.

-What do you exactly get if you 'win' infiltrating other people's FOB? You can extract stuff on the way and those will be yours, but what does reaching the goal actually give you?
-What happens when you get killed/captured while infiltrating? What penalty do you get?
-You Fulton bunch of stuff on your way to the goal, but you fail by getting killed or getting captured. Do you still get all the stuff you Fultoned?
-When you are defending side, what happens to all the soldiers that gets killed by the intruder? gone forever?
-how will they balance this? some of the items seems bit OP (stealth camo, wormhole extraction, super missile launcher, etc.) Will there be some item restrictions when you are infiltrating?
-when you go defend your ally's base, can you fulton stuff from your ally's base without the owner of FOB knowing?
 
-how will they balance this? some of the items seems bit OP (stealth camo, wormhole extraction, super missile launcher, etc.) Will there be some item restrictions when you are infiltrating?
-when you go defend your ally's base, can you fulton stuff from your ally's base without the owner of FOB knowing?

I'm willing to bet that the stealth camo, wormhole extraction, missile launcher have ridiculous R&D costs. Seriously, the R&D costs should be huge to the point that it
's not an early game weapon.

If friends can fulton things from my FOB then I'm playing offline strictly. Then again, this has to be impossible as you'd have to defend your base from two people. One person is enough but two is too much.
 
I'm willing to bet that the stealth camo, wormhole extraction, missile launcher have ridiculous R&D costs. Seriously, the R&D costs should be huge to the point that it
's not an early game weapon.

But with microtransaction you might get earlier than people playing without microtransaction.

If some just pay ridiculous amount of money to get those weapons early and start infiltration other's FOB with those, it could feel like 'pay-2-win'


And as for fultoning people within your ally's base, I think it could just work like you are fultoning from your own base, which means they are going back to home.
 
Watched IGNs coverage of the gamescom demo, but there's still one thing I've not seen confirmed yet about the FOBs.

When an intruder attacks your base, do you get a warning the moment he arrives, or the moment he gets spotted? The former seems like a pretty unfair handicap for the intruder, whereas the latter feels like the opposite.
The invader should have a handicap. It shouldn't be easy to invade but it should give rewards as incentive. For example in Bloodborne invaders are handicapped with 30% less health.
 
The invader should have a handicap. It shouldn't be easy to invade but it should give rewards as incentive. For example in Bloodborne invaders are handicapped with 30% less health.

The invader is already pretty handicapped in a sense that you are fighting against many AI soldiers and drones, and the defender can respawn when they die but invader loses when he gets killed/captured.
 
There are many things I am curious about FOB. I haven't really been following FOB stuff until this latest video so some of these (maybe all) have been answered before.

-What do you exactly get if you 'win' infiltrating other people's FOB? You can extract stuff on the way and those will be yours, but what does reaching the goal actually give you?
-What happens when you get killed/captured while infiltrating? What penalty do you get?
-You Fulton bunch of stuff on your way to the goal, but you fail by getting killed or getting captured. Do you still get all the stuff you Fultoned?
-When you are defending side, what happens to all the soldiers that gets killed by the intruder? gone forever?
-how will they balance this? some of the items seems bit OP (stealth camo, wormhole extraction, super missile launcher, etc.) Will there be some item restrictions when you are infiltrating?
-when you go defend your ally's base, can you fulton stuff from your ally's base without the owner of FOB knowing?

Firstly, they said there would be a reward and it would be based on your performance. Secondly, you'll choose a loadout when infiltrating, so that could likely limit items. The defender will have loadouts too, but the defender can use another character when one dies. It gives a realistic advantage to the defender (it's their base after all). If the infiltrator dies, then that's game over.

About soldiers that get fultoned: They also said you can strike back and take your guys back. There's a period where they get interrogated before they become part of Diamond Dogs. That's when you can infiltrate and take them back. Maybe reaching the "core" automatically retrieves lost soldiers or maybe you have to find the brig.

The invader should have a handicap. It shouldn't be easy to invade but it should give rewards as incentive. For example in Bloodborne invaders are handicapped with 30% less health.

I think going in alone to an enemy base is handicap enough and that makes it very Metal Gear Solid-esque.
 
Firstly, they said there would be a reward and it would be based on your performance. Secondly, you'll choose a loadout when infiltrating, so that could likely limit items. The defender will have loadouts too, but the defender can use another character when one dies. It gives a realistic advantage to the defender (it's their base after all). If the infiltrator dies, then that's game over.

About soldiers that get fultoned: They also said you can strike back and take your guys back. There's a period where they get interrogated before they become part of Diamond Dogs. That's when you can infiltrate and take them back. Maybe reaching the "core" automatically retrieves lost soldiers or maybe you have to find the brig.



I think going in alone to an enemy base is handicap enough and that makes it very Metal Gear Solid-esque.

I know there will be loadout, but was wondering the invader get's restrictions on certain items like the ones I mentioned, or will they be able to bring any items within the loadout limit.

Well Kojima production said they have been taking long time balancing the game so hopefully FOBs are balanced well.
 
I don't think that's handicap enough in every case. For example if you get someone who's really good at stealth you could be invaded and lose stuff without ever being warned or having a chance to defend your base. Or if they get caught just before their target and you have seconds to respond? I don't know, that doesn't sound very balanced to me.
 
But with microtransaction you might get earlier than people playing without microtransaction.

If some just pay ridiculous amount of money to get those weapons early and start infiltration other's FOB with those, it could feel like 'pay-2-win'
as far as I can tell, all the MTs do is speed up waiting bars. you still need to fulton enough a/a+ rank r&d soldiers to even begin to make anything that strong in the first place, meaning completing probably the majority of the main game, if not multiple playthroughs
 
I know there will be loadout, but was wondering the invader get's restrictions on certain items like the ones I mentioned, or will they be able to bring any items within the loadout limit.

Well Kojima production said they have been taking long time balancing the game so hopefully FOBs are balanced well.

Yeah, I think you would be able to bring whatever. Why shouldn't you if you've taken the time to develop it? There may be items to counteract something like stealth camo too. It would be pretty dumb to start blowing up shit and give away their positions, but I'm sure people will do it.

I don't think that's handicap enough in every case. For example if you get someone who's really good at stealth you could be invaded and lose stuff without ever being warned or having a chance to defend your base. Or if they get caught just before their target and you have seconds to respond? I don't know, that doesn't sound very balanced to me.

Well, we don't know how match making works. In that case though, you probably just take the loss and attack them back. What can you really do about someone being good at the game?
 
What really interests me is that apparently Kojima was aiming for 'one-shot' direction. Ie from you starting to play until you go to a planning screen or whatever, apparently the game will be entirely 'filmed' in one shot, one camera, seamlessly. One shot from TPS behind Snake, one shot tracking into the cutscene (no snap-cuts to different camera angles), tracking everywhere between many characters, then it will track seamlessly back into gameplay behind Snake.

An interesting prospect. And, frustratingly, an idea I had several years ago which I put in a game's design document.

Dead Space beat both of you to the punch.

Its a great style, hoping it sees more (and more skilled) adoption.
 
Well, we don't know how match making works. In that case though, you probably just take the loss and attack them back. What can you really do about someone being good at the game?
The mode is about PVP it makes no sense if the other player never has a chance to play. Your last sentence is a legitimate reason if I am playing against them and losing, not if I never know it's happening to begin with.
 
The mode is about PVP it makes no sense if the other player never has a chance to play. Your last sentence is a legitimate reason if I am playing against them and losing, not if I never know it's happening to begin with.

In this game, even if you don't know it's happening that's a legitimate mechanic. I mean if the game alerted you before the other guy was spotted wouldn't the infiltrator just have the odds even more against him? I mean all you can do is get more drones, cameras and laser alarms.

I'm only making assumptions based on what we know, but they seem like fairly logical ones. The game may alert you to intruders automatically. I don't know.
 
The mode is about PVP it makes no sense if the other player never has a chance to play. Your last sentence is a legitimate reason if I am playing against them and losing, not if I never know it's happening to begin with.

I thought you get warned the moment they invade, not the moment the invader gets caught?
 
NPCs only take 4 hits to die too, that doesn't mean there are no human bosses.

Pretty ridiculous. Just because soldiers take X amount of shots to kill, doesn't mean you could take out The End with a single tranq or 4-5 body shots.

pls don't say these things. I'm going to run a mile if I see a Peace Walker style vehicle bossfight in this game. A proper, well-designed vehicle boss like the Hind D, Harrier or Tank would be fine, but Peace Walker's vehicles were 100% irredeemable trash and I never need to see anything like that in another Metal Gear game. "This is a bad game", I used to think to myself, frequently, while fighting those goddamn things. And they made you keep going back to them if you wanted to unlock the more interesting Extra Ops! I need MGSV to not be like that.
 
In this game, even if you don't know it's happening that's a legitimate mechanic. I mean if the game alerted you before the other guy was spotted wouldn't the infiltrator just have the odds even more against him? I mean all you can do is get more drones, cameras and laser alarms.

I'm only making assumptions based on what we know, but they seem like fairly logical ones. The game may alert you to intruders automatically. I don't know.
My assumptions seem fairly logical to me too :p
I thought you get warned the moment they invade, not the moment the invader gets caught?
I don't know for sure, isn't that what we were discussing?
 
It does seem like an alert could happen, so you could sync up with the other player and start the match. I guess it could go either way.
 
My assumptions seem fairly logical to me too :p

I don't know for sure, isn't that what we were discussing?

getting warned when the invader gets caught would make more sense in realistic terms, but getting warned when invader invades makes more sense in terms of gameplay I think.
 
The resources you lose when another player invades... are those just things that the FOB was gathering for you, or can they steal things you've earned as part of the single player campaign?

Like if you've extracted soldiers and sheep, will the invader be able to take them if you haven't assigned the sheep and soldiers to the FOB?
 
The resources you lose when another player invades... are those just things that the FOB was gathering for you, or can they steal things you've earned as part of the single player campaign?

Like if you've extracted soldiers and sheep, will the invader be able to take them if you haven't assigned the sheep and soldiers to the FOB?

FOB seems separate from you main motherbase, so I assume that unless you assign stuff to your FOB they won't be able to steal.
 
Top Bottom