http://www.gameinformer.com/b/featu...n-king-39-s-new-approach-to-storytelling.aspx
I'm not sorry for the video player
In addition to revamping the game's leveling system for The Taken King and a host of other changes, the developers are "pivoting" from how they've conveyed Destiny's story in the past. With a reinvigorated focus on quest givers and cutscenes sprinkled throughout the experience, The Taken King is hoping to tell a focused and direct story for fans of Bungie's universe. We spoke to The Taken King's creative director Luke Smith and executive producer Mark Noseworthy about lessons from Destiny's past, the importance of Cayde-6, and the changes to Ghost.
I'm not sorry for the video player