Pretty sure it's intentional. The game is filled with 80s tracks and they previously talked about an 80s filter that they were going to put on the game that they couldn't use because it was too resource intensive.
Ugh, hopefully many will disagree with this. It's a terrible, very outdated way of thinking in 2015 and to me, personally, totally unacceptable. A game is the sum of its parts and nothing should be allowed to be fucked up because "it's a videogame, come on, just enjoy it, who cares right?". Well I care, regardless of medium or time span I want consistency, be it Alien saga or MGS. Story consistency does not stop the game to be fun but it definitely help to add value and depth. I know that if there's one thing I'll dislike about MGSV is indeed inconsistencies, plot holes perhaps, various details here and there. I can accept it, as much as I like MGS the story had troubles starting with few details in MGS3 and since then it appears to me that Kojima and the others prefer to draw a new, alternate history of those years that will eventually connect to MG. They have no problems to literally rewrite things, fine, but let's not try to justify this please.
There actually is a Snake Tale like that called External Gazer. Snake is testing vr equipment with Otacon and ends up going to different realities, including one where Raiden and Rose are chilling on a park bench and become a vr mission.
Not to mention the 'Snake on a bike' picture is straght outta Terminator 2: Judgement Day and Escape from New York.
So '80s. And Kojima fucking loves those movies, they're 50% of his inspiration for Metal Gear (Iroquois Pliskin = Snake Pliskin) There was a great Edge magazine special I think (may have been OPS2) which had a huge spread of all of Hideo Kojima's favourite movies and how they've inspired him. There were like 60 of them. So amazing.
Ugh, hopefully many will disagree with this. It's a terrible, very outdated way of thinking in 2015 and to me, personally, totally unacceptable. A game is the sum of its parts and nothing should be allowed to be fucked up because "it's a videogame, come on, just enjoy it, who cares right?". Well I care, regardless of medium or time span I want consistency, be it Alien saga or MGS. Story consistency does not stop the game to be fun but it definitely help to add value and depth. I know that if there's one thing I'll dislike about MGSV is indeed inconsistencies, plot holes perhaps, various details here and there. I can accept it, as much as I like MGS the story had troubles starting with few details in MGS3 and since then it appears to me that Kojima and the others prefer to draw a new, alternate history of those years that will eventually connect to MG. They have no problems to literally rewrite things, fine, but let's not try to justify this please.
Story consistency is great! And can definitely enhance the experience of playing a game greatly. But with MGSV playing the game will be the majority of your time unlike previous numbered entries. If story consistency has to be bent a bit to serve the gameplay, that is a trade-off that I am more than okay with.
Besides, MGS has always had technology inconsistencies, fourth wall breaking etc, to serve and enhance the game experience for the player. Like how all your support handlers can see you over the radio and vice versa. "Snake, did you like my sunglasses?"
My bad, I meant after MGS3. Yes there are few things, like..
Big Boss originally lost his eye after the Outer Heaven incident.. and not only his eye.
The Bartini Beriev VVA-14, the aircraft Eva and Snake use to escape, did not exist yet
.. but we can live with it. You'll never find me talk about MGS3 if not to say it's an absolute masterpiece and the researches they did (Davy Crockett, VVA-14, all guns, the flying platforms etc) is just one of the reasons.
I'm also bothered by things that break the timeline, starting with the coma for example (how and when). Theories like "there's a 5th clone they used while Big Boss was in coma" literally freak me out because it wouldn't be out of question in the MGS universe.
Story consistency is great! And can definitely enhance the experience of playing a game greatly. But with MGSV playing the game will be the majority of your time unlike previous numbered entries. If story consistency has to be bent a bit to serve the gameplay, that is a trade-off that I am more than okay with.
Besides, MGS has always had technology inconsistencies, fourth wall breaking etc, to serve and enhance the game experience for the player. Like how all your support handlers can see you over the radio and vice versa. "Snake, did you like my sunglasses?"
You can. But in Metal Gear's case it would've been fucking terrible.
"Oh yeah, you defeated Solidus, but there are some mysterious people/AI's that basically planned the whole thing, and now they have the data they need to censor the Internet and eventually to control humans as they see fit. They are also holding Olga's baby hostage. Vamp is still alive. The Patriots closed their experiment and they won."
The end.
"But what about Snake? Did he do anything about it? I mean, The Patriots claim to have gotten away with their plan. Do they rule the world? What happened to Meryl? What happens to Otacon? Did the heroes actually win in the end? So Olga's baby will remain forever trapped by these formless beings? Do the heroes actually care about all of this? What the hell is going on with Liquid Ocelot? Where did he go? Will Snake fight back?"
No. THE END. Snake did nothing. Because fuck you, that's why.
"Oh yeah, you defeated Solidus, but there are some mysterious people/AI's that basically planned the whole thing, and now they have the data they need to censor the Internet and eventually to control humans as they see fit. They are also holding Olga's baby hostage. Vamp is still alive. The Patriots closed their experiment and they won."
Sorry but I doubt MGS:V could reach a climax as high as MGS4, even with all its problems MGS4 build up and final pay off was fucking incredible. Still I am gonna get the game.
Secondly: I'm glad they carried on too. I love MGS3 and really enjoyed PW.
I think MGS4 is pretty much the worst possible way they could've ended the series. Kojima's heart clearly wasn't in it anymore. Coupled with the development issues these problems shone through in the unfocused gameplay and narrative.
It starts well, but before long narrative threads are hand waved and gameplay systems are ditched. There are moments where Kojima shows genuine contempt for the audience for demanding it. The narrative is the worst kind of tick-box pandering and to call it a masterpiece is to show you haven't read/seen/played many genuinely good stories.
MGS4 sticks out like a sore thumb in the series because it's a game clearly made by a man obliged to make it rather than wanting to. Every other game had a singular, focused, passionate vision behind it whilst MGS4 has an atmosphere of "let's plough through this shit one more time and make sure no-one can possibly have any more questions."
In b4 "No it isn't" without any further elaboration
Sorry but I doubt MGS:V could reach a climax as high as MGS4, even with all its problems MGS4 build up and final pay off was fucking incredible. Still I am gonna get the game.
Secondly: I'm glad they carried on too. I love MGS3 and really enjoyed PW.
I think MGS4 is pretty much the worst possible way they could've ended the series. Kojima's heart clearly wasn't in it anymore. Coupled with the development issues these problems shone through in the unfocused gameplay and narrative.
It starts well, but before long narrative threads are hand waved and gameplay systems are ditched. There are moments where Kojima shows genuine contempt for the audience for demanding it. The narrative is the worst kind of tick-box pandering and to call it a masterpiece is to show you haven't read/seen/played many genuinely good stories.
MGS4 sticks out like a sore thumb in the series because it's a game clearly made by a man obliged to make it rather than wanting to. Every other game had a singular, focused, passionate vision behind it whilst MGS4 has an atmosphere of "let's plough through this shit one more time and make sure no-one can possibly have any more questions."
In b4 "No it isn't" without any further elaboration
The game was about introducing a shady organization trying to control (Or "protect") humanity starting by moderating the Internet and freedom of speech. Information control, and the people involved with the plan.
And Kojima was not "obligated" to make MGS4 more than he was obligated to make every other game. He wanted to make it. He wanted to explain and tie all the loose ends of the series to give it a proper conclusion.
The game was about introducing a shady organization trying to control (Or "protect") humanity starting by moderating the Internet and freedom of speech. Information control, and the people involved with the plan.
And Kojima was not "obligated" to make MGS4 more than he was obligated to make every other game. He wanted to make it. He wanted to explain and tie all the loose ends of the series to give it a proper conclusion.
MGS2's epilogue certainly sets off for a sequel, or a prequel (Which is what we got).
MGS4 could have been a far better conclusion, but as Screaming Meat said, it reeks of just trying to wrap the series up out of obligation. 'Well, I guess I should answer the questions I left open'.
Things like Kojima copping out on his planned ending because his team thought it should end on a less dour note, and suddenly ageing up Solid Snake to a point where that character's story would have to conclude, however unsatisfying, has the hallmarks of just wanting to get it over and done with.
Things like the stealth on a battlefield concept were abandoned two acts into the game. There seemed to be a lot of technical frustration behind the scenes. It was just a bad way to deliver the end of the Metal Gear story; if it were a TV show season finale it would be far closer to Dexter than to Breaking Bad.
MGSV looks to be a far more appropriate 'conclusion', in terms of potentially closing the loop.
You. Go back to MGS4 and really think about how all the series' hanging threads were tied up there and try to tell me those decisions weren't made by a man who had nothing but contempt in his heart for what he was doing. People demanded answers to those questions so he answered them in the biggest fuck-you ways he could. It's brilliant.
At least he seems to like Big Boss more so he probably won't pull the same bit here. Probably.
You. Go back to MGS4 and really think about how all the series' hanging threads were tied up there and try to tell me those decisions weren't made by a man who had nothing but contempt in his heart for what he was doing. People demanded answers to those questions so he answered them in the biggest fuck-you ways he could. It's brilliant.
At least he seems to like Big Boss more so he probably won't pull the same bit here. Probably.
I will always believe it has more to do with Tomokazu Fukushima leaving the team than anything else. He was writer from MGS to MGS3 together with Kojima: once he left, the saga lost a lot of its charm and its "anti-americanism" theme (let's call it that way).. but maybe it's just a coincidence (some do not think so).
Until proven wrong, I'll believe that what made MGS2 so great comes from Fukushima's mind way more than Kojima's. He probably wanted to end it there and when Kojima had to make MGS4, well he was in shit and everything was nanomachined.
Only a very vocal minority seems to dislike MGS4. The rest of the fans consider it a masterpiece. Reviews by both critics and users speak for themselves.
It's part relativity, part realization. Like the other thread discussing Limbo, opinions shift when better things come along. I remember Super Metroid being hailed as the greatest Metroid game ever and now less so after Prime and Zero Mission. My opinion of Smash Bros. Brawl dropped after a year, personally. MGSV will shift the opinion on the quality of MGS4.
And Kojima was not "obligated" to make MGS4 more than he was obligated to make every other game. He wanted to make it. He wanted to explain and tie all the loose ends of the series to give it a proper conclusion.
Speaking about why he decided to head the latest MGS game, Kojima revealed that he received a number of death threats (not from CVG) after announcing that he would be less involved in the project. "The staff heard about this and got very nervous," said Kojima. "We talk today as if it was a joke, but at the time, it was not a joke at all. It was serious."
"Once again I'd intended for MGS3 to wrap up the series, but so many people wanted to know what happened after "2". Things like the identity of the Patriots and so forth. I had planned on leaving those mysteries as mysteries, but people weren't convinced that the series was wrapped up.
Only a very vocal minority seems to dislike MGS4. The rest of the fans consider it a masterpiece. Reviews by both critics and users speak for themselves.
It's part relativity, part realization. Like the other thread discussing Limbo, opinions shift when better things come along. I remember Super Metroid being hailed as the greatest Metroid game ever and now less so after Prime and Zero Mission. My opinion of Smash Bros. Brawl dropped after a year, personally. MGSV will shift the opinion on the quality of MGS4.