More_Badass
Member
Never played a FF game (never really got into JRPGs), maybe I'll check out VII.
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New screenshots of Lara Croft GO, confirmed to be $4.99
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New screenshots of Lara Croft GO, confirmed to be $4.99
Never played a FF game (never really got into JRPGs), maybe I'll check out VII.
The perfect FF to start with. My god I didn't expect this so soon... 20€ less tonight...
Never played a FF game (never really got into JRPGs), maybe I'll check out VII.
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New screenshots of Lara Croft GO, confirmed to be $4.99
618 MB installedAnyone know the install size of Galactic Keep?
618 MB installed
Maybe in screenshots, but trust me, the game is insanely polished presentation-wise. The sound design really brings the game to life. Everything down to each monster's individual attacks is described in detailed text.
That Thresher!
We found an issue in the new build. It's small and will probably not happen to everyone who plays but it causes a crash...and we've worked on this game far too long to release it with an issue like this.
To be specific, if you use the Side Handled Thresher weapon on a beast and you get a crit hit that disables their attack, the game crashes. If you continue, it'll crash. It's a very random thing to have happen but it *could* happen easily enough that we're considering it 'critical'.
We have a request in to Apple to expedite approval of the fixed build but we haven't heard back as of yet so we're planning on pulling the approved build completely and resubmitting the fixed one. We really regret that this happened and were VERY excited to get the game out into the world but, as hard as this is for me to write, it might take a couple more days.
I'm really really REALLY sad to inform you all that Galactic Keep won't be out tonight.
Maybe in a couple of days.
The dev found a really small issue just now and have decided to pull the game.
Patch has been already submitted and a fast processing was requested.
I admire the dev for his total integrity but considering how small was the issue (a potential crash when using a particular weapon plus a critical) I would have published the game nonetheless and maybe enjoyed an apple feature.
This was posted by the dev on TA forums:
Boo!!! Makes that promo code miss all the more painful. Just kidding...
Does show how much pride the Dev has in the game to possibly sacrifice bigger exposure from the normal release window and/or an Apple feature (hope he can still get the latter).
The appstore description of FFVII says you can opt for analog stick or dpad. I wonder if this means they implemented analog movement in the game. Probably not but...
edit: just saw on TA that there's no touch screen commands, it's all through virtual buttons. LOL, I'll pass.
Exactly why I may pass. With them also doing a PC to PS4 port (aside from the remake), I thought the very least they would have done was a v-stick for movement. Surely they won't make the PS4 version use the directional buttons? Or will they?
It just seems lazy overall.
I'll wait to hear more impressions but it's a tough call because I still would be nice to have it on my iPad.
Edit: Just read that the virtual controls do have an option for using a floating stick. I guess still only eight way movement, but a stick is still an improvement in that regard. I don't know why but I always hate d-pads for movement. I'm strange that way.
Yup, dev just emailed me. Apple says it should be live again in 1 to 4 hoursApparently in Apple someone really wanted to play Galactic Keep....
It was granted a fast review and it's already in review...so it might be on the AppStore tonight after all.
My emotions... They can't take the roller coaster!Apparently in Apple someone really wanted to play Galactic Keep....
It was granted a fast review and it's already in review...so it might be on the AppStore tonight after all.
My emotions... They can't take the roller coaster!
Galactic Keep is out in NZ:
https://itunes.apple.com/nz/app/galactic-keep/id971788369?mt=8&ign-mpt=uo=4
Actually it's out worldwide. Available on the US store tooGalactic Keep is out in NZ:
https://itunes.apple.com/nz/app/galactic-keep/id971788369?mt=8&ign-mpt=uo=4
Actually it's out worldwide. Available on the US store too
And...I have another promo code to share. Preferably someone who hasn't played it before![]()
Nope, sending a PM in a sec. Be sure to share some impressionswould it be incredibly rude for me to ask for it?
somebody recommended it to me earlier in the thread and I'd love to give it a try
Nope, sending a PM in a sec. Be sure to share some impressions
I'm putting up an OT later too
It's out already WORLDWIDE.
GUYS, YOU KNOW WHAT TO DO.
I just purchased it in the UKNot in the UK yet.
Actually it's out worldwide. Available on the US store too
https://itunes.apple.com/us/app/galactic-keep/id971788369
And...I have another promo code to share. Preferably someone who hasn't played it before![]()
I just purchased it in the UK
Here are my impressions:
Gameplay in Galactic Keep revolves around exploration and combat, and it's all driven by rolling dice. The numbers you roll each turn indicates how many spaces you can move, the strength of your attack, and so on.
But that doesn't mean Galactic Keep is reliant on luck. You have four tactical options: attack, block, special, and items. Smart use of your skills and equipment is needed to survive as well. The combat is turn-based and there's an incredible amount of depth due to all the different weapons, items, and skills
Your human assassin may be able to disable robot enemies or pull off critical strikes that compound in damage with each attack. A machine class can have a bionic arm that boosts damage for X turns or a kinetic shield. A pirate can pickpocket and steal an item from an enemy. And so on
You can modify weapons, wield a vast array of grenades, guns, and melee weapons, use buffs and modifiers, and gain experience
Enemies have AI based on line of sight and other factors, so abilities like a pirate's cloaking suit can be useful out of combat as well
It's just brimming with atmosphere and fantastic writing. The environments, the exotic creatures and weapons, the items, every attack is brought to life with vivid descriptions and hand-drawn art. Excellent sound design only add to the immersion, with individual enemies, attacks, abilities, and weapons all having unique sound effects.
Nightmare Cooperative is so good. A shame that the devs are no longer making gamesAlong with the huge releases tonight, there's some sales worthy of mentioning:
Gentlemen! $4.99 ---> $1.99
Piloteer $2.99 ---> $.99
The Nightmare Cooperative $3.99 ---> $.99
Pivvot $2.99 ---> $.99
Polymer $2.99 ---> $.99
David. $1.99 ---> Free
And Piloteer is what Backflip Madness could have been with more structure, and is from the dev of Pivvot
Super, super fun game. Posted in the OT(?) about my experience:The Pac-Man meets Crossy Road game "Pac-Man 256" is out now on iOS:
https://itunes.apple.com/us/app/id1002340615
So yeah, other than that, really enjoying it. Super polised and great fun.Loving the hell out of this game. Thought I'd support it by buying the coin doubler for $6.50AU until I realised there's an option to buy an infinitely more useful infinite credit option for $10... but you only get that option when you run out of credits (so I didn't know it was possible). Bit bummed, but it's still a great game so I'm happy to support it.
Horizon Chase is GREAT so far.
https://itunes.apple.com/us/app/horizon-chase-world-tour/id991018252?mt=8&ign-mpt=uo=4
Are you searching on an iPad?So is dungeon of the endless out yet? I can't seem to find it on the app store.