Here are my impressions:
Gameplay in Galactic Keep revolves around exploration and combat, and it's all driven by rolling dice. The numbers you roll each turn indicates how many spaces you can move, the strength of your attack, and so on.
But that doesn't mean Galactic Keep is reliant on luck. You have four tactical options: attack, block, special, and items. Smart use of your skills and equipment is needed to survive as well. The combat is turn-based and there's an incredible amount of depth due to all the different weapons, items, and skills
Your human assassin may be able to disable robot enemies or pull off critical strikes that compound in damage with each attack. A machine class can have a bionic arm that boosts damage for X turns or a kinetic shield. A pirate can pickpocket and steal an item from an enemy. And so on
You can modify weapons, wield a vast array of grenades, guns, and melee weapons, use buffs and modifiers, and gain experience
Enemies have AI based on line of sight and other factors, so abilities like a pirate's cloaking suit can be useful out of combat as well
It's just brimming with atmosphere and fantastic writing. The environments, the exotic creatures and weapons, the items, every attack is brought to life with vivid descriptions and hand-drawn art. Excellent sound design only add to the immersion, with individual enemies, attacks, abilities, and weapons all having unique sound effects.