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Metal Gear Solid V: Gamescom Gameplay Demo

MGS is one of the most acclaimed franchises of all time, and MGSV is one of the most anticipated games of the year. If every review outlet gives it under a 9, then yes, that will be disappointing. The expectation is for more than a game that is simply good.
it's three points off a maximum score of 20

it's made up of 4 4/5 star markings.
 
MGS is one of the most acclaimed franchises of all time, and MGSV is one of the most anticipated games of the year. If every review outlet gives it under a 9, then yes, that will be disappointing. The expectation is for more than a game that is simply good.

So...you'd consider 8 "good"?

>_>

Surely the most important criteria is whether you, the player, the individual enjoyed it? If every review outlet gives it under 9 it may be disappointing to you, but there will constantly be a comparison to other titles like Witcher 3, which get high marks despite having similar problems. It could almost certainly be better in ways if it had a more focused and smaller game world and not so many side quests and areas etc that tell stories that are ultimately superfluous to the larger world. The main story could also be less fetch-y, too.


It's also the problem with reviews that since they got review copies three days ago...cramming that much into such a sort space of time will always present a warped view of things.

It's not entirely surprising they find it too long though, because I feel exactly the same way about Witcher 3. There are so many little stories etc littered about but it just feels so...eh...like there could definetley be a more focused and better set if it was smaller scale. Works in some ways, works in others, and I suppose it was always going to be an unavoidable consequence of MGS going non-linear and semi open world.

The sandbox aspect has been evolving since MGS1 really...but the story complaint...well there have been so many flip flopping opinions might as well just wait and see.
 
A basic, Google-translated outline of the four main points is (spoilerised just in case anyone's on a total blackout, no actual spoilers):
- Loads of gameplay options, even if some aren't that useful
- Graphics are nice but show evidence of cross-gen development
- Great ambient music, incredible lineup of '80s music
- Game's 40+ hours long, might be a little too long

The last bit is something about how they were impressed but didn't understand the story, I think. It ends with 'Kojima's final mystery?'

If they felt the story was left open, I wonder if they missed a PW-style secret ending.
 
A basic, Google-translated outline of the four main points is (spoilerised just in case anyone's on a total blackout, no actual spoilers):
- Loads of gameplay options, even if some aren't that useful
- Graphics are nice but show evidence of cross-gen development
- Great ambient music, incredible lineup of '80s music
- Game's 40+ hours long, might be a little too long

The last bit is something about how they were impressed but didn't understand the story, I think. It ends with 'Kojima's final mystery?'

Thanks man. The comment about
40+ hours being too long is kind of strange to me though. I can only go off of the huge amount of replay time I've put into GZ and how fun that is, so I guess your mileage may vary
 
They actually mention that and wonder if there's a secret one too. They didn't only felt the story was left open, but kinda light.

A light story that's 40+ hours?

I had fun replaying Ground Zeroes too, but I was hoping Phantom Pain would be more in line with past MGS games in terms of momentum, focus, suprises, that feeling of an infiltration that becomes revelatory, Heart of Darkness style with weird bosses and shit. If this turns out to be just a bunch of bases in the middle of nowhere that you sneak into...I'll most likely be disappointed.
 
They actually mention that and wonder if there's a secret one too. They didn't only felt the story was left open, but kinda light.

I suspect it's "kinda light" in comparison to other Metal Gear games rather than "kinda light" in comparison to other games in general? I mean unless the story is incredibly vague and on a cliffhanger, so it has a beginning, middle and end, I'm not sure it's too big a deal.

I guess as much as some may criticize, they miss the quirks of CODECs etc when they're gone, but Ground Zeroes as a 90 minute slice of Metal Gear had a good amount of "lore" behind it and details etc with the mission and observing via codec and tapes etc, it's just how the story is told.
 
it's three points off a maximum score of 20

it's made up of 4 4/5 star markings.

There are tons of 4/5 games out there. They're absolutely worthy of time and praise.

But sometimes you hope for a game that reaches even greater heights of excellence, and MGS is a series that has set that standard in the past.
 
Game gets a near perfect score.

"Disappointed".

What the actual fuck?

Because what the reviewer complains about are all the critical points to me.

Only 5% of your playtime is spent watching cutscenes in a MGS game ? Story too light ? More questions than answers ?

I don't care for sandboxes. The game could've gotten a 19/20 I would still be disappointed.

I suspect it's "kinda light" in comparison to other Metal Gear games rather than "kinda light" in comparison to other games in general? I mean unless the story is incredibly vague and on a cliffhanger, so it has a beginning, middle and end, I'm not sure it's too big a deal.

I guess as much as some may criticize, they miss the quirks of CODECs etc when they're gone, but Ground Zeroes as a 90 minute slice of Metal Gear had a good amount of "lore" behind it and details etc with the mission and observing via codec and tapes etc, it's just how the story is told.

But it IS incredibly vague according to the review ....
 
Reviewers had to rush through it.

2015-08-2014_48_28-dak0jrz.png
 
There are tons of 4/5 games out there. They're absolutely worthy of time and praise.

But sometimes you hope for a game that reaches even greater heights of excellence, and MGS is a series that has set that standard in the past.

That's understandable, but I suppose (and I don't mean this to sound snarky so apologies if it does) that the time, praise excellence etc...it depends on whether the metric you measure that by is a score (IE 17/20) or how you feel after playing the game.
 
A light story that's 40+ hours?

I had fun replaying Ground Zeroes too, but I was hoping Phantom Pain would be more in line with past MGS games in terms of momentum, focus, suprises, that feeling of an infiltration that becomes revelatory, Heart of Darkness style with weird bosses and shit. If this turns out to be just a bunch of bases in the middle of nowhere that you sneak into...I'll most likely be disappointed.



Well, according to them, it's 40 hours to reach the end, but it doesn't mean it's 40 hours of story.
 
Reviewers had to rush through it.

2015-08-2014_48_28-dak0jrz.png

This is why certain reviewers stay away from publisher-run review events like this (Giant Bomb and Jim Sterling, off the top of my head). I never like the idea of reviews being based on experiences like this, and especially using anything but the final retail code. From that other thread about impressions coming out of the bootcamp, the people there are playing a build where there are no wait timers for developing weapons, but we've already seen in the Gamescom demo that there are wait timers for weapons. Either they've changed it for the final build, or Konami is up to some fuckery.

You can understand why gaming sites have to do it this way, because if Konami isn't sending out review copies this is the only way to have a review written before the game's release, and you're not going to get any clicks when your site's review goes up two weeks after the fact. Still, it's a shitty situation.
 
Gamekult has the same concerns about the narration saying, after 2 amazing hours of introduction, you're doing X hours of missions/mother base stuff without seeing much of the plot, a problem of pacing on the narration...

they said the first hours really concentrate on working on your mother base etc... as the JVM dude.

https://youtu.be/zm9tqnnm0yo?t=52m5s
 
I suspect it's "kinda light" in comparison to other Metal Gear games rather than "kinda light" in comparison to other games in general? I mean unless the story is incredibly vague and on a cliffhanger, so it has a beginning, middle and end, I'm not sure it's too big a deal.

I guess as much as some may criticize, they miss the quirks of CODECs etc when they're gone, but Ground Zeroes as a 90 minute slice of Metal Gear had a good amount of "lore" behind it and details etc with the mission and observing via codec and tapes etc, it's just how the story is told.

Gamekult has the same concerns about the narration saying, after 2 amazing hours of introduction, you're doing X hours of missions/mother base stuff that without seeing much of the plot, a problem of pacing on the narration...

they said the first hours really concentrate on working on your mother base etc... as the JVM dude...

https://youtu.be/zm9tqnnm0yo?t=52m5s

Yeah ... hype is dead ... Probably won't play the game...the sandbox and base management aspects are not for me.
 
Hello,

I'm French, so it was easy for me to read this review, and clearly, the writer doesn't understood the story.
The author doesn't like the mother Base system either.
He thinks that TPP is a game for MGS purist.

If you have any question, feel free to ask.
 
The people at boot camp don't have the ending of the game in their version, correct? If so then I guess the magazine didn't either.

Hmm, Kojima's not willing to make the Big Boss mistake again. I don't even know if that image that leaked from the MGS4 bootcamp was from the final scene anyway (or if it was an image in an earlier cutscene), but it caused a buzz, nonetheless.
 
Yeah ... hype is dead ... Probably won't play the game...the sandbox and base management aspects are not for me.
giphy5pu5n.gif


Talk about an overreaction. If you're not going to play the game because of one review and a preview then you mustn't have been very interested to begin with.
 
Some of you might need to change your expectations.The demos have shown us that a number of the game's compulsory missions won't be that important to the plot. A Hero's Way was basically the Eye and the Finger mission from Ground Zeroes.
 
Hello,

I'm French, so it was easy for me to read this review, and clearly, the writer doesn't understood the story.
The author doesn't like the mother Base system either.
He thinks that TPP is a game for MGS purist.

If you have any question, feel free to ask.
in what sense do you think they mean by this?

tpp is a huge departure from the standard metal gear model, and if anything is making good on nearly 30 years worth of gameplay ideas and promises about free infiltration.
 
Gamekult has the same concerns about the narration saying, after 2 amazing hours of introduction, you're doing X hours of missions/mother base stuff without seeing much of the plot, a problem of pacing on the narration...

You know what? I'm completely fine with that.
 
Yeah ... hype is dead ... Probably won't play the game...the sandbox and base management aspects are not for me.

to be fair, the freedom of doing missions is the real +++ of MGSV, the scenario is probably a step back but everything is concentrate in the gameplay and Ground Zero shows how much it can deliver, TPP has even more options than GZ, it will be glorious, mark my words.

You know what? I'm completely fine with that.

Samey.
 
Hello,

I'm French, so it was easy for me to read this review, and clearly, the writer doesn't understood the story.
The author doesn't like the mother Base system either.
He thinks that TPP is a game for MGS purist.

If you have any question, feel free to ask.

1) Is that you in your avi? Your hair is...crazy :P

2) Did you attend the event as well? When you say "doesn't understand the story" is that because they didn't see everything or because the "core" story is told through the cut scenes but the "Details/side stories" are in cassettes etc?
 
in what sense do you think they mean by this?

tpp is a huge departure from the standard metal gear model, and if anything is making good on nearly 30 years worth of gameplay ideas and promises about free infiltration.

I guess it's a game that fulfills on everything Kojima has ever wanted to be (Kojima's practically said as much) but has been held back by technical constraints/vision etc.

Possible dp
 
have you not been following the game at all? we've know this is what the game is since as early as 2013

It would be nice though if the game had more focus on the story since it's the last MGS game and is a major turning point in the series. If what's being said is true from the people who are in the Bootcamp then I'd have to say I'm abit disappointed aswell. If any MGS game should have a bigger focus on the story, it's this one.
 
giphy5pu5n.gif


Talk about an overreaction. If you're not going to play the game because of one review and a preview then you mustn't have been very interested to begin with.

I already answered you how many times do I have to explain myself ?

And yes I was wary from the beginning but the story trailers brought back the hype because I thought the plot would still be dense and fulfilling after all but it's not the case apparently.

I never played the MGS saga for the gameplay... but more for the crazy story, the lore and all the little Kojima touches.
 
in what sense do you think they mean by this?

tpp is a huge departure from the standard metal gear model, and if anything is making good on nearly 30 years worth of gameplay ideas and promises about free infiltration.

Because for the author, TPP uses the same game structure as PW.
But I'm not agree with him.
 
Hmm, Kojima's not willing to make the Big Boss mistake again. I don't even know if that image that leaked from the MGS4 bootcamp was from the final scene anyway (or if it was an image in an earlier cutscene), but it caused a buzz, nonetheless.
It was from the very last scene in the game. Lol. Major fuck up.
 
It would be nice though if the game had more focus on the story since it's the last MGS game and is a major turning point in the series. If what's being said is true from the people who are in the Bootcamp then I'd have to say I'm abit disappointed aswell. If any MGS game should have a bigger focus on the story, it's this one.

MGS4 already did this job.
 
I already answered you how many times do I have to explain myself ?

And yes I was wary from the beginning but the story trailers brought back the hype because I thought the plot would still be dense and fulfilling after all but it's not the case apparently.

I never played the MGS saga for the gameplay...
None, you don't have to say anything if you don't want to.

I just think you're throwing the baby out with the bathwater, so to speak.

Game gets one review where they didn't understand the story and felt is was vague - "I'm not going to play the game."

Doesn't make sense to me. As a fan of the MGS series I can't imagine not playing this game.
 
To me, it seems like Phantom Pain makes good on Peace Walker's early inklings of an idea about building a base and managing an army. While that game was mostly sorting spreadsheets during a normal-length, traditional sneaking mission, Phantom Pain looks like it'll be a much lengthier affair with much more time devoted to just being Big Boss. Running your base, recruiting soldiers, actually using your intel teams for valuable information about how to approach the extremely open-plan missions. If you're coming in expecting a traditional Metal Gear setup, the linear trip from opening area to final bossfight, you've got the wrong idea.

I'm hoping the game will actually take place over a significant time period (and we've seen hints of that, like DD growing from a puppy to a full-grown wolf). I'd like to see the game not just be one mission Big Boss went on, but rather a period of time in Big Boss' life.
 
What is concerning imo is that the reviewer mentions he had to farm to beat a specific mission because he needed more powerful gear. I hope this was not done to encourage micro transactions and that gmp requirements are fair.
 
None, you don't have to say anything if you don't want to.

I just think you're throwing the baby out with the bathwater, so to speak.

Game gets one review where they didn't understand the story and felt is was vague - "I'm not going to play the game."

Doesn't make sense to me. As a fan of the MGS series I can't imagine not playing this game.

Because I've always felt that Big boss's story was complete with MGS3, I didn't need to know every single detail of his life to understand why he turned bad. So I've always felt PO, PW and TPP were unnecessary. But the glorious trailers really intrigued me and I thought there would be incredible plot twists in the game. I don't care for the sandbox gameplay.

Now if all other reviews say the story is excellent and mindblowing, then I'm buying the game. But if the consensus is that the story isn't conclusive and raises more questions than answers, then nope, I'm out.

To me, it seems like Phantom Pain makes good on Peace Walker's early inklings of an idea about building a base and managing an army. While that game was mostly sorting spreadsheets during a normal-length, traditional sneaking mission, Phantom Pain looks like it'll be a much lengthier affair with much more time devoted to just being Big Boss. Running your base, recruiting soldiers, actually using your intel teams for valuable information about how to approach the extremely open-plan missions. If you're coming in expecting a traditional Metal Gear setup, the linear trip from opening area to final bossfight, you've got the wrong idea.

I'm hoping the game will actually take place over a significant time period (and we've seen hints of that, like DD growing from a puppy to a full-grown wolf). I'd like to see the game not just be one mission Big Boss went on, but rather a period of time in Big Boss' life.

Exactly, that's why I'm not interested in the game anymore. I really wanted to, like put the game on easy and enjoy the story, but it's not that kind of game.
 
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