Metal Gear Solid V: The Phantom Pain | Review Thread | Words That Kill

Once the move was made to huge and spread out level design with Ground Zeroes, I felt overwhelmed. I felt no attachment to the characters and the story (what there was of it) never grabbed me. I'm just running around and doing stuff because reasons-- and since I'm not so great at stealth games, having to worry about deciding which of the different paths to take to do what the game wanted me to do only added frustration. For me, there wasn't enough focus, nothing motivating enough to make me want to keep playing it. So I stopped playing it and traded it away within a couple of days.
Huh, if you're not good at stealth games GZ has to be godsend. You can just go ballistic if you want. I was spotted during the intel mission and instead of restarting or go into hiding I just went ballistic, ran to my target and kill anyone who was in the way. It was messy, but the mission was clear. If you don't care for the score or cheevos you can do what you want. You have a goal, how uou get it is your thing. Even in just GZ on the limited map there are so many ways you can tackle a mission.
 
So has Konami done day one editions and the like with their games before?

Will this be like Tales etc where 6 months after release the copies on the shelves still say they're day one editions or will the second shipment like a week after release be rid of that ugly and tacky banner?

This annoys me more than it probably should.
 
So has Konami done day one editions and the like with their games before?

Will this be like Tales etc where 6 months after release the copies on the shelves still say they're day one editions or will the second shipment like a week after release be rid of that ugly and tacky banner?

This annoys me more than it probably should.

Hahah yeah probably! Ground Zeroes "first print" had a special sticker on it (TPP bonuses), so every copy of GZ had a special sticker on it! :D
 
Love this qoute from Videogamer..

How Spandau Ballet Stopped Me From Committing Murder (in MGS5)
7j8g6y3.png

http://www.videogamer.com/reviews/metal_gear_solid_5_the_phantom_pain_review.html
 
A big congrats to Kojima-san and his team. Even more impressive if all the reports are true. So happy he's going out on a high note.
 
I loved ground zeroes structure . Small bite sized missions I can tackle anyway I choose . Not a huge fan of unlocking a true ending but I can see myself taking months of just bite sized side missions etc before I ever finish .

Ground zeroes controls with more varied maps , more objectives and more gadgets sounds awesome to me .

Something about landing / leaving via heli I just love . Doing one last survey of the map before you fly off.
 
I've always had my very personal opinion on the "stealth games that can be beaten shooting like there's no tomorrow" matter.

Simply, the fact that you can play that way, doesn't mean you have to.
The game (at least its original concept) is conceived to be stealthy and be approached that way. I guess that the possibility to tear your enemies apart is just the option which is put there to make casual users happy, in case they want to play it as they do in other franchises.

It's a stealth game that tells the story of a spy-soldier which should infiltrate the more subtle way possible in enemy bases (in a nutshell), just behave that way.

Plus, the game rewards you for playing stealthily, if I'm not mistaken.
 
The review scores look good, and there's a chance I might like the game. I will definitley give it an honest shot. But as others have pointed out, after actually reading the reviews it looks like a lot of the series' identity has gone. I'm also kind of sick of big, open world games.

It's also funny that whenever we discuss the importance of reviews in buying decisions, pretty much everyone on Gaf shout from the rooftops how they couldn't care less about reviews. But these review threads are always huge. Hmm. Something doesn't quite jive there.
 
Aye, it did! Sadly, no reversible cover per the game's producer... :(

Ah, that does suck then :(. But it's not like I have to worry with the collector's edition anyway. But even then I much prefer the steelbook that the european retailers are giving out with the game over the standard one with CE here in a America.
 
I've always had my very personal opinion on the "stealth games that can be beaten shooting like there's no tomorrow" matter.

Simply, the fact that you can play that way, doesn't mean you have to.
The game (at least its original concept) is conceived to be stealthy and be approached that way. I guess that the possibility to tear your enemies apart is just the option which is put there to make casual users happy, in case they want to play it as they do in other franchises.

It's a stealth game that tells the story of a spy-soldier which should infiltrate the more subtle way possible in enemy bases (in a nutshell), just behave that way.

Plus, the game rewards you for playing stealthily, if I'm not mistaken.
Of course you don't have to, you shouldn't even, since it can be more difficult, it's a bit messy and rewards may be lower. I just pointed out that can and still be succesful, this is a lot more rewarding and realistic than instant fail and more rewarding for players who are no hood at stealth. I already like that freedom of gameplay already in Dishonored and had after that a major distaste for Assassins Crees.
 
I'm sorry but i can't see that at all. If the game was bad it would be scored accordingly, same with every other game.

MGS5 doesn't seem to be a bad game. It seems to be quite a good game actually, but thing is it doesn't seem to be a good Metal Gear game.
 
Love this qoute from Videogamer..

How Spandau Ballet Stopped Me From Committing Murder (in MGS5)
7j8g6y3.png

http://www.videogamer.com/reviews/metal_gear_solid_5_the_phantom_pain_review.html

This is amazing, and yes i fully agree with the sentiment.

Non-scripted scenarios always end up being the most memorable one's especially since it involves player agency, not what was always intended to be there no matter how many times you replay.

This is the same reason Red Dead was amazing and MGS5 looks like it won't disappoint.
 
Man, the best thing about the MGS series was the tight level design, interesting set pieces, boss battles, and story focus.

I'm not even sure if I'm going to like this new game. I will still buy it down the line... but... it just seems like a radically different game.
 
The thing is,for me at least is that MGS5 is in no way a bad game. It seems to be quite a good game actually, but thing is it doesn't seem to be a good Metal Gear game.

It all depends on your definition of what a metal gear game is. The game doesn't adhere to anyone's definition of a metal gear game is. Only Kojima and his crew.
 
From Kotaku:

  • Speaking of things that are unbelievable, I still can’t fathom the technical wizardry behind this game. It runs at a locked 60 frames-per-second (I’m playing on PS4), which is a buzzword you might be sick of in 2015, but for a game with precise movements like MGSV the framerate makes a huge difference. And no matter how many explosions go off in the field, the game has never once stuttered for me. Not a single frame drop. Combined with Snake’s great animations, this locked framerate makes every action in MGSV feel perfect. Slithering on the ground, body-slamming enemies, climbing up ladders—it all looks and sounds great, especially compared to the jankiness of something like The Witcher 3 on consoles.
  • The Phantom Pain looks incredible, too—anyone who’s played an open-world video game might be conditioned to expect pop-in or other weird technical glitches when peering through binoculars or down the barrel of a sniper rifle, but Metal Gear Solid V is as smooth as it gets. It’d be a serious crime if Konami prevents anyone else from using this game’s technology—a set of tools called the FOX Engine—for anything but pachinko tables.
 
So how long is the actual game. I know i know
you can replay missions
or something . but can someone confirm how long is the main story ?
 
It all depends on your definition of what a metal gear game is. The game doesn't adhere to anyone's definition of a metal gear game is. Only Kojima and his crew.

Haven't slept in 40 hours that came out a little messy haha.

Well no not really. I'm completely in the right to expect a metal gear game to be a certain way. If much of the reason why I love metal gear have been stripped to create generic action game then what's the point? Now I don't mean that's the case with MGS5 it doesn't seem generic at all and I don't mind the game play at all,I think it's the right way to go but I wish it was part of a more traditional metal gear narrative.
 
Wait : do you have to grind to beat some bosses, OR do you have to repeat boss battles (and why ?)

They say, literally, you NEED to REPEAT boss battles on higher difficulty with the same cutscenes in order to proceed in the story.

They also told there's a LOT of grinding and you need that in order to proceed too, but while in PW repeat a mission was easy since they were short, in TPP there's the problem missions are long.

I'm only translating this stuff, I don't know if it's accurate or so, I presume it is, anyway, since Multiplayer.it is one of the major italian review sites.
 
They say, literally, you NEED to REPEAT boss battles on higher difficulty with the same cutscenes in order to proceed in the story.

They also told there's a LOT of grinding and you need that in order to proceed too, but while in PW repeat a mission was easy since they were short, in TPP there's the problem missions are long.

I'm only translating this stuff, I don't know if it's accurate or so, I presume it is, anyway, since Multiplayer.it is one of the major italian review sites.
The fuck. I want to play through on easy. Why are they forcing you to repeat shit?
 
I would have definitely replayed boss fights over and over anyway. At least in this game that's actually possible without keeping seperate saves or going through the entire story again. If that unlocks extra story, even better.

...as long as the boss fights aren't as bad as PW's.
 
Haven't slept in 40 hours that came out a little messy haha.

Well no not really. I'm completely in the right to expect a metal gear game to be a certain way. If much of the reason why I love metal gear have been stripped to create generic action game then what's the point? Now I don't mean that's the case with MGS5 it doesn't seem generic at all and I don't mind the game play at all,I think it's the right way to go but I wish it was part of a more traditional metal gear narrative.

Ahh yes I do agree on the narrative part. Metal Gear being balls on crazy was something that stuck to me. Now having it being a bit toned down makes me sad but I guess to my part the gameplay will hopefully make up for it.
 
There's a simple solution to those complaining about grinding to get the true ending. You see, here on the internet, we have a little website called YouTube. This site will help secure watching the True Ending so you can still discuss it without having to get good and play on a harder difficulty.
 
I have to say that GAF is a really unique thing. The game is at an amazing 95 on metacritic (probably subject to change once the majority of reviews start rolling in), but if I was just reading the impressions on here alone, I would've thought the average was 7-8/10 at best.

Anyways, the story bit we have all pretty much anticipated for at least a year now. Even so, it does seem to be a pretty divisive point among reviewers. Some, like gamespot, are saying that it is great, while others are saying that it is sparse or a bit lacking. However, nobody is calling the story bad by any means, so I guess that is good enough.
 
Not sure how I feel about repeating boss fights. Mostly due to how it could impact immersion and narrative cohesion. You just defeat a boss but you now have the option to replay it. Dunno.

btw does this thread contain much spoilers? Would appreciate an answer as I would like to read back through it.
 
Hah, this is awesome:

That said, it's huge, and I recall staring at screens of options, 20 hours in (at around 25% or less completion), with 19 pending R&D projects, 30+ un-listened audio tapes, scores of 'completed' missions with at least four hidden sub-objectives blanked out, and ten un-tackled side-ops. It's a real challenge for the more traditionally-orderly MGS gamer, who might regard any mission as a failure, unless they've nailed an S rank with zero kills and zero alerts. Fuelled by time pressure, I completed several missions covered in blood, sprinting with a hostage on my shoulders, alerts blaring and with mortars raining down all around. The scope for replay is staggering. If you consider MGS: Ground Zeroes – derided for its length despite its staggering tactical depth – then MGS5 feels around 50 times bigger (while the actual Phantom Pain map is 200 times bigger than Ground Zeroes), with a dazzling variety of missions.

GTA5 offers greater geographical variety, but its controls are Duplo bricks to MGS5's Technic lego.

[From Gamesradar' review-in-progress]
 
Open world will never go away, will it? :(

It is probably the last Metal Gear Solid game.

Might be that Konami will give the franchise to a Western studio as they did with Silent Hill. Homecoming. But who knows? It seems that they are not interested in AAA-games anymore.

But I'm sure Hideo Kojima will keep on making games.
 
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