Dragon1893
Member
Good to see Kojima going out on such a high note.
Those are some glowing reviews.
Not surprised though, GZ showed a lot of promise.
Those are some glowing reviews.
Not surprised though, GZ showed a lot of promise.
Huh, if you're not good at stealth games GZ has to be godsend. You can just go ballistic if you want. I was spotted during the intel mission and instead of restarting or go into hiding I just went ballistic, ran to my target and kill anyone who was in the way. It was messy, but the mission was clear. If you don't care for the score or cheevos you can do what you want. You have a goal, how uou get it is your thing. Even in just GZ on the limited map there are so many ways you can tackle a mission.Once the move was made to huge and spread out level design with Ground Zeroes, I felt overwhelmed. I felt no attachment to the characters and the story (what there was of it) never grabbed me. I'm just running around and doing stuff because reasons-- and since I'm not so great at stealth games, having to worry about deciding which of the different paths to take to do what the game wanted me to do only added frustration. For me, there wasn't enough focus, nothing motivating enough to make me want to keep playing it. So I stopped playing it and traded it away within a couple of days.
This game is going to get high reviews anyway being Kojima Metal Gear's swansong.
So far, the Impresions on GAF has been pretty mixed.
Any word on the Steam version yet? Want to play this ASAP. Is the port good?
So has Konami done day one editions and the like with their games before?
Will this be like Tales etc where 6 months after release the copies on the shelves still say they're day one editions or will the second shipment like a week after release be rid of that ugly and tacky banner?
This annoys me more than it probably should.
Hahah yeah probably! Ground Zeroes "first print" had a special sticker on it (TPP bonuses), so every copy of GZ had a special sticker on it!![]()
It also had that nice reversible cover, so there's that. Hoping that the day one edition has something similar.
Aye, it did! Sadly, no reversible cover per the game's producer...![]()
Love this qoute from Videogamer..
How Spandau Ballet Stopped Me From Committing Murder (in MGS5)
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http://www.videogamer.com/reviews/metal_gear_solid_5_the_phantom_pain_review.html
Fantastic reviews, but so little money![]()
Of course you don't have to, you shouldn't even, since it can be more difficult, it's a bit messy and rewards may be lower. I just pointed out that can and still be succesful, this is a lot more rewarding and realistic than instant fail and more rewarding for players who are no hood at stealth. I already like that freedom of gameplay already in Dishonored and had after that a major distaste for Assassins Crees.I've always had my very personal opinion on the "stealth games that can be beaten shooting like there's no tomorrow" matter.
Simply, the fact that you can play that way, doesn't mean you have to.
The game (at least its original concept) is conceived to be stealthy and be approached that way. I guess that the possibility to tear your enemies apart is just the option which is put there to make casual users happy, in case they want to play it as they do in other franchises.
It's a stealth game that tells the story of a spy-soldier which should infiltrate the more subtle way possible in enemy bases (in a nutshell), just behave that way.
Plus, the game rewards you for playing stealthily, if I'm not mistaken.
Sell your body to the night for this. Beg steal or borrow a copy. Or enter the GAF giveaway thread!Fantastic reviews, but so little money![]()
I want to see data on organ trade and generla crime in correlation to the MGSV launch.Sell your body to the night for this. Beg steal or borrow a copy. Or enter the GAF giveaway thread!
I want to see data on organ trade and generla crime in correlation to the MGSV launch.
war has changed.
What are you talking about ? Nearly no one on GAF has credibilty, because they haven't played the game.
I'm sorry but i can't see that at all. If the game was bad it would be scored accordingly, same with every other game.
Grind may be necessary to help fight bosses. You are forced to replay missions on hard to get the true ending.
Love this qoute from Videogamer..
How Spandau Ballet Stopped Me From Committing Murder (in MGS5)
![]()
http://www.videogamer.com/reviews/metal_gear_solid_5_the_phantom_pain_review.html
The thing is,for me at least is that MGS5 is in no way a bad game. It seems to be quite a good game actually, but thing is it doesn't seem to be a good Metal Gear game.
- Speaking of things that are unbelievable, I still cant fathom the technical wizardry behind this game. It runs at a locked 60 frames-per-second (Im playing on PS4), which is a buzzword you might be sick of in 2015, but for a game with precise movements like MGSV the framerate makes a huge difference. And no matter how many explosions go off in the field, the game has never once stuttered for me. Not a single frame drop. Combined with Snakes great animations, this locked framerate makes every action in MGSV feel perfect. Slithering on the ground, body-slamming enemies, climbing up laddersit all looks and sounds great, especially compared to the jankiness of something like The Witcher 3 on consoles.
- The Phantom Pain looks incredible, tooanyone whos played an open-world video game might be conditioned to expect pop-in or other weird technical glitches when peering through binoculars or down the barrel of a sniper rifle, but Metal Gear Solid V is as smooth as it gets. Itd be a serious crime if Konami prevents anyone else from using this games technologya set of tools called the FOX Enginefor anything but pachinko tables.
http://multiplayer.it/live/
Multiplayer.it is discussing the game right now (italian only).
They argue about the fact you are forced to repeat boss battles in order to proceed, and that the ending is disappointing and it could be better.
Wait : do you have to grind to beat some bosses, OR do you have to repeat boss battles (and why ?)
It all depends on your definition of what a metal gear game is. The game doesn't adhere to anyone's definition of a metal gear game is. Only Kojima and his crew.
Wait : do you have to grind to beat some bosses, OR do you have to repeat boss battles (and why ?)
The fuck. I want to play through on easy. Why are they forcing you to repeat shit?They say, literally, you NEED to REPEAT boss battles on higher difficulty with the same cutscenes in order to proceed in the story.
They also told there's a LOT of grinding and you need that in order to proceed too, but while in PW repeat a mission was easy since they were short, in TPP there's the problem missions are long.
I'm only translating this stuff, I don't know if it's accurate or so, I presume it is, anyway, since Multiplayer.it is one of the major italian review sites.
Haven't slept in 40 hours that came out a little messy haha.
Well no not really. I'm completely in the right to expect a metal gear game to be a certain way. If much of the reason why I love metal gear have been stripped to create generic action game then what's the point? Now I don't mean that's the case with MGS5 it doesn't seem generic at all and I don't mind the game play at all,I think it's the right way to go but I wish it was part of a more traditional metal gear narrative.
Nah, they're as much conversations as any previous CODEC calls.
Quite simply, this isnt just the best Metal Gear game, nor is it just the best stealth game, it is one of the best games ever made.
That said, it's huge, and I recall staring at screens of options, 20 hours in (at around 25% or less completion), with 19 pending R&D projects, 30+ un-listened audio tapes, scores of 'completed' missions with at least four hidden sub-objectives blanked out, and ten un-tackled side-ops. It's a real challenge for the more traditionally-orderly MGS gamer, who might regard any mission as a failure, unless they've nailed an S rank with zero kills and zero alerts. Fuelled by time pressure, I completed several missions covered in blood, sprinting with a hostage on my shoulders, alerts blaring and with mortars raining down all around. The scope for replay is staggering. If you consider MGS: Ground Zeroes derided for its length despite its staggering tactical depth then MGS5 feels around 50 times bigger (while the actual Phantom Pain map is 200 times bigger than Ground Zeroes), with a dazzling variety of missions.
GTA5 offers greater geographical variety, but its controls are Duplo bricks to MGS5's Technic lego.
Open world will never go away, will it?![]()