telegraph review - Metal Gear Solid V: The Phantom Pain review: 'a series best'
5/5
http://www.telegraph.co.uk/gaming/what-to-play/metal-gear-solid-v-review/
5/5
http://www.telegraph.co.uk/gaming/what-to-play/metal-gear-solid-v-review/
INCREDIBLE!
This is going to be the best reviewed game of the year, isn't it? I bet Metacritic ends up 95 or higher :*) 2015 has been such a flop year, with nothing truly outstanding being released on consoles so it's nice to see MGSV is living up to the (and my) hype
Looking forward to MGSV raking in all the GOTY awards as well.
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... Ask in the spoiler thread...?
No thanks, I didn't want spoilers, just shame.
Around 28gbWhat is the download size on the game?
I've spoken to somebody who was at the event - it was nowhere near as bad as you're making out and, believe it or not, they actually enjoyed the event and the game. I was probably a bit rash with my last post though, admittedly.
Thanks for posting this. Glad I told Konami's local PR that their terms and conditions for me to have a review out day and date were a no show. I knew it would be rubbish but I didn't know it would be *this* bad.
No thanks, I didn't want spoilers, just shame.
The gameplay footage showed of multiple times that you can listen to tapes while running around or flying in a helicopter. So dob't worry.Thanks for the responses!
I've played Ground Zeroes. Just wasn't going to take for granted that anything carried over.
This is the kind of information I can jerk off to.A french reviewer who hasn't posted his review yet said he refused to rush the game like so many other reviewers and that in his opinion, most reviews complaining about the story being unconclusive and lacking the Kojima moment have simply not seen the true ending.
He says that to get the whole picture, you NEED to listen to tapes and see the actual ending.
He also said that, had he written the review right after the final mission without playing the extra content, the score would have been much lower.
He said he went from being a little disappointed to blown away.
A french reviewer who hasn't posted his review yet said he refused to rush the game like so many other reviewers and that in his opinion, most reviews complaining about the story being unconclusive and lacking the Kojima moment have simply not seen the true ending.
He says that to get the whole picture, you NEED to listen to tapes and see the actual ending.
He also said that, had he written the review right after the final mission without playing the extra content, the score would have been much lower.
He said he went from being a little disappointed to blown away.
If the game has adopted a "storytelling by what characters do, not say" approach, like Mad Max, or any story that lives by "show don't tell," then I am extremely happy. I don't dislike exposition, but after MGS4, this is great to hear.
A french reviewer who hasn't posted his review yet said he refused to rush the game like so many other reviewers and that in his opinion, most reviews complaining about the story being unconclusive and lacking the Kojima moment have simply not seen the true ending.
He says that to get the whole picture, you NEED to listen to tapes and see the actual ending.
He also said that, had he written the review right after the final mission without playing the extra content, the score would have been much lower.
He said he went from being a little disappointed to blown away.
Either the GameTrailers or Videogamer review states exactly this, that long winded exposition cinema takes more of a backseat (though it's still there) in favour of cutscenes that show action and development through character behaviour and scenes.
A french reviewer who hasn't posted his review yet said he refused to rush the game like so many other reviewers and that in his opinion, most reviews complaining about the story being unconclusive and lacking the Kojima moment have simply not seen the true ending.
He says that to get the whole picture, you NEED to listen to tapes and see the actual ending.
He also said that, had he written the review right after the final mission without playing the extra content, the score would have been much lower.
He said he went from being a little disappointed to blown away.
The gameplay footage showed of multiple times that you can listen to tapes while running around or flying in a helicopter. So dob't worry.
A french reviewer who hasn't posted his review yet said he refused to rush the game like so many other reviewers and that in his opinion, most reviews complaining about the story being unconclusive and lacking the Kojima moment have simply not seen the true ending.
He says that to get the whole picture, you NEED to listen to tapes and see the actual ending.
He also said that, had he written the review right after the final mission without playing the extra content, the score would have been much lower.
He said he went from being a little disappointed to blown away.
oh well I agree with playing it for yourself, I know Verendus a little bit from his posting style so I'm more sure his sentiments will reflect my own, but definitely still going to play it day one for myself. It's Metal Gear...i never said it came from an emotional place, just that it came from an ignorant place given that the majority of those whining about it haven't played a second of it yet.
AWESOME!A french reviewer who hasn't posted his review yet said he refused to rush the game like so many other reviewers and that in his opinion, most reviews complaining about the story being unconclusive and lacking the Kojima moment have simply not seen the true ending.
He says that to get the whole picture, you NEED to listen to tapes and see the actual ending.
He also said that, had he written the review right after the final mission without playing the extra content, the score would have been much lower.
He said he went from being a little disappointed to blown away.
OH MAN.
A french reviewer who hasn't posted his review yet said he refused to rush the game like so many other reviewers and that in his opinion, most reviews complaining about the story being unconclusive and lacking the Kojima moment have simply not seen the true ending.
He says that to get the whole picture, you NEED to listen to tapes and see the actual ending.
He also said that, had he written the review right after the final mission without playing the extra content, the score would have been much lower.
He said he went from being a little disappointed to blown away.
Hold me! I feel like I can't stand anymore.He also mentioned that the true ending not only broke the fourth wall but completely shattered it in his opinion. With an incredibly powerful message to the players.
And he said you DON'T need to replay missions in higher difficulties (for the story content at least).
A french reviewer who hasn't posted his review yet said he refused to rush the game like so many other reviewers and that in his opinion, most reviews complaining about the story being unconclusive and lacking the Kojima moment have simply not seen the true ending.
He says that to get the whole picture, you NEED to listen to tapes and see the actual ending.
He also said that, had he written the review right after the final mission without playing the extra content, the score would have been much lower.
He said he went from being a little disappointed to blown away.
He also mentioned that the true ending not only broke the fourth wall but completely shattered it in his opinion. With an incredibly powerful message to the players.
And he said you DON'T need to replay missions in higher difficulties (for the story content at least).
He compared the story content after the initial ending to MGSV episode 2. ( though not presented the same way)
HYPE ! (Source ?)
My only concern right now is how much micro transactions are staining the masterpiece.
He also mentioned that the true ending not only broke the fourth wall but completely shattered it in his opinion. With an incredibly powerful message to the players.
And he said you DON'T need to replay missions in higher difficulties (for the story content at least).
That's a bit concerning.Its lack of story focus is sure to be divisive for the Metal Gear faithful
Gametrailers and others who weren't satisfied with the story should probably go back and play the game more lol.
A french reviewer who hasn't posted his review yet said he refused to rush the game like so many other reviewers and that in his opinion, most reviews complaining about the story being unconclusive and lacking the Kojima moment have simply not seen the true ending.
He says that to get the whole picture, you NEED to listen to tapes and see the actual ending.
He also said that, had he written the review right after the final mission without playing the extra content, the score would have been much lower.
He said he went from being a little disappointed to blown away.
You need to be fluent in French
http://www.gameblog.fr/news/52931-j-ai-beaucoup-de-choses-a-vous-dire-sur-metal-gear-solid-v-b
"I have many things to tell you about MGSV and its TRUE ending"
That's a bit concerning.
How many "Kojima Moments" have past MGS games had? I guess it depends how one defines it, but for me it would be something like: something you're likely to never see outside the MGS universe. In that case:
MGS 1-4 has like 20 each
PW had...maybe 2?
GZ actually had a good amount for being so short. Maybe 5.
I think going in with the thinking that this is going to be some epic finale for the franchise, or is the swansong of the franchise, is going to lead to disappointment. It's not really that game. That was MGS4, for better or for worse. The story in this game isn't necessarily bad, and I'll certainly take it over the character assassination of Solid Snake present in MGS4 (one of the main reasons why I hate that particular game), but it's not like there's a whole lot here. The truth is, all of this extra content detailing the exact nature of Big Boss's journey is superfluous.
I feel MGS3 alone was good enough, and it would've been great to just have that. It's nice to leave things to the imagination sometimes, and I feel this whole journey is a testament to that. MGSV's story kind of feels unfinished if someone tries to take it as some kind of conclusion, because it's not. Not necessarily in the sense that there's a lot more to tell, but just that it's not a conclusion to the saga. And it's not necessarily a good way to bring things full circle since it doesn't really do that in some great way either.
Basically, it's a story in the life of Big Boss. That's about it. It really doesn't do anything thematically important for Big Boss's journey nor does it provide some greater understanding of his character that we didn't already have. So superfluous I feel is the best way to describe it. That doesn't mean it's bad, but in a game which is probably 2-3 times longer than the previous main entry, there really isn't that much there, and the crappy pacing kind of hinders it in that sense.
I think MGS5 is a game that gets a lot right, and a lot wrong. And how much you like it is going to depend on the type of design you like in games, and what made you a fan of the franchise. It really does kind of jump to the other end of the spectrum in comparison to MGS4.
With MGS4, I feel if there had been a better balance in the game design, it really could've been something special (even though I hated that story). With MGS5, I don't really think that way. I don't dislike it more than MGS4, but MGS4's disappointment for me was because it really could've become something far greater than what it was. Even if you were to rectify some of the issues I have with MGS5, I don't think it could become that, since you'd have to pretty much overhaul it. Then you basically have a different game.
Plus, I was kind of blindsided by the length of this game. I really didn't expect that. That's a backfire of a blackout I guess. Although I likely would've enjoyed it far more if the pacing wasn't the way it was. It does get very repetitive.
Still, though. Seven years for this. Kind of sucks really to feel this way.
If the game has adopted a "storytelling by what characters do, not say" approach, like Mad Max, or any story that lives by "show don't tell," then I am extremely happy. I don't dislike exposition, but after MGS4, this is great to hear.
So apparently everything that has a silent character is now Mad Max just like a hard game is Dark Souls.
With an incredibly powerful message to the players.He also mentioned that the true ending not only broke the fourth wall but completely shattered it in his opinion.
And he said you DON'T need to replay missions in higher difficulties (for the story content at least).
He compared the story content after the initial ending( though not presented the same way)to MGSV episode 2.
He also mentioned that the true ending not only broke the fourth wall but completely shattered it in his opinion. With an incredibly powerful message to the players.
And he said you DON'T need to replay missions in higher difficulties (for the story content at least).
He compared the story content after the initial ending to MGSV episode 2. ( though not presented the same way)