Well Smash 4 has proven that they're not too interested in making good stages. But then again, Little Mac's stage is mostly cool.
I think Smash 4 gets a bad rep for stages, and I don't think it's because they're bad. I think it's more because they're kind of just... kind of bland. And the stages that are bad are really bad. GCO manages to be one of, if not the, worst stage in the entire series. It's too big, but it looks nice visually, except it's covered in blotches of lava everywhere that ruin what otherwise could have been the redeeming quality of the stage.
Besides the really awful duds, there are more comp viable stages than the scene knows what to do with, and there are plenty of good casual stages as well, even the ones without obnoxious hazards.
And the two non-retro DLC stages were great. Miiverse has a fun gimmick and a very slightly different Battlefield layout keeps it interesting. Sasuke Castle is gorgeous and although it has a walkoff, it's not terrible at all.
I imagine a Shovel Knight stage would be based on King Knight's level, since it's the one that appears the most in promotional materials.
I also think Smash 4 gets a bad rep because, while the Wii U version is pretty much on par with Brawl's stage selection, the 3DS version is easily the worst in the series. Even with only about a third the amount of stages, the N64 version manages to be much better. It's especially dissappointing because the 3DS got two of my most wanted stages (Paper Mario + N's Castle) and they both weren't fun to play on.
Battlefield, FD, the Brawl Yoshi stage, Corneria, Arena Ferox, the Gen 6 Pokemon stage and the DLC stages are the only fun stages on that version
There's stage hazards and then there's Yellow Devil taking up one third of the playing arena while dodging his blobs of hell.I was about to express surprise at the opinion of smash 4's stages, but then I remembered that you guys can't handle stage hazards without throwing a fit.![]()
The point is that they should have given the legal stages to the Wii U, since it was the version that was destined for competitive play.I was about to express surprise at the opinion of smash 4's stages, but then I remembered that you guys can't handle stage hazards without throwing a fit.![]()
I was about to express surprise at the opinion of smash 4's stages, but then I remembered that you guys can't handle stage hazards without throwing a fit.![]()
I wish Pokemon Stadium Melee returned in the 3DS version at least. It's one of those stages that feel weird to be missing.
I was about to express surprise at the opinion of smash 4's stages, but then I remembered that you guys can't handle stage hazards without throwing a fit.![]()
I was about to express surprise at the opinion of smash 4's stages, but then I remembered that you guys can't handle stage hazards without throwing a fit.![]()
The difference between a good stage hazard and a poor one is if the stage becomes more about fighting the stage than the characters.
Something like Icicle Mountain (to name an older stage) is an example of an obnoxious, intrusive hazard. There's no way to have a sensible fight on that stage, it's a matter of who has the best air mobility or who "plays" the stage right. There's hardly any time to even play Smash when fighting against the scrolling and ceilings and slipping.
Another example is the Yellow Devil. You can't ignore the Yellow Devil. You just have to pause whatever was going on, clean up the boss and get back to actually playing Smash. It takes up too much space, happens too frequently, and is too powerful.
A good hazard is something like Halberd. All of Halberd's hazards are well telegraphed. The game clearly shows when and where the hazard will strike and players are able to fight around the hazard without it interrupting their gameplay and the flow of battle. And they don't happen all that frequently.
To name a stage that isn't tournament legal, but has good hazards, I look at Mario Circuit 8. The stage has varied designs that happen frequently, but not fast enough that you can't enjoy them. The karts are basically non-existent on the stage. They happen so infrequently, sometimes you might not even ever see a single Shy Guy. The ceilings and walls are placed in a way that invoke the feelings of Temple, where parts can become a fun little pinball game with players bouncing around.
And then you have a stage like Orbital Gate where the stage just transforms way too fast. There's too much going on. The hazards are hard to predict, and often you'll just die because you happened to be at the wrong spot on the screen when something decided to move with no warning. And then we're told they spent an entire year on the stage. A stage that's poorly designed and gets basically no play what so ever by anyone. It doesn't even show up in single player modes all that frequently. And they spent an entire year on it that could have been spent making smaller, simpler stages that more people would have enjoyed. And you just have to shake your head and wonder why they bothered.
Speaking of which, Great Cave Offensive and Palutena's Temple are so bad, they're banned from single player.
I love walk-offs and am fine with stage hazards outside the Yellow Devil and Ridley. Smash Wii U's stage roster getting such a bad rap is incredibly dumb and very unfair IMO.
I think a good 80-85% of Smash Wii U's stages are enormously fun to play on... not counting Omega stages, of course. If we're including Omegas, the percentage drops severely to like 50-55%. So boring, my god.
Bring Pirate Ship back, Sakurai.The hazards are perfect and it's so much better then dull-ass Bridge of Eldin...
Mallo is feeling the Builders Week love! Keep posting pictures of him next to those Pushmo World victory flags!
Completely agree with you. I don't like the Pyrosphere because of Ridley, it's a shame. It's just there too much, same with the Yellow Devil.
I don't get the hate for stage hazards, it stops them from all being very similar stages and that's the best thing.
It feels like Palutena's Temple and Great Cave Offensive were originally going to be Smash Run levels for the Wii U version but they decided on 2 separate, exclusive modes.
It's especially dissappointing because the 3DS got two of my most wanted stages (Paper Mario + N's Castle) and they both weren't fun to play on.
Probably. Which isn't too bad, honestly. I guess I'm more bitter about franchises that have been around since day one, and have multiple stages per game, sticking to a theme for every single stage. Like how Metroid always has the Lava/Monster level when you have settings like Phendrana Drifts and Skytown, or how Donkey Kong's always bringing the Jungle level despite Minecart stages arguably being just as important to the series. Plus, I'm still disappointed that Sonic got a second "Grassy Hill Zone" styled level instead of something like the Casino Night Zone, even if, as a guest character, it's slightly more justifiable.
How hard would be for Sakurai and his team to implement an "Alpha stages" switch akin to the Omega one, just removing bosses, transformations, scrolls and other hazards?
Omega Mode already does that, it just that most of the Smash fandom in the west hate Final Destination/flat stages for whatever reasonHow hard would be for Sakurai and his team to implement an "Alpha stages" switch akin to the Omega one, just removing bosses, transformations, scrolls and other hazards?
I want this more than words can describe. Shovel Knight is the best thing I've played in almost two decades, (the only thing that I've loved as much was Chrono Trigger), and I want to see him everywhere. Shovel Knight is literally the game I used to get my daughter into gaming in a serious manner and I can only imagine how much fun we'd have playing Smash now, ( we already both play it for at least an hour or two a day, but Shovel Knight would probably double that number just like Ryu doubled it when he came out.)
Speaking of which, and this is off topic, but where the hell is my Ryu amiibo?!? Seriously....I need it
Maintenance, as far as we know.Huh? What's happening Monday?
Huh? What's happening Monday?
Nope, Ryu's Amiibo is out next year.I think it comes out in December?
Either Joy or Profound Sadness.....its best to expect the latter lol.
Should come out next year right before the second Shovel Knight amiibo[/B]
I think it comes out in December?
I dislike that some of the best and most iconic retro stages are trapped on the 3DS. Stuff like Brinstar and Corneria are classics of Smash (versions of them have been in every game since 64), they have no reason to not be on both versions, especially since the 3DS makes both of them look hideous (RIP walking Chozo). Not having Corneria or some sort of Brinstar on the Wii U just feels... wrong. No Great Fox stage in a Smash game? That's not right at all. Them being on the 3DS also makes Sector Z and Planet Zebes all the less likely, as they'd be redundant as their "remakes" are already on the 3DS.
The Wii U ended up with scraps for Melee stages because the 3DS took the iconic ones (other than Temple). There are more 64 stages than Melee stages...
The Yoshi Retro stages also should have been switched, with the Wii U getting YI:B and the 3DS getting YI:M, because YI:M looks a little odd/dated in HD, while YI:B seems like it would look amazing in HD. And YI:B should also have been put on the version that was going to be used for competitive play, because YI:B is a really great comp stage.
I think they're trying to reevaluate their strategy with Nintendo Directs in the wake of Iwata's unfortunate passing. I do think we'll get Nintendo Directs again eventually, just not in the next month or two. That being said, Smash Directs never involved Iwata, so there is hope that those could happen again eventually. But the fact that they haven't hyped up anything makes it hard for me to believe that anything substantial will come out of Monday's maintenance. Maybe another wave of Mii Costumes, sure, but I highly doubt that we'll get another character soon (once again, I'd love to be wrong).It REALLY is time for a new Direct. I won't put much stock in a rumor, but I guess a Direct would be a good enough event to get hyped (or not)--especially since it's been 2 1/2 months since E3.
Either Joy or Profound Sadness.....its best to expect the latter lol.
Yeah, it's really frustrating that some of my favorite stages from previous games are stuck in the 3DS version. In fact, I think I love all of them outside of Mushroomy Kingdom. Honestly, I feel that overall the 3DS version's stages are a lot better than the Wii U ones. Really wish that they'd make them downloadable in the Wii U version.
I have to disagree about YI:M though. That stage is fantastic in the Wii U version, especially in 8-player Smash. I do wish that YI:B was also in the game though. It's a nice little stage.
It is almost like it is a crime for the 3DS to have its own unique stages.
I wish the 3DS stages would be ported to the Wii U and vice versa, but I am against only the 3DS stages being ported to the Wii UIn a sense, yes.![]()
Honestly, I'm not fan of 3DS stick. I'm trying to enjoy it but sometime, I couldn't because of analog stick. I'm fine with most of stages being exclusive to 3DS but just give me few favorite stages.
Ironically enough, Smash WiiU would've been the best game for New Pork City to return. It's way too big for even 4 players, but perfect for 8.
It's too ugly for human playersI disagree, it's too big even for eight players.
Or we'll find out in the next month or two.I got rid of my 3DS smash as soon as Wii U came out because I had no reason to play it because it's a worse version of the same game. I miss the 3DS stages, but not really you know? I'd buy them if they came back but I don't need Magicant that badly.
I just hope that Shovel Knight's stage isn't gyped because it needs to work on 3DS. Guess we'll find out tomorrow.
Are the new characters being added from the poll results?