MGSV - MB Coins pricing spotted on PSN

Wow man, that's rough to hear. In Peace Walker, I could send as many units as I wanted to on Outer Ops missions, from my best dudes, to the scrubs units that I didn't care about. I don't remember if it was tied to GMP in Peace Walker but if I'm understanding it correctly, now you actually acquire GMP from these Combat Missions?

I'm still not clear on how it works, but so far it sounds very disheartening.

You can get GMP a number of ways: as Snake doing missions and side ops, sending out your combat unit to do their missions, and selling resources that you find in the field (tanks, turrets, etc.).

Currently (30 hours in), I have only two Combat Units. You need more FOB's to get more Combat Units to deploy. If I could send, say four units, the amount of GMP that I could get from them alone would easily dwarf the amount I could get from playing as Snake.
 
Eh we have users playing the game right now and have been for a week talking about how good it is.

I am sure it is great at the core. But this shit is still present and has an affect. In other words, it is an otherwise fantastic game that is sadly tainted by completely unscrupulous design that does not respect your time and tries to nudge you towards spending more money.
 
This is why reviewers were monitored and rushed through the game with the chicken hat and so forth. Otherwise, progression is slowed because of this bullshit. Come on gaming press, not one red flag was raised with any of you guys showering the game with perfect scores?

After all the red flags games writers have ignored over the years, what's a few more?
 
This is oddly accurate:
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I don't mean consumers taking a stance against bad practices, but people instantly condemning the developer, the one who actually suffers, when gamers just say screw them I'll buy used.

No one is condemning Kojima and his staff for this. This is squarely on Konami and Konami is the one that's going to suffer if and when people buy their games used. Unless there are post-release bonuses attached, the development staff's been getting paid and Konami can't just take it back if the game performs poorly.
 
You can generate GMP pretty well doing side ops, but resources, in particular, are a major grind right now.

Let's talk some numbers:

When in the field as Snake, you can come across resources like Fuel. Each one gives about 100 units of that resource. Where I am now in the game, it costs 18,000 units of fuel to expand ONE strut in Mother Base.

There are Combat Unit missions that specifically give large quantities of these resources (~4,000 per mission). As far as I can tell, this is the fastest way to get this stuff, and with only two units available to deploy at any time, it's gonna be a while before I max out anything.

After upgrading the fulton, you can fulton some container that have from 4000 to 10.000 resources. Also, the support unit from mother base has the job to get some resources from time to time (I suppose it will depende of the level you have and how much have you upgrade it. At least my base has all been upgrade to level 2 and now I´m kinda struggling to get materials.

Gmp hasn´t been a problem to me.
 
No one is condemning Kojima and his staff for this. This is squarely on Konami and Konami is the one that's going to suffer if and when people buy their games used. Unless there are post-release bonuses attached, the development staff's been getting paid and Konami can't just take it back if the game performs poorly.

Zero chance of the game performing badly
 
Really important to know how bad they've made the grind/wait now that I see they're expecting some people to need $80 worth of coins.
I'd think the $80 price-point alone would tell us all we need to know. There's no way these packs haven't influenced the game's progression.
 
No one is condemning Kojima and his staff for this. This is squarely on Konami and Konami is the one that's going to suffer if and when people buy their games used. Unless there are post-release bonuses attached, the development staff's been getting paid and Konami can't just take it back if the game performs poorly.

Yeah that's a fair point. I still don't agree though. Buy the game play single player, don't give Konami 1 cent on these microtransactions, but hey that's just me probably because I will not wait on this game 1 second more than I have to and I still think buying used is BS unless the game is really old.
 
I was not aware if it was going to affect the overall experience. I though it was a choice and that you could get the same stuff playing normally, if not the it's bad.

I don't mean consumers taking a stance against bad practices, but people instantly condemning the developer, the one who actually suffers, when gamers just say screw them I'll pirate.

I know it's not a popular opinion, but I've seen studios go down in flames and people fired for a game not doing as good as it should, gamers take it out against the game. Developer suffers. You can just not support the practices by not buying the crappy DLC/MT. It is still a 60 buck wonderful game that does not need you to buy mt to enjoy.

But yeah I don't want to get into arguments of these kind or continue to address the reply, 'talk' with your wallet, but by not buying the DLc crap.

Fix'd, the DLC/MT are parts of a whole. Not buying the game sends a much bigger and well needed message. Not saying I'm not buying the game though; amazon charged me earlier this morning before I even saw this.
 
After upgrading the fulton, you can fulton some container that have from 4000 to 10.000 resources. Also, the support unit from mother base has the job to get some resources from time to time (I suppose it will depende of the level you have and how much have you upgrade it. At least my base has all been upgrade to level 2 and now I´m kinda struggling to get materials.

Gmp hasn´t been a problem to me.

I thought those resources were usually unprocessed, meaning the Mother Base crew then needs to process them before you can use them.

If they're processed, then yeah, that helps a ton -- and makes the Snake side of things more fair/viable. The Combat Unit side is still bottlenecked pretty hard, though.
 
You can generate GMP pretty well doing side ops, but resources, in particular, are a major grind right now.

Let's talk some numbers:

When in the field as Snake, you can come across resources like Fuel. Each one gives about 100 units of that resource. Where I am now in the game, it costs 18,000 units of fuel to expand ONE strut in Mother Base.

There are Combat Unit missions that specifically give large quantities of these resources (~4,000 per mission). As far as I can tell, this is the fastest way to get this stuff, and with only two units available to deploy at any time, it's gonna be a while before I max out anything.

Oi vey,

That sounds way too grindy for my taste, which is what I feared watching some of the gameplay footage.

I dont play Metal Gear games for grindy base management shit.
 
You can generate GMP pretty well doing side ops, but resources, in particular, are a major grind right now.

Let's talk some numbers:

When in the field as Snake, you can come across resources like Fuel. Each one gives about 100 units of that resource. Where I am now in the game, it costs 18,000 units of fuel to expand ONE strut in Mother Base.

There are Combat Unit missions that specifically give large quantities of these resources (~4,000 per mission). As far as I can tell, this is the fastest way to get this stuff, and with only two units available to deploy at any time, it's gonna be a while before I max out anything.

So even spending $25 on another base wouldn't even really speed things up that much?
 
GMP pretty easily, but the MB Coins are probably server controlled so it might be impossible.
Yeah, that is how micro-transaction based games pretty much mean cheats are near impossible. Dokkan Battle for example you can cheat zeni and power levels, but that is about it.
 
I thought those resources were usually unprocessed, meaning the Mother Base crew then needs to process them before you can use them.

If they're processed, then yeah, that helps a ton -- and makes the Snake side of things more fair/viable. The Combat Unit side is still bottlenecked pretty hard, though.

Yeah those are unprocessed so it takes I think every 30 minutes or so for the some materials to process. It's slow going that's for sure.
 
You can get GMP a number of ways: as Snake doing missions and side ops, sending out your combat unit to do their missions, and selling resources that you find in the field (tanks, turrets, etc.).

Currently (30 hours in), I have only two Combat Units. You need more FOB's to get more Combat Units to deploy. If I could send, say four units, the amount of GMP that I could get from them alone would easily dwarf the amount I could get from playing as Snake.

Ok, so it's still essentially like Peace Walker where you gain GMP from doing basically everything, they just bottleneck the fastest method of gaining it by limiting the amount of Combat Units you can simultaneously send out.

In Peace Walker, I was never to type to research and buy a billion different items at once, so it sounds like building up my GMP shouldn't be too much of a problem. But even in that game, things got more expensive as you progressed, it seems like the same situation in MGS5, which arguably makes sense when you consider better, more powerful equipment would cost more to research and purchase. It still feels scummy and exploitative, so I can certainly understand the preemptive resistance this is causing but we'll see when I start to play tomorrow.
 
I'd think the $80 price-point alone would tell us all we need to know. There's no way these packs haven't influenced the game's progression.

It blows my mind that people can't see it. While I am sure the core game is no doubt fun from a gameplay perspective, the game design mechanics will also no doubt impede my progression to some degree because of this stuff. They would not put it there unless there was some funneling you towards buying it. But hey! I can pad out my game time and wait a little longer. No big deal.
 
And am I also right in saying that the in game timers are only operational when the game is loaded and running? And won't run in real time if you turn the game off?
 
And am I also right in saying that the in game timers are only operational when the game is loaded and running? And won't run in real time if you turn the game off?

I do believe that's the case.

It's an in-game timer, more than one that uses your system clock, likely to prevent you from just forwarding the clock to rush timers.
 
I was not aware if it was going to affect the overall experience. I though it was a choice and that you could get the same stuff playing normally, if not the it's bad.

I don't mean consumers taking a stance against bad practices, but people instantly condemning the developer, the one who actually suffers, when gamers just say screw them I'll buy used.

I know it's not a popular opinion, but I've seen studios go down in flames and people fired for a game not doing as good as it should, gamers take it out against the game. Developer suffers. You can just not support the practices by not buying the crappy DLC/MT. It is still a 60 buck wonderful game that does not need you to buy mt to enjoy.

But yeah I don't want to get into arguments of these kind or continue to address the reply, 'talk' with your wallet, but by not buying the DLc crap.

Uh, any developer deserves to "suffer" when they employ extremely shitty anti-consumer practices. It is completely okay if a studio goes down in flames and dies because they did something shitty enough to deserve it. It sucks when a good company is lost, but it does not at all suck when a bad one is.

Does it suck for the individual worker? Sure, it does, it's good to have empathy for them. But the industry as a whole is healthier when bad practices aren't rewarded and you shouldn't feel "bad" for large entities that fucked up. A wildfire often makes a forest healthier in the end.

That's not the case here though, since Kojima Productions is already defunct and Konami is doing everything they can to pretend that Kojima and his team don't exist.

I'm totally fine with Konami pulling out of console gaming considering their extremely shitty working conditions and terrible business practices. It'd be great if no one ever gave them a dime again. Hopefully Kojima and anyone else from Kojima Productions who quit/were fired can find a job at a better company with better working conditions and can make games without compromising them with bullshit. It sucks that those people who made Metal Gear what it is won't be making it anymore, but I'd rather them make something different than continue on with Konami's crap.
 
A million of us refusing to buy the real money currency doesn't have much impact because of the disproportionate value of a relative handful of whales. If you really want to vote with your wallet on this, you don't buy the game itself.

If you buy this game despite knowing that its mechanics have been negatively adjusted to support the real money currency, you're telling the publisher that you're comfortable in that situation. Then again, not enough of us care about this or even know about it for wallet voting to factor into anything. Shrug.

Not to mention, even if you don't buy the game there will be 5 more people who are going to buy it. So your "voice" in this instance is drowned out by the thousands of the more mainstream audience who don't follow this let alone understand why it's bad and shouldn't be supported.

It's a lose-lose situation, to be honest. Damned if you do buy it, damned if you don't. And you can't preach about how bad it is because people will be stubborn to agree and take the stand with you -- they'll view it as, "I just won't buy the MB Coins!" and think that's enough to curtail these business practices/decisions in games when in reality that's a meaningless way to vote with your wallet because you get outvoted by whales (as you already said).

I hate it. :/
 
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