Remind me which one that was
TV episode nonsense is pretty dumb tbh. Seems pointless.
I'm actually a little concerned, that nobody have talked highly of any bosses in Phantom Pain, at the same level of The End, Sorrow, Psycho Mantis and the likes. Or maybe I have just missed the discussion, as I don't wanna know anything about the bosses.
Sadly, those days are over.
The one where you have to extract the truck with he tank convoy and the skulls jump out and chase you thru a swamp area. Somewhere in Africa.
I have absolutely no idea how to beat this. Maybe because I have been only playing with my silenced tranq pistol and sniper rifle?
What were the two additional missions in the Prologue? I got one.
1. ????????
2.Don't let The Man on Fire attack you.
Their stats are higher so they replace peopleWhy is it, that newly fultoned soldiers don't go into the Waiting Room but directly to one of the 3 departments?
at the end of peace walker it goes through the time line and the "stinger" one is "2005: Kazuhira Miller is found murdered in his apartment in Alaska by an unknown assailant." and it's probably safe to assume Liquid did it.
Do it without activating Reflex.
Balls, I was still getting used to the controls at that point. Ah well, still got an S Rank.
You can fight them at the enemy base before the truck drives off, there are several tanks around you can use
So uh
This feels like MGSxSplinter Cell to me?
Not that I mind SC, just...kind of weird. I'm playing it and then I go "oh yeah, this is kind of peace walkerish!" while at the same time I feel like I'm playing Blacklist slightly?
how the fuck do i get into thelab where huey is once he's taken to the base?
i see that thewindows are blocked off via cages, and the doors have keycards on them... i assume i need a keycard? where/how do i get it?
He's awesome. Really like of what I have seen of him so far in Peace Walker and The Phantom Pain. Why do people hate him?
Is it only when my departments are full, that soldiers go into the Waiting Room then?Their stats are higher so they replace people
Oh yeah. That's super annoying.him and ocelot won't fucking shut up!
BLACK CARROT... ANCESTOR OF THE COMMON CARROT
YOU'RE TAKING HIM TOO BOSS?
Scouted a base where I needed to extract a prisoner. Marked enemies and put C4 on their power supply. Heard a cassette, but getting it let an enemy see me from behind, got caught. Booked it to the communications box and layed down C4. Dropped behind the buliding and blew both up so they went completely dark. Mowed down some dudes in the prison, got my guy and ran out as a sandstorm was hitting. Fulton out. Running back to the chopper had to fight a bear.
This game.
Scouted a base where I needed to extract a prisoner. Marked enemies and put C4 on their power supply. Heard a cassette, but getting it let an enemy see me from behind, got caught. Booked it to the communications box and layed down C4. Dropped behind the buliding and blew both up so they went completely dark. Mowed down some dudes in the prison, got my guy and ran out as a sandstorm was hitting. Fulton out. Running back to the chopper had to fight a bear.
This game.
do the servers not work at all? I cant ever get it to login.
So while the layout of set piece locations and core game systems are extremely satisfying, and there's a lot of really cool shit in this game as a whole, it's a significant improvement over Peace Walker and seems to meet Kojima's vision of open stealth, and though I'm early I'm still loving the hell out of it...
...this could be the worst open world I've played in a quite some time. Afghanistan is basically of a series of dull military checkpoints repeated over stretches of drab, empty terrain, on a map built around weird geographical chokepoints and bottlenecks, with no reliable, snappy method of fast transportation and little if any reason to explore.
The game basically hasn't justified giving you an open world to explore, nor made exploration and traversal of that world enjoyable or rewarding. It almost seems like they started with the vision of a bunch of Ground Zeroes-like areas, in that they're sizable mission focused zones to explore and construct objectives around, and the sensible reuse of assets and overall "emergent" game design lead them to stitch them all together into one seemingly coherent open world without actually designing a game around said open world.
Maybe it gets better. Specifically the open world. But as it stands Afghanistan blows.
Yep, then they get put into a department if a space opens upIs it only when my departments are full, that soldiers go into the Waiting Room then?
And if I lock certain soldiers, those won't be replaced?
found the prisoner in mission 6, put him down to fulton him but i look away from a moment to fiddle with inventory. 3 seconds later: prisoner has died -30 heroism
i turn around and found that i placed him down on a slight incline the lead to cliff to which he fell to his demise
So while the layout of set piece locations and core game systems are extremely satisfying, and there's a lot of really cool shit in this game as a whole, it's a significant improvement over Peace Walker and seems to meet Kojima's vision of open stealth, and though I'm early I'm still loving the hell out of it...
...this could be the worst open world I've played in a quite some time. Afghanistan is basically of a series of dull military checkpoints repeated over stretches of drab, empty terrain, on a map built around weird geographical chokepoints and bottlenecks, with no reliable, snappy method of fast transportation and little if any reason to explore.
The game basically hasn't justified giving you an open world to explore, nor made exploration and traversal of that world enjoyable or rewarding. It almost seems like they started with the vision of a bunch of Ground Zeroes-like areas, in that they're sizable mission focused zones to explore and construct objectives around, and the sensible reuse of assets and overall "emergent" game design lead them to stitch them all together into one seemingly coherent open world without actually designing a game around said open world.
Maybe it gets better. Specifically the open world. But as it stands Afghanistan blows.
Anyone know how I can start upgrading my bionic arms?
play the main story and eventually you can upgrade through research
I got mauled to death by a bear.
Bears are highly resistant to tranquilizers it seems
I'm pretty brutal when it comes to hiring and firing. At the start of the game i was sending everyone back, but now I only take good stat guys. I had a big cull of the shite I'd sent back, all my MB stats went down of course but at least I'm now on top of it. Basically anyone with all E's or a mixture of E's and D's don't get a look in.......I get all exited when I spot chumps with a couple of B's!Yep, then they get put into a department if a space opens up
So while the layout of set piece locations and core game systems are extremely satisfying, and there's a lot of really cool shit in this game as a whole, it's a significant improvement over Peace Walker and seems to meet Kojima's vision of open stealth, and though I'm early I'm still loving the hell out of it...
...this could be the worst open world I've played in a quite some time. Afghanistan is basically of a series of dull military checkpoints repeated over stretches of drab, empty terrain, on a map built around weird geographical chokepoints and bottlenecks, with no reliable, snappy method of fast transportation and little if any reason to explore.
The game basically hasn't justified giving you an open world to explore, nor made exploration and traversal of that world enjoyable or rewarding. It almost seems like they started with the vision of a bunch of Ground Zeroes-like areas, in that they're sizable mission focused zones to explore and construct objectives around, and the sensible reuse of assets and overall "emergent" game design lead them to stitch them all together into one seemingly coherent open world without actually designing a game around said open world.
Maybe it gets better. Specifically the open world. But as it stands Afghanistan blows.