Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Really enjoying the game so far except for the story. My god it's dumb. I guess that's MGS for you but even knowing that it bothers me.

it shouldn't bother you

with 5 games it should come as a surprise if you hate the story or think its dumb

you should be more worried about what comes next now with Kojima gone

Konami will make them ultra serious and gritty.
 
I know about the tapes, I listen to every one I get. I'm talking in-game. Like,
he escapes from the hospital overrun with commandos murdering everyone, a kid in a gas mask with super-powers and a fire monster, gets into a car accident, runs into Ocelot, gets chased by the fire monster who's now riding a unicorn that's on fire, nearly gets hit by a bolt of lightening, and the only thing he says is "Afghanistan?".

Yeah, the tapes flesh out the story and there are conversations there but in-game he feels like a dis-interested shell of a character.

Yeah, I agree. I wish he spoke more in the cutscenes, I've no idea why he's so quiet.
 
I don't understand 'capturing outposts'. I've done it randomly a few times now and still don't know what the benefit is, enemies end up returning anyway

Also is getting Quiet as a buddy obvious enough? I keep hearing stuff in game about her, not sure if I need to follow something up

Capturing means you can freely just blow up radar post or whatever without an alert.
 
Yeah, the tapes flesh out the story and there are conversations there but in-game he feels like a dis-interested shell of a character.

My internal rationalization is just, that's kind of what Big Boss is at this point in the story. He's all internal, and shows no emotion when he knows his life is on the line.
 
Smoke grenades are crazy powerful tools. They can turn BB into Batman.

High cliffside, standing over unsuspecting Russians and a hostage. Out comes the smoke, and I jump into the middle of the cloud. Goodnight Boris.
 
It took me 20 hours from scratch. I had a lot of fun doing it too.

The outcome is just five or so extra Mother Base staffers, right? Not sure if it's worth it for that. Especially given how far along I am in TPP now.

but yeah, I'll consider it, thanks!

Fucking Mission 20 though guys....

Crazy stuff and a fantatically intense boss battle with lots of different ways to succeed
 

Nothing comes close to the first time I used the bionic arm and heard the Steve Austin (6 million dollar man) sound effect. I almost pissed myself laughing. Kojima is a genius.

Smoke grenades are crazy powerful tools. They can turn BB into Batman.

High cliffside, standing over unsuspecting Russians and a hostage. Out comes the smoke, and I jump into the middle of the cloud. Goodnight Boris.

Cool. I know what I'm developing tonight.

I just got the decoy but not had a chance to use it yet. I'm also loving my recently aquired RPG. It's amazing for taking out a bases comms and leaving the guards at my mercy.

Isn't there knockout grenades as well? This game man, this game.
 
Yeah the tapes are pretty much the codec conversations. Side stuff that's completely optional and Boss sometimes gives his own input. At least now you get to pick the topic of conversation.
 
Yeah the tapes are pretty much the codec conversations. Side stuff that's completely optional and Boss sometimes gives his own input. At least now you get to pick the topic of conversation.

I wish you could map the tapes to the L1 button because the codec information you get alot of the time is totally useless.
 
So question, if I select free roam mode (I forgot the exact name..) if I explore the map it will not trigger any mission?
 
I already put a number of hours into the game. It's not going to overwrite or anything if I Download Ground Zeroes Data now, is it? The servers were down a lot before I started, so I didn't get a chance.
 
The first extract the highly-skilled soldier side op.

Where is this dude? The map is circling an area where there's nobody patrolling.

I have no idea if that is always the same, but I found him
on the mountian in the middle of the area circle with a sniper rifle and two spotters. Well, "found" is a misleading word. "Stumbled into and ran over with horse" is the more appropriate term
.
 
So while the layout of set piece locations and core game systems are extremely satisfying, and there's a lot of really cool shit in this game as a whole, it's a significant improvement over Peace Walker and seems to meet Kojima's vision of open stealth, and though I'm early I'm still loving the hell out of it...

...this could be the worst open world I've played in a quite some time. Afghanistan is basically of a series of dull military checkpoints repeated over stretches of drab, empty terrain, on a map built around weird geographical chokepoints and bottlenecks, with no reliable, snappy method of fast transportation and little if any reason to explore.

The game basically hasn't justified giving you an open world to explore, nor made exploration and traversal of that world enjoyable or rewarding. It almost seems like they started with the vision of a bunch of Ground Zeroes-like areas, in that they're sizable mission focused zones to explore and construct objectives around, and the sensible reuse of assets and overall "emergent" game design lead them to stitch them all together into one seemingly coherent open world without actually designing a game around said open world.

Maybe it gets better. Specifically the open world. But as it stands Afghanistan blows.

I fully agree. The bases and larger outposts are nice but the transversal components are boring at times as all you'll be doing for periods of time is going from place to place in an unexciting manner.
 
I wasn't floored by it or anything, but I shouted "WHAT?!" at my TV a few times.

(prologue spoilers)
Particularly at the fucking fire whale and the flaming winged unicorn, but I also was borderline annoyed with it after the fourth time we had "random soldiers shoot at man on fire, and he kills them!" like, we get it, he's powerful.
.
I think I would've appreciated/liked it more if I didn't see the trailers that showed basically all the crazy stuff that happened.
 
The prologue definitely has pacing issues and is too drawn out. They needed to have cut some stuff and trimmed other parts. As it stands, it becomes repetitive at points and boring at others.
 
I LOVE the iDroid sounds. The iDroid woman does a perfect job.

And when you scan blueprints with it that little BZZzzzzz is so damn cool. All the beeps and boops.

Yeah me too! The prologue bit with
all the voices saying V has come to and then it goes silent and the main menu pops up and just the inflection she puts on saying "V has come to." So good.
 
Does anybody know where I can get fulton upgrade 3? I have been doing a lot of side ops since I have reached africa, when or where can I get the upgrade?
 
I think my GZ save is busted. It seems I got three or four troops, with the KojiPro logo on their face, but nothing else. My mate got Kojima, but he's not present in my file. Cannot be arsed running GZ to fix it.

some of them are only available after later missions but everything should be gotten from GZ before mission 10 or so.
 
I had a question for xbox bros (and sis) on the ps4 version stuff like the idroid and some of the help popups are tied to the ds4 touchpad, but what button does the xbox version use to do it?
 
Nothing comes close to the first time I used the bionic arm and heard the Steve Austin (6 million dollar man) sound effect. I almost pissed myself laughing. Kojima is a genius.



Cool. I know what I'm developing tonight.

I just got the decoy but not had a chance to use it yet. I'm also loving my recently aquired RPG. It's amazing for taking out a bases comms and leaving the guards at my mercy.

Isn't there knockout grenades as well? This game man, this game.

hearing on the bombcast, something about Rubber Bullets... :D


If it is not known, IDroid lady's voice is Donna Burke, the singer for some of the songs in Peace Walker and TPP (Sins of the Father, Heavens Divide). AKA: The WhoaaaaaHOOOOOOOOOOOOOOOOOO lady
 
Getting the Mission 12 S rank was exhilarating.

Getting in and out without being seen or killing anyone, the end section being tense as fuck.

that's one i can't wait to replay.
I missed the one truck that comes out of the base.

But yeah, that mission is a blast
 
Please tell me there's a secret item I can find, develop, whatever that'll give me the ability to summon sand storms whenever I want to

Running around during one, smacking fuckers is so much fun
 
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