Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Very curious about something with Mission 11.

What happens if you pull the trigger and kill Quiet? She never joins you?
 
I'm pretty sure this has everything to do with this game.

Hmm. You think so? That would've been around the very beginning of development. 6 months before he even started talking about "Project Ogre."

I would guess he probably pitched something other than MGSV that got rejected. ZOE3 or something, but maybe you're right.
 
I love MGS but MGS 5 is just not fun for me.....

I played around 5 hours. Afghanistan is getting really boring very fast. I miss the cinematic feeling. I dont want to infiltrate outposts all the time.

No game for me :(
 
Very curious about something with Mission 11.

What happens if you pull the trigger and kill Quiet? She never joins you?

Can you pull the trigger? I didn't try as of course I wanted to saver her.
Although It's pretty obvious it was her that tried to kill you back in the hospital, i kinda fell like shooting her. But you know... boobs and all.
 
This mission goes down in so many ways it's prett hard to help without knowing where your trying to fight them exactly.
I'll give you a tip if you wanna kill them
Fight them away from other people
, but you really aren't suppose to know that yet.

I meet them in an area that's swamp like, I think it's the last stop before they make it to their final destination. Lots and lots of
zombified
soldiers there that
the skulls are controlling.

Nightmare fuel when I'm equipped with a single shot tranq pistol and
Quiet.
 
normal missions end at 3
1
, there are
50
all together. but only a few are unique, most are hard modes etc and some "filler".
I don't know exactly how many I had to do, I can remember atleast
4
of the harder mode ones, but I did a ton of side ops too.
it's not that bad, it just doesn't meet expectations and ruins any immersion / pacing.

The reviews were always going to be compromised. That's the state of the industry right now. This game is still a 9/10 for me but it has many glaring flaws and feels incomplete in terms of story and fresh content.
 
I am enjoying the ever loving fuck out of this game. There are some minor gripes that I'm sure will just continue to get worse later (mindless resource collecting, boring open world, inability to pet my dog) but actually doing missions and just fucking with people is super fun. The gameplay is SUPER fun. Because there are so many violent options, I really want to go a kill em all no stealth playthrough but even though the punishments are pretty minor it still kills my enjoyment to see "Discovered -10 Heroism" in the corner every time. It's kinda the reason I dislike so many choice based games. If you tell players they can handle everything however they want to and then penalize them for handling it a certain way it kinda fucks up your day.

That being said-

This is a really shitty Metal Gear game. =/
 
Quiet is so brokenly OP.

She kill easily take a whole base down solo.



What? Just hit triangle on him.

If he's a puppy, you can't.

Both DD and Quiet are pretty OP. It's great.

That being said-

This is a really shitty Metal Gear game. =/

On the contrary, it's a great Metal Gear game. Now Metal Gear Solid... This is much more reminiscent to the first 2 Metal Gear games for me and maybe that's what Kojima was going for with how it's more gameplay focused than cutscene. Or he just wanted to prove they could do a gameplay heavy Metal Gear Solid game that didn't lean too heavily on cinematics like the previous games, though they were a staple of the series.
 
Not only that, but unlike Quiet he can silently take out enemies without alerting anyone despite other guards seeing it.

Quiet sets off alerts even when using silenced sniper.

Yeah I got flashbacks to The Last of Us when DD was just walking about unnoticed while I was hiding. Sure, every now and then they say 'Shoo!' or something, but a dog in tactical gear? Ha.
 
Quiet is so good I can literally stage a one man production of fiddler on the roof unnoticed, while the enemies fight a losing battle against a one woman army.
 
I have finished the first five missions now and a few side-ops. The stealth gameplay is excellent. Scooping out an enemy base and the objectives before deciding your method of approach is really great and patience is rewarded.

Despite that, I am not (yet) digging the open world and the mission structure. Instead of feeling like you are in a real, organic open world, everything feels so disjointed. You're moving from objective to objective with nothing interesting in between, I have had very little incentive for exploration so far.

The story is also not really holding up for me. FYI, this is my first real Metal Gear game (not counting Ground Zeroes and Revengeance) and while I know all the characters and events from reading up and watching videos, I had expected something much different. So far all the story and background seems to be fed through cassette recordings and the missions itself have very little narrative woven around them.

All in all it's a mixed bag but the gameplay is good enough to keep me going.
 
big boss is OP

I kinda feel this way with the Kb/m. It's very easy to just run around and headshot tranq everyone Hell, not even headshot. Just run around and hit them in the chest in quick succession so they all fall at the same time.. Feels bad ass though. Just got to africa and did the first mission. Hopefully, more it get's more challenging. I assume it does.
 
Quiet is so good I can literally stage a one man production of fiddler on the roof unnoticed, while the enemies fight a losing battle against a one woman army.

lol at this.

I still haven't found her. I've heard mention of her, but haven't ran into her. I ran into Diamond Dog two days ago on pure chance when I wasn't even looking for him.

I want my Sniper support. :(
 
Ran out of time.

I probably should have said in the tags. They show the work in progress and the conclusion was ambitious, so you see why they couldn't finish it. It is spoiler heavy, though.
Chapter 1 conclusion spoiler.
So this is an unfinished game in its truest sense?

Still he could have included them all in the first chapter itself rather than padding it out on the next.
 
Can someone clear up the amount of mission re-playing we'll be doing?

Does the story actually progress through these re-played missions or is there no point to it?
 
I kinda feel this way with the Kb/m. It's very easy to just run around and headshot tranq everyone. Feels bad ass though. Just got to africa and did the first mission. Hopefully, more it get's more challenging. I assume it does.

I was thinking of switching to m/kb but the whole stances thing and all makes me think that while i'll get better accuracy at shooting i'd probably be way worse at movement

dunno about that tradeoff

also yeah, can end up pretty OP. game hasnt thrown anything at me that wasnt manageable with the controller just fine. Missed a few headshots tho, sure
 
Yes it is. The entire base does not go on alert like they do with Quiet. Just the immediate guard next to him which DD will likely end up killing as well.

A huge difference.

Who said anything about the entire base? if the guard near DD sees him he will react.

That's why i said your quote is not true.

despite other guards seeing it.
 
Just realized that total play time keeps accumulating even if you pause, so it's not properly representing completion % after X amount of playtime.
 
I feel like MGSV is a harsh wakeup call for a lot of people, especially those who ignored or dismissed Peace Walker for so long.
I thought PW was weird when I first played it but then the Monster Hunter-ish vibes and the base building aspect of it all started to click and I got use to it, so MGSV being a progression of that feels pretty natural to me.

Casettes are just codec conversations you can listen to at any time, with extra stuff thrown in.
The Motherbase stuff isn't very Metal Gear, but then again we always knew at some point Big Boss's story had to be about building Outer Heaven and less about "ONE MAN SNEAK MISSION, EQUIPMENT OSP"

I get the complaints, and I did love the insane plotdump cutscenes of prior games, I guess I just don't miss them, especially when the game plays so well.
 
I feel like MGSV is a harsh wakeup call for a lot of people, especially those who ignored or dismissed Peace Walker for so long.

I thought PW was weird when I first played it but then the Monster Hunter-ish vibes and the base building aspect of it all started to click and I got use to it, so MGSV being a progression of that feels pretty natural to me.

Casettes are just codec conversations you can listen to at any time, with extra stuff thrown in.

The Motherbase stuff isn't very Metal Gear, but then again we always knew at some point Big Boss's story had to be about building Outer Heaven.

I get the complaints, and I did love the insane plotdump cutscenes of prior games, I guess I just don't miss them, especially when the game plays so well.

We got 4 games of the previous style, I'm open to the changes.
 
I feel like MGSV is a harsh wakeup call for a lot of people, especially those who ignored or dismissed Peace Walker for so long.
I thought PW was weird when I first played it but then the Monster Hunter-ish vibes and the base building aspect of it all started to click and I got use to it, so MGSV being a progression of that feels pretty natural to me.

Casettes are just codec conversations you can listen to at any time, with extra stuff thrown in.
The Motherbase stuff isn't very Metal Gear, but then again we always knew at some point Big Boss's story had to be about building Outer Heaven and less about "ONE MAN SNEAK MISSION, EQUIPMENT OSP"

I get the complaints, and I did love the insane plotdump cutscenes of prior games, I guess I just don't miss them, especially when the game plays so well.

I wasn't a fan of Peace Walker at all but for some reason MGSV clicked for me right away. I hated the base building stuff in Peace Walker but like it in MGS V. I don't quite understand it myself.
 
What mission does
Quiet
come on board as a buddy?
Already had the cutscene where she shoots at the heli blades but doesn't join.
 
I feel like MGSV is a harsh wakeup call for a lot of people, especially those who ignored or dismissed Peace Walker for so long.
I thought PW was weird when I first played it but then the Monster Hunter-ish vibes and the base building aspect of it all started to click and I got use to it, so MGSV being a progression of that feels pretty natural to me.

Casettes are just codec conversations you can listen to at any time, with extra stuff thrown in.
The Motherbase stuff isn't very Metal Gear, but then again we always knew at some point Big Boss's story had to be about building Outer Heaven and less about "ONE MAN SNEAK MISSION, EQUIPMENT OSP"

I get the complaints, and I did love the insane plotdump cutscenes of prior games, I guess I just don't miss them, especially when the game plays so well.

I got the hint when Peace Walker was revealed to be previously called Metal Gear Solid V

I mean every Big Boss game except 3 is this type of game

that said im enjoying this a lot more than Peace Walker. PW was crazy ambitious for a handheld, always felt like a concept much better suited for better tech

Do you have the Riot SMG? It makes them trivial. As for the R&D one, you have to really search for them, which sucked.

I guess thats the one I did. wasnt expecting to have to search for them, real bad
 
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