I'm pretty sure this has everything to do with this game.
It's from 2011 though... It could just be about Rising's development hellI'm pretty sure this has everything to do with this game.
It's from 2011 though... It could just be about Rising's development hell
Very curious about something with Mission 11.
What happens if you pull the trigger and kill Quiet? She never joins you?
This mission goes down in so many ways it's prett hard to help without knowing where your trying to fight them exactly.
I'll give you a tip if you wanna kill them, but you really aren't suppose to know that yet.Fight them away from other people
Y dos shii luk lyke Quiet
normal missions end at 3, there are1all together. but only a few are unique, most are hard modes etc and some "filler".50
I don't know exactly how many I had to do, I can remember atleastof the harder mode ones, but I did a ton of side ops too.4
it's not that bad, it just doesn't meet expectations and ruins any immersion / pacing.
, (inability to pet my dog)
Quiet is so brokenly OP.
She kill easily take a whole base down solo.
What? Just hit triangle on him.
That being said-
This is a really shitty Metal Gear game. =/
Quiet is so brokenly OP.
She can easily take a whole base down solo.
What? Just hit triangle on him.
Quiet is so brokenly OP.
She can easily take a whole base down solo.
I think that DD is OP. Just walk within 100m of a base and the whole place lights up with enemies.
I think that DD is OP. Just walk within 100m of a base and the whole place lights up with enemies.
Not only that, but unlike Quiet he can silently take out enemies without alerting anyone despite other guards seeing it.
Quiet sets off alerts even when using silenced sniper.
Not only that, but unlike Quiet he can silently take out enemies without alerting anyone despite other guards seeing it.
Quiet sets off alerts even when using silenced sniper.
To be fair they both are.
They make the horse and walker seem pointless.
Love the new locationAfrica
Spoil it for me:
Can I eventually get a Metal Gear to ride around in?
Spoil it for me:
Can I eventually get a Metal Gear to ride around in?
That is not true.
big boss is OP
Quiet is so good I can literally stage a one man production of fiddler on the roof unnoticed, while the enemies fight a losing battle against a one woman army.
Chapter 1 conclusion spoiler.Ran out of time.
I probably should have said in the tags. They show the work in progress and the conclusion was ambitious, so you see why they couldn't finish it. It is spoiler heavy, though.
I kinda feel this way with the Kb/m. It's very easy to just run around and headshot tranq everyone. Feels bad ass though. Just got to africa and did the first mission. Hopefully, more it get's more challenging. I assume it does.
Yes it is. The entire base does not go on alert like they do with Quiet. Just the immediate guard next to him which DD will likely end up killing as well.
A huge difference.
despite other guards seeing it.
Will the Target Practice side ops unlock anything meaningful at all? Don't really want to do them lol
I feel like MGSV is a harsh wakeup call for a lot of people, especially those who ignored or dismissed Peace Walker for so long.
I thought PW was weird when I first played it but then the Monster Hunter-ish vibes and the base building aspect of it all started to click and I got use to it, so MGSV being a progression of that feels pretty natural to me.
Casettes are just codec conversations you can listen to at any time, with extra stuff thrown in.
The Motherbase stuff isn't very Metal Gear, but then again we always knew at some point Big Boss's story had to be about building Outer Heaven.
I get the complaints, and I did love the insane plotdump cutscenes of prior games, I guess I just don't miss them, especially when the game plays so well.
Who said anything about the entire base? if the guard near DD sees him he will react.
That's why i said your quote is not true.
I feel like MGSV is a harsh wakeup call for a lot of people, especially those who ignored or dismissed Peace Walker for so long.
I thought PW was weird when I first played it but then the Monster Hunter-ish vibes and the base building aspect of it all started to click and I got use to it, so MGSV being a progression of that feels pretty natural to me.
Casettes are just codec conversations you can listen to at any time, with extra stuff thrown in.
The Motherbase stuff isn't very Metal Gear, but then again we always knew at some point Big Boss's story had to be about building Outer Heaven and less about "ONE MAN SNEAK MISSION, EQUIPMENT OSP"
I get the complaints, and I did love the insane plotdump cutscenes of prior games, I guess I just don't miss them, especially when the game plays so well.
> Open world game
> Can't climb over a knee high wall
man I tried one of them on mother base and they suuuuuuuuuuuuck
I feel like MGSV is a harsh wakeup call for a lot of people, especially those who ignored or dismissed Peace Walker for so long.
I thought PW was weird when I first played it but then the Monster Hunter-ish vibes and the base building aspect of it all started to click and I got use to it, so MGSV being a progression of that feels pretty natural to me.
Casettes are just codec conversations you can listen to at any time, with extra stuff thrown in.
The Motherbase stuff isn't very Metal Gear, but then again we always knew at some point Big Boss's story had to be about building Outer Heaven and less about "ONE MAN SNEAK MISSION, EQUIPMENT OSP"
I get the complaints, and I did love the insane plotdump cutscenes of prior games, I guess I just don't miss them, especially when the game plays so well.
Do you have the Riot SMG? It makes them trivial. As for the R&D one, you have to really search for them, which sucked.