Intheflorsh
Banned
CQC is the single most fun thing in the game, don't deny yourself the pleasure.
Nothing's wrong. He'll show up after you complete your first mainline mission, I think.
I thought it was pretty great when the games telling you about collecting animal that someone basically says look man I know you like eating anything that moves, but we need them alive this time.I want to eat those animals, damn it!
Just so I can hear Snake critique food.
"DELICIOUS!"
"I WANT SOME MORE!"
Can soldiers hear you if you play music in the iDriod?
Can soldiers hear you if you play music in the iDriod?
If you have the speakers on, yes. In fact, there are certain tapes that have different effects on them.
Ah, this is a good, controller-neutral explanation. Thanks.It's the button that makes you aim your gun. You just take their gun and aim it instead.
Pff, non-lethal. They're dirty Soviets. Remember that.
They're the songs made specifically for the game, not 3rd party songs.
https://itunes.apple.com/us/album/id1030633511
I think there is a JP release of the 3rd party songs (i think i saw on amazon jp), including Nuclear, but I couldn't find it anywhere else
And yes XD It is amazing
Shame that this is the last true MGS game, another game could really fix some of these issues.
Other than the game botching some of the basics of open world 101, I still think it's the best MGS game. It's by far the most repayable, and has such tight and responsive controls. Makes it a joy to play, and it just feels great. Never cared for the long pointless cutscenes of that plagued some of the other games. Not so say they were all bad, but I don't really miss them.
While on the maps, I try to use the long ass empty travels between outpost to listen to cassette tapes. The game is so rich in its gameplay and depth, but absolutely empty when it comes to side content. As posted above, MB is boring as fuck and there isn't much to do there. So you're always trying to play the game where it's best, because everything around it just seems shallow.
How the hell do you make the chopper play music?
I was really curious about that Afghan Lullaby tape I picked up. I'm gonna try it out today, see if it makes my guys sleepy![]()
...and 90% of Motherbase's staffing.
I'm very early in the game and have the option to call my house or tell an enemy to lay down. But Snake won't do it. Do I have to unlock those abilities, or am I doing something wrong?
There's a real cognitive dissonance between how people treat Snake and how Snake himself acts... in everything but cassettes. It's Silent Protagonist Syndrome and I'm afraid it's terminal.Motherbase needs a lot more interaction with its staff. Or some.
I'd like to salute my guys if nothing else. I feel like an asshole when they all salute me and welcome me home and thank me for being so awesome, and I just stare at them and walk away.
Though I suppose that's in character. The only person he ever saluted was The Boss.
And yet I don't hear a single Russian accent while inspecting my troops!
Find the tape you want it to play in the cassette menu, and hit the button toed to making it the helicopter track. It'll say which button on the bottom of the menu.
I'm struggling with the game if i'm honest. There are a lot of issues i have with it. From visuals, to sound (they need more foley sounds for footsteps and rattling gear) but the biggest offender is the repetition and broken progressions in regards to the weapons and items that would alleviate some of that repetition.
I'm bored of perching on a cliff and marking targets. I'm bored of sneaking around the same reused assets and locations doing the exact same thing because the game has locked out alll the non lethal gadgets... Its a boring game to play. And the things that would add some variety takes an age to be able to craft. Silenced snipers both tranq and lethal take too long to aquire.
The game feels like far cry 2 or just cause. A game that allows freedom but it's at the expense of it being interesting. Even the world, while realistic looking, is just boring to look at and frustrating to traverse. I'm huge.y dissapointed by this game and my only hope is that it picks up later...
Nothing's wrong. He'll show up after you complete your first mainline mission, I think.
The guys you saved trickle back in from GZ over time.
There's a real cognitive dissonance between how people treat Snake and how Snake himself acts... in everything but cassettes. It's Silent Protagonist Syndrome and I'm afraid it's terminal.
You need an interpreter. You'll get it in just a little so just play.
Motherbase needs a lot more interaction with its staff. Or some.
I'd like to salute my guys if nothing else. I feel like an asshole when they all salute me and welcome me home and thank me for being so awesome, and I just stare at them and walk away.
Though I suppose that's in character. The only person he ever saluted was The Boss.
Motherbase needs a lot more interaction with its staff. Or some.
I'd like to salute my guys if nothing else. I feel like an asshole when they all salute me and welcome me home and thank me for being so awesome, and I just stare at them and walk away.
Though I suppose that's in character. The only person he ever saluted was The Boss.
I was on youtube watching gameplays since I get the game tomorrow and I see a lot of people complaining about the dude using night vision. Is there a problem with it or something??
Yes this is why I have always wondered why Kojima wanted to make Big Boss more of a silent protagonist who embodies the player. Because he is already an established character with his own personality.There's a real cognitive dissonance between how people treat Snake and how Snake himself acts... in everything but cassettes. It's Silent Protagonist Syndrome and I'm afraid it's terminal.
GTA3 series had numerous problems with person-length walls not being able to be climbed over. GTA4 had similar issues. It's nice that GTA5 fixed it, but let's not gloss over that climbing issues is an open-world sandbox issue.
Assassin's Creed and the like have numerous bugging out on climbing over shit and sometimes don't even allow you to climb obvious height things. To dock MGS for it is kinda stupid.
Indeed it does.Seems like the story really picks up around when you get that special side op
Yes this is why I have always wondered why Kojima wanted to make Big Boss more of a silent protagonist who embodies the player. Because he is already an established character with his own personality.
It bugs me when people.ask Big Boss things and he doesn't even react. Even his reactions as heard in tapes are enough had they made it to the cutscenes.
Nope, just keep playing.Kaz has mentioned Quiet
will the mission be in the list?