Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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it turns into a main story mission, the side op ended when you go through the gate and see the ensuing cutscene

Ōkami;177621332 said:
You triggered a main mission in the mean time, go to the mission menu to retry.

The side mission triggers the main mission. You need to get to it from the Main Missions menu.

Pheeeww.

Thanks. Had a little heart attack, thinking a i had to restart my 20 hour save.
 
I was very opposed to having Kiefer voice Big Boss but Ive turned around and grown to appreciate the work he did here. Not a fan of Miller constantly asking me if I want to bring that guy to Mother Base.. And Ocelot could have stayed the same vo.

Yeah Ocelot should have stayed the same, I usually really like Troy Baker but in this one he just doesn't click. And he's too damn similar to Miller, I almost can't differentiate both of them on cassette tapes sometimes. Kiefer is great, though I wish he had much more to say, even on tapes where he sometimes speaks a bit more. Then again, I just finished the first mission in Africa, so he might become more of a voice later on in the game, I don't know.
 
Jeez, you guys weren't kidding. Ocelot and Miller's voices sound way too similar during radio calls. I'm constantly getting them confused for one another.
 
Can someone help me figure out how the fuck you do the exfiltration side task in Mission 13 before the area gets sealed off? I set the fucking C4 off, get in a helicopter quickly (inside the area) and get out way before the fuckers seal the area off. Yet the side task still isn't done. What gives?
 
Im already feeling a bit bored with this game... hm :/


And lol at the Mother Base design. Why the hell do i need this long connections? Driving around in this base is a snooze fest.
Yeah, the design makes no sense and it also seems very non-functional from tactical perspective due to those long bridges which would be a devastating weak point in a case of an organized attack, as they're the only link to the distant areas of the base. After losing the first Mother Base in GZ, you'd expect they'd do something to improve it...
 
so for the morale thing, you just need to go back to base once in a while and say hi? Hope that's enough to keep everything "stabilized".

also, game says I now have a platform on mother base for animals. can't find it anywhere.

??
 
Rofl, otherwise? As in contrary to Hayer's delivery? What are these A class examples of Hayter VA we've been missing?
Are you trying to imply that I think Hayter does the best job as Snake? What an amazing leap to make in an effort to defend Kiefer's performance. But since you ask so far the answer is yes.

Better than barely there Kiefer who gives me nothing. Snake honestly might have been better just being a silent protagonist this time around because every line Kiefer gives probably would have been better being given by Baker or Downes.
 
so for the morale thing, you just need to go back to base once in a while and say hi? Hope that's enough to keep everything "stabilized".

also, game says I now have a platform on mother base for animals. can't find it anywhere.

??

Yep also hitting the soldiers in the face helps (lol). Blasting music out of your helicopter's speakers too.
 
I felt very prepared for this by everything about MGS4 implying that it was the ending to the series. At the time, it was implied to be such a final conclusion, story and production-wise. Plus it was such an excess of the series format (even more cutscenes and story insanity than usual) that I was happy to put it to bed.

That we even get a V is a surprise to me. So the fact that it's "not a real Metal Gear Solid" is fine, because I never thought I was getting another one.

This game feels like a "one last thing". At the end of the series, we go back to finally see Big Boss on the battlefield and how he would have inspired this big legend as a soldier. There's less to say, other than he kicked a lot of ass.

When I thought about what this game was going to be I looked at PeaceWalker (Which I didn't play until the HD collection) and Ground Zeroes and I thought about what the two could be together. I was so hyped at the thought. But then something clicked..what about the story. And i think the game suffers from interqualitse . You are creating a story that is meant to fill a very specific gap. So you can't just go nuts like (MGS4 Spoiler follows NOT a TPP one)
Liquid's hand making Ocelot act like him but then having a merging of their personalities to create Liquid Ocelot
When you are working in between narratives its much harder because what happened before and what happens after is already clear. Sure you can retcon a thing or two here and there but over all the story is going to be much more tame.

But to me that's ok. I'm 31 hours in (got it on the midnight launch) and I'm glad that the story is how it is (so far, there could be more that changes my opinion). It gives the game room to breath. But that's my 2cents worth.
 
Is there a way to prevent Quiet from firing upon an enemy when you're spotted? It takes awhile to get her a silencer. She always fucks everything up by firing as soon as you're spotted. Only thing I can think of is to send her away to scout somewhere else entirely, but I'd rather not. The lack of a simple "Hold Fire" command is rather annoying.
 
Yep also hitting the soldiers in the face helps (lol). Blasting music out of your helicopter's speakers too.

Working for Big Boss is like working for a military freedom fighting Richard Branson. For him to put you in a headlock means you'll have your own private military company in 10 years.
 
When sneaking goes wrong.

287700_2015-09-04_000yxktu.png
 
I captured Quiet by getting a supply drop on her head that knocked her out

this game
Half of neogaf did it also. I thought I was a clever player too before I knew that. :P Though I definitely am going to re-do that mission sometime later on with a sniper vs sniper duel. The supply drops while clever were pretty lame to capture a elite sharpshooter like Quiet. haha
 
Yeah Ocelot should have stayed the same, I usually really like Troy Baker but in this one he just doesn't click. And he's too damn similar to Miller, I almost can't differentiate both of them on cassette tapes sometimes. Kiefer is great, though I wish he had much more to say, even on tapes where he sometimes speaks a bit more. Then again, I just finished the first mission in Africa, so he might become more of a voice later on in the game, I don't know.

You can recognize Ocelot by his total lack of personality and interesting facts about African mountain goats or whatever the fuck. He also likes to remind you that Russian gunships have cannons that can cut a man in half.

Game needed a Paramedic-style character for the random nature facts to keep things fresh. Someone with actual knowledge of wildlife and stuff without it feeling completely out of character. Like, you know, Cecile.
 
Yeah Ocelot should have stayed the same, I usually really like Troy Baker but in this one he just doesn't click. And he's too damn similar to Miller, I almost can't differentiate both of them on cassette tapes sometimes. Kiefer is great, though I wish he had much more to say, even on tapes where he sometimes speaks a bit more. Then again, I just finished the first mission in Africa, so he might become more of a voice later on in the game, I don't know.
I'm a bit further, he's still a mostly silent protagonist. I understand why though so I feel honestly like even the few times he does talk actually are too much.
 
Having to ride 1000 meters out of hot zones to end missions, usually having to ride 1000 meters just to get to the mission point to start missions is nothing but tedious, worst of all boring as fuck.
 
Just out of curiosity, besides a visual and frame rate downgrade, are there any other differences between the PS3 and PS4 versions? Does the PS3 version include everything?
 
How do i use the helicopter to fast travel to different places in the open world? I'm really tired of going back to ACC and going to the closest landing zone for a mission?
 
2/3 days later and i'm having a boring experience overall.

I must confess I didn't fall in hype for The game but I expect at least to be impressed.

So far I think MGS4 is better.
 
Yeah, the design makes no sense and it also seems very non-functional from tactical perspective due to those long bridges which would be a devastating weak point in a case of an organized attack, as they're the only link to the distant areas of the base. After losing the first Mother Base in GZ, you'd expect they'd do something to improve it...

I think it's a loading issue, a carried over scar of having to be cross-gen. The distant platforms are far away enough to limit visibility and not have to be loaded into memory at all times.
 
It seems i'm one of the few to use a sniper with lethal bullets to bring Quiet down.
Really fun fight. Had to do a lot of crawling and rolling to be able to outmaneuver her.
 
So... what determines when you can get the next cutscene at Mother Base? I thought it was just landing again, but nope. Is it time based? Because (buddy spoilers)
Quiet seems down to clown based on the tapes and the Dog isn't on the platform anymore so I'm assuming it's grown. The last time I landed I got the stinky cutscene, which I guess overwrote the rest of them. I'm going to do a random full story mission and see if that progresses it enough. Stupid.

EDIT For Quiet fight^: I beat her via
Sniping as well. She's super easy to cheese. You ready your rifle, peek out just long enough for her to ready a shot and dip back. She fires into the ground, and you have enough time to poke back out and sneak in a shot. Rinse and repeat. Though, I did just randomly find her via lens flares and get a head shot to cinch it.
 
One of the things that amaze me the most , besides the fact that this a blast to play game, is how glitch/bug free this is...

I mean its an open world game with a shit ton of gameplay mechanics, complex controls, vehicles, physics, advanced A.I. etc etc

And so far, after what is like 50 hours of gaming (and not even scratching the surface yet) this has been completely , utterly flawless. There hasnt been a single bug or gfx glitch , not a single crash.

And its a frigging open world game i repeat!!

Compared to what we endure with each open world game that is released out there, this seems like a small miracle to me. I mean look at W3 release and then look at this.

In fact i dont remember ever playing such a flawless working open world game ever before.

This shows that if you work your butt of and go through a meticulous QA control, you can indeed offer a flawless open world gaming experience.
 
Having to ride 1000 meters out of hot zones to end missions, usually having to ride 1000 meters just to get to the mission point to start missions is nothing but tedious, worst of all boring as fuck.
You can call in a chopper to pick you up also. But maybe you need to take out the anti-air radar first (which you should be doing everywhere anyway, that and picking up the fast-travel invoices).

1000m is what, 1 minute with the horse? Not to mention you usually stop a way out to plan your attack. This really hasn't bothered me at all. Wouldn't feel realistic to drop in with a helictopter 50m outside an outpost and then be all sneaky like.
 
Interesting Mother Base conversation I overheard after Episode 32, story spoilers:
Two soldiers talking about how Miller has gone off the rails - "kooky" I think they called him - because he had all this rage and a need for revenge and no-one to take it out on. It's only after this I noticed that when I fultoned vehicles, Miller would say, "haha, Reds, it's ours now!"

I have to make one observation. Just about everyone who 'causes trouble' within the staff is black...
I had to dismiss an A+ Medical guy who looked like Donnie Wahlberg for being a persistent troublemaker.
 
Wasn't there a tip that said that if you put two troublemakers in the same group, they'll bicker amongst themselves and leave everyone else alone?
 
What's up with the combat deployment stuff where you can cut supply of surveillance cameras? I haven't seen a single one up to mission 20 yet.
 
Not really a fan of Mother Base, I'd rather have it as a menu like PW and get a third Open World map, Aftica and Afganistan have already overstayed their welcome and I'm not even halfway through the game
 
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