Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Does deploying and doing side ops or missions as a staff member increase their ratings?

And do any of the A+ soldiers I have ranking up in combat deployment ever go A++?
 
I've kind of hit a wall after mission
32
. Not in terms of difficulty, but in terms of starting to lose interest. How long until I get a new mission
that isn't just a tweaked old mission?
 
why THE FUCK my A rank dudes die in the 95% of success rank E difficulty missions? Let's forget for a moment the %, why would those die instead of the rank E-D ones, which are usually 7-8 against 2-3 rank A in a 10 people squad. this is really stupid.

also, anyone did the wandering mother base soldiers side ops? No idea if it was a bug or not but when I tried, I had to retrieve this guy and he was running around like he was possessed or something, I couldn't put him to sleep so I killed him (after a LOT of bullets) and nothing happened.

what's going on here
 
So, no more automatic aim at the enemy when you re spotted and reflex kicks in? I think i remember in ground zeroes it did aim right at the enemy just by pressing L2.
 
also, anyone did the wandering mother base soldiers side ops? No idea if it was a bug or not but when I tried, I had to retrieve this guy and he was running around like he was possessed or something, I couldn't put him to sleep so I killed him (after a LOT of bullets) and nothing happened.

what's going on here

It's not a bug. That's the way they are.....
after 9 years of wandering around
You have to tranq them with headshots. That's the only thing that will work.
 
why THE FUCK my A rank dudes die in the 95% of success rank E difficulty missions? Let's forget for a moment the %, why would those die instead of the E-D rank ones. this is really stupid.

That's why you never send 'A' rankers to do an 'E' rankers job - you never know.
 
Of course I do. But even then there's always something that pops up and fucks you over. You almost cannot play this game hard stealth.

Very possible, use quiet/d-walker to scout the outside areas. Switch to DD once you start to head in. Also, I use quiet's sniper rifle along with my own religiously now. We tranq all the guards on the outer perimeter within a few minutes and I rush in while DD is dropping in.

The ones with the skulls though, I don't think you can stealth. One hit and they are in your face.
 
So taking out base comms still results in other bases having the alert level raised to moderate if you get caught. Strange, considering the whole point is that communication with other bases is meant to be cut off.

You need to take out the little satellite dishes with the blue light AND take out any "radio equipment" they have somewhere in a radio room.

If you do that, that base will not alert HQ and will never enter an alarm state if you raise one at a different base.
 
Just unlocked D-Dog as partner. Seems fun to use but I can't live without D-Horse. Wish you could have the horse as a vehicle and D-dog as the buddy. Would be a great combo.
 
It's not a bug. That's the way they are.....
after 9 years of wandering around
You have to tranq them with headshots. That's the only thing that will work.

Nah,you can also walk up to them in a cardboard box and let them come close and grab them.

Or you play "Love Deterrent" over your loudspeaker and they'll come to you too.
 
Not sure anout that name but she was sniping me early in the game but Miller told me to ignore her and focus on the mission. So I did. Can I return there and get her?
I assume that should be possible. Also
does episode 11 show up in your list ?
 
Man. Game gives you all of these sweet weapons and really wants you to not kill anyone. I read earlier that it's fine to kill some people and still get an S. Is that true? I'm usually a stealthy player with no kills but I think I'm trying to play it too much like a no kill or alert play through and not seeing a lot of the options I could be using.

Usually my first run through a mission is pretty sloppy. How are you guys treating it? I'm only up to mission 6 by the way.
 
HE'S COMING TOO? OK THEN

That's why you never send 'A' rankers to do an 'E' rankers job - you never know.
I guess I could do that, at least I'll avoid these stupid deaths.

It's not a bug. That's the way they are.....
after 9 years of wandering around
You have to tranq them with headshots. That's the only thing that will work.
I see, will try again when I get the sniper rifle with the zzz bullets then.

Nah,you can also walk up to them in a cardboard box and let them come close and grab them.

Or you play "Love Deterrent" over your loudspeaker and they'll come to you too.
lol nice.
 
I can see why hardcore fans of the linear, scenario/narrative driven formula that composes MGS1/2/3/4 would be disappointed. I think this is faulted if you play it too much like other open world games, since it's quite barren, empty, and generally lifeless. I'd like to see the same idea explored with more emergent, dynamic events in the open world, kind of like what MGS4 was trying to do in Act 1 and 2.

That aside, I'm enjoying it more than MGS4 and PW by a long shot. Probably the best in play the series has ever been, even if that results in the narrative taking a little bit of a back seat. I'm glad the send off for Kojima's vision of the series shows that the games really can completely excel on gameplay and don't need narrative or cinematic elements to elevate them. It's a secret successor to Far Cry 2 (a game I love), and in some ways reminds me a bit of Delta Force (probably the settings and feeling of encounter approach). All the core gameplay systems are incredibly satisfying to play and the stealth and combat are beautifully rewarding.

I like it more the more I play. The highs are easily the series highs for me. Long stretches of intense, open stealth and emergent combat followed by interesting, show-dont-tell bookend cinematics. It's weirdly the most not-Metal Gear Solid as you knew it Metal Gear Solid I've played, but the identity is still there, and I feel KojiPro is accomplishing what they were conceptualising as far back as MGS3.

So yeah. Great, wonderful game. Can totally empathise with people who are disappointed or find the change in direction unfavourable. But personally I love it.
Couldn't agree more, it's obviously a very big change for the series so it's easy to understand why some fans might be disappointed with this direction, but as someone who loved old MGSs to death (besides 4 and PW as well) I can't really be mad on this game, what Kojipro has achieved here is wonderful, it's not 100% MGS, but it's such a well crafted game that for me, set the bar high for open world gameplay and freedom, overall I'm very happy with the final result and this has a great chance to be my GOTY.

Thanks for the impressions :)
 
HE'S COMING TOO? OK THEN


I guess I could do that, at least I'll avoid these stupid deaths.


I see, will try again when I get the sniper rifle with the zzz bullets then.


lol nice.
For the deployments I just choose the lowest level of soldiers that can still accomplish with a 95%
A lot of the time it's the last or second to last option will still bet you a 95% chance of victory
 
Man. Game gives you all of these sweet weapons and really wants you to not kill anyone. I read earlier that it's fine to kill some people and still get an S. Is that true? I'm usually a stealthy player with no kills but I think I'm trying to play it too much like a no kill or alert play through and not seeing a lot of the options I could be using.

Usually my first run through a mission is pretty sloppy. How are you guys treating it? I'm only up to mission 6 by the way.
I have one S rank and it was a (what I thought) completely botched attempt where I had to shoot my way out. You can definitely kill people and even raise an alarm. Speed seems to be the #1 most important factor.
 
There's some Kojima-like trick to defeating the (late boss spoilers)
Armor Skulls with ease, right? Because I refuse to believe he designed something this terrible. The Extreme version of Metal Archea is just garbage - I'm sure I can do it after like 200k worth of supply drops but there has to be some other way.
 
Find myself a little exhausted of story missions I haven't even played, considering that the Side Ops take place in the same areas and are quite demanding in their own right.
 
Just beat the Prologue and got S Rank. Not too sure what that means...my first MGS game. That was a lot of fun. One question though: the mission screen says Total Play Time of nearly 2 hours, Time of just 57 minutes. Anyone know the difference?
 
It's not a bug. That's the way they are.....
after 9 years of wandering around
You have to tranq them with headshots. That's the only thing that will work.

You can also equip a box and he'll walk straight up to you for EZ CQC. No fighting or shooting involved.
 
Miller: "You destroyed their anti-air radar?" Seriously needs to become a meme. I have a chuckle whenever I hear him say it now.

You're extracting him?

giphy.gif
 
I love the gameplay of the game, but I don't care for all of the motherbase stuff. Don't like how the story is told and how nothing really flows. It's a game of micromanagement. That's not something I want in a metal gear game. It would be fine if there were a simple story mode that eliminated the micromanagement and just told the story as it happens.

I don't like the chopped up nature of the game.
 
Need help on Mission 14:
What the hell is going on? If I tranq the interpreter, I'm told I need to follow him. But he just goes to a house with his buddy and sits there and never moves... I'm playing at night... Am I doing something wrong?
 
Need help on Mission 14:
What the hell is going on? If I tranq the interpreter, I'm told I need to follow him. But he just goes to a house with his buddy and sits there and never moves... I'm playing at night... Am I doing something wrong?

Just wait or smoke your cigar for a little

Edit: Yay, became a member.
 
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