Dragon's Dogma: Dark Arisen Comes to PC This January

screw that, ranger, fighter and warrior life is the best life

Somehow you missed mentioning Sorcerer, because a playthrough of DD without casting High Bolide a few times at night is an incomplete one. I main an Assassin but like to whip out the old wizard hat at times and really blow some shit up.

Skill_Sorc_High_Bolide.gif
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Is this like Dark Souls? I never played it.

Souls, Monster Hunter, Devil May Cry. Put these and a D&D monster manual into a mixer and add some Shadow of the Colossus powder. Oh yes, served on an open world plate for the most part, though there is a delicious dungeon dessert in Dark Arisen.
 
Is this like Dark Souls? I never played it.

Not really. It's not as difficult. They are similar in terms of having tight, well designed combat, but the systems are different. Combat is significantly more fun in Dogma. They are also similar in terms of having a bare bones yet interesting story.
 
Is this like Dark Souls? I never played it.

Like Dark Souls? Heh, this is better. It's like the Devil May Cry team's take on a Skyrim like game with some Monster Hunter elements thrown in for good measure. The boss fights and random encounters while exploring are fantastic.
 
Somehow you missed mentioning Sorcerer, because a playthrough of DD without casting High Bolide a few times at night is an incomplete one. I main an Assassin but like to whip out the old wizard hat at times and really blow some shit up.
sorcerers are cool but they're not in the same tier. they're like magic archer, ,magic knight tier. still cool as hell but not as immediately satisfying doing stuff because there's prep time.
4 man sorcerer party all with bolide or fulmination is hiiiilarious though. synchronized casting is such a brilliant feature

i actually forgot about striders, but add striders to that list. striders are ridiculously fun

mostly because of the drag move. you can actually knock down large enemies with it given enough weakening and it looks super cool
 
Not really. It's not as difficult. They are similar in terms of having tight, well designed combat, but the systems are different. Combat is significantly more fun in Dogma. They are also similar in terms of having a bare bones yet interesting story.

BBI can be pretty difficult
 
Tried to replicate some of the PC screenshots for a comparison:
what's up with the different color grading? that bizarre green filter being gone adds so much to the color

I guess this is exciting for PC players, but DD is one of GAFs most overrated games, in my opinion.
did you play the dark arisen content? i have similar thoughts on the main campaign but i think the dark arisen content makes up for the difficulty and stagnation issues in the main game in spades
 
Speaking of IQ clean up, this had some hideous colour banding most prominent at night. Hopefully that's been looked at and rectified but if not being on PC that shouldn't be that hard to sort out.

I am getting the impression that there is a cross class system.

Semi sort of. As others have mentioned you have various classes or vocations. You start out with 3 basic vocations, Fighter, Strider and Mage which as you use that vocation you not only level up your character you also increase your familiarity or rank within that vocation which allows you to acquire weapon specific skills, vocation specific core skills and augments for that vocation. Weapon skills are tied to that weapon, with core skills tied to vocation but augments once unlocked can be used regardless of vocation. After attaining level 10 you can switch your vocation back and forth freely after purchasing them at a couple of places but mainly the inn at the capital city so you're not stuck with your choice ever. The next tier of vocations which are Warrior, Ranger and Sorcerer which build upon the basic vocations but not outright replacing them. You then have another tier of vocations bringing the total up to 9 which are hybrid vocations mixing elements and skills of a couple of vocations. These are Mystic Knight, Assassin and Magic Archer. As I said while skills are weapon or vocation specific, augments once unlocked can be used by any vocation. Augments offer traits and stat bonuses under certain conditions that can really boost you character. So say you main a Mystic Knight but want to increase your damage output of one of your skills Grand Canon, which uses the magic stat, then you could make use of the augments unlocked by the Assassin vocation, namely Sanguinity and Autonomy which boost your damage and magic output at night and when questing alone respectively.

Also your stats grow in different rates for specific attributes depending on the vocation you have selected when you level up. So for example a Mage gets a boost to magic, a Strider stamina and Fighter gets a boost in strength. Also the first 10 levels grow your characters stats significantly, with the next 90 at another rate and a different band again at level 100+ so levelling up as a specific vocation and swapping to another could be beneficial for your final build. To use the Mystic Knight example again you want a high magic stat so you could play your first 10 levels as a Mage to boost your magic stat then swap over to Strider to give your stamina a boost for 40 levels then another 50 as a Warrior to get your strength up and 100+ as Mystic Knight to round things off. There's also ranking up your vocations without leveling up to unlock skills, core skills and augments but not affecting your stat gains but I've waffled on long enough.
 
I'm so glad I didn't play this on PS3, that looks blurry as shit
I say this as someone who owns a 144hz monitor because he loves high framerates: the game is so good that you stop caring about the framerate, the low resolution, and the letterboxed image. There's a reason we've all be wishing for a port for this long!
 
I say this as someone who owns a 144hz monitor because he loves high framerates: the game is so good that you stop caring about the framerate, the low resolution, and the letterboxed image. There's a reason we've all be wishing for a port for this long!

Well said.

Did anyone play retail *and* digital? Did they run equally badly? I played the first game on disc and while friends say it ran poorly I... did not notice. I did notice it however when DD: DA was released on PS+.

Other than the visual improvements, I also hope they alter behaviour of some of the flying monsters. The griffin especially so as I could never get the fucker which flew beside the castle grounds to come down. I don't want encounters to be ten a penny, but a slight increase outside of main mission would be a welcome one.
 
Can't believe I missed this thread! It will be a revelation to see this game running at a flawless 1080p60 with no silly letterboxing.
 
I say this as someone who owns a 144hz monitor because he loves high framerates: the game is so good that you stop caring about the framerate, the low resolution, and the letterboxed image. There's a reason we've all be wishing for a port for this long!

Pretty much. Never truly got worked up about the technical limitations in the PS3 version because the game was so much fun.
 
Well said.

Did anyone play retail *and* digital? Did they run equally badly? I played the first game on disc and while friends say it ran poorly I... did not notice. I did notice it however when DD: DA was released on PS+.

I played the 360 version retail and the PS3 version digital. 360 had passable framerate (25ish) but had screen-tearing, PS3 had higher res textures, and no screen-tearing, but had worse framerate. I've triple-dipped on this game (vanilla, and DA versions for both 360 and PS3) and I don't know if I can stop myself from quadruple dipping for the PC version. I just don't typically play games on my PC so now I'm spiraling down a rabbit hole for that.
 
I might as well post these screenshots. I did some basic modding of the game when it was released on xbox 360. I didn't put a lot of effort into it as I'd much rather mod a PC version.

Not completely sure how I did this, but I probably just replaced Caxton's definition file with another NPC, so you'd end up buying weapons and armour from Selene instead:
http://abload.de/img/2012-07-02_00-14-051gs2u.jpg

And it's easy to edit specific parts of that NPC definition file. There's one variable defining which outfit they're wearing, so if you really do feel Mercedes is more suited to a ring than rapier, you could dress her up like this:
http://abload.de/img/2012-07-02_02-15-50x8sug.jpg

Or you could edit the texture of her armour:
http://abload.de/img/2012-07-27_21-56-03s4sk0.jpg

Or edit the hair and hair colour variables for Caxton to make him a bit more fabulous:
http://abload.de/img/2012-09-15_20-41-55rqsfr.jpg

And yes, if you simply edit the outift variable for an NPC to be 00, then you'll have made the inevitable nude mod:
http://abload.de/img/reynardwus9c.jpg (a bit NSFW)

I briefly looked into some other things. Enemies seems to be defined the same was as in RE6, which is very possible to edit but a little bit fiddly. Text is super straightforward to edit. And a lot of formats in general seems to be easy to reverse engineer. I'm really curious to see how big of a modding community we'll get for the game.
I'll be on board for sure. I'm sure most MH armors and weapons will fit nicely and who knows, maybe if there's enough interest somebody will finally figure out LMT animations. Atleast to my knowledge nobody ever made a convert but just simple replacing.
 
Other than the visual improvements, I also hope they alter behaviour of some of the flying monsters. The griffin especially so as I could never get the fucker which flew beside the castle grounds to come down. I don't want encounters to be ten a penny, but a slight increase outside of main mission would be a welcome one.

Mmm. All major creatures like the griffins had pretty solid appearance timers. If they had been triggered and then killed (or disappeared by just flying away), you only had to wait for a certain time for them to respawn (granted, the timer was quite long for some. I think a full in-game week reset absolutely everything where spawning is concerned, including NPCs) There were two spots for griffins to spawn, one near Gran Soren and one in the South-West, on the plains North of the ruined castle. Both locations had a herd of cows which usually lured the griffin to try to get some beefy snacks, which then was the time to light its tail feathers on fire.

I think the games greatest issue on that regard was the relative rarity of certain upgrade material drops combined with the timers for the creatures that dropped them. However, there is one crazy shortcut that I only realized when I played the Dark Arisen version: The proprietor of the Black Cat can perfectly duplicate ANY craft material piece. All those gorramn Lord Emblems, Saurian Sage gallbladders and Hydra intestines etc... You only need to get one, and then duplicate a bunch of 'em at the Black Cat and make sure you never spend the last one. Some of them cost a pretty bunch to duplicate, but it was generally far easier to farm money than rare drops.
 
This is one of very, very few occasions where I am extremely legit feeling jealousy towards PC gamers.

Dang... playing an upgraded version of DD Dark Arisen... you guys are in for so much treat. Makes me jealous since I am not a PC gamer.

Dang... hopefully this means somewhere in the future there will be an upgraded version of this game as well for the PS4? I wish.... Dang I'm really jealous, hahaha.
 
I say this as someone who owns a 144hz monitor because he loves high framerates: the game is so good that you stop caring about the framerate, the low resolution, and the letterboxed image. There's a reason we've all be wishing for a port for this long!

... Because you wanted to get rid of the low framerate, low resolution, and letterboxed image? If you truly stopped caring, you wouldn't care about a port
 
But most imporantly the Fashion's Dogma aspect, second only to Fashion Souls.

Fashion Dogma is vastly superior to Fashion Souls in my opinion.
In Dragon's Dogma you have more slots, i mean two slots for the chest, two for legs and a separate slot for mantles..the combinations are incredible.

(souls huge fan here)
 
I say this as someone who owns a 144hz monitor because he loves high framerates: the game is so good that you stop caring about the framerate, the low resolution, and the letterboxed image. There's a reason we've all be wishing for a port for this long!

I got the game from psplus and i was very excited to play it after all the good things i had heard but I couldn't go through with it personally, gave up after a couple of hours. I am so glad it is coming to pc.
 
Ohh you PC players in for a treat with BBI. Tighter level design (not that the original was bad in any way, but this is even better), more challenges, and a real sense of progression with good rewards for those willing to brave it.

Putting off my yearly playthrough of DD for this next year. Probably going to run solo but I haven't decided on what class yet.

(Yes, it's completely possible to run solo through the game besides maybe warrior, who has trouble dealing with ranged foes and some bosses. But stocking up on some throwables fixes that.)
 
The combat in Dragon's Dogma isn't "better" than the Souls combat, it's different. One is more punishing and methodical that relies more on learning, while the other is faster paced and more arcade like that involves teamwork. Both systems are excellent, it just depends on what you're in the mood for.

The game isn't really anything like Dark Souls, but it took some inspiriation from it with some of the dungeon designs, especially the aesthetics.

The game also isn't really like Monster Hunter other than the fact that you can make or upgrade weapons and armor from monster parts, and you get a few quests to kill specific monsters (but this is by no means Monster Hunter specific). Other than that, you can tell that the same company that created the Monster Hunter games at least had a hand in this game soley based off of the fantastic monster animations. They were already amazing on the consoles, and they are going to look incredible on PC.

Game definitely isn't perfect though. Other than the technical aspects, there is a whole lot of repetition (most of which is only bad when regarding the pawn chatter) and the classes aren't close to being balanced. No other game makes you feel like a powerful Wizard more than this game does however. Once you are able to cast Bolide or Maelstrom, everything else is forgiven.
 
Fashion Dogma is vastly superior to Fashion Souls in my opinion.
In Dragon's Dogma you have more slots, i mean two slots for the chest, two for legs and a separate slot for mantles..the combinations are incredible.

(souls huge fan here)

They are incredible indeed, although I tend to prefer the armor designs in From's games.

The face and body customization is where DD totally destroys Souls games. I don't hate the slider approach in Demon and Dark (and Bloodborne), but choosing from a list of different noses, eyes, mouths, etc. in DD made every single one of my avatars fantastic. I was super happy with my main pawn too.
 
did you play the dark arisen content? i have similar thoughts on the main campaign but i think the dark arisen content makes up for the difficulty and stagnation issues in the main game in spades

For me, the campaign endgame (
Everfall
) was much more enjoyable than the Dark Arisen content (Bitterblack Island).

I really enjoyed all of DD, though, from the open-world elements to the dungeons to the enemy design and bosses, as well as the combat and classes. I suppose the storytelling, sidequests, and NPCs could have been better, but they're all pretty easy to ignore; the game respects the player's time and makes gameplay the focus.
 
Fashion Dogma is vastly superior to Fashion Souls in my opinion.
In Dragon's Dogma you have more slots, i mean two slots for the chest, two for legs and a separate slot for mantles..the combinations are incredible.

(souls huge fan here)

Not trying to sound hyperbolic, but Dragon's Dogma has one of the best CC's I've ever witnessed. It's addicting with all of the combinations you can come up with and that's not even taking into account equipment in the game. When I first bought the game, I spent hours playing around in CC.

Not to mention I love the CC music.
 
DD has a great CC, but end result characters still kinda look like a butt. Mods will improve on that, though. Oh yes, comeon skyrim modders, come to the side with good games
 
I wish they'd re use Dangan, though.

ANYWAYS, I played this game so much on my 360 that I don't know how much I'll be playing it on PC, but I WILL buy it anyways just to experience it the way it should have always been!
 
An interesting part of the character creation is your size(both weight and height) affects some of your stats. A larger character had more stamina but less speed while shorter/lighter characters had less stamina but more speed. Or something, it's been years. It wasn't like a huge deal so you weren't forced into making a character you didn't like, but it's more like your character kinda behaved like how you would expect based on their body type.

On another note, about modding, the DD:Online version seems to have basically everything in their own files. I would assume that'll make it much easier to mod specific stuff out, mostly models, textures and so on. Should be great stuff.
 
An interesting part of the character creation is your size(both weight and height) affects some of your stats. A larger character had more stamina but less speed while shorter/lighter characters had less stamina but more speed. Or something, it's been years. It wasn't like a huge deal so you weren't forced into making a character you didn't like, but it's more like your character kinda behaved like how you would expect based on their body type.

What really? That sounds great and makes me more eager to play the game and play around with the character creator. More games should do this, at least make it optional.
 
What really? That sounds great and makes me more eager to play the game and play around with the character creator. More games should do this, at least make it optional.

Yep, checked the wiki since I didn't remember details:
http://dragonsdogma.wikia.com/wiki/Character_Weight
http://dragonsdogma.wikia.com/wiki/Character_Height

As you can see, it's fairly balanced overall, without favoring necessarily one type of character over the other, though depending on your playstyle, a certain body type would be more advantageous. Like the smaller characters spend more stamina, but also regenerate stamina more quickly, and they move faster and have smaller hitboxes, while the large characters have higher resistance to stagger/knockbacks/wind pushes(a lot of mobs do this kind of stuff) and can carry more stuff.
 
An interesting part of the character creation is your size(both weight and height) affects some of your stats. A larger character had more stamina but less speed while shorter/lighter characters had less stamina but more speed. Or something, it's been years. It wasn't like a huge deal so you weren't forced into making a character you didn't like, but it's more like your character kinda behaved like how you would expect based on their body type.

On another note, about modding, the DD:Online version seems to have basically everything in their own files. I would assume that'll make it much easier to mod specific stuff out, mostly models, textures and so on. Should be great stuff.

Should also note that it affects how fast your character can climb enemies and how long their their stamina to hold on to them lasts. Not usually a big issue, but if you get taken for a ride on a griffin, you're not going to want to fall off.
 
Depending on the character size, there's even places you might not ever be able to reach. Only small characters can go through a couple of small tunnels in the game.
 
The combat in Dragon's Dogma isn't "better" than the Souls combat, it's different. One is more punishing and methodical that relies more on learning, while the other is faster paced and more arcade like that involves teamwork. Both systems are excellent, it just depends on what you're in the mood for.

The game isn't really anything like Dark Souls, but it took some inspiriation from it with some of the dungeon designs, especially the aesthetics.

The game also isn't really like Monster Hunter other than the fact that you can make or upgrade weapons and armor from monster parts, and you get a few quests to kill specific monsters (but this is by no means Monster Hunter specific). Other than that, you can tell that the same company that created the Monster Hunter games at least had a hand in this game soley based off of the fantastic monster animations. They were already amazing on the consoles, and they are going to look incredible on PC.

Game definitely isn't perfect though. Other than the technical aspects, there is a whole lot of repetition (most of which is only bad when regarding the pawn chatter) and the classes aren't close to being balanced. No other game makes you feel like a powerful Wizard more than this game does however. Once you are able to cast Bolide or Maelstrom, everything else is forgiven.

Agreed. I'll also add that the game has significant other flaws not related to combat, such as the absurd and forced "romance" system, tons of filler side-quests (collect wolf pelts galore), repetitive encounters (wolves and goblins everywhere Arisen!), and most dungeons outside of the BBI have mediocre design (room -> corridor -> room -> stairs -> room).

Not trying to sound hyperbolic, but Dragon's Dogma has one of the best CC's I've ever witnessed. It's addicting with all of the combinations you can come up with and that's not even taking into account equipment in the game. When I first bought the game, I spent hours playing around in CC.

Not to mention I love the CC music.
True. It's the best character creator I've ever seen. One of the only ones I've seen where you can make just about any body type (even if it's somewhat absurd for the context of a peerless adventurer haha), from a tiny waif child to an elderly crone to an obese monstrosity to a bodybuilder and everything in-between.
 
DUDE

you think PC modders will be able to patch in Multiplayer?

Pipe dream Im sure but the original development of the game was going to have it and they backpedaled to the pawn system instead right?
 
Fashion Dogma is vastly superior to Fashion Souls in my opinion.
In Dragon's Dogma you have more slots, i mean two slots for the chest, two for legs and a separate slot for mantles..the combinations are incredible.

(souls huge fan here)

Oh yeah hard to disagree there.
Souls' character creation is always sort of shit anyway.
 
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