That's so far away :/
its okay i don't think there will be allot of surprises
prove me wrong sony
man i cannot wait for gravity rush 2
That's so far away :/
They have two in development, and they're both exclusive. Not exactly titles you'd find an audience for on Xbox One anyway.
They have two in development, and they're both exclusive. Not exactly titles you'd find an audience for on Xbox One anyway.
They have two in development, and they're both exclusive.
What's it going to take to destroy your soul basically?
Verendus, what about that PS4 Monster Hunter game ?
Sounds like you're challenging me to a duel in a children's card game, Dargor. I'm not sure that's allowed now since we're all supposed to hate Konami.
Also, let's open this up for some actual discussion then. It's TGS. What are your hopes for what you'd like to see? More than likely, people will be pleased to varying degrees since expectations always differ with these events.
There is Level-5's game that is yet to be seen. Do you feel this is the appropriate venue for this game, and if it is, what kind of game are you looking for? Would you be happy with a sequel to an old IP like Ni no Kuni, or would you prefer a new IP?
Bandai Namco is a significant publisher in Japan, so is there anything you'd want to see from them? New entries in franchises like Soulcalibur, Tekken for PS4 finally, or would you prefer seeing something entirely different from them?
Do you think it's possible to see something from Capcom besides what is already announced? Titles like DMC, Resident Evil, or even titles that may be unexpected such as a new IP, or revisits to older franchises?
How about Square Enix? They have a bunch of stuff on the way. There are several titles they have announced like FFXV, KH3 etc. so would you prefer new information on those existing titles, or do you still want to see new announcements from them?
What about Sony? Would you be satisfied with another look at TLG, and Bloodborne DLC, or is it time you feel to finally see something else from them too on the PS4?
Around what level of content do you want to see in order to be satisfied? It's obviously not going to be E3, so how do your expectations vary? Are you looking for a couple of new games to be announced that capture your interest, or do you want to see several new announcements, plenty of information on existing games, and some notable surprises?
What's it going to take to destroy your soul basically?
Bolded.
Do you think that's a possibility? I mean we're getting a lenghty ATR just a few days after. Maybe the so called extended Dawn trailer?
This please!That would be my guess. Maybe Sony sees the popularity of Yukai Watch and got L5 to make it for the PS4 / Vita?
That's rather sad isn't itBasically, I think it's time for a lot of developers to get their shit together. We're nearly two years in. We're hitting the half-way point of the generation soon, and it's time to actually start delivering news that inspires faith and confidence.
What are the chances of a new Lollipop Chainsaw?
I really want a new Lollipop Chainsaw.
Well they usually show the trailers beforehand so the SCEJA conference would be an ideal opportunity.
They have two in development, and they're both exclusive. Not exactly titles you'd find an audience for on Xbox One anyway.
Is Sony going to publish them or they will do it themselves?
Sorry if I'm asking too much.
It doesn't help that TLG and Gravity aren't exactly new games. Plus, they do assist in a lot of other things happening on that end. But yes, I'm about ready for someone else to deliver like Nathaniel Drake did. As a fan, that's what I'm waiting for. I'm sure Horizon will be very nice, but it's not necessarily for me. That leaves me with Sucker Punch, The Benders, and Japan Studio. They're the ones currently involved in projects that I really like what I've seen of. It will probably come down to SP or Japan Studio.That's rather sad isn't it
Sceja part in particular
considering it's their own hardware
They have two in development, and they're both exclusive. Not exactly titles you'd find an audience for on Xbox One anyway.
Legend of Dragoon 2, I'm calling it now.
Give me Lair 2
I'm serious! That shit had a ton of potential it just needed more polish and such. But God did it look good and had some strong moments
Not something you can expect from TGS![]()
On the subject of Sucker Punch, is their game more ambitious than what they've done in the past? I feel like the last 3 inFamous games were really restrained and could have been so much more. Second Son especially, with it's insane graphics, had a rather short story and the side quests were trash as usual (and the sound in the city still sucks for some reason). You don't have to provide specifics, I just want a sense of how this compares to their other games.It doesn't help that TLG and Gravity aren't exactly new games. Plus, they do assist in a lot of other things happening on that end. But yes, I'm about ready for someone else to deliver like Nathaniel Drake did. As a fan, that's what I'm waiting for. I'm sure Horizon will be very nice, but it's not necessarily for me. That leaves me with Sucker Punch, The Benders, and Japan Studio. They're the ones currently involved in projects that I really like what I've seen of. It will probably come down to SP or Japan Studio.
Or I just need Uncharted 4 as soon as possible. It needs to restore my faith in gaming. MGSV has cut me far too deep.
I feel like such a child. Don't judge me man! Don't judge me!
2 Level 5 Exclusives? Hope Rogue Galaxy 2 is one of them.
I would give anything for that to happen.
In defense of Sucker Punch, I feel they were the first developer to provide a solid exclusive game from an internal studio, and they managed to do it in the early launch period. Second Son was was a pretty good game for what it was. When you consider how many games have been delayed, and how many other games that were in the pipeline from two years ago, and are yet to release, that's impressive in my eyes.On the subject of Sucker Punch, is their game more ambitious than what they've done in the past? I feel like the last 3 inFamous games were really restrained and could have been so much more. Second Son especially, with it's insane graphics, had a rather short story and the side quests were trash as usual (and the sound in the city still sucks for some reason). You don't have to provide specifics, I just want a sense of how this compares to their other games.
Rogue Galaxy is another game I missed out on. PS2 just had far too many games.
Also lol, Level-5 isn't announcing 2 PS4 games at TGS. Come on now. That'd be kind of crazy, no?
In defense of Sucker Punch, I feel they were the first developer to provide a solid exclusive game from an internal studio, and they managed to do it in the early launch period. Second Son was was a pretty good game for what it was. When you consider how many games have been delayed, and how many other games that were in the pipeline from two years ago, and are yet to release, that's impressive in my eyes.
You could argue that maybe it wasn't as ambitious because every developer has to work within certain restrictions, and working with new hardware to launch an early title isn't an easy task. Second Son did a lot of things right, and the game was fun to play. It's just the open world needed to be feel more developed, and more variety in the mission design would have been welcome.
For a team that isn't that big at all, yet remain consistent, I think they can create something special. Naturally, their next game is going to feel more polished than what they released with Second Son.
In defense of Sucker Punch, I feel they were the first developer to provide a solid exclusive game from an internal studio, and they managed to do it in the early launch period. Second Son was was a pretty good game for what it was. When you consider how many games have been delayed, and how many other games that were in the pipeline from two years, and are yet to release, that's impressive in my eyes.
You could argue that maybe it wasn't as ambitious because every developer has to work within certain restrictions, and working with new hardware to launch an early title isn't an easy task. Second Son did a lot of things right, and the game was fun to play. It's just the open world needed to be feel more developed, and more variety in the mission design would have been welcome.
For a team that isn't that big at all, yet remain consistent, I think they can create something special. Naturally, their next game is going to feel more polished than what they released with Second Son.
That was quite impressive. I think Sucker Punch could benefit from playing with something a little more stylized. It could add a lot of flair. Distinctive design, to an extent, could assist with making things feel more unique.Yeah, for being an early title, SS still amazes me.
I think that in pure tech their facial capture has been surpassed (or will soon be), but i still feel Delsin's expressions are the most natural and realistic in any videogame.
Still my top next-gen moment.
In defense of Sucker Punch, I feel they were the first developer to provide a solid exclusive game from an internal studio, and they managed to do it in the early launch period. Second Son was was a pretty good game for what it was. When you consider how many games have been delayed, and how many other games that were in the pipeline from two years ago, and are yet to release, that's impressive in my eyes.
Maybe it wasn't as ambitious because every developer has to work within certain restrictions, and working with new hardware to launch an early title isn't an easy task. Second Son did a lot of things right, and the game was fun to play. It's just the open world needed to be feel more developed, and more variety in the mission design would have been welcome. Those are its biggest flaws, and they're probably what most people felt disappointed with.
For a team that isn't that big at all, yet remain consistent, I think they can create something special. Naturally, their next game is going to feel more polished than what they released with Second Son.
That was quite impressive. I think Sucker Punch could benefit from playing with something a little more stylized. It could add a lot of flair. Distinctive design, to an extent, could assist with making things feel more unique.