Yeah, I said that Raiden in 2 was comedic, you apparently didn't think so.
And you were one of the first few to start complaining about the cut child soldier scenes lol.
Guys, pls cmon. What are you doing?
Yeah, I said that Raiden in 2 was comedic, you apparently didn't think so.
And you were one of the first few to start complaining about the cut child soldier scenes lol.
"Yeah, I totally did all that shit in the 80s. All me, baby. It's not like some random chucklefuck can take my place and be just as good, right?"
It's bitter disappointment after waiting for 6 years on a game that did not deliver the story everyone expected it would.
Did we set these expectations ourselves, built over literally years of hype? Did Kojima trick us with his trailers? The answer is somewhere in the middle, I feel.
Gameplay, however, is god tier. No doubt about that, it delivered in spades.
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He didn't scatter their sorrow in the heartless sea, so there's that.
I just complete Chapter 1. Holy shit this story is bad. There's no emotion to it, no weight. As I said before, this game is lifeless.
I wonder what people who've never played Metal Gear think of the story. Maybe they think it's an exotic popcorn flick and that the Metal Gear unit that was stolen by the prepubescents will be covered in the next chronological game. Or does absolutely everyone think the story is incomplete? It's gonna take me a while to forgive Kojima. "Biblical proportions story" when I can create a better narrative by rubbing a dildo across my nipples.
Yeah, I said that Raiden in 2 was comedic, you apparently didn't think so.
And you were one of the first few to start complaining about the cut child soldier scenes lol.
Why would Big Boss and Miller train Snake if Miller hated BB and BB hated Solid Snake?
Why would Big Boss and Miller train Snake if Miller hated BB and BB hated Solid Snake?
I don't think BB hated SS as a person and soldier. He rejected him as a son.
Why would Big Boss and Miller train Snake if Miller hated BB and BB hated Solid Snake?
Why would Big Boss and Miller train Snake if Miller hated BB and BB hated Solid Snake?
This is essentially BB's view of his bastard offspring
Hey, the hamburger tapes were of the few tapes that had soul in them.Therein lies an ordeal known as "Retcon" (TM). Say hello to him for he is here to stay in Metal Gear land where nobody's allegiances, rivalries or hatreds were as people said they were in previous games. This series canon is forever changing and forever moving forward, leaving the old fans behind. Fancy a hamburger? Miller's favourite brand, which is obviously more important story detail than telling us what goes down with BB at all. This story man...
Why would Big Boss and Miller train Snake if Miller hated BB and BB hated Solid Snake?
The thing where they make side ops into main missions because of new information you learn during them is inspired and cool. But they didn't strike the right balance and the execution was a little off.
"Rescue Dr. Emmerich" should have just been "We heard a scientist working on something big is here. Why not go check it out?"
Nah, if that's the case, MGSV has nothing to do with it, as BB rejected LET looooong before the 80s. That would be on PW then.
which is formed by the Medic's huge sense of guilt [and probably 120 of her bone and teeth fragments in his body].
Just replayed the mission where you kill the enemy commander and stop the tank convey. Then the one where you find the truck with the skulls popping out like jack in the box. Then the one where you tail the guy in the jeep until he talks to his commander. Then I played them some more. And then some more. Then watched my roommate play one and his was completely different from mine.
I think it's sad that you folks are complaining about a 'bad open world with nothing to do in it' because msgv's world facilities the best mission structure in an action game I've ever seen. It's not meant for you to just wander around in. It's meant to facilitate incredibly dynamic missions and strategies in a way no AAA action game has even bothered trying before. This is like someone fused the original ghost recon with hitman and then set it in a huge world. It's insanely amazing.
Hey, the hamburger tapes were of the few tapes that had soul in them.
Why am I seeing this so often?!?
Did I miss something - Paz didn't die in the GZ chopper explosion - they were hit by a rocket from the adjacent chopper. She hit the water and was knocked unconscious. Her teeth and bone are where they were before she fell out of the chopper.
Paz thought she had it in her [no pun intended] and jumped out to save the occupants of Big Boss's chopper.
By the way, why can we only have the Blackfoot Helicopter? I liked the chopper design from GZ and it looks like that may have been cut from MGSV :TPP as well since it mentions chassis as a changeable option.
I still don't get the differnce between tank and vehicle unit side ops.Not to mention how fucking lazy most of the side ops are. 157, 90% of which are "extract the prisoner xx" or "eliminate the tank unit xx". Peace Walker, for all the shit it gets, showcased a lot of creativity with most of its 140 side ops.
Why am I seeing this so often?!?
Did I miss something - Paz didn't die in the GZ chopper explosion - they were hit by a rocket from the adjacent chopper. She hit the water and was knocked unconscious. Her teeth and bone are where they were before she fell out of the chopper.
Paz thought she had it in her [no pun intended] and jumped out to save the occupants of Big Boss's chopper.
By the way, why can we only have the Blackfoot Helicopter? I liked the chopper design from GZ and it looks like that may have been cut from MGSV :TPP as well since it mentions chassis as a changeable option.
Didn't it happen sometime before PW too, though? BB doesn't even mention it until like one tape in the whole game...
I still don't get the differnce between tank and vehicle unit side ops.
Why am I seeing this so often?!?
Did I miss something - Paz didn't die in the GZ chopper explosion - they were hit by a rocket from the adjacent chopper. She hit the water and was knocked unconscious. Her teeth and bone are where they were before she fell out of the chopper.
Paz thought she had it in her [no pun intended] and jumped out to save the occupants of Big Boss's chopper.
By the way, why can we only have the Blackfoot Helicopter? I liked the chopper design from GZ and it looks like that may have been cut from MGSV :TPP as well since it mentions chassis as a changeable option.
Sooooo many people saying this and I have no idea why. Les enfants terribles was a FAILED EXPERIMENT. the body double thing didn't render it obsolete, it was already obsolete and abandoned long before zero had the idea for the phantom. Also the phantom pain was for a completely different purpose altogether. This is one plot point that isn't that weird at all.well... I just can't keep playing after the "Big Medic Boss" revelation, even if the game is loads of fun and whatever at the moment I'm so disappointed, I mean... what's the point of the "Les Enfants Terribles" program that carried through all the games ? what's the point of all the MGS plot when you can produce replicas of Big Boss just by hypnosis ? It's so silly and dumb that I'm in complete disbelief.
It's fucked. The gameplay is great but there are far, FAR too many narrative and editorial choice in the game to indicate that the blame lies pretty much with Kojima. Even if they'd forced him to cut Chapter 3, it wouldn't have fixed the issues in the product
because you haven't finished the damn questline ???
it ends with with Paz losing her shit and pulling her guts out in the "room", and then an explosion happens and you come to and the room was actually "In Construction" the whole time.
some soldiers even comment on you going to a room thats Under Construction , with them saying there must be something hidden there
protip: venom snake is losing his mind. PAZ IS DEAD.
Not to mention how fucking lazy most of the side ops are. 157, 90% of which are "extract the prisoner xx" or "eliminate the tank unit xx". Peace Walker, for all the shit it gets, showcased a lot of creativity with most of its 140 side ops.
I don't know looked like the same kind of vehicles to me. It was always the same set-up for both, including snipers, patrols amd later a gunship.Tanks and armored vehicles.
Skull face long talk in the jeep is kind of really bad.
I love the bits when he talks about language and quotes that romanian philosopher.
But afterwards, he starts dropping lines that link to every other MGS theme. Genes, memes, hell, he even quotes the Philanthropy slogan, "to let the world be".
And then he shuts up and you ride on the jeep for another couple of minutes. Awkward.
I really liked it. Top three of the year for me, certainly.
I'm just very, very disappointed by certain aspects.
Should've been like the Quiet/Skullface execition with Venom holding a gun to his own head with the player choice of suicide to escape the monologue.That entire scene feels cobbled together at the last minute to explain Skull Face's motives.
HUGE exposition dump, Big Boss not responding at all [even doing ambient animations where he casually stares at the camera with a "can you believe this shit" look on his face], the awkward silences, the bizarre use of Sins of the Father.
So...where does Portable Ops fit in with his game's events (since its in that murky grey area that Kojima never wanted to touch)? Did Metal Gear RAXA exist? Was Sokolov really still alive? If so, why? Was Gray Fox a biologically advanced super soldier that favours fighting with knives like a ninja with the same codename as Zero? (Ugh...just ugh). Did Campbell know Big Boss prior to the events at Zanzibar Land? (Miller seemed to steal his role, what the hell happened to Campbell anyway?) Did the villains of PO exist like Gene?
Did Portable Ops ironically actually further the story of MGS3 better than Peace Walker and MGSV despite having really bad retcons of its own? Surprisingly, yes. It also felt more like a classic Metal Gear than either PW and MGSV ever did...never though I'd say that, since I was never a fan of PO, but I have new found respect for that game now.
That entire scene feels cobbled together at the last minute to explain Skull Face's motives.
HUGE exposition dump, Big Boss not responding at all [even doing ambient animations where he casually stares at the camera with a "can you believe this shit" look on his face], the awkward silences, the bizarre use of Sins of the Father.
Portable Ops actually had the best story of all the post MGS3 Big Boss' games.
Skullface's big monologue was boring and long. And Big Boss didn't have an opinion on it. He just sat there, thinking about whatever hypnotized body doubles think while Skullfuck babbled on. And then the song kicked in while the two men stared at each other. It was so corny, and not in Kojima's usual corny way.
The amount of things Big Boss left out when talking to Snake is staggering
Penis enlargement. It's the least Zero and BB could do.It's been a week or so since the ending and I forget something - pls explain.
In the Truth mission when Quiet chokes the doctor, what surgery was going to be performed? He says they have to perform the surgery now, get him ready, etc. It obviously isn't turning medic to big boss since otherwise your face wouldn't be changed the entire game, so what was it?
because you haven't finished the damn questline ???
it ends with with Paz losing her shit and pulling her guts out in the "room", and then an explosion happens and you come to and the room was actually "In Construction" the whole time.
some soldiers even comment on you going to a room thats Under Construction , with them saying there must be something hidden there
protip: venom snake is losing his mind. PAZ IS DEAD.