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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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"Yeah, I totally did all that shit in the 80s. All me, baby. It's not like some random chucklefuck can take my place and be just as good, right?"

"You really thought you beat me twice, boy, think again! Haha...wait, no it was me you beat twice...yes, totally." *in a whispered tone* "Phew, almost blew it".
 
It's bitter disappointment after waiting for 6 years on a game that did not deliver the story everyone expected it would.

Did we set these expectations ourselves, built over literally years of hype? Did Kojima trick us with his trailers? The answer is somewhere in the middle, I feel.


Gameplay, however, is god tier. No doubt about that, it delivered in spades.

It's fucked. The gameplay is great but there are far, FAR too many narrative and editorial choice in the game to indicate that the blame lies pretty much with Kojima. Even if they'd forced him to cut Chapter 3, it wouldn't have fixed the issues in the product
 
Ex3VV27.jpg


He didn't scatter their sorrow in the heartless sea, so there's that.

omg
 
So, if after the mission 46 the soldiers on mother base start to say to you "i don't care who you are, you will be always the Boss for me" and things like that, and that in the FOB ending Venom talks directly to BB about what they have to do, can we assume that in reality the mission 46 happens in 84' and that the MG references are pure fan service? Or better, just some sort of symbolism?
 
I just complete Chapter 1. Holy shit this story is bad. There's no emotion to it, no weight. As I said before, this game is lifeless.

I think the game has its moments. There are a few powerful scenes much later on. But making the game open-world and sending people on so many Side Ops makes the story feel like just another background element, when it should be front and center. I like the open-world style in regards to how enjoyable it makes the gameplay, but the story really suffers as a result.
 
Skull face long talk in the jeep is kind of really bad.

I love the bits when he talks about language and quotes that romanian philosopher.

But afterwards, he starts dropping lines that link to every other MGS theme. Genes, memes, hell, he even quotes the Philanthropy slogan, "to let the world be".

And then he shuts up and you ride on the jeep for another couple of minutes. Awkward.
 
I wonder what people who've never played Metal Gear think of the story. Maybe they think it's an exotic popcorn flick and that the Metal Gear unit that was stolen by the prepubescents will be covered in the next chronological game. Or does absolutely everyone think the story is incomplete? It's gonna take me a while to forgive Kojima. "Biblical proportions story" when I can create a better narrative by rubbing a dildo across my nipples.

tDXwZIY.gif


I think that's what Kojima was doing when he came up with this story.
 
Yeah, I said that Raiden in 2 was comedic, you apparently didn't think so.

And you were one of the first few to start complaining about the cut child soldier scenes lol.

So now you try to change the subject and talk about Jimquision here and that all because you can't take a simple harmless joke? ...really?

Yes of course i posted what i didn't liked and that's it, not sure what the hell you want from me all the time lol.
 
Why would Big Boss and Miller train Snake if Miller hated BB and BB hated Solid Snake?

Therein lies an ordeal known as "Retcon" (TM). Say hello to him for he is here to stay in Metal Gear land where nobody's allegiances, rivalries or hatreds were as people said they were in previous games. This series canon is forever changing and forever moving forward, leaving the old fans behind. Fancy a hamburger? Miller's favourite brand, which is obviously more important story detail than telling us what goes down with BB at all. This story man...
 
Why would Big Boss and Miller train Snake if Miller hated BB and BB hated Solid Snake?

I think hate is a strong word. He just didn't care for SS. He wasn't his son, just another human (something along those lines is said in MGS V).

It's pretty clear that BB doesn't give a shit when he sends an absolute rookie into Outer Heaven to Kill V who, objectively, was a far superior soldier than SS.
 
The thing where they make side ops into main missions because of new information you learn during them is inspired and cool. But they didn't strike the right balance and the execution was a little off.

"Rescue Dr. Emmerich" should have just been "We heard a scientist working on something big is here. Why not go check it out?"
 
Just replayed the mission where you kill the enemy commander and stop the tank convey. Then the one where you find the truck with the skulls popping out like jack in the box. Then the one where you tail the guy in the jeep until he talks to his commander. Then I played them some more. And then some more. Then watched my roommate play one and his was completely different from mine.


I think it's sad that you folks are complaining about a 'bad open world with nothing to do in it' because msgv's world facilities the best mission structure in an action game I've ever seen. It's not meant for you to just wander around in. It's meant to facilitate incredibly dynamic missions and strategies in a way no AAA action game has even bothered trying before. This is like someone fused the original ghost recon with hitman and then set it in a huge world. It's insanely amazing.
 
Therein lies an ordeal known as "Retcon" (TM). Say hello to him for he is here to stay in Metal Gear land where nobody's allegiances, rivalries or hatreds were as people said they were in previous games. This series canon is forever changing and forever moving forward, leaving the old fans behind. Fancy a hamburger? Miller's favourite brand, which is obviously more important story detail than telling us what goes down with BB at all. This story man...
Hey, the hamburger tapes were of the few tapes that had soul in them.
 
Why would Big Boss and Miller train Snake if Miller hated BB and BB hated Solid Snake?

Big Boss was head of FOXHOUND at the time because of Reasons, and Solid Snake was a new recruit. For Big Boss, Snake was another pawn in his game to use.

He sends Snake to go and take out Venom Snake because Reasons. Then, Snake retires from FOXHOUND and Big Boss goes into hiding, leaving FOXHOUND after the Outer Heaven revolt.

Snake gets pulled out of retirement by FOXHOUND, now lead by Roy Campbell. He is trained by Miller at this point, and this is where Miller exacts his revenge on Snake

Convenient retcon or master keikaku? you decide.
 
well... I just can't keep playing after the "Big Medic Boss" revelation, even if the game is loads of fun and whatever at the moment I'm so disappointed, I mean... what's the point of the "Les Enfants Terribles" program that carried through all the games ? what's the point of all the MGS plot when you can produce replicas of Big Boss just by hypnosis ? It's so silly and dumb that I'm in complete disbelief.
 
The thing where they make side ops into main missions because of new information you learn during them is inspired and cool. But they didn't strike the right balance and the execution was a little off.

"Rescue Dr. Emmerich" should have just been "We heard a scientist working on something big is here. Why not go check it out?"

Not to mention how fucking lazy most of the side ops are. 157, 90% of which are "extract the prisoner xx" or "eliminate the tank unit xx". Peace Walker, for all the shit it gets, showcased a lot of creativity with most of its 140 side ops.
 
which is formed by the Medic's huge sense of guilt [and probably 120 of her bone and teeth fragments in his body].

Why am I seeing this so often?!?

Did I miss something - Paz didn't die in the GZ chopper explosion - they were hit by a rocket from the adjacent chopper. She hit the water and was knocked unconscious. Her teeth and bone are where they were before she fell out of the chopper.

Paz thought she had it in her [no pun intended] and jumped out to save the occupants of Big Boss's chopper.

By the way, why can we only have the Blackfoot Helicopter? I liked the chopper design from GZ and it looks like that may have been cut from MGSV :TPP as well since it mentions chassis as a changeable option.
 
Just replayed the mission where you kill the enemy commander and stop the tank convey. Then the one where you find the truck with the skulls popping out like jack in the box. Then the one where you tail the guy in the jeep until he talks to his commander. Then I played them some more. And then some more. Then watched my roommate play one and his was completely different from mine.


I think it's sad that you folks are complaining about a 'bad open world with nothing to do in it' because msgv's world facilities the best mission structure in an action game I've ever seen. It's not meant for you to just wander around in. It's meant to facilitate incredibly dynamic missions and strategies in a way no AAA action game has even bothered trying before. This is like someone fused the original ghost recon with hitman and then set it in a huge world. It's insanely amazing.

Are people complaining about that? I thought it was too much rehashing.

I've actually had fun redoing story missions to complete the mission objectives getting 100%, but the side ops are butt.
 
Why am I seeing this so often?!?

Did I miss something - Paz didn't die in the GZ chopper explosion - they were hit by a rocket from the adjacent chopper. She hit the water and was knocked unconscious. Her teeth and bone are where they were before she fell out of the chopper.

Paz thought she had it in her [no pun intended] and jumped out to save the occupants of Big Boss's chopper.

By the way, why can we only have the Blackfoot Helicopter? I liked the chopper design from GZ and it looks like that may have been cut from MGSV :TPP as well since it mentions chassis as a changeable option.

Did you actually finish her story?
 
Not to mention how fucking lazy most of the side ops are. 157, 90% of which are "extract the prisoner xx" or "eliminate the tank unit xx". Peace Walker, for all the shit it gets, showcased a lot of creativity with most of its 140 side ops.
I still don't get the differnce between tank and vehicle unit side ops.
 
Why am I seeing this so often?!?

Did I miss something - Paz didn't die in the GZ chopper explosion - they were hit by a rocket from the adjacent chopper. She hit the water and was knocked unconscious. Her teeth and bone are where they were before she fell out of the chopper.

Paz thought she had it in her [no pun intended] and jumped out to save the occupants of Big Boss's chopper.

By the way, why can we only have the Blackfoot Helicopter? I liked the chopper design from GZ and it looks like that may have been cut from MGSV :TPP as well since it mentions chassis as a changeable option.

There's more to Paz' story if you do all the Wandering Mother Base Member missions
 
Why am I seeing this so often?!?

Did I miss something - Paz didn't die in the GZ chopper explosion - they were hit by a rocket from the adjacent chopper. She hit the water and was knocked unconscious. Her teeth and bone are where they were before she fell out of the chopper.

Paz thought she had it in her [no pun intended] and jumped out to save the occupants of Big Boss's chopper.

By the way, why can we only have the Blackfoot Helicopter? I liked the chopper design from GZ and it looks like that may have been cut from MGSV :TPP as well since it mentions chassis as a changeable option.

because you haven't finished the damn questline ???

it ends with with Paz losing her shit and pulling her guts out in the "room", and then an explosion happens and you come to and the room was actually "In Construction" the whole time.

some soldiers even comment on you going to a room thats Under Construction , with them saying there must be something hidden there

protip: venom snake is losing his mind. PAZ IS DEAD.
 
well... I just can't keep playing after the "Big Medic Boss" revelation, even if the game is loads of fun and whatever at the moment I'm so disappointed, I mean... what's the point of the "Les Enfants Terribles" program that carried through all the games ? what's the point of all the MGS plot when you can produce replicas of Big Boss just by hypnosis ? It's so silly and dumb that I'm in complete disbelief.
Sooooo many people saying this and I have no idea why. Les enfants terribles was a FAILED EXPERIMENT. the body double thing didn't render it obsolete, it was already obsolete and abandoned long before zero had the idea for the phantom. Also the phantom pain was for a completely different purpose altogether. This is one plot point that isn't that weird at all.
 
It's fucked. The gameplay is great but there are far, FAR too many narrative and editorial choice in the game to indicate that the blame lies pretty much with Kojima. Even if they'd forced him to cut Chapter 3, it wouldn't have fixed the issues in the product

I will still argue that the gameplay is not even that great. There are aspects that have been improved, controlling Snake for example, the technical stuff, but really, there's so many Gameplay decisions alone that baffle me. And annoy me, and make it not fun to play.

Then you add in the beyond disappointing story and well, this is not GOTY of mine. Hell, I like MGS 4 better than this game.
 
because you haven't finished the damn questline ???

it ends with with Paz losing her shit and pulling her guts out in the "room", and then an explosion happens and you come to and the room was actually "In Construction" the whole time.

some soldiers even comment on you going to a room thats Under Construction , with them saying there must be something hidden there

protip: venom snake is losing his mind. PAZ IS DEAD.

Spoilers dude!

;P
 
Not to mention how fucking lazy most of the side ops are. 157, 90% of which are "extract the prisoner xx" or "eliminate the tank unit xx". Peace Walker, for all the shit it gets, showcased a lot of creativity with most of its 140 side ops.

3 times as many unique objectives and game modes for peace walkers side ops vs the shoddily put together TPP ones.

Especially considering how in PW side ops were basically challenge missions and you had to S rank them via score or doing it in a certain time limit.

In TPP they're just chores.

The more I think about it I think the real let down for me personally was the way TPP handled side ops since they were one of my favorite parts of peace walker.
 
Skull face long talk in the jeep is kind of really bad.

I love the bits when he talks about language and quotes that romanian philosopher.

But afterwards, he starts dropping lines that link to every other MGS theme. Genes, memes, hell, he even quotes the Philanthropy slogan, "to let the world be".

And then he shuts up and you ride on the jeep for another couple of minutes. Awkward.

That entire scene feels cobbled together at the last minute to explain Skull Face's motives.
HUGE exposition dump, Big Boss not responding at all [even doing ambient animations where he casually stares at the camera with a "can you believe this shit" look on his face], the awkward silences, the bizarre use of Sins of the Father.
 
So...where does Portable Ops fit in with his game's events (since its in that murky grey area that Kojima never wanted to touch)? Did Metal Gear RAXA exist? Was Sokolov really still alive? If so, why? Was Gray Fox a biologically advanced super soldier that favours fighting with knives like a ninja with the same codename as Zero? (Ugh...just ugh). Did Campbell know Big Boss prior to the events at Zanzibar Land? (Miller seemed to steal his role, what the hell happened to Campbell anyway?) Did the villains of PO exist like Gene?

Did Portable Ops ironically actually further the story of MGS3 better than Peace Walker and MGSV despite having really bad retcons of its own? Surprisingly, yes. It also felt more like a classic Metal Gear than either PW and MGSV ever did...never thought I'd say that, since I was never a fan of PO, but I have new found respect for that game now.
 
That entire scene feels cobbled together at the last minute to explain Skull Face's motives.
HUGE exposition dump, Big Boss not responding at all [even doing ambient animations where he casually stares at the camera with a "can you believe this shit" look on his face], the awkward silences, the bizarre use of Sins of the Father.
Should've been like the Quiet/Skullface execition with Venom holding a gun to his own head with the player choice of suicide to escape the monologue.
 
So...where does Portable Ops fit in with his game's events (since its in that murky grey area that Kojima never wanted to touch)? Did Metal Gear RAXA exist? Was Sokolov really still alive? If so, why? Was Gray Fox a biologically advanced super soldier that favours fighting with knives like a ninja with the same codename as Zero? (Ugh...just ugh). Did Campbell know Big Boss prior to the events at Zanzibar Land? (Miller seemed to steal his role, what the hell happened to Campbell anyway?) Did the villains of PO exist like Gene?

Did Portable Ops ironically actually further the story of MGS3 better than Peace Walker and MGSV despite having really bad retcons of its own? Surprisingly, yes. It also felt more like a classic Metal Gear than either PW and MGSV ever did...never though I'd say that, since I was never a fan of PO, but I have new found respect for that game now.

Portable Ops actually had the best story of all the post MGS3 Big Boss' games.
 
That entire scene feels cobbled together at the last minute to explain Skull Face's motives.
HUGE exposition dump, Big Boss not responding at all [even doing ambient animations where he casually stares at the camera with a "can you believe this shit" look on his face], the awkward silences, the bizarre use of Sins of the Father.

Kojima probably just got done playing the Mexico scene in Red Dead Redemption, and was searching furiously for a place to insert a song with lyrics in the desert.
 
Skullface's big monologue was boring and long. And Big Boss didn't have an opinion on it. He just sat there, thinking about whatever hypnotized body doubles think while Skullfuck babbled on. And then the song kicked in while the two men stared at each other. It was so corny, and not in Kojima's usual corny way.

I agree.

It seems like someone else directed parts of the game for whatever reason and they couldn't afford it budget-wise to go back in and fix it up to Kojima's standards when he finally saw it.

Sandbox game? More like shitbox game [it's story at least].

But, I digress.
 
The amount of things Big Boss left out when talking to Snake is staggering

i guess he just didnt care about Venom at all
and eva doesnt mention how Big Boss' first outer heaven got blown up by a renegade part of Cipher lead by a man without a face
also no one ever told Snake that Master and Big Boss used to be BFFs
 
It's been a week or so since the ending and I forget something - pls explain.

In the Truth mission when Quiet chokes the doctor, what surgery was going to be performed? He says they have to perform the surgery now, get him ready, etc. It obviously isn't turning medic to big boss since otherwise your face wouldn't be changed the entire game, so what was it?
Penis enlargement. It's the least Zero and BB could do.
 
because you haven't finished the damn questline ???

it ends with with Paz losing her shit and pulling her guts out in the "room", and then an explosion happens and you come to and the room was actually "In Construction" the whole time.

some soldiers even comment on you going to a room thats Under Construction , with them saying there must be something hidden there

protip: venom snake is losing his mind. PAZ IS DEAD.

Well, there's that then.
 
Yeah i had a friend tell me the SKullfuck and BB car ride was shit, and I was like, nah, I gotta wait, there has to be more to this that I will see in the story, and the bam Skullfuck says "I'M BURNING UP!!!!!!" and dies like that.

and, stupidly, venom fuck doesn't even say a single word the whole time. he just sits there like an idort. god damnit.
 
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