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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Saw more hints at the Venom reveal in the wiki:

He also did not possess Big Boss's fluency in Russian, relying instead on a translator. Despite this, however, he did seem to remember other things, such as the intent of Metal Gear ZEKE during the Peace Walker Incident, as Snake compared it to what Huey wanted to use his prototype Battle Gear for by privately remarking to Miller that the entire thing seemed like he was having "déjà vu."

...

t is heavily implied that Venom Snake himself (and his nondescript identity as a medic) serves as a deliberate player avatar, due to his original appearance being reliant on the player's decisions and how Big Boss addresses him in a manner that breaks the fourth wall.

...

On the Command Center menu, if the player looks closely at Venom Snake's reflection, it shows the avatar the player created, hinting at the plot-twist of Venom Snake not being Big Boss.

...

The GDC 2013 reveal trailer for The Phantom Pain had first hinted at his existence when Kazuhira Miller, after learning about Big Boss falling into a coma, asks "What about him?" before the scene cut away.

....

The plot twist of Snake not truly being Big Boss is hinted when he meets The Boss AI and Huey, as the AI states, "You're not Snake, are you?", and Huey notices a difference between the two. It was also hinted at when Ocelot explained that Eli was not Venom Snake's clone, and that the genetic examination of the two had resulted negative.

Caught the Big Boss breaking the fourth wall in the second truth intro. Thinking to myself whether that was actually there in the beginning.

The negativity is not a product of "KOJIMA RUSED ME". It's a product of a story that is surprisingly boring and wholly forgettable from a man who notorious for exactly the opposite. A story that adds little to nothing of legitimate intrigue to the lore, and falls flat on its face in developing an interesting antagonist.

If the story has to rely exclusively on the merits of "It's Trolljima!!!" then what an underwhelming and bland story it is, because MGS1/2/3 were far more than the Kojima Ruse Cruse.

Understandable. All in all I thought the story was good. Vocal cord parasites were a really interesting concept to build on. Skullface was a cool villian. I was left with intrigue for the lore, reading up on the people/events happening afterwards. It seems like it tied up a lot of it for the most part. lol

Also, just finished watching EP51. Damn that really should have been in here. My biggest gripe was with that 3rd English strain & Sahelnthropus being left undealt with.
 
this whole thing is the only bit about the game story I truly enjoy because of how dumb it is

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Metal Gear events were set in motion by 10 year olds

it explains everything
 
Well *places boot on crate* it all started, pardners, when our old friend Skull Face was hankering for some dirty deeds. Y'see, it was Zee-row who stopped him, and it was Zee-row who would... pay tha price. *snaps imaginary suspenders*


he sounds like a country lawyer telling a story to the jury

He's a Russian goofball who loves his revolvers and cowboy boots with spurs on them!
 
I love that Ocelot hypnotised the medic to become Big Boss then hypnotised himself to forget about the real Big Boss.

There is potential for a lot of retcons in future Metal Gears by utilising Ocelot's hypnowizardry.

Well we're talking about the godking of hypnosis here, who also later hypnotized himself to believe he was possessed by Liquid Snake after taking his arm, just to fool the Patriots.
 
I still watch this form time to time, one of the greatest trailers for video games i've ever seen.

I fucking hate this game.....

Why the game was fun up until that point. Sure it went downhill from a story standpoint, but what was there was still entertaining until the revelation that this was all the story and game we were going to get.

It wouldn't be bad if we felt there was room to grow and make this even better, but the fact that this truly is his last makes it hurt even more despite the ride.
 
Even if the story of V was a disappointment on some levels I wouldn't take back the experience or have the levels chipped away. This being maybe a sub par MGS story wise, it was still an amazing experience overall.
 
Well we're talking about the godking of hypnosis here, who also later hypnotized himself to believe he was possessed by Liquid Snake after taking his arm, just to fool the Patriots.

I will never get over the Patriots being fooled by shit as stupid as Ocelot rusing and Campbell pretending he NTR'd Raiden
 
It's a shame that Kojima is continuing the trend of removing the bosses from the central story. MGS1 & 2 both had a selection of bosses who had their own character arcs and played a role in the main story. It allowed for a diverse and memorable selection of characters, and you would anticipate boss battles to find out more. MGS3 really stripped this back; the bosses barely play a role in the story and their personality is defined through the boss battle itself. This isn't actually a bad thing, and the boss battles themselves were memorable enough to make the characters iconic, i.e. The End.

Kojima continues this with MGS4, where it all goes off. The bosses are formally introduced, but you get a 15 minute codec call after the battle explaining their character motivations. It's really poor, as there's no reason to actually care about a character that is no dead. Then there is Peace Walker, which is documented to be below par with its selection of boss battles.

MGSV however, I dunno. Quiet and the Metal Gear boss are both very well executed. The skulls, although presented to be very mysterious, played out in a fairly predictable manner.
 
Its so beautiful. All the salt.

SHOW ME YOUR RAGEEEEEE!!


I still watch this form time to time, one of the greatest trailers for video games i've ever seen.

I fucking hate this game.....

"His country, His family, His face - His identity. Everything was stolen from him."

V is Skullface confirmed.

I asked this earlier dont think i got a response. Is that song Elegia actually in the game?
 
It's a shame that Kojima is continuing the trend of removing the bosses from the central story. MGS1 & 2 both had a selection of bosses who had their own character arcs and played a role in the main story. It allowed for a diverse and memorable selection of characters, and you would anticipate boss battles to find out more. MGS3 really stripped this back; the bosses barely play a role in the story and their personality is defined through the boss battle itself. This isn't actually a bad thing, and the boss battles themselves were memorable enough to make the characters iconic, i.e. The End.

Kojima continues this with MGS4, where it all goes off. The bosses are formally introduced, but you get a 15 minute codec call after the battle explaining their character motivations. It's really poor, as there's no reason to actually care about a character that is no dead.

It only really goes downhill from there with Peacewalker, which is documented to be shit with its selection of boss battles.

Did I have to 100 percent to unlock the bosses in PW?
 
It's a shame that Kojima is continuing the trend of removing the bosses from the central story. MGS1 & 2 both had a selection of bosses who had their own character arcs and played a role in the main story. It allowed for a diverse and memorable selection of characters, and you would anticipate boss battles to find out more. MGS3 really stripped this back; the bosses barely play a role in the story and their personality is defined through the boss battle itself. This isn't actually a bad thing, and the boss battles themselves were memorable enough to make the characters iconic, i.e. The End.

It's MGS4 where it all goes off. The bosses are formally introduced, but you get a 15 minute codec call after the battle explaining their character motivations. It's really poor, as there's no reason to actually care about a character that is no dead.

It only really goes downhill from there with Peacewalker, which is documented to be shit with its selection of boss battles.

1 and 2's make sense in the context of the story and I'd say that V's do too. None of the boss battles are mechanically good except for Quiet (which could be great with some tweaks) but they do make sense. Bosses aren't automatically necessary and most in the series aren't good so I don't mind this trend. Anything is better than the BnB codec calls.
 
If she couldn't speak, couldn't she just send big Boss a text message or a facebook message "brb cant talk IRL cuz WOLBACHIA :("


Logic: 1
Kojima: 0
 
Wait.. where's my quick reload?!

Edit: And why on earth do the side ops autosave after completion on every one but the Target practice ones?! LIQUUUUUUUUUID!
 
What if Ocelot hypnotized Liquid to forget about his time at Mother Base and make him believe Big Boss was a meanie to him as a kid?

What if Ocelot hypnotized himself to fall out of love with Big Boss because he knew it was forbidden?

What if Ocelot hypnotized Zero and Big Boss into thinking the other guy was a dick so they would eventually fight and kill each other because they were responsible for killing his mommy?

What if Ocelot hypnotized the Patriot AI into creating context and stuff because he wanted to be the one who destroyed them and look like a good guy because he secretly loves Solid Snake and wanted him to notice him.

There's a lot of potential in Metal Gear Solid 6.

Lol this series is so dumb. Because those actually seem like something Kojima would do...
 
Well we're talking about the godking of hypnosis here, who also later hypnotized himself to believe he was possessed by Liquid Snake after taking his arm, just to fool the Patriots.

That is still the dumbest thing from mgs4. Kojima establish that ocelot is the son of a spirit medium in mgs3. I can accept that as plausible explanation on how he got possessed by liquid arm. Come mgs4, nope, hypnosis and nanomachines.
 
If she couldn't speak, couldn't she just send big Boss a text message or a facebook message "brb cant talk IRL cuz WOLBACHIA :("


Logic: 1
Kojima: 0

...Wolbachia is what neutralizes the parasites. And you guys are missing that she wouldn't tell Venom about the English strain even if she could. That is evidenced by the fact that she didn't when given a pen and paper. Let's stop looking for plot holes where they don't exist. There are plenty enough as it is.
 
Well we're talking about the godking of hypnosis here, who also later hypnotized himself to believe he was possessed by Liquid Snake after taking his arm, just to fool the Patriots.

Now that I think about it, kinda surprised the Patriots fell for it.
 
If she couldn't speak, couldn't she just send big Boss a text message or a facebook message "brb cant talk IRL cuz WOLBACHIA :("


Logic: 1
Kojima: 0

1985 and they explain the writing on paper in a tape

Plus you don't tell a bunch of people who hate you that they can trust you to not speak english and get them all killed. Especially if you want to stay.
 
no its not

damn thats a bummer.

It's a shame that Kojima is continuing the trend of removing the bosses from the central story. MGS1 & 2 both had a selection of bosses who had their own character arcs and played a role in the main story. It allowed for a diverse and memorable selection of characters, and you would anticipate boss battles to find out more. MGS3 really stripped this back; the bosses barely play a role in the story and their personality is defined through the boss battle itself. This isn't actually a bad thing, and the boss battles themselves were memorable enough to make the characters iconic, i.e. The End.

Kojima continues this with MGS4, where it all goes off. The bosses are formally introduced, but you get a 15 minute codec call after the battle explaining their character motivations. It's really poor, as there's no reason to actually care about a character that is no dead. Then there is Peace Walker, which is documented to be below par with its selection of boss battles.

MGSV however, I dunno. Quiet and the Metal Gear boss are both very well executed. The skulls, although presented to be very mysterious, played out in a fairly predictable manner.

Yeah the boss battles here don't hold a candle to those. Wish there were more zany ones. Could have just went with the whole Parasites are the new nanomachines.
 
If she couldn't speak, couldn't she just send big Boss a text message or a facebook message "brb cant talk IRL cuz WOLBACHIA :("


Logic: 1
Kojima: 0

Why couldnt she just write it down on a napkin? Could she not fucking write? Why couldn't they just play 20 questions?

Jesus quiet you're a fucking moron.

In a sequence they say that she refuses to write things down, but like REFUSE OR CANT? WHICH IS IT?????
 
That is still the dumbest thing from mgs4. Kojima establish that ocelot is the son of a spirit medium in mgs3. I can accept that as plausible explanation on how he got possessed by liquid arm. Come mgs4, nope, hypnosis and nanomachines.

Ocelot was possessed in MGS2. This is confirmed by the database. MGS4 retconned nothing.
 
Now that I think about it, kinda surprised the Patriots fell for it.

Someone pointed out in the other thread, I think, that it was funny how for as advanced as the Patriots AI system was, it had to take everything presented to it as truth. Like Oceot says "Oh beans I'm possessed by a dead man via his arm," the AI is all "I HAVE NO REASON TO DOUBT THAT THIS IS TRUE."

well you got my joke :p

I have this mental condition where I can't tell when people are joking lol it's called being an idiot
 
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