For people who re-upload a V2 of a level;
Do you delete the original or keep them both up incase some actually liked your original version?
I just ran through all your stages, I can tell that you improved on your designs the more you made, I mean sure that's kind of a given but it's worth noting.
Also someone likes their sublevels!
Gave a star to the Goomba and SMB3 stages, they were nice simple stages that flowed well, for the people lamenting stages that are too tricky or just wanting to play something more normal give Hasney's stuff a go.
Post a code for a level and I'll stream a playthrough of it in about an hour. One code per GAFfer. It can be for your stage or someone else's stage of your choice. Just quote this post with the code so that I can easily see it. First come, first served.
^ your picture isn't working
I'll play some more peoples courses later. My gamepad needs to charge....
I even have the extended bloody battery
Will try soon. I have very similar level called Mariotroid (haha!), so give this a try as well (BF68-0000-003D-3DA2).
Also your image doesn't show.
Edit: Your image also doesn't have the code.
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Good Enough (a slightly Goonies-inspired underground course): 3776-0000-0042-EBDE
Hmm. I think I'll chosse my favourite of my levels so far which I'd like to have more plays.Post a code for a level and I'll stream a playthrough of it in about an hour. One code per GAFfer. It can be for your stage or someone else's stage of your choice. Just quote this post with the code so that I can easily see it. First come, first served. I'll stream until about 6PM Eastern.
In the meantime, you could also give my first stage a try:
Board the Airship
D541-0000-003E-E193
Youtube playthrough
I wanted something in the SMB1 style that felt very un-SMB1, so this is a "vertical" air ship stage, to the extent that the game can let you disguise sub-areas as multiple segments, anyway. There are 5 distinct areas: ground, sky, outside the ship, inside the ship, and the captain's deck. It's probably too difficult for the average player, but I tried to at least keep the difficulty to precision platforming and not bullshit trolls. You can either see or react to pretty much everything that's coming.
Ugh, I don't think I'll be doing a level like this again. I'm very happy with the results, but this was so much more work than a "normal" level. And what's the special thing? Well...
Presenting my ninth:
Boo's Inverted Haunt
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DBF8-0000-0042-2E51
Description: A ghost house level with a gimmick. When you enter a Warp Pipe, the level spins 180 degrees. To go right, you must go left. Stand on top on one platform, then walk across the bottom of it shortly after. And finally make your way past spinning saws and moving platforms.
Secrets: Three 1-up Mushrooms. All hidden in the exact same manner.
This one took a lot of time to do. Mapping out an exact copy of the main world in the sub world is time consuming, especially when it's flipped 180. Not to mention route planning since some parts of the map has to work both ways up. Pencil and paper was required. I really hope you guys like it, I doubt I'll do another one this crazy any time soon...
I've been working on a level which isn't too long, or too hard, but sitll offers some challenge. Especially at the end. There's also some paths that give powerups that aren't mandatory but make things easier:
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Goomba 1-3 4A72-0000-0041-25FC
Post a code for a level and I'll stream a playthrough of it in about an hour. One code per GAFfer. It can be for your stage or someone else's stage of your choice. Just quote this post with the code so that I can easily see it. First come, first served. I'll stream until about 6PM Eastern.
In the meantime, you could also give my first stage a try:
Board the Airship
D541-0000-003E-E193
Youtube playthrough
I wanted something in the SMB1 style that felt very un-SMB1, so this is a "vertical" air ship stage, to the extent that the game can let you disguise sub-areas as multiple segments, anyway. There are 5 distinct areas: ground, sky, outside the ship, inside the ship, and the captain's deck. It's probably too difficult for the average player, but I tried to at least keep the difficulty to precision platforming and not bullshit trolls. You can either see or react to pretty much everything that's coming.
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Stage ID: 17D1-0000-0040-D11A
This stage took work, a LOT of work. With a heavy focus on exploration yet familiar linearity; not every missed jump is a missed opportunity, so look for those secrets!
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Stage ID: B281-0000-003A-FB76
A linear pipe foreshadows your route as you make your way through this autoscrolling water stage. Despite the implied pace, don't panic; just keep swimming!
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Stage ID: 273C-0000-002F-B77A
Deep in Mushroom Kingdom you'll find this cave at the base of a towering mountain. Venture if you dare...for what awaits, are perilous drops, tricky platforms, and some persistent enemies. Make sure you pace yourself before proceeding along the pipe walkway!
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Stage ID: 777C-0000-002E-4B15
...must come down, or so they say! This stage will have you doing both as you make your way across this canyon of pipes and tight platforming! Watch out for that last step, it's a doozy!
Post a code for a level and I'll stream a playthrough of it in about an hour. One code per GAFfer. It can be for your stage or someone else's stage of your choice. Just quote this post with the code so that I can easily see it. First come, first served. I'll stream until about 6PM Eastern.
In the meantime, you could also give my first stage a try:
Board the Airship
D541-0000-003E-E193
Youtube playthrough
I wanted something in the SMB1 style that felt very un-SMB1, so this is a "vertical" air ship stage, to the extent that the game can let you disguise sub-areas as multiple segments, anyway. There are 5 distinct areas: ground, sky, outside the ship, inside the ship, and the captain's deck. It's probably too difficult for the average player, but I tried to at least keep the difficulty to precision platforming and not bullshit trolls. You can either see or react to pretty much everything that's coming.
Freeze in hell, Jumpman!Hey GAF, what are the best ice level names you can think of? I have one in mind but I'm just curious.
SMB3 style level.
Will try soon. I have very similar level called Mariotroid (haha!), so give this a try as well (BF68-0000-003D-3DA2).
Also your image doesn't show.
Edit: Your image also doesn't have the code.
Edit2: fixed now.![]()
Post a code for a level and I'll stream a playthrough of it in about an hour. One code per GAFfer. It can be for your stage or someone else's stage of your choice. Just quote this post with the code so that I can easily see it. First come, first served. I'll stream until about 6PM Eastern.
In the meantime, you could also give my first stage a try:
Board the Airship
D541-0000-003E-E193
Youtube playthrough
I wanted something in the SMB1 style that felt very un-SMB1, so this is a "vertical" air ship stage, to the extent that the game can let you disguise sub-areas as multiple segments, anyway. There are 5 distinct areas: ground, sky, outside the ship, inside the ship, and the captain's deck. It's probably too difficult for the average player, but I tried to at least keep the difficulty to precision platforming and not bullshit trolls. You can either see or react to pretty much everything that's coming.
Hey GAF, what are the best ice level names you can think of? I have one in mind but I'm just curious.
SMB3 style level.
Nobody gave feedback (maybe because the topic moves very quick in the US evening). Would appreciate someone giving it a go. I will happily play/star/comment on anyone's levels in return when I get home from work later today.
Post a code for a level and I'll stream a playthrough of it in about an hour. One code per GAFfer. It can be for your stage or someone else's stage of your choice. Just quote this post with the code so that I can easily see it. First come, first served. I'll stream until about 6PM Eastern.
Thank you! That's nice to hear after some of the negative reactions I've got for this level.Finally got to play this, one of my fave levels so far, the underground section was my fave.
Thanks!
The Black Lodge
2397-0000-003F-B983
Ugh, I don't think I'll be doing a level like this again. I'm very happy with the results, but this was so much more work than a "normal" level. And what's the special thing? Well...
Presenting my ninth:
Boo's Inverted Haunt
![]()
DBF8-0000-0042-2E51
Description: A ghost house level with a gimmick. When you enter a Warp Pipe, the level spins 180 degrees. To go right, you must go left. Stand on top on one platform, then walk across the bottom of it shortly after. And finally make your way past spinning saws and moving platforms.
Secrets: Three 1-up Mushrooms. All hidden in the exact same manner.
Legit one of the best freaking maps in this thread and the game itself.
Time well spent. The best level I've played so far. Not really hard, but the gameplay, holy shit.Ugh, I don't think I'll be doing a level like this again. I'm very happy with the results, but this was so much more work than a "normal" level. And what's the special thing? Well...
Presenting my ninth:
Boo's Inverted Haunt
![]()
DBF8-0000-0042-2E51
Description: A ghost house level with a gimmick. When you enter a Warp Pipe, the level spins 180 degrees. To go right, you must go left. Stand on top on one platform, then walk across the bottom of it shortly after. And finally make your way past spinning saws and moving platforms.
Secrets: Three 1-up Mushrooms. All hidden in the exact same manner.
This one took a lot of time to do. Mapping out an exact copy of the main world in the sub world is time consuming, especially when it's flipped 180. Not to mention route planning since some parts of the map has to work both ways up. Pencil and paper was required. I really hope you guys like it, I doubt I'll do another one this crazy any time soon...
Yeah that part is what I meant by I uploaded too early. I think that part needed tweaking, or at least I should have made a makeshift checkpoint just before that so they didn't have to start again.![]()
I wanna be the guy: fuck you man, lmao
I expected Lost Levels like pain from you and you didn't disappoint.Post a code for a level and I'll stream a playthrough of it in about an hour. One code per GAFfer. It can be for your stage or someone else's stage of your choice. Just quote this post with the code so that I can easily see it. First come, first served. I'll stream until about 6PM Eastern.
In the meantime, you could also give my first stage a try:
Board the Airship
D541-0000-003E-E193
Youtube playthrough
I wanted something in the SMB1 style that felt very un-SMB1, so this is a "vertical" air ship stage, to the extent that the game can let you disguise sub-areas as multiple segments, anyway. There are 5 distinct areas: ground, sky, outside the ship, inside the ship, and the captain's deck. It's probably too difficult for the average player, but I tried to at least keep the difficulty to precision platforming and not bullshit trolls. You can either see or react to pretty much everything that's coming.
Ice guys always finish last...Hey GAF, what are the best ice level names you can think of? I have one in mind but I'm just curious.
SMB3 style level.
Yeah that part is what I meant by I uploaded too early. I think that part needed tweaking, or at least I should have made a makeshift checkpoint just before that so they didn't have to start again.
Thanks! Have you played my Flying Spring levels?i liked your p-block level though!
Icee what you did thereHey GAF, what are the best ice level names you can think of? I have one in mind but I'm just curious.
SMB3 style level.
Twin Peaks?
I made a Metroid like level, there are few enemy encounters or platforming, almost everything is based on puzzles:
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ID: 1FFE-0000-0041-91A0
Tip: Your goal is to find the objects and power-ups to solve every blockade, you don't have to pull off any crazy stunts.
Who will be the first to find the exit?
Any feedback will be appreciated![]()
Just finished Mariotroid, you did a great job, for moments it felt like a real Metroid game. That momentwas fantastic!! The way you used the enemies or the location of the powerups and shorcuts, I was getting Metroid vibes all the time. I really enjoyed it, congratulations!when you enter Mother Brain´s chamber
'Natch.
It's not really Twin Peaks themed, I just needed a title.
That's cool. I'll check it out later on.
Post a code for a level and I'll stream a playthrough of it in about an hour. One code per GAFfer. It can be for your stage or someone else's stage of your choice. Just quote this post with the code so that I can easily see it. First come, first served. I'll stream until about 6PM Eastern.
In the meantime, you could also give my first stage a try:
Board the Airship
D541-0000-003E-E193
Youtube playthrough
Aeroskies
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Stage ID: 17D1-0000-0040-D11A
Post a code for a level and I'll stream a playthrough of it in about an hour. One code per GAFfer. It can be for your stage or someone else's stage of your choice. Just quote this post with the code so that I can easily see it. First come, first served. I'll stream until about 6PM Eastern.
Thanks! Have you played my Flying Spring levels?