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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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"Peace day never came.... Every morning I wake up expecting it to come but it is always three days away...

That can't be it. I haven't woken up at all.

It is just a dream. It is all a dream..."

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https://www.youtube.com/watch?v=DUMq6imrMmI
 
Not so sure, in the end when he smirks thats when he's like fuck yeah I am big boss, then hen time jumps forward to MG1 and snake is covered in blood he is pissed that he is sacrificing himself anf everything he did meant nothing. In MG1 it is the real big boss that is leading the mission, near the end "big boss's" codec number changes, we can assume the new number is venom trying to lead solid snake away from him because Venom doesnt want to die because in the end he felt used b big boss because he spread a legacy, lost his own past and for what, he has to take the fall for it which is why he is mad
You're reaching farther than dhalsim here man. You don't actually know that.
 
Despite the flaws I still really enjoyed the game and the story. It was presented differently but it was actually quite focused for the most part. My only big gripe is the Eli loose thread which apparently was cut (which is a huge shame).

Same here, although I felt more strongly about the lack of a 'Big Boss becoming a demon' storylin, how they handled Quyiet, and how they handled Paz.

Aside from those three things, I liked all of it a lot. It's a pity the Eli stuff isn't there, but I didn't feel it was 100% necessary.
 
And really, when was the last time you did full playthroughs of the other 5 games? A good half of each game is split between monologues and snake repeating the last thing someone said as a question. I didnt realize it until someone recently pointed it out, but Snake and Volgin basically never exchange dialog the entire game of 3. 2 basically has a fifteen minute monologue about the nature of information before the final boss, mgs4 is almost one giant exposition dump....like maybe people just forgot all but their favorite parts of these games, but they were big soap operas.

I keep seeing this revisionist statement brought up constantly in defense of Venoms muteness. But its complete bullshit. Snake speaks more in the first five minutes of MGS2 than Venom ever does in the entire game. Him and Raiden speak a lot during codec conversations. The repeating word meme is just exactly that. A meme played up for humor and completely misrepresentative of the dialogue exchanges in those games.

And Volgin was more the muscle. Big Boss' primary interaction is with the real MGS3 big bad, The Boss. Volgin is the physcial opposition to Snake by beating the shit out of him and torturing him. Which is still a lot more interesting than Skull Face and Venoms relationship.
 
Same here, although I felt more strongly about the lack of a 'Big Boss becoming a demon' storylin, how they handled Quyiet, and how they handled Paz.

Aside from those three things, I liked all of it a lot. It's a pity the Eli stuff isn't there, but I didn't feel it was 100% necessary.

What was wrong with Paz?
 
I think Paz is one of the best parts of the game. It feels like the Kojima I love. Proper amounts of wtf mixed in with some feels. It's a bright spot of the game for me.
 
I think Paz is one of the best parts of the game. It feels like the Kojima I love. Proper amounts of wtf mixed in with some feels. It's a bright spot of the game for me.

Yeah, that showed a delicate touch that was absent from the rest of the game. It highlighted the emotional vulnerability of Big Boss. It utilized the story-telling potential of hallucinations. It has terrific music. It was also a moment where I think Kiefer had some really great line delivery.

I dug it.
 
You're reaching farther than dhalsim here man. You don't actually know that.

he helped spread a legacy and in the end instead of the real big boss dieing (since he went into hiding etc) the fake one does and it seems he did his fair share of the load because it seems that Venom Snake started Outer Heaven in MG1 because in MG1 in the shattered mirror you see the Outer Heaven Logo, and Big boss started Zanzibar. Venom died for a man who was greedy and took everything from Venom, his identity and his own legacy he built up as "big boss"
 
So for the codename stuff, when the requirement says "Do X in 3 missions", does that actually require completing three missions or do side ops count?
 
Yeah, that showed a delicate touch that was absent from the rest of the game. It highlighted the emotional vulnerability of Big Boss. It utilized the story-telling potential of hallucinations. It has terrific music. It was also a moment where I think Kiefer had some really great line delivery.

I dug it.

You know what would've been crazy? Like say you decide to replay Chapter 11 or 31 which both involve drawing your gun on the downed enemy (in these cases being Quiet or Skull Face), it would have been creepy if they both turned into The Boss as you drew your weapon during that second try.
 
Man FUCK mission 45. Even geared up and prepared for it, still total shit.

I don't know why people had so much trouble with mission 45. It's annoying, yes, and I died like 3 times, but it is not as hard as people are making it to be.

First of all, you don't have to use the rocket launcher that Quiet gives you, you can pick up the one you had from the floor.

I just went up to the second floor of the house and shot the tanks from there. They could barely hit me, and every time they did it was my fault for coming out of cover.
That last tank that supposedly snipes everybody and one shot kills them in the sandstorm? I never even saw that thing. I just kept low and at the edge of the mission area and I guess I must have snuck past it? Lol I found it one of the easier missions.
 
I think Paz is one of the best parts of the game. It feels like the Kojima I love. Proper amounts of wtf mixed in with some feels. It's a bright spot of the game for me.

Yeah, that showed a delicate touch that was absent from the rest of the game. It highlighted the emotional vulnerability of Big Boss. It utilized the story-telling potential of hallucinations. It has terrific music. It was also a moment where I think Kiefer had some really great line delivery.

I dug it.

I guess I expected too much of it. And I suppose that's what most people did with the rest of the game's story!
 
You know what would've been crazy? Like say you decide to replay Chapter 11 or 31 which both involve drawing your gun on the downed enemy (in these cases being Quiet or Skull Face), it would have been creepy if they both turned into The Boss as you drew your weapon during that second try.
they definitely hinted at that when you draw it on quiet. it's pretty much the same camera angle as when you have to kill the boss. it's sort of inverted with skull face though, which would make sense.
 
You should be able to replay them, no?

Unless by "Oh shit" you mean that you've been doing Side-Ops instead, in which case, indeed.

Pretty much that and it turns out there are a lot of codenames I missed. I only checked the tab in the encyclopedia thinking it contained only the ones I got instead of just a raw list everything in the game.
 
he helped spread a legacy and in the end instead of the real big boss dieing (since he went into hiding etc) the fake one does and it seems he did his fair share of the load because it seems that Venom Snake started Outer Heaven in MG1 because in MG1 in the shattered mirror you see the Outer Heaven Logo, and Big boss started Zanzibar. Venom died for a man who was greedy and took everything from Venom, his identity and his own legacy he built up as "big boss"
Venom sacrificed himself for big boss in the first place. Again, you're reaching. You don't know any of that for certain, not saying it isn't possible. But Solid Snake and the death of his men might be the cause for his anger. You don't know that venom snake started outer heaven himself, boss has been talking about it since peace walker. For all we know it was a joint effort seeing as they ery well may have been in communication prior to 95.
 
The only logical explanation for Silent Snake is that Kiefer just refused to record the stupid lines in the studio and only agreed to do the well written ones.
 
That last tank that supposedly snipes everybody and one shot kills them in the sandstorm? I never even saw that thing. I just kept low and at the edge of the mission area and I guess I must have snuck past it? Lol I found it one of the easier missions.

I never encountered ANYTHING on the sandstorm either.

Ocelot warned me that a new set of vehicles was looking for me, so I took Quiet, laid low at the corners of the mission area (Just like you) and escaped without even seeing a single enemy. I never got sniped
 
The only logical explanation for Silent Snake is that Kiefer just refused to record the stupid lines in the studio and only agreed to do the well written ones.

He definitely did record some stupid lines, most of the funny ones are on soundcloud as someone was able to find those audio files. Some of them might be MGO, who knows.
 
Just finished Paz's story. Bit of a write-off, isn't it. Count that as the third thing i reckon the game got significantly wrong.

Nah. Venom feels guilty he couldn't save Paz. Big Boss and Venom both didn't realize that she had a Snuke in her outside of the stomach bomb. That's why that hallucination of Venom going through her junk (ugh) played out and that's where the whole "WE DUNNO HOW SHE SURVIVED" bit happens.

I feel the message was decent, compared to the "Phantom Big Boss" twist, personally.
 
Same here, although I felt more strongly about the lack of a 'Big Boss becoming a demon' storylin, how they handled Quyiet, and how they handled Paz.

Aside from those three things, I liked all of it a lot. It's a pity the Eli stuff isn't there, but I didn't feel it was 100% necessary.

The more I think about it, the more I like the twist. I like the story overall it just has 3 major problems.

1. 46 could have been so much cooler in developing the twist but it limped out, especially with the tutorial markers. Plain lazy.

2. Eli storyline needed to be completed.

3. Disjointed with the weird mission structure in chapter 2.

Fix those and it would have been best mgs story plot wise. As it is I like it the best only cause I didn't watch more cutscenes then play the game.

Overall, as I'm replaying it, the missions and gameplay are so fun (mission 6 is masterful) it's taken over MGS3 as my favorite metal gear game. M
 
Yes, it was datamined along side other code that suggested there was a Chapter 3 in development.

http://www.geeksnack.com/2015/08/04...in-possible-chapter-names-list-leaked-online/

I'd say there was more than 3 chapters going by that "leaked" list. While it isn't 100% accurate, it's got most of the missions in the right order. Just spaced differently.

I'm wondering if that was the initial plan before Konami stepped in and said "no, you're releasing this NOW."
 
The more I think about it, the more I like the twist. I like the story overall it just has 3 major problems.

1. 46 could have been so much cooler in developing the twist but it limped out, especially with the tutorial markers. Plain lazy.

2. Eli storyline needed to be completed.

3. Disjointed with the weird mission structure in chapter 2.

Fix those and it would have been best mgs story plot wise. As it is I like it the best only cause I didn't watch more cutscenes then play the game.

Overall, as I'm replaying it, the missions and gameplay are so fun (mission 6 is masterful) it's taken over MGS3 as my favorite metal gear game. M

I think (and hope) it might be a grower for a lot of people. It certainly made an impact on me.
 
The only logical explanation for Silent Snake is that Kiefer just refused to record the stupid lines in the studio and only agreed to do the well written ones.

Kojima specifically wanted a Mad Max-type silent protagonist. It's funny how people seem to keep blaming Kiefer for the lack of voicework, when it is 100% Kojima's choice.
 
The only logical explanation for Silent Snake is that Kiefer just refused to record the stupid lines in the studio and only agreed to do the well written ones.

I'd say it would more likely be Kojima and Konami being unwilling to ask Kiefer to record too many lines. If you realize you need to record lines for a new scene it's probably easier to call Robin Atkin Downes in that Kiefer.

Kojima specifically wanted a Mad Max-type silent protagonist. It's funny how people seem to keep blaming Kiefer for the lack of voicework, when it is 100% Kojima's choice.

That's a chicken/egg thing, though. We don't know if he decided that before Kiefer was cast, because that could be a case of knowing that Kiefer won't be available to record a large amount of lines are crafting dialogue around it.
 
I was only making a dig at the usual MGS writing quality but I suppose with all the denial and fanfiction posts floating around in this thread my joke could be [mis]taken as serious. >_>
 
Kojima specifically wanted a Mad Max-type silent protagonist. It's funny how people seem to keep blaming Kiefer for the lack of voicework, when it is 100% Kojima's choice.

Wasnt there a rumor that the jeep scene had recorded lines from Kiefer but Kojima asked to remove them?
 
Yes, it was datamined along side other code that suggested there was a Chapter 3 in development.
That's very depressing.

Kojima is still there until December but, after the recent konami news, I highly doubt they're still thinking about this game. Sad that we'll never see it.
 
Nah. Venom feels guilty he couldn't save Paz. Big Boss and Venom both didn't realize that she had a Snuke in her outside of the stomach bomb. That's why that hallucination of Venom going through her junk (ugh) played out and that's where the whole "WE DUNNO HOW SHE SURVIVED" bit happens.

I feel the message was decent, compared to the "Phantom Big Boss" twist, personally.

Yeah, i came round to it a little more in other discussions. It's deffo solid.
 
Wait what? Is this some kind of not worst standard? I guess Custer's Revenge had worse depictions of women so we're off the hook here.

Not off the hook, just didn't care. I already went into the game expecting scenes like that, so to me it didn't matter. To you guys it seems that those scenes really got into the enjoyment of the game, but to me, I just didn't give a shit about them. Just like I didn't gave a shit about the B&B, and the Rose boob jiggling on MGS4.
 
The more I think about it, the more I like the twist. I like the story overall it just has 3 major problems.

1. 46 could have been so much cooler in developing the twist but it limped out, especially with the tutorial markers. Plain lazy.

2. Eli storyline needed to be completed.

3. Disjointed with the weird mission structure in chapter 2.

Fix those and it would have been best mgs story plot wise. As it is I like it the best only cause I didn't watch more cutscenes then play the game.

Overall, as I'm replaying it, the missions and gameplay are so fun (mission 6 is masterful) it's taken over MGS3 as my favorite metal gear game. M

I'd say it has a few more issues than that. Things like not mattering in the continuity, having a villain who doesn't have much presence in the story, characters coming out of the events of the game in much the same way as they entered.

I'd say MGS1, MGS2 and MGS3 have better stories, plot-wise, in terms of successfully integrating its themes and having at least some success in the more subtle commentaries of the stories (about fate, expectation, roles etc). MGSV, like MGS4, has a cool core premise (the power of language, and any economy of warfare, respectively), but both sort of lose focus on it and instead explain things that bare no relevance to the themes.

But I can understand liking the gameplay focus, I don't agree that the story benefits, though.
 
Nah. Venom feels guilty he couldn't save Paz. Big Boss and Venom both didn't realize that she had a Snuke in her outside of the stomach bomb. That's why that hallucination of Venom going through her junk (ugh) played out and that's where the whole "WE DUNNO HOW SHE SURVIVED" bit happens.

I feel the message was decent, compared to the "Phantom Big Boss" twist, personally.

The end of the paz story where she pulls out her insides in a panic was I think a pretty interesting bit of foreshadowing that it was an aspect of the medic's trauma influencing the scene. (Sorry if I wrote that kind of shittily. Tired atm)
 
The only logical explanation for Silent Snake is that Kiefer just refused to record the stupid lines in the studio and only agreed to do the well written ones.

I keep seeing stuff like this, or "he was too expensive to record more"; it's absurd, and not how VO works.

If Snake was too quiet (har har), it was intentional. Kiefer would have no say over the amount of dialogue, and his fee and contract would've been settled long before recording.

There's scissor marks all over the game, so lacking dialogue may be another by-product; any issues need to be leveled at Kojima or time/budget.
 
They were customers that were gradually growing more and more worried about the influence MSF could have on the greater world at large after it got a nuke. The fallout of the Peace Walker incident is what lead to MSF gaining enemies all over the world. Listen to the tapes, mate. It's all there. The meaning behind the story has ALWAYS been in the codec. (except in 4, which tried putting the codec into the main game story, which kind of ruined the pacing of the narrative)
What enemies?
 
I'd say it has a few more issues than that. Things like not mattering in the continuity, having a villain who doesn't have much presence in the story, characters coming out of the events of the game in much the same way as they entered.

I'd say MGS1, MGS2 and MGS3 have better stories, plot-wise, in terms of successfully integrating its themes and having at least some success in the more subtle commentaries of the stories (about fate, expectation, roles etc). MGSV, like MGS4, has a cool core premise (the power of language, and any economy of warfare, respectively), but both sort of lose focus on it and instead explain things that bare no relevance to the themes.

But I can understand liking the gameplay focus, I don't agree that the story benefits, though.

Yea the original trilogy certainly develops it's themes better but I can't seperate story from how it's told, script, acting, direction. I fear the first 3, at least mgs2 and 3 badly need editing so much so that it lessens it's story for me considerably. The fact that the tapes in this game contain all the bloat and they are skippable makes the story better in my eyes. If MGS3 could have cut it's first 3 hours of cutscenes down to 45 minutes it would be the far and best story to me. And it still probably is considering the problems I had with phantom pains second half.

Edit: I should have said best overall story instead of plot
 
Yea the original trilogy certainly develops it's themes better but I can't seperate story from how it's told, script, acting, direction. I fear the first 3, at least mgs2 and 3 badly need editing so much so that it lessens it's story for me considerably. The fact that the tapes in this game contain all the bloat and they are skippable makes the story better in my eyes. If MGS3 could have cut it's first 3 hours of cutscenes down to 45 minutes it would be the far and best story to me. And it still probably is considering the problems I had with phantom pains second half.

Edit: I should have said best overall story instead of plot

Second this.

MGSV is a shit show in terms of plot, a solid showing in terms of story.
 
I feel like a lot of people are disappointed by this game's story for expecting it to finish the story gap.

Was it ever intended to finish the story gap?

Did kojima and konami build this game with the intention of having another big boss sequel before their falling out?

I think, for the most part, we got what intended to be delivered. I don't think it was ever meant to bridge the gap all the way to MG1 or further. I think once it was discovered that this was the final MGS, some last minute changes were made, like the final scene with the operation intrude stuff.
 
I feel like a lot of people are disappointed by this game's story for expecting it to finish the story gap.

Was it ever intended to finish the story gap?

Did kojima and konami build this game with the intention of having another big boss sequel before their falling out?

I think, for the most part, we got what intended to be delivered. I don't think it was ever meant to bridge the gap all the way to MG1 or further. I think once it was discovered that this was the final MGS, some last minute changes were made, like the final scene with the operation intrude stuff.

We didn't get a revenge story, we got a "save the world" story.

We didn't get the 'Missing Link', we got a gaiden.
 
I feel like a lot of people are disappointed by this game's story for expecting it to finish the story gap.

Was it ever intended to finish the story gap?

Did kojima and konami build this game with the intention of having another big boss sequel before their falling out?

I think, for the most part, we got what intended to be delivered. I don't think it was ever meant to bridge the gap all the way to MG1 or further. I think once it was discovered that this was the final MGS, some last minute changes were made, like the final scene with the operation intrude stuff.

It was always advertised as "the missing link" that would show Big Boss becoming the evil mastermind behind Outer Heaven and the kind of person to threaten the world with nukes.

Instead we got the old switcheroo where Big Boss doesn't do anythign in this game and the guy pretending to be Big Boss actually does nothing wrong and is the best (as in good) person in the entire game.

EDIT: oh yeah, also the whole revenge thing. It kinda missed the revenge mark too. BB/V didn't seem to care about losing MSF and being in a coma, Kaz was pissed about that stuff but only really got angry when he lost his arm and leg just before Venom wakes. Ocelot couldn't care less about revenge as he had no reason to. Huey wanted "revenge" as a way to try and fit in and to offload suspicion. Eli wanted revenge because he's a whiny brat going through puberty and "your not my real dad!" (even though he thought he was).
 
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