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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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To be completely fair, everyone sucks in the DGNs. Christopher Randolph sounds.... attrociously bad.
Thank you! Finally someone else has said it.

The only time Baker's Ocelot sounds like Ocelot is in mission 45 (or 46, I forget which one is the Hospital revisited)

Time Winters is excellent as Zero

I loved Miller

They Butchered the Paz/ Big Faux initial dialogue because Kojima saw Mad Max. The initial stuff from both sounded Better. In return we have a mute Snake, unable to show any emotion through facial mo cap or speech. Solid Snake from MGS has as much personality standing idle as Big Faux does sitting in the back of a jeep with Skull Face.

Code talker is boring to listen to.

Skullface was fine.

This is the worst Voice Acted Metal Gear game.
 
Not always, and definitely not in a series so tightly controlled by its creator. Naughty Dog seems to be an exception, but watch the "making of" of pretty much any other game, including God of War or the Legacy of Kain series, and see how strict the director is with what he/she wants of the characters. They repeat lines over and over and over again until the director is satisfied.

Knowing that Hayter CAN provide the MGS2 Snake voice with ease, then what makes you think was the cause of the beehive gargling in Peace Walker?

The problem with Hayter is he was miscast as Big Boss. Sounding like he was gargling marbles was his attempt at an aged voice; that's as good as he could do at that. You don't want a younger sounding Snake, and you aren't in a position to recast, so you deal.

He was 'grandfathered in' to a role that he was unsuitable to perform. And, despite that, I don't think he can deliver the MGS1 voice anymore anyway.
 
The problem with Hayter is he was miscast as Big Boss. Sounding like he was gargling marbles was his attempt at an aged voice; that's as good as he could do at that. You don't want a younger sounding Snake, and you aren't in a position to recast, so you deal.

He was 'grandfathered in' to a role that he was unsuitable to perform. And, despite that, I don't think he can deliver the MGS1 voice anymore anyway.

Perhaps. But I take no issue with the cartoony performance because the series just turned more and more and more cartoony. Hayter delivered a the parody performance he was asked to do, in a series that pretty much kept becoming more and more of a parody of itself since Metal Gear 2: Solid Snake.

So it all fits, according to my taste.
 
Not always, and definitely not in a series so tightly controlled by its creator. Naughty Dog seems to be an exception, but watch the "making of" of pretty much any other game, including God of War or the Legacy of Kain series, and see how strict the director is with what he/she wants of the characters. They repeat lines over and over and over again until the director is satisfied.

Knowing that Hayter CAN provide the MGS2 Snake voice with ease, then what makes you think was the cause of the beehive gargling in Peace Walker?

The problem here is who is involved in casting and voice direction, allocated budget, the script they're working with, their understanding of the material, and so on. Jeremy Blaustein highlights in interviews how for localisations the work involved in regional voice work can be really mixed; sometimes you'll work with local directors and cast who really put in an effort, other times it's in-and-out with overall mixed quality and attention to the actual performances.

The last few years have been really positive steps forward for voice work, where a lot more attention seems to be given to the performances of characters. But then you have stuff like James Horan, who was in-and-out in a day and seemed to have little idea on who his character was and his role.
 
...

The last few years have been really positive steps forward for voice work, where a lot more attention seems to be given to the performances of characters. But then you have stuff like James Horan, who was in-and-out in a day and seemed to have little idea on who his character was and his role.

Who?
 
The problem here is who is involved in casting and voice direction, allocated budget, the script they're working with, their understanding of the material, and so on. Jeremy Blaustein highlights in interviews how for localisations the work involved in regional voice work can be really mixed; sometimes you'll work with local directors and cast who really put in an effort, other times it's in-and-out with overall mixed quality and attention to the actual performances.

The last few years have been really positive steps forward for voice work, where a lot more attention seems to be given to the performances of characters. But then you have stuff like James Horan, who was in-and-out in a day and seemed to have little idea on who his character was and his role.

I feel like the only one who loved Horan as Skull Face. =(

Outside of him, I believe the only two good deliveries in TPP were Atkin Downes' "He is the enemy! And he is here on his knees!!" and Randolph's "I thought it was REAL!!"

Those were the only two lines in the entire game that gave me goosebumps on how great they were delivered. The rest? Not so much.
 
Good thing I liked using D-Dog. I hadn't used Quiet at all through the game so I spent the day grinding Quiet's bond just to unlock episode 45 before I beat the game. Right as I unlocked everything for her, she's gone. I suspected that Ishmael was going to play a major roll in the end because of the how the prologue played out initially and the fact that he was voiced by Kiefer Sutherland. My initial speculation was that he was some part of Snake's personality that was destroyed during the incident. That apparently was not the case.
 
Yeah, Kiefer was great as Ishmael. It's so weird, they hired him because of Jack Bauer (I'm guessing), but they rarely let him be Jack Bauer in-game. Not even a "Damnit Huey!"
 
The only time Baker's Ocelot sounds like Ocelot is in mission 45 (or 46, I forget which one is the Hospital revisited)

Time Winters is excellent as Zero

I loved Miller

They Butchered the Paz/ Big Faux initial dialogue because Kojima saw Mad Max. The initial stuff from both sounded Better. In return we have a mute Snake, unable to show any emotion through facial mo cap or speech. Solid Snake from MGS has as much personality standing idle as Big Faux does sitting in the back of a jeep with Skull Face.

Code talker is boring to listen to.

Skullface was fine.

This is the worst Voice Acted Metal Gear game.

I dunno. Twin Snakes was pretty bad. As was MGS4. The Digital Graphic Novels were also freaking bad. And the dude you quoted was talking about the DGNs, not MGSV.


WHOOOOO?
 
I feel like the only one who loved Horan as Skull Face. =(

Outside of him, I believe the only two good deliveries in TPP were Atkin Downes' "He is the enemy! And he is here on his knees!!" and Randolph's "I thought it was REAL!!"

Those were the only two lines in the entire game that gave me goosebumps on how great they were delivered. The rest? Not so much.

I didn't care for both of those lines. Neither felt genuine.

"Boss! Get the FUCK out of there!" was my voice acting highlight of the game.
 
Not always, and definitely not in a series so tightly controlled by its creator. Naughty Dog seems to be an exception, but watch the "making of" of pretty much any other game, including God of War or the Legacy of Kain series, and see how strict the director is with what he/she wants of the characters. They repeat lines over and over and over again until the director is satisfied.

Knowing that Hayter CAN provide the MGS2 Snake voice with ease, then what makes you think was the cause of the beehive gargling in Peace Walker?

An actor's performance evolves over time, this is doubly true if it involves doing some kind of funny voice. Just compare how Homer sounded in the original Tracy Ullman shorts compared to the most recent seasons of The Simpsons, it's like a different character. This is a subconscious process that people only ever notice in retrospect.
In the case of David Hayter's performance in Peace Walker, I'm pretty sure the fact that he had just come off from Metal Gear Solid 4 had a profound effect.

Perhaps. But I take no issue with the cartoony performance because the series just turned more and more and more cartoony. Hayter delivered a the parody performance he was asked to do, in a series that pretty much kept becoming more and more of a parody of itself since Metal Gear 2: Solid Snake.

The presentation certainly hasn't gotten more cartoony. We have character that look and move like real people, and we should expect them to sound the part too.
I've said this before but I feel like Kiefer Sutherland is like a real version of David Hayter's Snake.
 
https://m.youtube.com/watch?v=0Ds8n-sM2js
Starts at 3:35. Hayter doing his Big Boss then at the very end, his young Snake.
But the whole point is moot though, I liked Kiefer as Big Boss/Faux. The problem is you don't go into development with one idea, start production, get influenced by a movie, and start cutting voices to fit your new vision... Somewhere it's going to come out disjointed.
A lot of bad pre planning from Kojima Poductions.
 
The problem here is who is involved in casting and voice direction, allocated budget, the script they're working with, their understanding of the material, and so on. Jeremy Blaustein highlights in interviews how for localisations the work involved in regional voice work can be really mixed; sometimes you'll work with local directors and cast who really put in an effort, other times it's in-and-out with overall mixed quality and attention to the actual performances.

The last few years have been really positive steps forward for voice work, where a lot more attention seems to be given to the performances of characters. But then you have stuff like James Horan, who was in-and-out in a day and seemed to have little idea on who his character was and his role.

and yet his performance was great IMO. english voice work in metal gear has always been pretty spotty.

i still cannot believe someone made the absolutely baffling decision to have troy baker change his performance mid-development.

https://m.youtube.com/watch?v=0Ds8n-sM2js
Starts at 3:35. Hayter doing his Big Boss then at the very end, his young Snake.
But the whole point is moot though, I liked Kiefer as Big Boss/Faux. The problem is you don't go into development with one idea, start production, get influenced by a movie, and start cutting voices to fit your new vision... Somewhere it's going to come out disjointed.
A lot of bad pre planning from Kojima Poductions.

people keep say this shit about mad max. is there an actual source to confirm that fury road had anything to do with the decision to have venom snake be largely silent? kojima said he would be like mad max. a character that has been in multiple movies 30 years ago, and was largely silent in those films. kojima being influenced by mad max =/= kojima was influenced by mad max fury road mid-development
 
Was Kojima actually influenced by Mad Max? I know he fucking loves Mad Max, but I thought that picture was fake. Or is there an actual interview/dev diary where he says that?
 
Was Kojima actually influenced by Mad Max? I know he fucking loves Mad Max, but I thought that picture was fake. Or is there an actual interview/dev diary where he says that?

he did say he was influenced by mad max. he never said he changed the direction of the character because of the release of mad max fury road (as far as i know)
 
I feel like the only one who loved Horan as Skull Face. =(

I'm less critiquing his performance, more his investment in the role. A good performance comes from the actor, voice director, and writers working in harmony to develop how a character will be portrayed, rather than the latter two treating the former like a robot to come in and rigidly perform exactly as they expect. It can result in the performer developing a lot of apathy for the role, as they've no inherent creative investment in the character, and it's just another job.

AFAIK Hayter had a lot of investment in Snake, and while I'm sure was under a lot of vocal direction, also had a hand in shaping the performance and character's vocal identity for the English localisation. He was at least given some autonomy in giving Snake a persona that the actor legitimised.
 
i think kris zimmerman is a really bad voice director, that's all

Has anyone ever asked her (Or Quinton Flynn for that matter.) what made them go with such a young, whiney voice for Raiden, when he doesn't sound like that at all in the original.

I'd assume they had casting notes for each character, when they picked out the actors and how they'd portray them.
 
Kojima seems like someone who'd constantly keep changing things and would never be satisfied until someone puts their foot down.

That's exactly what I think of him. The guy would just keep going crazier and crazier. He is the kind of creative dude that has to be put under limits by someone else.
 
Still interesting how Kojima used to be Vice President of Konami Japan then must have been voted off by the Board of Directors. He must have done something to really piss them off. Guess we'll never know now.

I personally think it will be a good thing for him to start afresh as a creator. He's obviously been wanting to create something new for a long time (remember him lamenting being known as just "The Metal Gear guy").
 
Just finished 46 and I'm still taking it in a bit but some random thoughts.

I got wind of Quiet's departure before I got to that part and couldn't bring myself to do it, so I equipped the butterfly and still have her and watched those cutscenes on youtube. Despite the ridiculous boob cam stuff, that character feels super tied to my world and I just don't really want to play without my badass sniper partner wrecking house everywhere I go.

I am still sort of oblivious to the FOB & online components which is weird to say after putting 90ish hours into a game. I stayed online pretty much the entire game (except for the server issues) and never had any sort of base invasion or whatever is supposed to be going on there. I looked at my stats and i've never been invaded so I'm not really sure about that, just doesn't seem all that interesting.

I'm annoyed and pleased at the same time how missable some components of the game are. I felt like I was doing side ops at a pretty good rate, I'd do 3-5 or so and then a story mission but never got weapons customization until I heard them talking about it on the Bombcast and looked up what I needed for it and just grinded side ops until I got it. I HEARD weapons customization was a thing when my time played was over 60 hours. Frustrating because by the time I have any of that stuff I'm nearing the end of the game. But it is sort of interesting that things like this are almost totally missable which made me feel like the game was even more dynamic.

Speaking of the Bombcast, They made it sound like money was trivial but even now I still am constantly out of money and only have about half my MB upgrades.Maybe I missed some other crazy aspect to the game. (yes I'm doing the combat missions)

Really wish MB had more interesting things to do. The way its spread out and how long it takes to go to the other platforms makes it really tedious to even check out any of them. I ended up looking up 'what's there to do at MB' and it doesn't seem like anything really. A bit of a waste


Really enjoy the game overall but the structure really detached me from the story (which I still enjoyed, but less so than most of the rest of the series)
 
Kojima seems like someone who'd constantly keep changing things and would never be satisfied until someone puts their foot down.

Isn't there reports of him doing exactly this on MGSV with the songwriter? The guy came up with song after song for him, all paid for Konami and Kojima just kept asking for something else.
 
Isn't there reports of him doing exactly this on MGSV with the songwriter? The guy came up with song after song for him, all paid for Konami and Kojima just kept asking for something else.

Not sure about Kojima, but I know that Sakaguchi did that with Nobuo for The Last Story.
 
I didn't care for both of those lines. Neither felt genuine.

"Boss! Get the FUCK out of there!" was my voice acting highlight of the game.

I don't know if this counts since it's not in the game but Kiefer's final line in Episode 51, when he decides not to shoot Eli was pretty great, "That's right. Don't blame yourself. Blame me."
Ice cold.
 
For anyone wanting an example between the MGS2 script and the localization, here is what Agness Kaku did for the English version
http://blog.hardcoregaming101.net/2012/02/agness-kaku-update-konami-japan.html?m=1
The people who helped make this series special for me, are gone.
Jeremy Blaustein did a lot to make the first Metal Gear sound cool. I don't agree with changing the character names, but that's a collaboration.
Fukushima's codec messages, and in depth research are not there. Those optional codec messages were excellent, and the exchange between Snake and Otacon are no exception. I beg of you to relisten to some dialogue between Hayter and Rabdolph in MGS2, it's so good.
I know Shinkawa is the art director, but his art is barely seen, in game or game cover. The image of HIS Big Boss with the pony tail looks better.
 
For anyone wanting an example between the MGS2 script and the localization, here is what Agness Kaku did for the English version
http://blog.hardcoregaming101.net/2012/02/agness-kaku-update-konami-japan.html?m=1
The people who helped make this series special for me, are gone.
Jeremy Blaustein did a lot to make the first Metal Gear sound cool. I don't agree with changing the character names, but that's a collaboration.
Fukushima's codec messages, and in depth research are not there. Those optional codec messages were excellent, and the exchange between Snake and Otacon are no exception. I beg of you to relisten to some dialogue between Hayter and Rabdolph in MGS2, it's so good.
I know Shinkawa is the art director, but his art is barely seen, in game or game cover. The image of HIS Big Boss with the pony tail looks better.

I did kinda miss those Shinkawa artwork cutscenes that the series normally has. Peace Walker is the last one to have those.
 
For anyone wanting an example between the MGS2 script and the localization, here is what Agness Kaku did for the English version
http://blog.hardcoregaming101.net/2012/02/agness-kaku-update-konami-japan.html?m=1
The people who helped make this series special for me, are gone.
Jeremy Blaustein did a lot to make the first Metal Gear sound cool. I don't agree with changing the character names, but that's a collaboration.
Fukushima's codec messages, and in depth research are not there. Those optional codec messages were excellent, and the exchange between Snake and Otacon are no exception. I beg of you to relisten to some dialogue between Hayter and Rabdolph in MGS2, it's so good.

And people say Snake only ever repeated last words in the past games.
 
Eli's "I'm not like you. Goodbye father!" sorta sticks out for me. Sounded like what I thought a young Liquid should.

Eli's lines in the cut stuff are incredible. It's a really pertinent plot thread and shows serious character development - more so than anywhere in the rest of the game, probably.
 
I'm hesitant to blame Kiefer, all the direction is really bad. No one seems to have a clue as to what's going on in the scene when they speak.
I'm not really blaming him.

Just saying that, in the end, him taking over the role didn't make things better.
 
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