I like to think to think that he was one of Skullfaces parasite experiments and that he was infected so he could kill Big Boss should they manage to get all two bombs out or fail to save Paz. That's why he was out there, easy to grab.
I like to think to think that he was one of Skullfaces parasite experiments and that he was infected so he could kill Big Boss should they manage to get all two bombs out or fail to save Paz. That's why he was out there, easy to grab.
As for the bolded, if it had been handled better Quiet's story was excellent. In many ways she was the best thing about the game.
The main story beats: 1. She's a Cipher assassin, sent to kill BB, but fails and is essentially burned alive. (Note: Interesting set-up for a character, she potential motivations for various actions regarding Skullface and BB/Venom already) 2. Skullface uses magic (parasites) to make her into a superhuman, and sends her back to kill BB (who's now actually Venom). 3. She tries to snipe Venom but fails again. However he spares her life. (Note: this kind of important moment between two characters setting up a dynamic relationship essentially NEVER happens in this game other than now.) This obviously sets up a conflict as her mission is still to kill him. 4. There is intrigue at her reluctance to talk. Venom decides to keep her around but acknowledges he might have to kill her. (Now we know both characters might kill the other, but both have reasons not to. Venom because he's a nice guy and would like info on Cipher, Quiet because her life has been saved.) 5. As the parasite thing comes to light, it becomes clear that Quiet is infected, and this is why she does not speak. The early intrigue successfully resolved in a way that makes sense. 6. Due to the last point, she could kill them all with words (clever plot by Skullface here) but is choosing not to. A noble sacrifice, which is obviously because she refuses to kill Venom because of him sparing her life. The assassin is reforming. Scene with Code Talker where she finally speaks confirms this. 7. Various cutscenes as well as the ingame missions show her bond with Venom growing, and them making an awesome team. The relationship grows. The player, too, grows attached to her. 8. The virus mutates leading to disaster, and it becomes clear to Quiet that she is still a threat. She leaves. Again, a noble decision, but one they can't let stand as she's dangerous. Something needs to be done. She's promptly captured for whatever reason. 9. Venom goes after her and it's unsure whether he'll kill or save her. (Well, it's supposed to be.) They save each other's lives in an epic showdown. 10. Venom is fatally wounded and the only thing that can save him is a medivac. The medivac only speaks English. This is the perfect culmination of the entire arc - All of the above points, from her original mission, to the infection, to her relationship with boss, mean you can see the gears turning as she struggles with the idea of sacrificing herself. 11. She does, and in doing so removes the threat of the virus and essentially ends her own life, for reasons that make complete sense and were shown step by step through the game. The player, like Venom, is left with the pain of losing her. The plot arc leaves no threads hanging.
THAT is reasonable storytelling. THAT worked. Each beat made sense and they were spread out properly. Now, seeing her frolick with Boss in the rain but be tortured by him 5 minutes later after a sideop is why I'm saying it's not perfect. The most fully realised character in the game being used mostly for ridiculous fanservice is why it's not perfect. But it was the best part of the entire story. Sometimes it felt like the entire game was about Quiet, to be honest.
In my headcanon I'm just going to pretend that it was Skullface who decided to blast "Sins of the Father" and just stare down Snake to try and intimidate him or something. Much funnier that way.
While he's staring at Big Boss he's probably wondering if Big Boss is deaf.
"...did he not hear me? Surely he just heard me saying I'm going to destroy the world.. What's with this guy? Maybe he thinks my mask is stupid? Well fuck him, his eyepatch is stupid. No wait, it's actually pretty badass. Eh.. maybe he thinks my plan is garbage? It is pretty far fetched isn't it... Maybe I should rethink my plan. What the hell kind of name is Sahelanthropus anyway, why not just call it Sally?
Geez, I'm hungry. My feet are sore. Music on the radio is nice though, I should ask that soldier to make me a mixtape"
Skullface was the worst, but he had so much potential. No boss fight, unexplained zorro mask(could be in tapes? Dunno), no crazy identity reveal, not enough depth in his backstory. Why?
This isn't really relevant to what you posted, but it reminded me of something. Being from Cyprus the voice actors that spoke the Cypriot dialect did a very good job. Pretty surreal seeing that attention to detail put in there from the territories that they spoke of and such. Kudos on Kojima for going into something like that, that only a few people would notice.
I like to think to think that he was one of Skullfaces parasite experiments and that he was infected so he could kill Big Boss should they manage to get all two bombs out or fail to save Paz. That's why he was out there, easy to grab.
Nooooo guys. Skullface didn't know about the vocal cord parasites until well after the mother base attack, when he was relocated to Africa. Plus Chico has a jack in his chest, not a hole for the earbuds.
Nooooo guys. Skullface didn't know about the vocal cord parasites until well after the mother base attack, when he was relocated to Africa. Plus Chico has a jack in his chest, not a hole for the earbuds.
Nooooo guys. Skullface didn't know about the vocal cord parasites until well after the mother base attack, when he was relocated to Africa. Plus Chico has a jack in his chest, not a hole for the earbuds.
While he's staring at Big Boss he's probably wondering if Big Boss is deaf.
"...did he not hear me? Surely he just heard me saying I'm going to destroy the world.. What's with this guy? Maybe he thinks my mask is stupid? Well fuck him, his eyepatch is stupid. No wait, it's actually pretty badass. Eh.. maybe he thinks my plan is garbage? It is pretty far fetched isn't it... Maybe I should rethink my plan. What the hell kind of name is Sahelanthropus anyway, why not just call it Sally?
Geez, I'm hungry. My feet are sore. Music on the radio is nice though, I should ask that soldier to make me a mixtape"
Yeah, he had parasite therapy when he was younger. Admittedly it's pretty confusing having "parasites" as the answer for everything in this game, but you know...nanomachines.
He was already in Africa by the time he attacked Zero, wasn't he? And I don't think it was said that it was vocal cord parasites he used against Zero...I only listened to the truth tapes once though, may be wrong.
Just finished episode 46. It's...uh...uhm...er.... I don't know what to say. Either Kojima goes crazy or he wrote the script when he felt asleep, it's weird than i thought :\
Yeah, he had parasite therapy when he was younger. Admittedly it's pretty confusing having "parasites" as the answer for everything in this game, but you know...nanomachines.
They just had to go and explain away the mystery of The Cobras didn't they? Yet Fortune, The Sorrow and Psycho Mantis pretty much get a free magic card.
He was already in Africa by the time he attacked Zero, wasn't he? And I don't think it was said that it was vocal cord parasites he used against Zero...I only listened to the truth tapes once though, may be wrong.
Hmmm
Yeah, I only listened to the truth tapes once too.
I guess I'll just accept that I'll never truly know why Chico had to listen to his heartbeat...
Says it all about the ending. The mission is called 'The Truth' but then it immediately, in such a Kojima way, says 'There is no truth'.
I like the schizophrenic argument because I think that's the point of the Big Boss/Phantom Boss/player-as-character ploy. Basically, Big Boss is definitively schizophrenic because the player is controlling him, making his actions not him even though his words and story scenes are.
I fully accept the game's faults but I also really like it and think that it has a lot of truly great aspects, too. No work of fiction/art is black or white 'good' or 'bad'.
MGSV for me is overwhelmingly good - I liked the twist, I liked most of the characters, I liked many of the scenes and I loved all the tapes - but there are large black dots on there - for example Quiet's objectification, not fulfilling the 'become a demon' thread, some pretty bad execution stumbles.
It's not as simple as good or bad. The game has faults but it also amazing. On the gameplay-side it's 95% amazing.
Wow, some people disagree with me... that totally trumps my 180+ hrs (and still playing) enjoyment of the game.
Including one person who believes that you can "debunk" an opinion as subjective as what constitutes a good story.... Yikes!
I've said before and I'll say it again: Just because chapter 2 is more a set of footnotes to, and an embellishment of events that occurred in chapter 1 is not inherently problematic. Not to me anyway.
Because we know fundamentally what's going to happen next anyway, as its already enshrined canonically in the saga's storyline.
It serves its purpose by closing up some (not all) of the loose ends, mostly on a small-scale personal level which I found somewhat refreshing.
The reason why I cited MGS2, was a game where Kojima deliberately subverted expectations by jettisoning his iconic leading man after the short tanker section intro and in so doing upset a lot of people. This time, after the credits roll for the first time*, he does a similar sleight of hand by adding a second chapter that doesn't offer a traditional continuity - to very similar howls of anguish.
The bottom line is that MGS2 was critically lauded, but massively divisive amongst its fanbase at its time of release. That's a historical fact.
Based on that similarity in action/response I don't think its unreasonable to suspect that a similar revision of opinion will occur for Phantom Pain over time - especially as it most certainly has the gameplay chops to keep people interested in forming/revising their own opinions once the surprise is no longer such a factor.
*Big fucking clue that's where the story ends btw. Who rolls credits at a midpoint?
Also, on a related topic, it's clear that Chapter 2 is the 'TV miniseries'. Chapter 1 is the more standard MGS plot line. So Chapter 2 is a series of interrelated threads which weave in and out of one another, but aren't necessarily very cohesive. Chapter 1 is a tutorial for new players, and is a tighter, more linear 'plot'.
It's really left ambiguous whatever happens to Mantis after the events of TPP. His face is all messed up by the time of MGS1. His head looks like it's been messed with too (possibly his powers were neutered by the Russians who he goes to work for as a psychic soldier and later as a KGB agent...just a theory I came up with, maybe he even wanted his power neutering considering how much he hates the human race by MGS1). There's also the fact that his mind gets warped by a serial killer's at some point, which fuels his hunger for killing.
Along with his surgical scars, don't forget the mutilated nose and barcode tattoos. He definitely went through a lot offscreen; and there's really no way of knowing what exactly led him to the state he was in during MGS1. Though I think a few of those might have already happened by the time of V - probably not the major head operation; but I wouldn't be surprised if he had received the barcode tattoos at the Leningrad University of Parapsychology, in the course of their experiments.
The ambiguity as to when and how he gained the ability to break the fourth wall could be filled in a number of ways as well - it'd make sense for it to be either a result of the operation to control/focus/study his powers, or simply a side-effect of his fractured sanity post-serial killer imprint.
But it wouldn't be the first time this happened. In an old post-MGS2 interview with Kojima and Shinkawa he mentions that he originally just planned for Ocelot to have a prosthetic arm. Shinkawa came up with the arm posession and Kojima just rolled with it, because he thought, it sounded cool.
They just had to go and explain away the mystery of The Cobras didn't they? Yet Fortune, The Sorrow and Psycho Mantis pretty much get a free magic card.
Doesn't matter if it's pseudoscientific parasites, pseudoscientific nanomachines or even fucking midichlorians, it's all the same bad deus ex machina writing at its core.
That said, if you have to include such an element, it's infinitely better to just leave it up to the imagination as magic/the force and keep the element of mysticism alive.
Didn't they speak in standard Greek? I understood every word of it.
I'm not too familiar with Cypriot dialect and its differences with Greek but I was in Larnaca this summer and could barely understand what they were saying at times.
PS the cut Episode 51 content about Mantis conjoining further with Eli due to his resent and hatred of BB was fucking ingenious and it's tragic that it was cut.
Doesn't matter if it's pseudoscientific parasites, pseudoscientific nanomachines or even fucking midichlorians, it's all the same bad deus ex machina writing at its core.
That said, if you have to include such an element, it's infinitely better to just leave it up to the imagination as magic/the force and keep the element of mysticism alive.
The only reason I give Koj some slack for this is that it ties to his 'there are no supernatural answers' theme, which is in literally every one of his games.
I really support that narrative and love that he promotes it.
In terms of how he actually writes/executes it, though, yeah, it's just daft.
While he's staring at Big Boss he's probably wondering if Big Boss is deaf.
"...did he not hear me? Surely he just heard me saying I'm going to destroy the world.. What's with this guy? Maybe he thinks my mask is stupid? Well fuck him, his eyepatch is stupid. No wait, it's actually pretty badass. Eh.. maybe he thinks my plan is garbage? It is pretty far fetched isn't it... Maybe I should rethink my plan. What the hell kind of name is Sahelanthropus anyway, why not just call it Sally?
Geez, I'm hungry. My feet are sore. Music on the radio is nice though, I should ask that soldier to make me a mixtape"
So I'm not following everything in the story about Venom.
Is he the one Solid defeats in Metal Gear 1 then? And when does Big Boss come into the story and when is he defeated by Solid?
So I'm not following everything in the story about Venom.
Is he the one Solid defeats in Metal Gear 1 then? And when does Big Boss come into the story and when is he defeated by Solid?
MG1 Venom is in control of Outer Heaven, BB is leader of FOXHOUND. BB sends rookie Snake over knowing he sucks. Snake kills Venom. BB flees to Zanzi. Solid follows him in MG2 and kills him.
Makes me wonder if BB was just doing his MG2 thing and feeding Snake into the fires of war to be just like him.
MG1 Venom is in control of Outer Heaven, BB is leader of FOXHOUND. BB sends rookie Snake over knowing he sucks. Snake kills Venom. BB flees to Zanzi. Solid follows him in MG2 and kills him.
Makes me wonder if BB was just doing his MG2 thing and feeding Snake into the fires of war to be just like him.
I felt okay with it, which was something. The lack of rivalry, I mean. Didn't stand out.
I suppose it all ties into the theme of double agents, spies and intel being paramount. Who controls who, etc. Things are never what they seem.
Also the slightly nefarious 'Patriot-Zero' thing never clicked for me. Zero always seemed like a totally legit dude, even if his politics were a bit off. It made sense to me that the MGS2 incarnation of the Patriots was none of his doing. That was good.
Edit: Uh, also, I guess I was exaggerating when I said 'friends'. They're still clearly rivals/at odds ideologically.
That's very problematic in light of the MGS4 epilogue. Big Boss is seething with hate when he wheels out Zero before Solid Snake. He talks of a bitter rivalry motivated by fear and envy. I would have liked to have seen that rivalry played out in either Peace Walker or MGSV.
I also preferred it when the supernatural elements of the series were subtly hinted at either through Vamp's healing via water or the possession of Ocelot being explained by an ability passed onto him from his father, The Sorrow. It was a mistake not to embrace that. I think negative fan reaction played a huge role in shaping some of the more suspect aspects of the series.
I like the schizophrenic argument because I think that's the point of the Big Boss/Phantom Boss/player-as-character ploy. Basically, Big Boss is definitively schizophrenic because the player is controlling him, making his actions not him even though his words and story scenes are.
The more I play, the less I like the game. This is one of those situations where the amount of content the game has is actively working against it as every limitation of the AI and flaw in the game systems is being exposed after 100 hours.
Last night I went through and beat all of the target practice sideops on mother base. (My last side ops.) Slipped off a ledge after beating the last one. Despite the game saving after every single other side op in the game, all of my progress was lost. Felt like that moment was the catalyst for me to really examine whether I was enjoying the game at all any more. Each of those target practices had been so poorly constructed anyway. I had to go away and think about the game in general.
110 hours in, I finally got Paz's last photo. Then the cutscene with her. This is a very interesting scene with Venom, and it's delivered a sold 60 fucking hours since I last had any other story beats, and long after the twist was revealed. Needless to say, I didn't give a shit anymore and had long since heard of this on the internet as I looked for help S-ranking missions. Stuff like this is a great example of how Kojima didn't understand just how the story would actually end up being delivered or experienced by players in an open world game that takes 100 hours plus. That scene would have been great as I was in the process of beating the game. Where it happened? After an amount of time equal to two solid playthroughs of an entire earlier MGS since the story concluded? Totally wasted.
The AI which seemed like so much fun at the beginning of the game is really showing its flaws now too. I feel less like I'm against infiltrating bases guarded by a bunch of elite soldiers than herding blind sheep. A guy stands 20 yards away from me and 3 dead bodies. He should clearly be able to see me. Instead he pulls out a flashlight, bobbing cluelessly. He moves forward, but I fulton a guy. 'Huh!' he says, and he stares blankly at the wormhole. I'm right there. Right there. He goes to move forward again, but I wormhole another. 'Huh!' and the process repeats. I crawl away and he blankly moves to where I was, where I run up behind him full pelt and he doesn't hear and turn around until my fist is about to meet his face. Another solider approaches. Surely he saw that? No. The same dance repeats. Sorry, but we need a better challenge than that.
The armoured unit side ops really struggle in the area of AI, particularly. Fultoning a tank right next to two soldiers who don't react at all is ridiculous. Snipers not reacting to two friends getting choked out or bodyslammed right behind them is ridiculous. Helicopters that can't spot you when their searchlight passes right over you is ridiculous.
I'd love a mode with extended vision and AI and no fultoning. Being able to sneak behind a tank and 'magic it away' takes all the fun of encounters with armor away.
To add to that, the repetitiveness of the side ops is super disappointing. Since infiltrating a base feels the same, no matter what your objective is, there's no real difference in 'rescuing a prisoner' or 'rescuing a diamond dog' at the same location. There's no difference between taking out a 'Tank Unit' or an 'Armoured Vehicle Unit' at the same location. Those are the bulk of the missions, right there. As for mine clearing and 'Wandering Puppets', those are just terrible busywork that should have never made the game. And they all just repeat, and repeat, and repeat....
But at least I still have a reason to play, as I currently need to wait about 10 real life hours for my base to process enough fuel in order to let me expand my base... I still have to wait to develop the weapons I feel might reinvigorate this for me. And how about failing a 3 hour deployment twice in a row? Boy doesn't the prospect of more tactical waiting action appeal?
I don't know, man... The more I play this game the more I realise how much more fun I've had with Far Cry games, which feels like a damning indictment. I feel like I'm realising how much different, diverse and emergent gameplay was in those games compared to this one. How much less time wasting there was. How much better the open world was than the frankly terrible Africa map in MGSV. How much I think I've overrated this game because of hype, nostalgia for Metal Gear and my love of 'Kojima' whom I feel should now be dubbed 'Venom Kojima' or 'Medic Kojima'.
...I saw two jackals attack two soldiers last night. One soldier survived and killed the jackals, I snuck behind right as it happened and killed the soldier. It struck me that after 100 hours this was the first time I had encountered emergent open world gameplay in this open world game. Something I'd take for granted in Far Cry or anywhere else.
All of this is intentionally without mentioning the story or main game structure, which has been done to death. I just don't know.
They just had to go and explain away the mystery of The Cobras didn't they? Yet Fortune, The Sorrow and Psycho Mantis pretty much get a free magic card.
They just had to go and explain away the mystery of The Cobras didn't they? Yet Fortune, The Sorrow and Psycho Mantis pretty much get a free magic card.