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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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While probably a helpful guide, I can't help but feel like your post would do better with links rather than spoiler-tagged images, SomTervo. That's rivaling, if not surpassing, NotTheGuyYouKill's massive alternate story post.


EDIT: Not that it'll matter for 50PPPers, but 100PPPers will still have to scroll past that for a while longer.

No worries, I was thinking the same myself. Editing now.

Also the more I think about it, the more I realise MGS4's Young Snake mask was probably a better template. Oh well.
 
Why did Kojima have chapters when cahpter 2 is mostly bleh and previous missions?

because parasites?

jokes aside... pretty sure time constraints forced Konamis hand to put pressure on Kojima and end up cutting A LOT of content to the game. Not to mention incomplete features that are there but not fleshed out.
 
I have no idea what was going on or why but I finished it. It said I was 44% done when I did so...I guess I can go build FOBs or earn meaningless GMP.
 
this got a good chuckle out of me.

what you think? goty?


Not by a longshot. I had fun in the beginning but then I realized all my side ops didnt mean anything. It had a solid foundation but it didnt build upon it. Its like the developers just got tired and said "Ive done enough." I liked sneaking in and taking out all the guards. This game must sucked hard for the run'n'gun folk. It was so easy.
 
I mean, Big Boss's only given name in the games is John "Jack" Doe, so unless I'm mistaken he's either some kind of orphan or he was just fucking with Para Medic when he said it.

Either way, Kojima could've accomplished the same "Big Boss Are YOU!" effect by having him look at his dog tags or Ocelot find his birth certificate or some shit. That way it turns out you were ALWAYS Big Boss, and this game DOESN'T feel like a waste of time plotwise.

But then Kojima wouldn't get to channel his inner Shyamalan. He's more concerned with duping his audience than telling a good story. It's a twist for a twist's sake.
 
Not everyone! I loved the game

Me too, I think it's fucking brilliant and I enjoyed the story too. Still playing and messing around with all these wonderful toys.

Not by a longshot. I had fun in the beginning but then I realized all my side ops didnt mean anything. It had a solid foundation but it didnt build upon it. Its like the developers just got tired and said "Ive done enough." I liked sneaking in and taking out all the guards. This game must sucked hard for the run'n'gun folk. It was so easy.

Maybe I'm just being utter shite at times here but I haven't found going run and gun THAT easy even with the medium battle armour. You can still get taken out pretty easily but then I say this as someone charging into a group of enemies with a shield and a magnum 44 :P. Still fun though.
 
But then Kojima wouldn't get to channel his inner Shyamalan. He's more concerned with duping his audience than telling a good story. It's a twist for a twist's sake.

It's weird that Kojima is known as a master ruseman because he isn't really consistent with it. MGS2 and MGS4 are the only other prior examples of him turning the WHAT A TWIST dial to 11. But it works really well in MGS2 and it falls flat on its face in MGS4.

Peace Walker didn't attempt to dupe the audience at any point. It just set up (in an extremely clumsy manner) the formation of outer heaven's principals and Naked Snake finally accepting the title Big Boss and letting go of the Boss.

MGS3 had its share of twists but the only real huge twist that came from it wasn't really revealed till MGS4 where it was revealed big boss' crew were the founding members of the patriots but let's be honest you could infer that they were gonna continue to be important to the story just by looking at their names. I guess the other huge twist was that ocelot was in cahoots with them but that's really it. MGS3 was pretty straight faced about its story for the most part.
 
talking about how big boss couldn't have survived a battle with snake in Metal Gear 1 just reminds me that of three characters who died violently in Metal Gear 2, all three were miraculously revived without body doubles (Dr. Madnar blown up and is mentioned to be alive in MGS4 with zero explanation, Gray Fox is killed in a mined room but was revived, Big Boss was burned to death but revived and put into nanomachine coma).

Gray Fox's retcon at least made more sense than him dying in the first place. Dude gets punched out by Snake and goes "good fight, Big Boss is right, gonna go die now".

Goddamn Madnar shrugs off like twenty missiles to the back though.
 
Not by a longshot. I had fun in the beginning but then I realized all my side ops didnt mean anything. It had a solid foundation but it didnt build upon it. Its like the developers just got tired and said "Ive done enough." I liked sneaking in and taking out all the guards. This game must sucked hard for the run'n'gun folk. It was so easy.

The more i played the game, i felt like the game was adjusting its difficulty to my style of gameplay in an interesting way... but not enough to make me enjoy the game and keep the excitement. In a lot of ways. TPP is a game that has to be poked at for it to react to you. It never just engages you outside of the posts or fortresses, and when it does its rare and not very epic.

It was a big disappointment tbh.
 
Despite any issues I agree with in terms of the game's story, I fucking loved this game. There aren't many games that hook me so hard that I spend 70 hours playing in only 3 weeks.

Gadgets like the rocket arm, sleep mines, ect all kept me going back and doing missions in new ways. Sure, you can just go in and kill everyone and go cutscene-to-cutscene. Or you can have Quiet start shooting everyone with her sileneced sniper as you snipe from the other side with yours until the whole camp is asleep.

But I loved the feeling I got from seeing an enemy base/fort in the distance, scoping it out as much as I could, and then having to meticulously use my arsenal of gadgets to sneak my way in. It made me feel like I was actually infiltrating in a way that no stealth game has ever achieved. Say what you will about the story getting hacked apart, it nailed the gameplay.
 
Finished the game yesterday. Well, by finished, I mean I did all the story missions, with 45 coming in last.

Now I don't want to play anymore. Don't want to clean up the extra hard missions in Chapter 2. Just going to sit in the ACC listening to Quiet's Theme.
 
It's weird that Kojima is known as a master ruseman because he isn't really consistent with it. MGS2 and MGS4 are the only other prior examples of him turning the WHAT A TWIST dial to 11. But it works really well in MGS2 and it falls flat on its face in MGS4.

Peace Walker didn't attempt to dupe the audience at any point. It just set up (in an extremely clumsy manner) the formation of outer heaven's principals and Naked Snake finally accepting the title Big Boss and letting go of the Boss.

MGS3 had its share of twists but the only real huge twist that came from it wasn't really revealed till MGS4 where it was revealed big boss' crew were the founding members of the patriots but let's be honest you could infer that they were gonna continue to be important to the story just by looking at their names. I guess the other huge twist was that ocelot was in cahoots with them but that's really it. MGS3 was pretty straight faced about its story for the most part.
There's a twist in literally every single metal gear game

Often more than one

Sometimes more than that too, whatever number you just thought of. More than that
 
MGS3 had its share of twists but the only real huge twist that came from it wasn't really revealed till MGS4 where it was revealed big boss' crew were the founding members of the patriots but let's be honest you could infer that they were gonna continue to be important to the story just by looking at their names. I guess the other huge twist was that ocelot was in cahoots with them but that's really it. MGS3 was pretty straight faced about its story for the most part.

Regarding the "the support crew were The Patriots" twist that MGS3 created, the only thing I didn't see coming and was actually shocked to know in MGS4 was that Big Boss himself, alongside EVA and Ocelot were part of it, too (I played Portable Ops after MGS4).
 
This last Paz tape.

So is venom just sitting around listening to nothing on this tape?

That's gotta be weirding out the boys around me on mother base

What I would have loved is if the game removed all of the Paz tapes from your iDroid after the reveal, like how Silent Hill 2 would remove the text from Mary's letter and eventually remove the letter entirely from your inventory as you got closer to the end of the game.
 
Is Miller blind?
What's Snake listening to on the last Paz tape if she doesn't exist?
Where's Big Boss?
Where's Ocelot's personality?
All these questions, AND MORE to be avoided in the Next Metal Gear!
 
I'm saying that because the game is so easy, the freedom doesn't even matter. It's a cursory offering of freedom that means nothing. Having so much player freedom would be meaningful in a difficult or complex game. But the game never forced me out of my comfort zone. In fact, the game rarely even challenged me aside from a random difficulty spike here and there. As it stands, I was able to quickly fall into a mission routine that worked nearly flawlessly every time. Hell, because you have to return to the same boring-ass locales time and time again, I had the simplistic map and enemy layouts so well engrained in my head that there was really hardly any surprises when I reentered a base. That to me speaks of poor game design. During the course of a well planned game, I should have to adapt to novel situations, develop new skills and think in new ways. After the first maybe 10 hours, you don't need to do that anymore in MGSV.

This isn't true. You can play a game like Bayonetta or dmc without juggling enemies and doing some stylish combos, you can button mash your way through the game, but it's more fun to use different weapons, combos and do some crazy shit combos. MGS V gives the player options and it's up to the player to decide. For me, more options, more fun.
 
What I would have loved is if the game removed all of the Paz tapes from your iDroid after the reveal, like how Silent Hill 2 would remove the text from Mary's letter and eventually remove the letter entirely from your inventory as you got closer to the end of the game.
Yeah, I was hoping they would all disappear right after too.

I thought it was weird that snake would've been this hung up on Paz but if you're the failed medic who did not do his job, if you're the medic who didn't find the last bomb that caused the explosion and the ensuing fuckery that came with it l, well, I could see how there would be some serious ptsd about the whole Paz thing. I guess Venom's failure resonated with him so deeply that it carried into his new big boss life
 
Yeah, I was hoping they would all disappear right after too.

I thought it was weird that snake would've been this hung up on Paz but if you're the failed medic who did not do his job, if you're the medic who didn't find the last bomb that caused the explosion and the ensuing fuckery that came with it l, well, I could see how there would be some serious ptsd about the whole Paz thing. I guess Venom's failure resonated to with him so deeply that it carried into his new big boss life

Yeah at first I was like why the fuck does Big Boss care about Paz's death THAT much?! She tried to kill him!

But then I got to the end. Very clever.
 
This isn't true. You can play a game like Bayonetta or dmc without juggling enemies and doing some stylish combos, you can button mash your way through the game, but it's more fun to use different weapons and combos. MGS V gives the player options and it's up to the player to decide. For me, more options, more fun.

Yah but bayo for example is most fun on v. Hard or infinite climax difficulty where you have to git gud to live. You can do the same things on normal but it's not as entertaining because there's no threat.

Basically what I'm saying is more subsistence levels plz
 
What I would have loved is if the game removed all of the Paz tapes from your iDroid after the reveal, like how Silent Hill 2 would remove the text from Mary's letter and eventually remove the letter entirely from your inventory as you got closer to the end of the game.

Completed that game twice and I never even noticed.

Shit.
 
UGH GOD FUCK THIS ENDING

tumblr_mvhy8ng85P1sjtem1o1_400.gif


Its okay...you'll come to terms with it.
 
Yah but bayo for example is most fun on v. Hard or infinite climax difficulty where you have to git gud to live. You can do the same things on normal but it's not as entertaining because there's no threat.

Basically what I'm saying is more subsistence levels plz

Yes, subsistence missions are intense, but I never felt that the normal story missions or the gameplay in general are boring. Controlling Venom is a blast and using new things kept the game fresh and exciting for me.
 
What I would have loved is if the game removed all of the Paz tapes from your iDroid after the reveal, like how Silent Hill 2 would remove the text from Mary's letter and eventually remove the letter entirely from your inventory as you got closer to the end of the game.

Or if it turned out it was Venom narrating the tapes with a stupid accent.
 
So this is why Metal Gear Solid V is named with a letter and not a number. I think of it as Metal Gear Solid: Venom's Phantom Pain

And with that I can accept the ending a bit more.
 
I can't even bring myself to do this last mission.

I already stumbled through this thread and know the twist but man fuck this.
It's the fucking worst that they make you go through the the hospital again. Skip the cutscenes until you leave the hospital. I didn't do this because I didn't know if there were new ones but no there aren't any until you leave
 
This the mission where you start with nothing, right?

I like those missions. They really put you on the spot and you feel like you need to interact with everything more often.

Yup. Love that feeling of having to scrounge for equipment. More of a classic MGS feel.
 
This last Paz tape.

So is venom just sitting around listening to nothing on this tape?

That's gotta be weirding out the boys around me on mother base

Venom is imagining himself listening to the tapes when he is listening to the imaginary tapes. His delusion already permits him to fabricate Paz, new architecture in Mother Base, Miller, Ocelot, the tapes, and delusional flashbacks inside the delusion.
 
Yup. Love that feeling of having to scrounge for equipment. More of a classic MGS feel.

I really wish some of the missions would chain to have this kind of events tied into the narrative. It would make for a better experience. Having your items at all times, is pretty cool, but it does take away the oh shit what should i do now?
 
Despite any issues I agree with in terms of the game's story, I fucking loved this game. There aren't many games that hook me so hard that I spend 70 hours playing in only 3 weeks.

Gadgets like the rocket arm, sleep mines, ect all kept me going back and doing missions in new ways. Sure, you can just go in and kill everyone and go cutscene-to-cutscene. Or you can have Quiet start shooting everyone with her sileneced sniper as you snipe from the other side with yours until the whole camp is asleep.

But I loved the feeling I got from seeing an enemy base/fort in the distance, scoping it out as much as I could, and then having to meticulously use my arsenal of gadgets to sneak my way in. It made me feel like I was actually infiltrating in a way that no stealth game has ever achieved. Say what you will about the story getting hacked apart, it nailed the gameplay.
This post mimics my feelings, especially the last paragraph.

That said, there was clearly potential and design for several major, literally game changing additions.

I really think multiple factions were supposed to be in the game, though. Having emergent sections in the open world where outposts are assaulted by Hamid fighters or even child soldiers rebelling against their masters at the mine. And mission possibilities! Backup, Back Down is written with rebels mentioned a dozens of time, but are never seen anywhere in the game.

Then there's the completely unused Battle Gear. It could be a selectable 'vehicle' to take with you on missions, and a means to go toe to toe with Sahalanthropus (sp?). I could just imagine using Battle Gear to lay waste to OKB 0 with D Walker assisting set to Intercept Mode.

What we are left with is pretty damn excellent regarding gameplay mechanics and AI, but shit, this game needed another year of development in to of what we got.


This the mission where you start with nothing, right?

I like those missions. They really put you on the spot and you feel like you need to interact with everything more often.
Every single mission should have the option to be repeated with Extreme, Total Stealth, and Subsistence - not just a select few with and arbitrary smattering of modified.
 
Despite any issues I agree with in terms of the game's story, I fucking loved this game. There aren't many games that hook me so hard that I spend 70 hours playing in only 3 weeks.

Gadgets like the rocket arm, sleep mines, ect all kept me going back and doing missions in new ways. Sure, you can just go in and kill everyone and go cutscene-to-cutscene. Or you can have Quiet start shooting everyone with her sileneced sniper as you snipe from the other side with yours until the whole camp is asleep.

But I loved the feeling I got from seeing an enemy base/fort in the distance, scoping it out as much as I could, and then having to meticulously use my arsenal of gadgets to sneak my way in. It made me feel like I was actually infiltrating in a way that no stealth game has ever achieved. Say what you will about the story getting hacked apart, it nailed the gameplay.

I totally agree with you.
 
Yes, subsistence missions are intense, but I never felt that the normal story missions or the gameplay in general are boring. Controlling Venom is a blast and using new things kept the game fresh and exciting for me.

i mean sure not for a first run or even a second run, but I'm 120 hours in and doing the same set of missions over is not appealing (let's not even talk about side ops). If we're not gonna get more varied content than subsistence is the only thing that's really changed things up for me in a really fun way. Trying to work out how to take out that convey when I can't even find grenades was a really fun mess.

lemme put it this way: the first time crawling into OKB0 was a tense crazy fest because I didn't know anything about the layout, the guard placement, whatever. Now I could basically sleepwalk my way through there on normal especially if I have my gear setup, whatever methods I choose to get in there.
 
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