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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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A fair number of us seem to range from pretty tepid to just sour on the game now that we've finished it and played it heavily. Do you all think this is just some weird GAF phenomenon right now, or will this factor into GOTY discussions, even among the reviewers who gave the game such a high rating?
 
A fair number of us seem to range from pretty tepid to just sour on the game now that we've finished it and played it heavily. Do you all think this is just some weird GAF phenomenon right now, or will this factor into GOTY discussions, even among the reviewers who gave the game such a high rating?

Well, it is still a great game, but it does end on a bad note.

I don't imagine it will factor into most GOTY discussions, perhaps unless Fallout 4 is a more wholly satisfying experience and highlights The Phantom Pain's flaws by comparison.
 
A fair number of us seem to range from pretty tepid to just sour on the game now that we've finished it and played it heavily. Do you all think this is just some weird GAF phenomenon right now, or will this factor into GOTY discussions, even among the reviewers who gave the game such a high rating?

I think reviewers will start to realise they rated it a bit too highly. It will still be in the GotY discussions though.
 
Pretty sure it said in game that Big Boss woke up a few years after his coma (around two or three). I'm pretty damn sure he wasn't under all nine years.

As for the GOTY discussion, it will be involved, but I would find it a travesty if this won over Witcher 3 or Bloodborne. That's coming from a HUGE MGS fan.
 
Pretty sure it said in game that Big Boss woke up a few years after his coma (around two or three). I'm pretty damn sure he wasn't under all nine years.

I think that's the case.

Which is weird, because Big Boss lets his legend stagnate for several years just to wait for Medic Boss, a person who he needs to maintain the legend while Big Boss can't.
 
01) Yes, both Punished "Venom" Snake and Big Boss were in a nine-year coma simultaneously. The latter was stuck within a legitimate state of unconsciousness whereas the Medic/Venom Snake was placed under an artificial one by orders of Major Zero/Cipher to create the doppelganger ploy. He wasn't allowed to awaken until the real Big Boss surfaced back into the world.

02) There appears to be an almost unanimous praise for the "Truth Tapes," especially Major Zero's voice actor whose sole appearance is exclusive to the cassettes. However, some scenarios found in them feel more like a "literary device" meant to provide the listeners with a seemingly significant encounter that logically wouldn't have been recorded in such a convenient manner. There aren't many notable revelations to the best of my knowledge. They explore the downfall of Zero/Cipher through his relationship with Paz and Skull Face along with his flitting effort to assist Big Boss in his "final" moments prior to succumbing to his parasitic infection. Anyway, it's possibly the last piece of Metal Gear mythos we'll ever receive so enjoy them!

03) It isn't implied. Huey Emmerich and Dr. Strangelove shared a relationship that lead to the birth of Hal/"Otacon" while developing the Sahelanthropus project for Skull Face. Stangelove eventually realized that Huey had planned to utilize their own child as an experimental pilot for the bipedal mech and she retaliated by placed Hal into protective custody in the United States. Sometime afterward, Strangelove accidentally locks herself inside the Mammal Pod and Huey willingly allows her to suffocate in an effort to remove her as an obstacle in how he ran the Metal Gear enterprise. His implications that Skull Face killer her and, later, Strangelove intentionally committed suicide were plain lies to hide his guilt. The truth of this matter is pretty much revealed in her confession tape following Huey's exile from Mother Base.

04) Sadly, it's a plot point that goes unresolved in the final product much like Eli/Liquid Snake possessing a vial of the English vocal cord parasites. The collector's disc for Phantom Pain reveals that there was supposed to be another chapter to bookend the entire narrative, "Episode 51: Kingdom of the Flies." It would've explored Venom Snake hunting down Eli, Sahelanthropus, and the extracted child soldiers on an isolated island off the coast of Africa. A final showdown ensues, reminiscent of battling Paz and Metal Gear ZEKE from Peace Walker. Ultimately, Snake and Diamond Dogs would manage to put down the latest Metal Gear before discovering that Eli had infected himself with parasites in an attempt to kill off any adults that he would meet following his escape. The mercenaries decide to leave him behind as a result, air-lifting what remains of ST-84 Metal Gear out of his grasp. Venom orders an attack on the island to ensure that any potential remnants of the parasites are burnt off the face of the earth. Before that could take place, Psycho Mantis appears before Eli to use his psychogenic powers to remove the organisms out of the child and they move themselves to safety. Yup!

Whoa whoa whoa...by the orders of Cipher?
 
I think that's the case.

Which is weird, because Big Boss lets his legend stagnate for several years just to wait for Medic Boss, a person who he needs to maintain the legend while Big Boss can't.

He was clearly laying low to avoid Skullface. Then when Venom awakens, they send him off as a big distraction.

Edit: Though as the post above says. Maybe he was in a coma too. It's kind of unclear. I'll need to listen to the truth tapes again. See if it clarifies.
 
It's safe to say that in reality, there was never any emergency plastic surgery involved and 'venom' was created in the first few years where Zero needs to ask which patient is Big Boss. The opening to 46 is as misleading as the prologue.
 
Pretty sure it said in game that Big Boss woke up a few years after his coma (around two or three). I'm pretty damn sure he wasn't under all nine years.

As for the GOTY discussion, it will be involved, but I would find it a travesty if this won over Witcher 3 or Bloodborne. That's coming from a HUGE MGS fan.

I think that's the case.

Which is weird, because Big Boss lets his legend stagnate for several years just to wait for Medic Boss, a person who he needs to maintain the legend while Big Boss can't.

He was clearly laying low to avoid Skullface. Then when Venom awakens, they send him off as a big distraction.

He was definitely in a coma for at least three years, based on the Zero tapes, but I think he in the coma for most of the full nine years.

I can't remember exactly but I thought the implication was that he woke up shortly before they woke the medic...like a matter of weeks or months.
 
"The third boy". Who are the other two?

Yes I know it is a terrible idea to think this way.

I think it's just the third child - the first two could have even included Elisa/Ursula, though that most likely leaves a second unaccounted for.

As for Mantis in V; along with everything else, he's referred to as Mantis internally. I don't think there's much actual ambiguity there.


Wish the 80's filter was kept and the game shipped with the option to switch between 60fps and 80's filter with 30fps.

They could have kept it as a PC option, at least.

I still wonder why they had V doing the Grey Fox pose in that one piece of promo art

Kojima trolling again?

Edit: This one

They probably wanted to have him do a V sign, but added the thumb to avoid any potential awkwardness.
 
I think reviewers will start to realise they rated it a bit too highly. It will still be in the GotY discussions though.
Well, it is still a great game, but it does end on a bad note.

I don't imagine it will factor into most GOTY discussions, perhaps unless Fallout 4 is a more wholly satisfying experience and highlights The Phantom Pain's flaws by comparison.
Fair points. I guess it'll be interesting to see what Fallout 4 offers. I do hope however that games from earlier in the year aren't forgotten.
As for the GOTY discussion, it will be involved, but I would find it a travesty if this won over Witcher 3 or Bloodborne. That's coming from a HUGE MGS fan.
Agreed, but I guess the actual GOTY debate is a discussion for another time :P
 
It's safe to say that in reality, there was never any emergency plastic surgery involved and 'venom' was created in the first few years where Zero needs to ask which patient is Big Boss. The opening to 46 is as misleading as the prologue.

I guess that would fit with the opening text of the episode. Plus Venom experiences things incorrectly anyway. He remembers GZ wrong and the entire Paz storyline in MGSV.
 
A fair number of us seem to range from pretty tepid to just sour on the game now that we've finished it and played it heavily. Do you all think this is just some weird GAF phenomenon right now, or will this factor into GOTY discussions, even among the reviewers who gave the game such a high rating?

I don't know really I was quite disappointed by missions 46 & 45 and I felt the Paz storyline was a particular let down for me (to maintain the twist they muddled why Paz was there too much, ie Snake working out why she turned or the Medic working out his guilt for missing the second bomb). Still though it's kind of like ME3 the game until the end was highly enjoyable, do the last few hours of a game invalidate the dozens of hours of fun prior to that?

For me no, as frustrated as I am at the unresolved or poorly resolved threads the basic gameplay loop is enjoyable enough for me to contemplate finishing the side ops (~50 ish).
 
Strangelove [speaking to The Boss AI] "I buried code - just to be sure. Inside of you, there's an 'egg.' And when someone finds it... When they crack it... There'll be nothing left to stop you. The world you envisioned will become a reality."

So... is this a reference to something, or is it really just more cut content?

Who likes to crack eggs? Sunny
 
As for the GOTY discussion, it will be involved, but I would find it a travesty if this won over Witcher 3 or Bloodborne. That's coming from a HUGE MGS fan.

I don't care much about GOTY discussions but I have to agree with that. And I'm also a huge MGS fanboy since the original MGS game, it's my favourite series ever. However this new one doesn't deserve anything over Bloodborne and The Witcher 3 imo.
 
Fair points. I guess it'll be interesting to see what Fallout 4 offers. I do hope however that games from earlier in the year aren't forgotten.

Agreed, but I guess the actual GOTY debate is a discussion for another time :P

I actually think the debates of this game come GOTY time and 20 yrs down the line will be the same as they are now. Replay ability and more time will make people appreciate the gameplay more and more with how much sandbox goodness there is here. However, more people finish the game and sit on it, the story will still be divisive. So time will be both kind and unkind to Phantom Pain. For me this game beats Witcher 3 and I still don't know about Bloodborne. That game is the shit. It's close though.
 
It's safe to say that in reality, there was never any emergency plastic surgery involved and 'venom' was created in the first few years where Zero needs to ask which patient is Big Boss. The opening to 46 is as misleading as the prologue.

This is the one plot point I can never understand. Why have the surgery then? Why do you see different things in the mirror? Why give the twist away immediately? (I, like many others, immediately suspected we were playing as an avatar, then went back to GZ and realised it was the medic before I'd even reached mission 2.) Just... what is going on with the surgery and why bother including it?
 
I don't care much about GOTY discussions but I have to agree with that. And I'm also a huge MGS fanboy since the original MGS game, it's my favourite series ever. However this new one doesn't deserve anything over Bloodborne and The Witcher 3 imo.

+1 to this.

I watched yesterday the Yong review, and this his reply video to all the negative feedback he got.

It just reminded me that some people want to praise the games gameplay. I agree in all counts... but by hour 40... the game is in a muck of repetition. Nothing ever changes enough to really change your play style. The game doesn't go out of its way to engage you and sadly... all the cool bits of teh story, and developments happen outside of the game. How are you supposed to keep feeling engage when all of this is at play?

Oh well... this game has superb gameplay... it makes up for all the stuff it doesn't do. Seriously? Most places gave TPP 10s... or close to 10s... this game at the highest is an 8. and that is being generous.

Also.. this game doesn't deliver on all points that Kojima promised.

-Game was supposed to be the missing link
This is hardly the case. The game doesn't even touch on a lot of the ongoings and happenings with other characters at this time. In the timeline... 1980s is full of memorable events.

-Explains how BB turns into a villain
Really? not even when offscreen all the time does TPP deliver this. IF anything... everything that you do in the game is discarded because you are not playing as the real boss.... sure you are a shadow, and speculations dictate that venom is hte one that ends up fighting SS in the first MG game. but i call BS. Motives and feelings of BB were always righteous, we never saw him spiraling down into madness and turn into a real villain.

-A game that deals with very mature and dark themes
I think GZ has a darker theme that is developed... much more than TPP. All important themes might be mentioned but never expanded. I think Kaz burgers have more exposition than the game themes. Everything falls under the repetition of words to make them come true.

Man... it really disappoints me that people just odn't want to see this.... sure.. gameplay it does a lot right.. but the game also does a lot wrong.
 
I actually think the debates of this game come GOTY time and 20 yrs down the line will be the same as they are now. Replay ability and more time will make people appreciate the gameplay more and more with how much sandbox goodness there is here. However, more people finish the game and sit on it, the story will still be divisive. So time will be both kind and unkind to Phantom Pain. For me this game beats Witcher 3 and I still don't know about Bloodborne. That game is the shit. It's close though.
I actually disagree. I think as time goes on the game will become less and less impressive technically. And given how divisive (crappy IMO) the story is, the game will have less and less of a shining legacy.
+1 to this.

I watched yesterday the Yong review, and this his reply video to all the negative feedback he got.

It just reminded me that some people want to praise the games gameplay. I agree in all counts... but by hour 40... the game is in a muck of repetition. Nothing ever changes enough to really change your play style. The game doesn't go out of its way to engage you and sadly... all the cool bits of teh story, and developments happen outside of the game. How are you supposed to keep feeling engage when all of this is at play?

Oh well... this game has superb gameplay... it makes up for all the stuff it doesn't do. Seriously? Most places gave TPP 10s... or close to 10s... this game at the highest is an 8. and that is being generous.
Just want to add my agreement to this whole post.
 
+1 to this.

I watched yesterday the Yong review, and this his reply video to all the negative feedback he got.

It just reminded me that some people want to praise the games gameplay. I agree in all counts... but by hour 40... the game is in a muck of repetition. Nothing ever changes enough to really change your play style. The game doesn't go out of its way to engage you and sadly... all the cool bits of teh story, and developments happen outside of the game. How are you supposed to keep feeling engage when all of this is at play?

Oh well... this game has superb gameplay... it makes up for all the stuff it doesn't do. Seriously? Most places gave TPP 10s... or close to 10s... this game at the highest is an 8. and that is being generous.

Brau my man. The game for me got very repetitive after like 25 hours. MGSV has not just Story and Character flaws, but also flaws in gamedesign.

The only 100 % this game gets from is the infiltration, that is top notch. (But even this lacks, as you can use the same strategy pretty much the whole game (tranq. gun and sniper with surpressor was mine))
 
Brau my man. The game for me got very repetitive after like 25 hours. MGSV has not just Story and Character flaws, but also flaws in gamedesign.

The only 100 % this game gets from is the infiltartion, that is top notch. (But even this lacks, as you can use the same strategy pretty much the whole game (tranq. gun and sniper with surpressor was mine))

i updated my post with more info.

but i want to add that you are completely correct. The facilities are not even complex enough for you to really feel like you are figuring it out.

Most have just a few rooms... not even an intricate building. Not even the mansion where code talker is at is that big.

But hey! we have this giant env... that is as empty as venoms character.
 
Brau my man. The game for me got very repetitive after like 25 hours. MGSV has not just Story and Character flaws, but also flaws in gamedesign.

The only 100 % this game gets from is the infiltartion, that is top notch. (But even this lacks, as you can use the same strategy pretty much the whole game (tranq. gun and sniper with surpressor was mine))
I think this game does well in trying to mitigate tranq and suppressor abuse. With enemies adapting with gear, suppressors lack of longevity,and heroism points for coming in contact while not killing
 
Quick question to people that are criticizing the repetitiveness or "I can just tranq through the levels." Why don't you try new things? Like, why don't you impose something on yourself? Push yourself with a new idea or infiltration technique? The tools are there, and there's clearly certain incentive for playing a certain way, but at the end of the day, you can use the tools the way you want to.

Like, are you criticizing the fact that you want the game to force your hand to do that rather than you having the agency to do that? Is that why you want more Subsistence-type modes?
 
TPP shouldn't get GOTY. Other games have been a more complete package.

That said I think my GOTY this year would either by Pillars of Eternity or Bloodborne, and I'm awful at Bloodborne. and pillars.
 
I think this game does well in trying to mitigate tranq and suppressor abuse. With enemies adapting with gear, suppressors lack of longevity,and heroism points for coming in contact while not killing

Is this enough and good time? we have seen that missions can just be rushed and spammed with rocket launchers... or just get on D walker and breeze through to some sonic music to go faster.

This really adapting the game to you?

How about there is a squad that is trying to get you? ambushes? what about a search party that goes out of their way to find you after you took something from the base? what about more than 1 helicopter searching for you?

Quick question to people that are criticizing the repetitiveness or "I can just tranq through the levels." Why don't you try new things? Like, why don't you impose something on yourself? Push yourself with a new idea or infiltration technique? The tools are there, and there's clearly certain incentive for playing a certain way, but at the end of the day, you can use the tools the way you want to.

Like, are you criticizing the fact that you want the game to force your hand to do that rather than you having the agency to do that? Is that why you want more Subsistence-type modes?

out of 200 missions... only two put you in the situation where you need to procure weapons on site. Those missions were phenomenal.

Thats it tho... and sure.. you can play around with the gadgets... but it falls under the same pretense of you make your own gameplay.. instead of the gameplay engaging you and you adapting to the situation. There is a big difference. and the more you play like this, the more shallow it becomes.
 
TPP shouldn't get GOTY. Other games have been a more complete package.

That said I think my GOTY this year would either by Pillars of Eternity or Bloodborne, and I'm awful at Bloodborne. and pillars.

I think at the end of the day, I liked Arkham Knight way more, which got a lot of hate because of the broken PC port and Batmobile (which I enjoyed, but those tankfights were just plain boring).

This is my Top 5 triple A games so far this year I played:

Bloodborne
The Witcher 3: Wild Hunt
Batman: Arkham Knight
Destiny: TTK
MGSV: TPP
 
Different strokes for different folks really, I'm 71 hours and I don't plan on stopping. Sure, I've slowed down after completing the campaign, but I'm far from done. The "repetitiveness" of the game makes me approach things differently, therefore making it still entertaining for me. Also, do people still continue to blame Kojima with a number of things missing, etc? I mean, none of us will ever know what happened. But I'd blame Konami and their strange behavior before blaming Kojima himself. The whole thing to me just feels like Kojima had to scrap together what he could to just have the game done and in a presentable state.
 
It's safe to say that in reality, there was never any emergency plastic surgery involved and 'venom' was created in the first few years where Zero needs to ask which patient is Big Boss. The opening to 46 is as misleading as the prologue.
Isn't it because both are incredibly bandaged up to protect their identities? I thought the doctor in the beginning specifically mentions that you are all bandaged up to hide your identity, not because you actually need to be bandaged.
 
Isn't it because both are incredibly bandaged up to protect their identities? I thought the doctor in the beginning specifically mentions that you are all bandaged up to hide your identity, not because you actually need to be bandaged.

It would be funny if the doctor trolled Zero into thinking some random guy was Big Boss, and Zero gave his emotional speech to a nobody.
 
Different strokes for different folks really, I'm 71 hours and I don't plan on stopping. Sure, I've slowed down after completing the campaign, but I'm far from done. The "repetitiveness" of the game makes me approach things differently, therefore making it still entertaining for me. Also, do people still continue to blame Kojima with a number of things missing, etc? I mean, none of us will ever know what happened. But I'd blame Konami and their strange behavior before blaming Kojima himself. The whole thing to me just feels like Kojima had to scrap together what he could to just have the game done and in a presentable state.

Well... if its not his fault then whos is it?

Lets put it this way.

Whoooooooo is responsible for hte scope and vision of the game?

let me give you a clue, its a tag that appears in every single opening and credits of the game. but got removed from the box. A HIDEO KOJIMA GAME! Directed and designed by HIDEO KOJIMA.

Less scope in a more established and intricate env means maybe less open, or more linear. This game can get away with leaving out a lot of things. for example. we don't need FOBs. We don't need a zoo. We don't need 50% of the map size.

All the time that went into that... could;ve gone to better AI, better encounters, better design.
 
I have to say the best part of the whole game was the subsistence missions. Those were wonderfully challenging and fun.

I've now beat all the side ops and main missions and sitting at about 78% with over 130 hours in so far. I don't know if I feel like going for the 100%. I'm pretty burned out after playing the side ops. They get incredibly repetitive. Oh we're having another eliminate the tank mission in the exact same spot again, only this time it's the armored vehicles instead of tanks. I don't think I can handle going back through every mission to do useless little side tasks.
 
Different strokes for different folks really, I'm 71 hours and I don't plan on stopping. Sure, I've slowed down after completing the campaign, but I'm far from done. The "repetitiveness" of the game makes me approach things differently, therefore making it still entertaining for me. Also, do people still continue to blame Kojima with a number of things missing, etc? I mean, none of us will ever know what happened. But I'd blame Konami and their strange behavior before blaming Kojima himself. The whole thing to me just feels like Kojima had to scrap together what he could to just have the game done and in a presentable state.

Well, you can blame Konami for this unfinished product, but you can't blame Konami for the story, writing and characters.
 
So what happened to Volgin? Did he die? Why we put him behind bars? Like that would stop him...

I hated that it only stopped there.
Apparently, Colonel Volgin was rendered comatose after the Shagohod finale in MGS3: Snake Eater. His body was retrieved by Soviet scientists for study and wound up within the same facility that housed a young Psycho Mantis. Faintly similar to the "vengeful ghost" tales in Japanese mythology, Mantis was able to channel the hatred brewing from within Volgin's dormant mind leading to the creation of the "Man on Fire." In the end, Volgin was "killed" by the mobile platform that displayed Sahelanthropus in Afghanistan. His resurrection afterward in Side-Op #144 was a momentary puppeteering act where Mantis allowed Volgin's spirit to realize that Venom Snake wasn't the real Big Boss. Without a source to fuel his vengeance, the "Man on Fire" experiences a state of peace causing his soul to move onward into the afterlife and, thus, leaving his earthly vessel for extraction to Mother Base.

The Medic underwent surgery just 48 hours before he escaped in the opening sequence. But when Zero visited Big Boss, the surgery had already happened. Kojima is just a terrible writer, I suppose.
I was under the impression that both individuals had their faces wrapped in bandages like Big Boss/"Ishmael" appeared in the prologue. That could explain why Zero made the inquiry over who was who, but I wouldn't be too surprised if it was a legitimate continuity error.

I just finished it. Maybe the bait and switch will make more sense if I take the time to listen to all the tapes, but why the hell does Venom Snake have the same voice as Big Boss, even in Ground Zeroes?

How much better would it have been if you only heard the real Boss' voice at the very end of the game, and it was fucking David Hayter?
Even if you're glad he's not in the game because he sucks or whatever, it would only be a few lines and the whole thing would make soooo much more sense.

I guess Ground Zeroes could not have existed for that to happen but ehhhh.... nobody would have missed that overpriced, 90 minutes prologue.

Edit: well... thinking about it, Kaz would have realized he wasn't the real BB if his voice was different, so I suppose the twist has to make no sense whatsoever in order for the rest of the story to kinda hold together?
What a dumb thing...
It would've certainly been a better development than what became of the final product. On the other hand, hardcore fans would've immediately recognized that "Ishmael" was the true Big Boss off the bat. I believe the introduction could've been better written to have Big Boss heading immediately underground once he awakens from his coma and, thus, Venom Snake begins a recovery process for the course of several weeks. That way he could stand a better chance fighting by himself, preserving the doppelganger reveal better, and the escape solo would've been more exhilarating. Big Boss and Ocelot should've entrusted their fellow soldier a little bit more, perhaps helping his escape from the shadows during the XOF massacre to ensure his survival if necessary. Venom was supposedly the "best of the best" from his MSF crew, but the whole thing was weak in the grand scheme of things.
 
Different strokes for different folks really, I'm 71 hours and I don't plan on stopping. Sure, I've slowed down after completing the campaign, but I'm far from done. The "repetitiveness" of the game makes me approach things differently, therefore making it still entertaining for me. Also, do people still continue to blame Kojima with a number of things missing, etc? I mean, none of us will ever know what happened. But I'd blame Konami and their strange behavior before blaming Kojima himself. The whole thing to me just feels like Kojima had to scrap together what he could to just have the game done and in a presentable state.
Maybe he should have acted the like the Producer, Writer, and Director he was supposed to be and not taken so long and gone so overbudget
 
Well, you can blame Konami for this unfinished product, but you can't blame Konami for the story, writing and characters.

I don't even know if i blame Konami tbh. Of course they are a shitty corporation that is shutting down a lot of the game production to focus on pachinkos. But they would not be responsible if they didn't set limits to Kojima. The game needed to come out after 7 years of development and an insane amount of money.

Even now... i think i read that TPP needs an ex orbital amount of sales to break even. Even when the game is already selling quite well. Kojima, as a veteran needs to understand that games have deadlines and have restrictions. If he can't apply a limit and budget accordingly and in time, then he is the one doing something wrong.

Having an extension of time to troubleshoot.. is one thing. like tw3... better end result that pays off. but i am pretty sure the work on Fox Engine, plus scope, plus talent in the game really added so much stress to the budget, to an already bloated project.

Maybe he should have acted the like the Producer, Writer, and Director he was supposed to be and not taken so long and gone so overbudget

you said what i said up here, in a better and shorter way. My post is like Kojimas version of writing. Too much of it, pointless and redundant. Good job!
 
Okay, I didn't want to mention this early, but I've been analysing this game and, I don't mean to toot my own horn, but I may have figured out the intention of V. Analysis coming.
 
Is this enough and good time? we have seen that missions can just be rushed and spammed with rocket launchers... or just get on D walker and breeze through to some sonic music to go faster.

This really adapting the game to you?

How about there is a squad that is trying to get you? ambushes? what about a search party that goes out of their way to find you after you took something from the base? what about more than 1 helicopter searching for you?

This isn't what I was addressing. And there are going to be exploits in games and more efficient means whether it be to try and break the game for speedruns or showcase of mastery, so? There are search parties that go towards your last location though it isn't as effective after you've taken something. Would it be cool if choppers would look for you? Absolutely. But let's not act like the game doesn't show some semblance of adapting, it's just not terribly difficult to evade. I think saying you can just abuse tranq and suppressors is a little disingenuous and doesn't give the game credit where it's due. The game has plenty of issues and I'm quick to point them out.
 
This isn't what I was addressing. And there are going to be exploits in games and more efficient means whether it be to try and break the game for speedruns or showcase of mastery, so? There are search parties that go towards your last location though it isn't as effective after you've taken something. Would it be cool if choppers would look for you? Absolutely. But let's not act like the game doesn't show some semblance of adapting, it's just not terribly difficult to evade. I think saying you can just abuse tranq and suppressors is a little disingenuous and doesn't give the game credit where it's due. The game has plenty of issues and I'm quick to point them out.

What i am trying to say is that in proportion to the scope of the game, and the amount of time you get to play. The game doesn't adapt itself to reinvent itself. It feels more like it patches up. You use the tranq gun... then it puts helmets... you use weapons... they were riot shields and armor... go at night.. they use NVG. Sure... its all nice. I give props... for the first say maybe 20 hrs.. all of this was new. But when the game is like 80+hrs... then what else is there? how does the game adapt? all you have to do is keep spamming your recruits to go and disable helmets and things like that to get rid of them for a while.

TPP is one of those games... that the more i played it, the more stale it got. and there is a good reason for that.
 
Mark my words. The general consensus of this game will be much more negative in the future. This game will not reach classic status like many previous MG games.
 
What i am trying to say is that in proportion to the scope of the game, and the amount of time you get to play. The game doesn't adapt itself to reinvent itself. It feels more like it patches up. You use the tranq gun... then it puts helmets... you use weapons... they were riot shields and armor... go at night.. they use NVG. Sure... its all nice. I give props... for the first say maybe 20 hrs.. all of this was new. But when the game is like 80+hrs... then what else is there? how does the game adapt? all you have to do is keep spamming your recruits to go and disable helmets and things like that to get rid of them for a while.

TPP is one of those games... that the more i played it, the more stale it got. and there is a good reason for that.
Well that's the work around, if you want it to remain difficult then maybe don't go after the enemies supplies? And again I was only addressing the point in my original post. I think you're making a mountain out of a molehill, the game has bigger issues than whatever you're getting at. Especially in a title that can give you 80 hours of play. Relative to previous mgs, the gameplay has made some pretty nice strides. And also some total missteps. Disabling enemy supplies to make things easier is not one of those missteps.
 
+1 to this.

I watched yesterday the Yong review, and this his reply video to all the negative feedback he got.

It just reminded me that some people want to praise the games gameplay. I agree in all counts... but by hour 40... the game is in a muck of repetition. Nothing ever changes enough to really change your play style. The game doesn't go out of its way to engage you and sadly... all the cool bits of teh story, and developments happen outside of the game. How are you supposed to keep feeling engage when all of this is at play?

Oh well... this game has superb gameplay... it makes up for all the stuff it doesn't do. Seriously? Most places gave TPP 10s... or close to 10s... this game at the highest is an 8. and that is being generous.

Also.. this game doesn't deliver on all points that Kojima promised.

-Game was supposed to be the missing link
This is hardly the case. The game doesn't even touch on a lot of the ongoings and happenings with other characters at this time. In the timeline... 1980s is full of memorable events.

-Explains how BB turns into a villain
Really? not even when offscreen all the time does TPP deliver this. IF anything... everything that you do in the game is discarded because you are not playing as the real boss.... sure you are a shadow, and speculations dictate that venom is hte one that ends up fighting SS in the first MG game. but i call BS. Motives and feelings of BB were always righteous, we never saw him spiraling down into madness and turn into a real villain.

-A game that deals with very mature and dark themes
I think GZ has a darker theme that is developed... much more than TPP. All important themes might be mentioned but never expanded. I think Kaz burgers have more exposition than the game themes. Everything falls under the repetition of words to make them come true.

Man... it really disappoints me that people just odn't want to see this.... sure.. gameplay it does a lot right.. but the game also does a lot wrong.

+2

I'm about 40 hours in just doing the same shit -- collecting prisoners, destroying tanks and then riding to the next objective through this bland and boring map to collect Wandering MB soldier 6. It feels like this big open map only exists just so the player can travel between all of these filler objectives which are all basically the same, nothing really happens in these maps. MGS4 did a much better job making those smaller maps come to life because there was always something going on even though you didn't need to directly get involved.

And yes most games after many hours can become a bit tedious to play, but MGSV has terrible pacing and a pretty shit story so there's nothing really there to keep you going. That Skull Face jeep ride, before he completely loses his shit, perfectly illustrates what's wrong with this game to me. A one sided conversation which for no apparent reason just stops as the Sins of the Father song inexplicably starts playing and the two characters just stare at each other for about a minute or two... then the one sided conversation just resumes... Who thought that was actually a good idea? seriously. I didn't know whether to laugh or to cry when I got to that part.
 
Mark my words. The general consensus of this game will be much more negative in the future. This game will not reach classic status like many previous MG games.

Nobody will remember this game in 5 years but everybody will remember Liquid Ocelot and Old Snake injecting eacht other with nanomachines to fight, one last time.
 
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