Not Spaceghost
Spaceghost
I really feel like I'm about to articulate this poorly because this is a messy rant but something that really bothers me is that if a weapon can't equip a suppressor it's pretty much useless. Hell so many weapons are pretty much useless.
Using shotguns is essentially a novelty thing you do mainly for kicks (out side of missions with the skulls), sure you can equip a suppressor on the later models but it's still a bit dumb that you need a suppressor to make a weapon functional.
In peace walker I recall the non lethal shotgun being an EXTREMELY useful weapon because of the way the vehicle bosses were structured, where KOing X amount of dudes and fultoning them out meant you could non lethal take down the tank driver and capture it.
In general in every other MGS game the heavy weapons have all felt like they have their place. Because you know the other games in the series had actual boss fights, that were consistently placed through out the game, sure MGSV gives you scenarios to take down big tank units and stuff, but the way the game is structured all that really means is either you're gonna keep your normal load out and fulton them out or you'll bring a rocket launcher and some C4. There are VERY FEW reasons to actually bring either a shotgun or an LMG, going full rambo penalizes you not just in rank (for obvious reasons I am okay with) but by giving you demon points.
The enemy always has such a massive advantage during full combat situations because you're not given a soliton radar this time around (did people just forget how to build one?) so they can hit you from all angles and you have to basically find them manually to deal with them (or use the NVG's if they're a high enough rank).
Basically the reason this frustrates me is why include such a large selection of weapons if you're going to render most of them useless? Why not include more unique gimmicky weapons that do different things instead of 3 kinds of lethal SMGs? Where is my railgun? Where is my electric prod?
Why can i choose between 5 different kinds of assault rifles when I'm only actually gonna either go with the cheapest GMP option with the best silencer, or the non lethal option?
The fucking weapon selection is mostly bloat as far as I'm concerned. In peace walker it made sense because you could actually bring 3 rocket launchers (each slot had to have a unique weapon in it) on a mission since supply drops were limited to an actual item you had to bring.
It talks about giving you options but you are only given a lot of meaningless options. For the most part the difference between guns like the ZE'EV and the SZ 336 is cosmetic, sure the attachments you can put on them vary but to what end? You can still use a weapon with awful effective range at range if you're careful with it and don't spray.
Why would I use a revolver other than "because I feel like it"? It's funny because mission 29 is the one that made me realize how moot the "diverse" weapon selection is when only a few weapons actually help gun down the skulls. The shotgun, one of the LMGs and the brennan, everything else was just mostly ineffective. I tried pistols like the urgan and the revolver, but they did so little damage that even switching to them as a "backup" felt like a waste of time compared to running behind cover and reloading my primaries, or just switching between my two primaries.
All I ask for is that you give the weapons fucking purpose. Why do I have 5 fucking rocket launchers when only 3 of them are actually different mechanically?
You know it's a problem when the water pistol the goddamn joke weapon of the game is 100 times more useful than a revolver.
Using shotguns is essentially a novelty thing you do mainly for kicks (out side of missions with the skulls), sure you can equip a suppressor on the later models but it's still a bit dumb that you need a suppressor to make a weapon functional.
In peace walker I recall the non lethal shotgun being an EXTREMELY useful weapon because of the way the vehicle bosses were structured, where KOing X amount of dudes and fultoning them out meant you could non lethal take down the tank driver and capture it.
In general in every other MGS game the heavy weapons have all felt like they have their place. Because you know the other games in the series had actual boss fights, that were consistently placed through out the game, sure MGSV gives you scenarios to take down big tank units and stuff, but the way the game is structured all that really means is either you're gonna keep your normal load out and fulton them out or you'll bring a rocket launcher and some C4. There are VERY FEW reasons to actually bring either a shotgun or an LMG, going full rambo penalizes you not just in rank (for obvious reasons I am okay with) but by giving you demon points.
The enemy always has such a massive advantage during full combat situations because you're not given a soliton radar this time around (did people just forget how to build one?) so they can hit you from all angles and you have to basically find them manually to deal with them (or use the NVG's if they're a high enough rank).
Basically the reason this frustrates me is why include such a large selection of weapons if you're going to render most of them useless? Why not include more unique gimmicky weapons that do different things instead of 3 kinds of lethal SMGs? Where is my railgun? Where is my electric prod?
Why can i choose between 5 different kinds of assault rifles when I'm only actually gonna either go with the cheapest GMP option with the best silencer, or the non lethal option?
The fucking weapon selection is mostly bloat as far as I'm concerned. In peace walker it made sense because you could actually bring 3 rocket launchers (each slot had to have a unique weapon in it) on a mission since supply drops were limited to an actual item you had to bring.
It talks about giving you options but you are only given a lot of meaningless options. For the most part the difference between guns like the ZE'EV and the SZ 336 is cosmetic, sure the attachments you can put on them vary but to what end? You can still use a weapon with awful effective range at range if you're careful with it and don't spray.
Why would I use a revolver other than "because I feel like it"? It's funny because mission 29 is the one that made me realize how moot the "diverse" weapon selection is when only a few weapons actually help gun down the skulls. The shotgun, one of the LMGs and the brennan, everything else was just mostly ineffective. I tried pistols like the urgan and the revolver, but they did so little damage that even switching to them as a "backup" felt like a waste of time compared to running behind cover and reloading my primaries, or just switching between my two primaries.
All I ask for is that you give the weapons fucking purpose. Why do I have 5 fucking rocket launchers when only 3 of them are actually different mechanically?
You know it's a problem when the water pistol the goddamn joke weapon of the game is 100 times more useful than a revolver.