honestly, i have to agree with this
the fulton system is risk/reward. especially in the subsistence missions, which seems to have sparked this debate.
here's an example i had from a subsistence mission: it's the middle of the day. no phantom cigar. i see an S rank soldier up in a watch tower. it's fairly isolated but there's another guard on patrol. do i sneak around and just go to complete my mission, or do i indulge my kleptomaniac side and go to take out the soldiers for extraction?
i went for the extraction. i took out the sentry under the tower, then the guard in the tower. i expose myself quickly to climb the tower and risk the extraction. little did i know THE ENEMY SNIPER was watching from the nearby outpost. i get spotted, immediate alert with a sniper right on my ass.
the problem here was not the fulton. it was me. i got greedy.
want to take out tanks with stealth sans fulton? mines, explosives, penetrating weapons, missiles. you're not limited at all. the tanks aren't pushovers anyway, and hardly 'giant crates'. if you've got sentries patrolling around it you're risking exposure to fulton it. when taking out the sentries around the tank, you've got the risk of putting the unit on alert, or the tank just hitting its horn to wake them up if you used a tranq. god forbid you get tanks, snipers, sentries, and a helicopter. if you want a test of skill, that's it. fulton or not.
All right, point accepted re: Peace Walker. I bought and played it for a couple of hours, but barely remember any of it. I hated it to bits from the moment it started. Regarding the bolded, I thought that 'Peace Walker done big' was honestly trolls trying to make the game sound shit. Metal Gear Solid V: Ground Zeroes was the prologue to the entire game, and was nothing like Peace Walker. What was I going to believe, some people talking or the very prologue I played?
I wasn't obliged to use the wormhole, true. But I was, absolutely, obliged to use the fulton. The game is designed around building up your base and unlocking weapons. It's necessary. Many of the main and optional mission objectives are extractions. It's just part of the game. If you don't fulton people as you play, you're going to find out that you need to later when you want to develop a new weapon. Might as well get it over with at first, you know?
Also, I'm always going to play a game the way it expects me to. I have no interest in trying to arbitrarily gimp my own playstyle. That's why I enjoyed the way soldiers adjusted to your tactics in this game - THAT was the designers saying 'Hey, you've got options, you know? Try them.' And so I did.
As for 'What you want is not-metal-gear'. Peace Walker is this way. Every other numbered Metal Gear does not have fultoning, and plays the way I suggested with my changes. Believe me, what I wanted was very much Metal Gear.
My point is that
a) The game is designed around that feature
b) You are essentially required to use that feature because you must level up your base and extractions are often objectices
c) Even when you don't HAVE to extract, the game encourages it and doesn't penalise it. You shouldn't have to gimp yourself to have fun.
We're on the same page regarding this game.
Don't get me wrong. I enjoyed those missions. They were fun. but they are not a reocurring event.
I liked those missions where you have no weapons either. Even if it was a rehash of a mission done before.
this is probably the stupidest question asked but i need to know:
Is there a way to fulton a gunship? Like, is there a base where one is stationed or something. I'm guessing the answer is no but i never really try to find one
Or perhaps there are people who perceive flaws in the game, and others who don't see any?
this is probably the stupidest question asked but i need to know:
Is there a way to fulton a gunship? Like, is there a base where one is stationed or something. I'm guessing the answer is no but i never really try to find one
I'm 99% sure it's not possible. Even sending trucks to your MB seems/looks funny.this is probably the stupidest question asked but i need to know:
Is there a way to fulton a gunship? Like, is there a base where one is stationed or something. I'm guessing the answer is no but i never really try to find one
Yea people are forgetting that some of the "filler missions" had amazing design. Like Alienous said, 21 was awesome set up. Mission 3 was great to with one of my favorite layouts even though it was simple. Maybe it was just me but I loved the mission where you had to take out the 4 walker gears.
nope.
I just think your comparisons are flawed and do not present your views very well. I'm working with what youre giving me here
Isn't there a mission where the side objective is to get blueprints off of a gunship? I never went back and did it, but has anyone done that yet?
Isn't there a mission where the side objective is to get blueprints off of a gunship? I never went back and did it, but has anyone done that yet?
he asked if you can fulton one.
i can check the guide for the bluprints.
You blow it up and go to the crash site.
**I want to preface this that any use of the word "you" is not directed at you, Alienous, and that I bear no grudge or anything, but rather my use of the word "you" is directed at the general sense of hyperbolic jerk-iness that is going on all over the thread from various users on both sides of this discussion.**
Or maybe its people who have different opinions and views and priorities? Not everyone likes PW, not everyone likes MGS1, not everyone likes MGS2, not everyone likes MGS4, not everyone likes MGSV...(MGS is literally one of the most decisive, yet beloved series.)
The only mistake you can make is to just flat out assume your side is right when there are people who disagree. You need to understand what is personal taste and what is an absolute. People just like to be right so they make their taste into truth and push that truth to others, because it's satisfying to win.
The only way to actually win, though, is to share ideas and experiences, and accept that people are just different people and you aren't right and they aren't right and i'm not right, but we're all still valid, but only to a point.
Basically, don't be a complete asshole to people for not agreeing with you. You could be wrong, your opinion could change, you could have a different truth tomorrow. I used to hate PW but now I'm replaying it in hd after beating V and I love it.
Obviously you have a right to your views and your speech. Just don't condescend to people on the grounds that they don't agree with you, that's fucked up.
Right it is an MGS game after all you should be avoiding getting kills but when 80% of your arsenal is lethal weaponry you gotta wonder why? It'd be more interesting if they had other stuff in there.
MGS games always give you tons of lethal stuff, but they also aren't grading you every 15 minutes.
I guess it wouldn't make sense, since your chopper upgrades are seperate from vehicles anyways...though it'd be killer to be able to staff your FOB with a gunship...(or a hind d)
Now I feel dumb for not blowing it up when it landed. haha.
I only ever bothered to get the special items once in a metal gear game. after that I play how I want. You don't need everything, you just need to have fun playing it. Getting everything every time is just ocd. Put your fun first. Big Boss Emblem is a special bonus challenge, not the intended path. Big Boss, Snake, and Raiden were killers that killed people all along the way to their goals. Use every item in the game, it's your fault if you hamper yourself to non-lethal only.
You lose REDUNDANT ingame rewards by not doing that. You can still gain heroism from capturing bases lethally, and that heroism turns into free A++ and S rank soldiers every time you finish a mission. What exactly am i losing? The volunteers seed their stats the same way that dudes in missions do, only i have a higher percentage of high rank dudes. Like....did you just not experience that much? I captured bases constantly between and during missions, and it was at that halfway point where I was experiencing an embarassment of riches. Like...the game rewards every way of play, not just non-lethal. I fultoned guys sure, but i didnt make it my priority. I made victory my priority, and I have a highly ranked, fully staffed, near double level 4 mother base to show for my playstyle.
Which is a thing that the post you responded to was quoting. Two wrongs don't make a right so if you want to argue that a more nuanced response was needed sure.Obviously you have a right to your views and your speech. Just don't condescend to people on the grounds that they don't agree with you, that's fucked up.
I'm not sure if I should read this entire post, but based on these last sentences allow me to clarify myself.
"Or perhaps there are people who perceive flaws in the game, and others who don't see any?"
That is exactly, uncontroversially, objectively the case. It's a statement on how different people view the same game differently.
**I want to preface this that any use of the word "you" is not directed at you, Alienous, and that I bear no grudge or anything, but rather my use of the word "you" is directed at the general sense of hyperbolic jerk-iness that is going on all over the thread from various users on both sides of this discussion.**
Or maybe its people who have different opinions and views and priorities? Not everyone likes PW, not everyone likes MGS1, not everyone likes MGS2, not everyone likes MGS4, not everyone likes MGSV...(MGS is literally one of the most decisive, yet beloved series.)
The only mistake you can make is to just flat out assume your side is right when there are people who disagree. You need to understand what is personal taste and what is an absolute. People just like to be right so they make their taste into truth and push that truth to others, because it's satisfying to win.
The only way to actually win, though, is to share ideas and experiences, and accept that people are just different people and you aren't right and they aren't right and i'm not right, but we're all still valid, but only to a point.
Basically, don't be a complete asshole to people for not agreeing with you. You could be wrong, your opinion could change, you could have a different truth tomorrow. I used to hate PW but now I'm replaying it in hd after beating V and I love it.
Obviously you have a right to your views and your speech. Just don't condescend to people on the grounds that they don't agree with you, that's fucked up.
The 'volunteers' you get are few and far between compared to the 50+ highly ranked soldiers you come across per mission. Having played almost entirely with the mind set of extracting everyone (one time 53 soldiers in a single mission, all ranked A+ to B somewhat early on in the game), sent out 3 to 4 deployment missions at a time, easily 99% of my staff came from fulton extraction and I still haven't developed enough items to get the 300 items trophy.
There's just no way I can see someone legitimately advancing their mother base via neglecting fultoning and only getting a few volunteers at a time.
Successful infiltrations into highly ranked FOBs is the only other method that can pull in a decent amount of highly ranked soldiers, but that's pretty damn tough against 50 high ranked security staff, cameras, drones, and sensors.
More or less yeah. Honestly I was just getting overwhelmed by too much negativity in the thread. that's BASICALLY all I meant.
Agreed. This to me, even more so than the storytelling, was the most disappointing aspect of MGSV. I was really hoping MGSV would bring something fresh to the table as far as open-world games go, but as it turned out, was yet another "open-world for the sake of being open-world" game. I've seen a number of reviews mention how MGSV revolutionized open-world games (open world stealth in particular), but I just don't see how that conclusion gets reached. It's not like MGSV being open-world makes it a significantly worse video game, but the same game could be achieved with those "zones" you described, and not much would be lost. It would be a tighter experience overall.Here's the thing, though. MGS V's world was a giant space of nothingness, far more than many other open worlds. There are no civilians, nothing interesting to find beyond the resources or the odd uncommon animal. Any side quest is better off selected from a menu and 90%+ of those happen in bases anyway.
As to the bolded (and your whole second paragraph, really) - no one is complaining about the bases and 400m around the bases. That is the space during which everything you've just said is great about the open world occurs. Beyond that 400m, nothing happens. You might find a truck (astonishingly rarely) patrolling the roads. That's it. Enemies don't follow you out there, it's too far to scout from, it's just land there to be traversed and nothing else, and there's nothing interesting to it from a visual or world-building point of view either.
The bases are really, really well designed for the most part. No one denies that. The big buffer zone around the bases that allows for scouting and multiple points of ingress are essential. Together we'll call that a 'zone'. But all of those 'zones' needing to be together on the same map? With all of that traversal and dead, empty space? I can't see it at all.
The 'zones' are great. The open world is as poor a world as I've come across in some time. In particular, the 'roads' in Afghanistan which hem you in just demonstrate to me that the game designers knew that this was exactly the kind of game and gameplay that they were developing. A game of levels and zones rather than a consistent world.
No, you're really not.
I made a claim about the game's internal reward structure and you responded with something about what a player could physically and virtually do. Those are unrelated concepts.
Since this is now the third time you've made this mistake I attribute it to ignorance rather than malice, though given the simplicity of the idea I've repeatedly conveyed neither merits a further response.
Reebot said:Everyone can play Snake Eater how they want but its inarguable that it rewards non-lethal play. You literally get in-game rewards.
Its similarly inarguable that MSG V punishes lethal, non-use of fulton. You literally lose in-game rewards.
Seems like the only people complaining about the gameplay are the same people who are angry about the game's story. On some "i need to justify my feelings" shit.
Guys what if Chico is Quiet.
because if you can, then that's kinda the whole point: you can play this style and complete the game, much in the same way you can be a murderous thug in MGS3 and still finish it, just with a bit more river walking in the process.
As to the bolded (and your whole second paragraph, really) - no one is complaining about the bases and 400m around the bases. That is the space in which everything you've just said is great about the open world occurs. Beyond that 400m, nothing happens.
Damn right on this point.The answer to such criticisms should NEVER be "just don't use it". If the game is going to give me something as powerful as wormhole give me a reason to not use it.
You should really avoid stupid generalizations. I thought the story was crappy, but given that I only glossed over the other games, that's not why I bought MGSV. I got it because of the praise the gameplay got. I rathe enjoyed myself for most of my 60 hours in game. And now, post-game, I have some serious critiques of the game.Seems like the only people complaining about the gameplay are the same people who are angry about the game's story. On some "i need to justify my feelings" shit.
That to me is a problem. The game never really gets harder or smarter as you get better tools. You just get increasingly more overpowered tools and the AI stays doing generally the same idiotic thing it was at the beginning, except now it's wearing a helmet or night-vision goggles!tl:dr The game values freedom over difficulty.
Look,
you used MGS3's punishment of the player for murdering soldiers as a contrast to MGSV's punishment for, what, not fultoning every soldier and going lethal?
But as it's been stated by many several, several times, you actually will be rewarded for lethal play.
I think Afghanistan was a good opening area for a dozen or so missions. It's open, but clearly gated so you can't just move freely. You pretty much have to follow the roads or it will take far longer to get anywhere, which makes it a more interesting place to take on vehicles by going ahead of them.
The problem is that it's not an opening area, it's half the game. And it's half the game because the game isn't finished.
Damn right on this point.
You should really avoid stupid generalizations. I thought the story was crappy, but given that I only glossed over the other games, that's not why I bought MGSV. I got it because of the praise the gameplay got. I rathe enjoyed myself for most of my 60 hours in game. And now, post-game, I have some serious critiques of the game.
Everyone needs to grow up and learn to think critically about things they enjoy.
That to me is a problem. The game never really gets harder or smarter as you get better tools. You just get increasingly more overpowered tools and the AI stays doing generally the same idiotic thing it was at the beginning, except now it's wearing a helmet or night-vision goggles!
Ooooooh. So adaptive! So meaningful!
No, you won't. You literally won't. This is not a debatable point.
The very next sentence talks about S ranks which are more easily achieved non-lethally since that grants a point bonus.
You're flailing at this point, desperate to stand on something.
No, you won't. You literally won't. This is not a debatable point.
The very next sentence talks about S ranks which are more easily achieved non-lethally since that grants a point bonus.
You're flailing at this point, desperate to stand on something.
You can actually skip the whole thing, just take the fake death pill as soon as The Sorrow cutscene is over.
The very first mission in Afghanistan is one of the best moments of the game. Just the implications of the freedom you have, the possibilities, the visual vista. It's one of the better gaming moments. It probably works even better because of protracted Hospital level.
Damn right on this point.
You should really avoid stupid generalizations. I thought the story was crappy, but given that I only glossed over the other games, that's not why I bought MGSV. I got it because of the praise the gameplay got. I rathe enjoyed myself for most of my 60 hours in game. And now, post-game, I have some serious critiques of the game.
Everyone needs to grow up and learn to think critically about things they enjoy.
That to me is a problem. The game never really gets harder or smarter as you get better tools. You just get increasingly more overpowered tools and the AI stays doing generally the same idiotic thing it was at the beginning, except now it's wearing a helmet or night-vision goggles!
Ooooooh. So adaptive! So meaningful!
Sorry guys. I know this has been discussed 100 times. I tried to find the answers here but it just to many pages :/
Q: Venom Snake. He didnt know that he was big boss right? But how did he get as good as BB?
Who else knew he wasn't BB?
Ishmael was BB? Venom is medic from GZ? The one in the chopper?
Dos he look like BB? Or is it just another hallucination?
Who's idea was to put this poor man into this delimma and why?
Appreciate it guys![]()
That to me is a problem. The game never really gets harder or smarter as you get better tools. You just get increasingly more overpowered tools and the AI stays doing generally the same idiotic thing it was at the beginning, except now it's wearing a helmet or night-vision goggles!
Ooooooh. So adaptive! So meaningful!
Look,
you used MGS3's punishment of the player for murdering soldiers as a contrast to MGSV's punishment for, what, not fultoning every soldier and going lethal?
But as it's been stated by many several, several times, you actually will be rewarded for lethal play. S ranks grant you much more GMP and are easier to achieve with a lethal approach. And while you won't net the same benefits as someone who goes pure stealth and does not kill anyone, the game isn't crippled by using this approach. you can kill dudes up and down and still finish the whole game, right? Just have to complete the objectives.
Or is it not possible to finish the game this way?
because if you can, then that's kinda the whole point: you can play this style and complete the game, much in the same way you can be a murderous thug in MGS3 and still finish it, just with a bit more river walking in the process. But hey, that probably means you got to that river section a lot sooner than the stealth guy, right?
To make a crap analogy like you did before with that whole push up on the joystick nonsense: You can finish Super Mario Bros without needing to use a mushroom, you can finish MGSV without leaning on the fulton shit and being a pacifist. Your experience with the systems in MGSV is a lot of weighing the pros and cons to your approach to its mechanics and going from there.