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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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This was fucking ridiculous.

"Kaz, I'm already a demon".

So much bullshit.

We've played enough Hideo Kojima games to know that despite all the shit he does, he can at least build things to a proper climatic conclusion.
Something outside of his control obviously went wrong with this game and it had nothing to do with his ego.
He puts a scene where Quiet gets sexually harassed by members of MB while she showers after all.

I heard the more killing you do the more your horn grows. Is that true?

Kiefer sounds great as Big Boss. The intro scene, the monologues on tapes, the few cutscenes where he talks - they all sound great. "I gave her a light, she took the long way home." Fucking fantastic.

The sparse dialog is a problem, but the sparse story throughout the whole game is a problem. The game being incomplete is a problem.


Which is a testament to their skill in realizing the core gameplay. You don't realize it until after you've put in 30-40 hours And if your new to the series you think the pacing was off but that was a great gameplay heavy video game.
 
I'm fine with egotistical Kojima. The game industry needs more author products like this, not less.
Seriously. A lot of good stuff came from him and his team over the past 30 years. All this talk about him changing is funny when you consider that, if he wasn't who he was, we wouldn't even be here talking about him in the first place.
 
Dude if you've played over 100 hours more since you stopped having fun then surely this game is doing something right or you have such a lust for torturing yourself.
I didn't get lost, I just wanted to finish it as soon as possible and at the same time Mastering it. Most of that time I was grinding or looking for secrets that weren't there. Again, the game is not bad, just shouldn't win GOTY.
His ego is why you got lost in the game for 200 hours.
But it's also his ego why you continued to stare at Quiet even though you felt uncomfortable.

It was Konami that decided the child soldiers wouldn't be allowed to make the game darker.

Boss... You killed ..a kid... mission failed.
I really wasn't looking, for the first time I was creeped out by a video game. Kojima gets in the way of story. Very similar to George Lucas.
I have platinumed Bloodborne, but the lack of meaningful covenants, the lack of weapons variety, the average chalice dungeons and the spammy PvP made me stop playing the game. Maybe I can understand why you have played Bloodborne x12, but TLOU x13? You can't play TLOU is a lot of different ways and it doesn't have great boss fights, I remember there was one boss fight in the entire game, so what made you come back 11 times?
i agree with you on bloodborne, those chalice dungeons were bland, but the boss fights were good. The last of us has 2 boss fights, but the
David
boss fight was better than any boss fights I've had since MGS3. The game had a great story, and I really felt you could tackle the game anyway you wanted even if it were linear. I love that game, it reminded me of RE4.
 
i don't think hayter rikes me anymore

CPsQYfLWgAEiWEa.png:large

lol goddamn man. mean, but I gotta respect the ether
 
Does it though. Compare it to the other open world games/sandbox games that came this year... Witcher, mad max, arkham knight etc does metal gear really have more content than those games?
Also, it's not only the story that's unfinished, but so is the in game content. Mother Base is very underwhelming, and just listening to the soldiers dialogue, you see what was cut (animals running wild on MB for example), Battle Gear is not featured and makes no difference in combat deployment.
The "knocking" command is stupid. Choose another soldier, and command him to knock. Watch what he does. Also, do you know you still waste bionic arm material when you're playing as another soldier, even though it can't be equipped.
The attention to detail is absolutely gone in this game, and it's because the baron land you play in is so vast, it's hard to get all the details right unless you have a solid game plan goon in. After completion, this game is as boring to play as it is to watch a MGS4 cutscene.

Bold statement. It may not be for you, but this game is certainly not boring to play. Most fun game to play in the series in my opinion and most people seem to agree with me.
 
Kiefer sounds great as Big Boss. The intro scene, the monologues on tapes, the few cutscenes where he talks - they all sound great. "I gave her a light, she took the long way home." Fucking fantastic.

The sparse dialog is a problem, but the sparse story throughout the whole game is a problem. The game being incomplete is a problem.

Yep. agreed. The prologue... Keifer sounds just so good. And as Ishmael... his delivery is lively and full of charm. Very big boss. Wish there was more to it tho.

We've played enough Hideo Kojima games to know that despite all the shit he does, he can at least build things to a proper climatic conclusion.
Something outside of his control obviously went wrong with this game and it had nothing to do with his ego.
He puts a scene where Quiet gets sexually harassed by members of MB while she showers after all.

I heard the more killing you do the more your horn grows. Is that true?




Which is a testament to their skill in realizing the core gameplay. You don't realize it until after you've put in 30-40 hours And if your new to the series you think the pacing was off but that was a great gameplay heavy video game.

This is why the cancellation of P.T hurts so much. A new design... a new world... and a new take on his crazy ideas. Silent Hills would've been a good canvas for Kojima to make something fresh. P.T showed just how good a prototype turned out.
 
I don't think we can compare Japanese and American voice actors unfortunately. The Japanese regard their VA like superstars.
But it is evident that the same care isn't given to American audiences. For one, you should never do a 1:1 localization, and you need an Agnes Kaku or Jeremy Blaustein to translate the text so it comes cool and less awkward.

Having Hayter replaced with Sutherland shows that they do care, regardless of what you think of the performances.
 
Afghanistan in 1984 was VERY much a warzone.

clearly this isn't afghanistan proper. It's a tiny closed of piece of desert with a few bases here and there. for the purposes of the story it's occupied territory. There is barely even any reference to 'war' at all. In fact I don't think there's any. again, it's occupied territory, not a warzone. Just saying. I went mgs4 expecting this giant war going on all around me. I was severely disappointed by the reality of it which was a handful of admittedly exciting skirmishes. MGS V never promised a war zone. I'm just not seeing where this level of disappointment is coming from. It's a giant, connected series of intricately designed set pieces to infiltrate. for me and from the looks of it the majority of people who played it, this game is a stealth action wet dream come true. I am truly sad that not everybody could enjoy it as much as me.
 
I really wasn't looking, for the first time I was creeped out by a video game. Kojima gets in the way of story. Very similar to George Lucas.

The fact that he does is why I like his games more than anyone else's. There's an unpredictability to his games compared to everyone else's safer more by the numbers approach.
But anyone could use a 2nd opinion, even Kojima.

That being said, with the game being cut/unfinished I can only speculate that with Kojima's proven track record we would have gotten a proper build up to the reveal, completed character arcs and at least a satisfying climax that would have linked the plot properly to the rest of the series and made it easier to sleep a night even if Venom is still not Big Boss.

Even though it probably wasn't going to happen, if Solid Snake walked in and killed Big Boss in gameplay or cutscene, and Hayter grunted... few people would care that Venom isn't Big Boss, but they would have thanked Kojima for thanking us in his own unique way.
 
Bold statement. It may not be for you, but this game is certainly not boring to play. Most fun game to play in the series in my opinion and most people seem to agree with me.
It's not for me because I can't find replayability in it. I'm glad a lot of people agree with you, let me know where you've posted this survey so I can check the statistics.
I still find MGS4 fun to play. Mechanically, MGS4 and MGSV are both modern games, where as MGS-mgs3 are two-3 gens ago, so of course this game is fun to play for today's audience, Ground Zeroes is fun to play, and there's replayability in it.
 
Kiefer sounds great as Big Boss. The intro scene, the monologues on tapes, the few cutscenes where he talks - they all sound great. "I gave her a light, she took the long way home." Fucking fantastic.

The sparse dialog is a problem, but the sparse story throughout the whole game is a problem. The game being incomplete is a problem.
My sentiments as well. I don't think it's terrible that they went for a more solemn boss, but he still needed more dialogue than what we got.
 
The thing about making the open world feel more like a battlefield is it seems like the AI could handle it; they seem pretty good at assessing different threats, such as the player and Quiet, or animals.

It would have added to a sense of the open world being dynamic, plus having to infilitrate an outpost while a battle is ongoing would have helped keep missions varied (consider trying to infiltrate somewhere like OKB Zero with the Mujahideen storming through the entrance and making their way through the facility).
 
I think I need to undergo hypnotherapy to see this game as the methaporical genius of giving the player actual phantom pain.

Everytime I boot this game up to complete the optional task to get 100%

I can feel the story we lost, the content we lost, like its all still there.

You can feel it too, can't you?

Drk is that you? that sounds like something Drk would say
 
I don't see why people needed to be in the middle of a warzone. This game didn't take in a warzone. It was an occupation. The war was already over.
Lol what? Afghanistan in 1984 was heavily occupied sure, but doesn't mean it wasn't still a warzone. There were insurrections going on all around the country. It was a guerrilla war. Besides the areas of guerrilla war, there should be people in Afghanistan at this time point because a huge chunk of the the country escaped Soviet control, and many parts of the country went untouched.
That some people are rubbishing it based on it not being a 9-hour long, tightly scripted and set-pieced narrative adventure is just mind-boggling.
Clear
This post contains disingenuous arguments meant to disguise my fanboyism. Reader beware!
(Today, 03:53 PM)
 
That's fine. everyone is dumb. You are smart. Everyone can complain while you go play the game you enjoy or something.

Don't put forward specific complaints if you are unwilling to have that assertion judged by the rest of the community.

If you hate the game, that's fine by me and I'm not going to judge you for holding that opinion. Its only entertainment, so it really doesn't matter that tastes differ.

However if you allege something specific, why should that go unchallenged?

@Orthodoxy1095

I'd be worried if I thought for a second you even understood what disingenuous means!
And yes, I'm soooo "disguising" my fanboyism!
 
The fact that he does is why I like his games more than anyone else's. There's an unpredictability to his games compared to everyone else's safer more by the numbers approach.

That being said, with the game being cut/unfinished I can only speculate that with Kojima's proven track record we would have gotten a proper build up to the reveal, completed character arcs and at least a satisfying climax that would have linked the plot properly to the rest of the series and made it easier to sleep a night even if Venom is still not Big Boss.

Even though it probably wasn't going to happen, if Solid Snake walked in and killed Big Boss in gameplay or cutscene, and Hayter grunted no one would care that Venom isn't Big Boss, but they would have thanked Kojima for thanking us in his own unique way.
But all those things you've mentioned don't matter. MGS2 is a genius game for what it accomplishes. I don't like MGS2 beyond the tank mission and the meta stuff but I respect it. I bring up MGS2 because this games negativity mirrors it, but for entirely different reasons.
People's complaints of this game would be limited to not playing as BB if there was structure, if there was variety, if there was reason.
 
The child soldiers were also a dud.

Kojima should have bitten the bullet and let you kill them; maybe couple it with a shit ton of demon points if you need to assert the moral message. But being put in a position where you have to kill a child soldier has more potential for tragedy than controversy, I'd say. This isn't like children in Skyrim, or something; letting the player kill child soldiers can express morality and how truly terrible war can be.

There's a lot of potential for striking themes that are only tackled halfway in The Phantom Pain, the 'ethnic cleanser' virus being another one that comes to mind.
 
Don't put forward specific complaints if you are unwilling to have that assertion judged by the rest of the community.

If you hate the game, that's fine by me and I'm not going to judge you for holding that opinion. Its only entertainment, so it really doesn't matter that tastes differ.

However if you allege something specific, why should that go unchallenged?
That string of quotes does not bring up any specific issues or refute any concrete complaints. You can challenge it all you want but that's not what you are doing.
 
i agree with you on bloodborne, those chalice dungeons were bland, but the boss fights were good. The last of us has 2 boss fights, but the
David
boss fight was better than any boss fights I've had since MGS3. The game had a great story, and I really felt you could tackle the game anyway you wanted even if it were linear. I love that game, it reminded me of RE4.

Quiet boss fight on extreme is just fantastic, you should try it if you didn't. I'm not a fan of TLOU, I did beat it once and got bored at the end, and I don't think that
David
boss fight was exceptional, it was good, but not amazing. RE4 is fantastic though, I have finished it many times.
 
Quiet boss fight on extreme is just fantastic, you should try it if you didn't. I'm not a fan of TLOU, I did beat it once and got bored at the end, and I don't think that
David
boss fight was exceptional, it was good, but not amazing. RE4 is fantastic though, I have finished it many times.

The mentioned Boss fight in The Last of Us would have been a good approach to a Skull Face boss in The Phantom Pain, now that I think about it.

The Quiet boss fight on extreme was okay. Once you get the hang of aiming it's pretty easy to cheese it, though. Run, dive to cover, aim, take cover from bullet, shoot, repeat. And there isn't a lot of 'character' in the fight, unlike typical boss fights; something like MGS2's Fatman boss fight might not be all that well designed, but it's interesting and the personality of the boss shines through.
 
If you mean that they "care" to tie the game to a Hollywood celebrity for marketing purposes, then yes.
I agree with you. It's for that dollar. If they cared, they would understand about the differences in culture and hire someone to be faithful of the source material and localize it for different audiences.
A lot of people did not return for this game or have no presence
Harry Gregson Williams
Rike Muranaka
David Hayter
 
I agree with you. It's for that dollar. If they cared, they would understand about the differences in culture and hire someone to be faithful of the source material and localize it for different audiences.
A lot of people did not return for this game or have no presence
Harry Gregson Williams
Rike Muranaka
David Hayter

i am sad Harry Gregson Williams didn't do the ost for this....
 
also people putting 150 plus hours into this game and then saying it sucks......hahahaha it's like oblivion or skyrim all over again. Seriously guys.

I stopped dead in my tracks after 45 and a half hours. The game doesn't suck, but it is an incredibly disappointing Metal Gear game.
 
The Quiet boss fight is actually pretty damn easy since you can just Rocket Punch her in the head safely from cover.
It will be on Destiny's level soon.. I've plyed 400+ hours but now I'm bored and the gameplay is bland.
Well the quality of the gameplay isn't the only thing that can keep people around. Especially multiplayer games where you can engage with friends on some level.
 
Ah, well that may be. But I don't feel you can view his casting as cynically as purely an exercise in marketing. What resulted when he got in the booth, however, is still open for debate.

I definitely can. It was not because of his mere quality, otherwise we would've gotten a better actor.
 
Ah, well that may be. But I don't feel you can view his casting as cynically as purely an exercise in marketing. What resulted when he got in the booth, however, is still open for debate.

Actually, that's interesting. You're right, it probably wasn't a marketing move.

As a decision it drew ire from fans (at least initially), who are the only people who really know about it. Kiefer Sutherland isn't given any billing on the box art, or in any of the (small amount) of marketing I've seen.
 
Quiet boss fight on extreme is just fantastic, you should try it if you didn't. I'm not a fan of TLOU, I did beat it once and got bored at the end, and I don't think that
David
boss fight was exceptional, it was good, but not amazing. RE4 is fantastic though, I have finished it many times.
The quiet fight is a good boss fight. Buts it's not fresh. The last of us boss fight is great though.
The thing Metal Gear did, that no other game did for 20 years, was acknowledge it was a game. Its boss fights were dressed up but still reminiscent of old school video game bosses. When you can take an existing formula, and disguise it by being contemporary and innovative, I think you succeed. And Kojima did this through the first 3 MGS (even though the last two boss fights were awesome in MGS4).
Bloodborne and that one boss fight in the Last of Us do that so well. You know the difference between a great boss fight and an ok one? Sweaty palms and pounding chest instead of thrown controllers.
 
That string of quotes does not bring up any specific issues or refute any concrete complaints. You can challenge it all you want but that's not what you are doing.

I'm hardly likely to write a wall of text response arguing every point I disagree with in such a huge thread am I? So excuse me for generalizing.

That being said, I'm confident I could fairly and honestly rebut a very large number of criticisms made.

You want to discuss something specific, go ahead.
 
I am tired of this Hayter discussion, he couldn't make this game better even with the best performance of his life.

And with some good voice direction, he wouldn't have made the game worse either. Most people just wanted Snake/BB to sound like Snake/BB instead of having a completely new voice come out of his mouth. All this Hayter hate is getting really obnoxious.
 
The quiet fight is a good boss fight. Buts it's not fresh. The last of us boss fight is great though.
The thing Metal Gear did, that no other game did for 20 years, was acknowledge it was a game. Its boss fights were dressed up but still reminiscent of old school video game bosses. When you can take an existing formula, and disguise it by being contemporary and innovative, I think you succeed. And Kojima did this through the first 3 MGS (even though the last two boss fights were awesome in MGS4).
Bloodborne and that one boss fight in the Last of Us do that so well. You know the difference between a great boss fight and an ok one? Sweaty palms and pounding chest instead of thrown controllers.

That's a well spoken design philosophy. Essentially "Good video game boss design: the player's controller should be sweaty, not broken".

MGSV toes that line very closely. I would consider none of my interactions with the Skulls to be exhilarating, just frustrating. Sahelanthropus was ok, Quiet or Eli are probably tied for best.
 
I'd be worried if I thought for a second you even understood what disingenuous means!
And yes, I'm soooo "disguising" my fanboyism!
It's patently disingenuous. Your sweeping, stupid generalization was the very portrait of insincerity. That wasn't really an argument that anyone was making or was interested in making. Don't want to approach a topic in good faith? GTFO.

You're right though, you're not disguising your fanboyism. You're just wearing it on your sleeve without any shame.
 
As Metal Gear progressed, the gameplay got better but the story got worse.
When we talk about about MGS4, which is a very polarizing game.. Most of us get chills when we arrive at Shadow Moses. Memories like that will never leave us.
There's nothing in MGSV that emotionally lingers like that. And there are powerful moments (Quiet saving the boss by speaking English, Paz's last tape) but because everything in this game is segmented as episodes, it's tough to feel anything because it's disjointed. And the episodes are more filler than killer.
 
Edit: But if you want to answer go ahead and explain how

The gameplay is great, but it's still not polished. But that's not an issue, because the gameplay is still great... There's just nothing I can do in this world with this great gameplay.

This poster wants a tight 9 hour scripted experience. How they are absolutely wrong in their criticism of MGSV.

Ok fine than please go ahead. Actually don't, ignore that, I am being petty.

But most people it seems to me are using the same criteria that one would use for the type of product I just described to criticize this game - which is dumb.

Please demonstrate how the people who have any form of complaint about MGSV inherently desire it to be a tight liner, scripted game that is 9 hours long or more fairly around 20 hours long like the previous metal gear games.

Also what is your argument for anyone not being allowed to express their opinions about a product they paid money for. It's not necessarily useful or good criticism if the expect a turn based RTS when they played MGS but they are as free as anyone to state their opinion of it.
 
And with some good voice direction, he wouldn't have made the game worse either. Most people just wanted Snake/BB to sound like Snake/BB instead of having a completely new voice come out of his mouth. All this Hayter hate is getting really obnoxious.

Absolutely.

Hayter was flawed but he put his vocal signature on the series. Consider something wild like... Take the PS1 Resident Evil. If you'd had Kiefer Sunderland, Nolan North and Troy Baker doing all the voices instead of the guys we had, sure technically they would have annihilated the performances from the original but fuck it - it was part of the games charm, warts and all
 
Quiet boss fight on extreme is just fantastic, you should try it if you didn't. I'm not a fan of TLOU, I did beat it once and got bored at the end, and I don't think that
David
boss fight was exceptional, it was good, but not amazing. RE4 is fantastic though, I have finished it many times.

Getting killed in one hit is fantastic? I'm sorry, but it's cheap and not fun at all.

If one hit didn't kill you and you were very close to death it'd be fine.
 
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