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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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So:

Episodes and chapters missing from the game is a metaphor for the characters' missing limbs.

And the game climaxing in 31 and then stripping you of a lot of the good stuff and ending in an anti climatic way in chapter 2 is a metaphor for the emptiness of revenge.

Kojima redeemed.
This is just too meta for us.
 
He's lacking the youthful glee he had in MGS3 and doesn't have the nefarious trolling villainous attitude from MGS 1 and 4. He's just a guy who oscillates between having a southern drawl and not having one and also hey he's good at torture and keeping you informed on stuff. That's kinda it.

That explains Kiefer's pronunciation.

Totally agree though. Ocelot has none of his charm or zeal in MGSV, and it's a real shame that they did so little with Troy Baker because from what I've seen of him I'm sure he'd have no trouble pulling off a more grandiose(?) voice which would have gone along way to injecting a bit of life into the character.
 
wait, so the man on fire can be killed there ?
he doesn't come back only to be crushed by Sahelantropus later ?
And you can even fulton it, so that mission where you have to retrieve his body never happens ?

I don't think so. Sorry, maybe my words weren't clear enough. You can beat the man on fire with the stun arm, not kill him for good.
 
i know you know i was joking

you have to have known i wasnt serious

Ocelot is basically just an tool for exposition in MGSV. Hell, he even seems bored when he's conducting his torture, which he does in this game more than any other.

He's lacking the youthful glee he had in MGS3 and doesn't have the nefarious trolling villainous attitude from MGS 1 and 4. He's just a guy who oscillates between having a southern drawl and not having one and also hey he's good at torture and keeping you informed on stuff. That's kinda it.

You could replace ocelot in this game with Medic Guy's best friend from medic school and the series would see zero impact regarding its canon.

I knew it was humorous, but I've seen several posts stating this was the 'first time' he'd hypnotized himself. I was only responding to that aspect, but disregard if that was also a joke.

I completely agree with the comments about his wasted potential and ultimately underutilized appearance. What was his role in Chapter 3!? That's what I want to know.
 
Ocelot's portrayal and role in MGSV is just a travesty really, can't get around in any way.

I still think Kojima must've forgotten who he was or something before shoehorning him into the game as the wikipedia expert.

He's my favorite character in the game besides Solid Snake / Big Boss.

And ironically in the end, we didn't get to see anything from these three characters lol
 
Pretty sure Ocelot was just in this game to fulfill his numbered sequel appearance quota, and to give Shinkawa reason to draw a missing link design for him.
 
I didn't have a problem with ocelot,yeah i get that he has a more pasive role this time but he actually had more screentime here compared to mgs1 where he appeared like 4 times(and one of those was a flahsback)
Also,he is still a triple agent,he works for zero,big boss and venom.
 
wait, so the man on fire can be killed there ?
he doesn't come back only to be crushed by Sahelantropus later ?
And you can even fulton it, so that mission where you have to retrieve his body never happens ?
It just ends the fight. You can't Fulton him. You can try, much to the dismay of Miller.
 
wait, so the man on fire can be killed there ?
he doesn't come back only to be crushed by Sahelantropus later ?
And you can even fulton it, so that mission where you have to retrieve his body never happens ?

When you fulton him he cuts the cord. He doesn't get extracted.
 
the Man on Fire fight can be so unfulfilling depending on how you go about it. I led him into the building next to the closed in tunnel, shot a tank full of water all over him, then summoned a helicopter and escaped. That was it.

I wasn't trying to intentionally have a shitty experience but given that you've spent most of the game avoiding him i figured that you would just fight him later in the game and that this was another moment you needed to get away from him in. Knowing that it's the only real fight you had with him and that this feared entity in the game can be defeated so quickly and effortlessly was kind of a bummer
 
I didn't have a problem with ocelot,yeah i get that he has a more pasive role this time but he actually had more screentime here compared to mgs1 where he appeared like 4 times(and one of those was a flahsback)
Also,he is still a triple agent,he works for zero,big boss and venom.

In MGS 1 he still wasn't meant to become the series recurring and final bad guy though.
 
In MGS 1 he still wasn't meant to become the series recurring and final bad guy though.

eh, he was definitely meant to be a big figure in the series. He mentions that he's working with a russian general in MGS1 and at the very end he talks to solidus about the events of MGS1.

He was at least meant to be a recurring character and he's technically not the final bad guy. That was the patriot's AI system, and he helped snake defeat it.
 
the Man on Fire fight can be so unfulfilling depending on how you go about it. I led him into the building next to the closed in tunnel, shot a tank full of water all over him, then summoned a helicopter and escaped. That was it.

I wasn't trying to intentionally have a shitty experience but given that you've spent most of the game avoiding him i figured that you would just fight him later in the game and that this was another moment you needed to get away from him in. Knowing that it's the only real fight you had with him and that this feared entity in the game can be defeated so quickly and effortlessly was kind of a bummer

He tripped into the reservoir in my playthrough.

I didn't notice the water tower, and my water gun didn't work on him, so I just sprinted away and he must have fallen in.
 
He tripped into the reservoir in my playthrough.

I didn't notice the water tower, and my water gun didn't work on him, so I just sprinted away and he must have fallen in.

That's hilariously disappointing.

I thought I was supposed to run away - though, I guess you are. I splashed him with the tiny water tanks inside the warehouse, summed my chopper but it was so slow he recovered and destroyed it a couple times before I waited a bit longer before splashing him. Got away. Thought I'd fight him again.

I still haven't even used the water pistol.
 
I lovev how Volgin straight up gives away the location of the Legacy to every single double agent who's after it while speaking to the agent who doesn't know what the fuck he's talking about.
Volgin. The worst interrogator ever.

For reference:

Ocelot/The Boss/Snake = CIA/Philosophers
Eva: Chinese Intelligence


MGS3 is basically Ocelot assisting Snake and sniffing out Eva's identity.
 
Ocelot is my biggest disappointment. He's just there. He has very little character. He goes from flamboyant naive double agent in MGS3 to flamboyant nefarious triple crosser in MGS1 and 2 to super flamboyant nefarious super quadruple crosser who is really liquid but not really in MGS4. And in MGSV he's a down to earth soldier who likes dogs.

I mean we go from this:
https://www.youtube.com/watch?v=q0DAv34i8fQ

to

"Snake, that's an enemy gunship."

I mean, what the hell. Ocelot, you're like the coolest character. What happened?
 
I just finished the TRUTH mission yesterday. I quite liked the ending.

But I understand it's getting a lot of hate from other players.. can anyone summarize in a couple bullet points why people don't like it?

How is it any less cool than the MGS2 Snake->Raiden fake out?
 
I just finished the TRUTH mission yesterday. I quite liked the ending.

But I understand it's getting a lot of hate from other players.. can anyone summarize in a couple bullet points why people don't like it?

How is it any less cool than the MGS2 Snake->Raiden fake out?

that swap serves the story

this one is just done to troll the player and doesn't really serve the plot

that's the cliffnotes of it
 
I love how Volgin straight up gives away the location of the Legacy to every single double agent who's after it while speaking to the agent who doesn't know what the fuck he's talking about.

doesnt he do that on purpose so he could "catch" the person after the legacy? I dont think he suspected multiple people were
 
A lot of people are coming into this thread thinking that those who are criticizing MGSV are doing so because they feel salty due to the ending...
That's not the case.
I, BAD, have a problem
-with paper thin story that starts and ends with the Hospital.
-the character assassination of certain characters.
-the gross T&A shots of Quiet
-the boring missions that unfortunately pale in comparison to Peacewalker's missions
 
that swap serves the story

this one is just done to troll the player and doesn't really serve the plot

that's the cliffnotes of it

You thought it was a troll? I really liked how Kojima was saying that you as the player are Big Boss, that you made his legend. Harkens back to Raiden being an analogue for the player and also serves as a farewell to his fans.
 
You thought it was a troll? I really liked how Kojima was saying that you as the player are Big Boss, that you made his legend. Harkens back to Raiden being an analogue for the player and also serves as a farewell to his fans.

He says that, but he doesn't mean it.

The credits reveal that you were only ever shitty Phantom Big Boss.

I'd be a lot warmer to sentiment if it really was intended to blur the lines between the player and the character; Big Boss is the character, and you the player playing him, together.

But not actually. You're fake Big Boss, player. You're an imposter Big Boss who dies and is forgotten about in MG1, while the real Big Boss, the legend who you aren't, is preserved for decades following MG2.

fixed once done with the hatorade

Fixed once more with passion!

that swap serves the story

this one is just done to troll the player, muddy the canon, and thank the player (as long as they are male)

that's the cliffnotes of it
 
Fixed once more with passion!

Can't argue that I wish a female character could have been created, would love to run around looking like The Boss personally. Of course giving an analogue for female players would have been great as well; while I would say that the swap would have been far more involved if it was a female soldier that becomes Phantom Snake and may not be as plausible this is MGS after all and could have been explained in any number of ways i.e. the medic was actually female if you choose a female character and they fix it via a "True" flash back.
 
Fixed once more with passion!

Well to be fair, the legend is based on a male character. Doesn't mean females can't let the legend thrive and live on but that's what it is, a legend that can be skewed and made up to support a cause to fight or do something no matter if it's right or wrong.

That's why we then get Solid Snake to fix the mess both BB & Zero did and it's all because of dat Boss.

Edit: To be fair, it's more like the government/philosophers fault.
 
fixed once done with the hatorade

Yeah, the contrived and shoddy twist is there to thank the player by making us "a part of the legend" AKA making us play as some duped medic that doesn't do anything of importance in the whole game or the series, except getting killed by Solid Snake in MG1.

What a great and poignant way of saying thank you to fans instead of giving us the conclusion and "missing link" about how Big Boss became a villain and created Outer Heaven/Zanzibarland. Y'know, those things that actually put all the other events in MGS in motion and that fans wanted to see.
 
He says that, but he doesn't mean it.

The credits reveal that you were only ever shitty Phantom Big Boss.

I'd be a lot warmer to sentiment if it really was intended to blur the lines between the player and the character; Big Boss is the character, and you the player playing him, together.

But not actually. You're fake Big Boss, player. You're an imposter Big Boss who dies and is forgotten about in MG1, while the real Big Boss, the legend who you aren't, is preserved for decades following MG2.



Fixed once more with passion!

lol is it trolling when your company cuts half the game against your will

Can we talk about the soundtrack when we face the Skulls?

I mean those synths... HNNNNNNGGGGG

The track in the official soundtrack wasn't long enough so I looped it.
Love it. hope we get an expanded track soon. Loved the chill version that played after you defeated.
 
Agreed. But just remember how he finally does die. Knowing the type of person he is makes his suicide all the more believable. Huey's character was handled really well. The way his lies grow more desperate as the others get closer to realizing what he's done made his story one of the highlights of the game.

And as shitty as he was, he was right about all of the mistrust and infighting in Diamond Dogs. That was the true downfall of Big Boss, not him becoming some comic book super villain, but the way he lost sight of his ideals after the fall of MSF.

The game gives absolutely no indication that he lost sight of anything at any point. He was in a coma for nine years until roughly the beginning of the game and merely goes along with the doppleganger plan-- after the plan was already fully in motion and he couldn't do anything about it besides kill Venom Snake, which he was reluctant to do considering he was his best buddy next to Kaz (bullshit excuse that came out of nowhere).

Play the opening mission again. The scene plays out differently in it, making it seem like you are Big Boss and that the face you create is the one they intended to disguise you with. At least that's the impression I got.

Yup, which is cheap as fuck. That whole sequence was unnecessary.

That pic of ishmael's face is so confusing,wondering if that part is an hallucination or something.
Maybe big boss has a fake eye and he can grow a full beard in few seconds.

Or it's a shitty twist reliant on strained reasoning, cheap manipulation and lazy writing.
 
lol is it trolling when your company cuts half the game against your will

Cut =/= not able to finish.

And if you can only finish half a game in 5 years someone needs to step in.

Regardless, The Phantom Pain doesn't have half of it missing. Chapter 1 is a complete experience, on its own more than enough to be a game. Chapter 2 is a shoddy, hacked together anti-climatic mess that ends the game on a sour note, and that's on Kojima.
 
I was checking out Amazon JP randomly and noticed they were eating MGSV alive. I wonder if the reception over there is much different than the "average" here.
 
I was checking out Amazon JP randomly and noticed they were eating MGSV alive. I wonder if the reception over there is much different than the "average" here.

Reading the reviews with the translation of google chrome is making me laugh my fucking ass off.

Cobra troops again the legendary! Metal Gear complete!
Posted Ryu-han Posted 2015/9/18
Edition: Mu Limited Edition Amazon limited
This work will be able to taste all the emotions that Cobra forces feel on the battlefield.
Played just the scenario ahead is a concern, the new system, I feel a new character, the new map, joy to be able to infiltrate the idea on their own (The Joy).
If you rush to the second chapter we begin to feel uncomfortable. Main OPS, the scenario that does not proceed.
It then abruptly to "E~tsue~tsu? End? I'm still continues do?" To staff roles and ending that begins with the fear (The Fear).
And, changes to really will end the story (The End) sorrow sadness that fear is similar to a sense of emptiness (The Thoreau).
Eventually Thoreau is the anger that can not be suppressed can not be hidden to KONAMI and Kojima (The Fury).
"I that have waiting why Big Boss fell to evil! Playful it! Ey are properly completed!"
Dondake screaming does not make sense. Because I know KONAMI and Kojima's not here anymore ....
And, Masu hurt the chest while thought the story that can not be told again (The pane).
Lost story. Lost feelings for this series.
They are also now on become a phantom limb pain (phantom pane) will be afflicting us.
And 1 star at that.
 
2/3 of the game isn't finished. And that's probably due to how Kojima works. Making revisions before a game is stable, aaaaaand then Konami pushed to get the title out by September.
This game was supposed to be out this March.
 
2/3 of the game isn't finished. And that's probably due to how Kojima works. Making revisions before a game is stable, aaaaaand then Konami pushed to get the title out by September.
This game was supposed to be out this March.

This, but also the fact I think there were problems with some contents. I'm pretty sure the opening showed in Nuclear trailer represented a village with child soldiers burned out. The game was promoted as shocking, but in the end there's nothing like that in the final product. Yeah, there are child soldiers, but that's it. You actually never see them involved in the war, or even training (this scene was removed too).

So Kojima mismanaged the budget/time he had, but also I think a lot of content was cut because it was too strong, resulting in the final game to be very dull. Ground Zeroes at least managed to hit a decent twist with the bomb thing, it was...odd, but it worked. There's nothing like that in TPP, excluding the Paz side I found very good but sadly related to be a side so highly missable.
 
[QUOTE="God's Beard!";179922436]Yeah I was so sure the water gun was gonna work lol[/QUOTE]

O it works just fine...
 
This, but also the fact I think there were problems with some contents. I'm pretty sure the opening showed in Nuclear trailer represented a village with child soldiers burned out. The game was promoted as shocking, but in the end there's nothing like that in the final product. Yeah, there are child soldiers, but that's it. You actually never see them involved in the war, or even training (this scene was removed too).

So Kojima mismanaged the budget/time he had, but also I think a lot of content was cut because it was too strong, resulting in the final game to be very dull. Ground Zeroes at least managed to hit a decent twist with the bomb thing, it was...odd, but it worked. There's nothing like that in TPP, excluding the Paz side I found very good but sadly related to be a side so highly missable.
Right, that's why you don't shoot your mouth off and make empty promises before everything is set. Some people are angry because we were flat out lied to:
Missing link
Revolutionary return to Ground zeroes
Taboo
 
Cut =/= not able to finish.

And if you can only finish half a game in 5 years someone needs to step in.

Regardless, The Phantom Pain doesn't have half of it missing. Chapter 1 is a complete experience, on its own more than enough to be a game. Chapter 2 is a shoddy, hacked together anti-climatic mess that ends the game on a sour note, and that's on Kojima.

He had to develop the engine in order to make the game, which is why it took so long. If you think the game was meant to be only 1 and half chapters then I don't know what to tell you.

There's a reason why there was drama between Kojima and Konami and that drama led to Kojima not being able to finish his game properly.

[Hopefully] You've played enough Kojima games to know that despite all the flaws it may have, the game still has a proper beginning, middle and eventually a climatic ending. The fact that his name is no longer on the box makes me wonder if he himself requested it be taken off since he wasn't able to finish his game.
 
Phone call at the end of game should have been:

"Yes. Yes, sir. Sahelanthropus has been completely destroyed. As well as any knowledge of the archaea. Yes. Yes, it turns out the vocal cord parasites aren't reliable at all. No, sir, he still doesn't really know the truth. Yes I will continue to monitor everything. The second layer of hypnosis was reached not too long ago. This will make him easier to control for the time being. For now, Big Boss is nothing but a phantom of his former self. Yes, sir. Thank you, Mr. Anderson."
 
He had to develop the engine in order to make the game, which is why it took so long. If you think the game was meant to be only 1 and half chapters then I don't know what to tell you.

There's a reason why there was drama between Kojima and Konami and that drama led to Kojima not being able to finish his game properly.

[Hopefully] You've played enough Kojima games to know that despite all the flaws it may have, the game still has a proper beginning, middle and eventually a climatic ending. The fact that his name is no longer on the box makes me wonder if he himself requested it be taken off since he wasn't able to realize his vision.

You're being way too generous. The fact is Kojima had a lot of money and a lot of time to make a game...and he couldn't finish it.
 
He had to develop the engine in order to make the game, which is why it took so long. If you think the game was meant to be only 1 and half chapters then I don't know what to tell you.

There's a reason why there was drama between Kojima and Konami and that drama led to Kojima not being able to finish his game properly.

[Hopefully] You've played enough Kojima games to know that despite all the flaws it may have, the game still has a proper beginning, middle and eventually a climatic ending. The fact that his name is no longer on the box makes me wonder if he himself requested it be taken off since he wasn't able to realize his vision.

it may not be on the box but boy is it all over the actual game. He overcompensated like a motherfucker
 
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