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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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so I re-did the first Quiet and now she's back in my Brig (this is post-M45). I sorted by Recruitment date and she's a new entry, too.

wonder if there's a way to make the game re-recruit her... like, if you recruit Mosquito from M22 or Viscount from M14, and they die/leave, you can just go do the mission again to re-recruit. I tried the same for Huey but he's still listed as Former Staff, but Quiet changed from MIA in Former Staff to just sitting in the Brig. probably just an oversight from having the option to re-recruit her if you execute her the first time, but I still tried a few triggers hehe
 
Lots of 10/10 games went kind of downhill towards the end. Half life and in my opinion portal 1 for 2 prominent examples. I don't even think chapter 2 was bad, it had some of the best moments in the game. It was clearly rushed and unfinished though.
 
Lots of 10/10 games went kind of downhill towards the end. Half life and in my opinion portal 1 for 2 prominent examples. I don't even think chapter 2 was bad, it had some of the best moments in the game. It was clearly rushed and unfinished though.

Games are an experience, and yeah, a game not sticking its landing can really suck.
 
I'm still pretty satisfied with the game... had the game ended with Chapter 1, I think I could have been satisfied. Especially had that allowed a bit of a more satisfying end to Man on Fire or something. The scenes after Mission 31 were pretty awesome, I was riding a Diamond Dogs high...

I would have enjoyed it ending with an improved Chapter 1 if it were possible for a Chapter 2 in a couple years :( Chapter 1 as the ending actually sort of reminds me of Mass Effect 1, in how it was a perfect sort of 'victory high' to end on, but still a lot of questions and intrigue, and a mysterious enemy to pursue to explore in the sequel.

Then Chapter 2 is sort of like the Empire Strikes Back... you start getting your ass kicked, there's more internal strife, and you learn that Eli, I'm not your father

And then Chapter 3 is Diamond Dogs becoming Outer Heaven

but instead we get 1.2 chapters of a seemingly 2-3 chapter game, lust for conclusion, and a franchise robbed of the future :(


still, i'll always have that free roam gameplay :D and i'm starting to be, i'm not sure, almost feel empathy for venom. i mean, fuck, big kojima and big boss. venom and miller all the way. I won't scatter your ashes to the heartless sea... you're all diamonds... q_q
 
Ōkami;179962643 said:
Ghost Babel.

One of the best MG games and Kojima had next to nothing to do with it, hell the man barely remembers it exist.
I don't know if there's evidence for it or if it's just a feeling I've always had, but it really seems like Kojima has a chip on his shoulder about any Metal Gear game he didn't make.
 
There was that part in Deja Vu where you call Miller while looking at the Rising logo to ask what it is and Miller goes "Don't worry about that, you don't have to pay attention to it."
Well he could be jeally that his team couldn't do what platinum did in like 18 months.

Which in that case it must be annoying to see them make that in such a short amount of time compared to his half decade of development time between releases.
 
This gif ruined the whole scene for me...

FearlessAdorableDogwoodclubgall.gif


"You're all Doritos."
 
Well he could be jeally that his team couldn't do what platinum did in like 18 months.

Which in that case it must be annoying to see them make that in such a short amount of time conpared to his half decade of development time between releases.

It was weird seeing that, cause Kojipro had never taken a shot at Rising before. I'm sure it was all in good fun, but now in hindsight it's funny. Rising told a better better Metal Gear Story than MGSV (with, like, three character arcs that are better than any in MGSV) and plays like a fucking Platinum game. That's not something to shake a stick at.
 
Loved that ending the second I saw the title of the MG1 mission and realised what was going on. All I wanted was a direct link from Solid to the original two games so not getting a conclusion to the silly kid nonsense is fine by me to get that. Tired of the "missing link" bait and switch with Portable Ops and Peace Walker.

Retconning MG1/2 to work with the two Snakes is another thing I liked.
 
Well he could be jeally that his team couldn't do what platinum did in like 18 months.

Which in that case it must be annoying to see them make that in such a short amount of time conpared to his half decade of development time between releases.
Lol. You can't even compare the two. There's so much more to a mainline MGS game than there is with Rising. It's a great game but come on.
 
Rising felt more like a MGS game than MGSV to me.

Rising is one of the best MGS games.

It tells a coherent story, with good, memorable characters, is packed with laugh-out-loud humour, respects your time, has an amazing soundtrack, and amazing gameplay for it's genre.

MGSV really only hits on that last point.
 
Rising has the advantage of seeming to require some skill to actually master. Also it seemed to avoid repetition.
Rising is one of the best MGS games.

It tells a coherent story, with good, memorable characters, is packed with laugh-out-loud humour, respects your time, has an amazing soundtrack, and amazing gameplay for it's genre.

MGSV really only hits on that last point.
Frankly something that isn't valued enough in games.
 
Rising is one of the best MGS games.

It tells a coherent story, with good, memorable characters, is packed with laugh-out-loud humour, respects your time, has an amazing soundtrack, and amazing gameplay for it's genre.

MGSV really only hits on that last point.

Thank you for the thoughtful reply. I agree with your points.
 
Overall I'd say that the game is definitely a GOTY contender, I have sunken over 120 hours into the game at his point and I'm still having a ton of fun when I play.

It's just a 'bad' Metal Gear Solid game to me with the story being so disjointed, shoddy and ultimately unimportant. The stories in the MGS games have always been just as important to me as the gameplay, my disappointment in MGSV stems mostly from it now living up to my expectations of a mainline MGS game and it's failure at concluding the series in a meaningful way. If you look on the bright side, this game is fortunately 'just' a prequel and the series have already been concluded really, but still.

So the game is only 'bad' when you compare it to other MGS games really. But the story is still kinda crap compared to other games tho.
 
Lol. You can't even compare the two. There's so much more to a mainline MGS game than there is with Rising. It's a great game but come on.

He's talking about the original Metal Gear Rising that Kojima's team struck out on, before they had to bring Platinum in to Revengeance it up and turn it into a proper game.
 
This gif ruined the whole scene for me...

FearlessAdorableDogwoodclubgall.gif


"You're all Doritos."
I mean... the actual game mechanics kinda undermined the whole of mission 43 and that scene for me from the start (as it tends to happen).

Losing like 30 nameless, randomised members isn't that much of a heartbreaker if you have 200+ more in the waiting room ready to take their spots. And killing these nameless randomised members yourself loses a lot of its impact because I sent them on missions where I know 10-20% won't make it back constantly. :p

I still think that mission was executed well, but you know.
 
So is it ever explained why the Skulls Unit members are all crazy and weird? Not how they can do what they do but like why do they seem like zombies with pale skin and bald heads? And, why does releasing mist turn regular people into zombies that try to attack you because I don't think that was ever explained either.
 
I feel like the game wanted me to care about my guys more than the mechanics actually let me.

I care about my team in any given Pokemon game more than I care about Dark Wombat.
 
So is it ever explained why the Skulls Unit members are all crazy and weird? Not how they can do what they do but like why do they seem like zombies with pale skin and bald heads? And, why does releasing mist turn regular people into zombies that try to attack you because I don't think that was ever explained either.
parasites

I feel like the game wanted me to care about my guys more than the mechanics actually let me.

I care about my team in any given Pokemon game more than I care about Dark Wombat.
Though to be fair random member #37 had more personality in this game than Ocelot, so there's that.
 
I feel like the game wanted me to care about my guys more than the mechanics actually let me.

I care about my team in any given Pokemon game more than I care about Dark Wombat.

If you actually could bond with some or certain soldiers on motherbase with stupid minigames or something, that would make for a much bigger impact when you later find some of these staff members sick in the quarantine.

Wolbachia!?

No, but seriously is there any explanation?

Not really.

The skull forces are stupid and suck anyway, so who cares.
 
I feel like the game wanted me to care about my guys more than the mechanics actually let me.

I care about my team in any given Pokemon game more than I care about Dark Wombat.

Any warm feelings I had for my men were gone as soon as the game forced me to sort through 640 of them to find the ones who spoke Kikongo. These multilingual motherfuckers can fall into the sea for all I care.
 
Wolbachia!?

No, but seriously is there any explanation?
The explanation is literally parasites, I wasn't joking.

The parasite infects the tissue of the local nervous system and causes their seemingly supernatural powers, puppet-like behaviour and skin discoloration. The "mist" is actually a dense cloud of nano-sized parasitic particles which infect unwilling hosts and takes over by infesting the central nervous system. The dense cloud of particles causes rapid oxidation by binding themselves to the iron on a molecular level, which is why tanks, vehicles and even D-Walker are made useless.



You should ask yourself if a pseudo-scientific explanation that anyone could come up with really changes anything.
 
So is it ever explained why the Skulls Unit members are all crazy and weird? Not how they can do what they do but like why do they seem like zombies with pale skin and bald heads? And, why does releasing mist turn regular people into zombies that try to attack you because I don't think that was ever explained either.

Aren't most of them made from dead/dying soldiers?
 
I mean... the actual game mechanics kinda undermined the whole of mission 43 and that scene for me from the start (as it tends to happen).

Losing like 30 nameless, randomised members isn't that much of a heartbreaker if you have 200+ more in the waiting room ready to take their spots. And killing these nameless randomised members yourself loses a lot of its impact because I sent them on missions where I know 10-20% won't make it back constantly. :p

I still think that mission was executed well, but you know.
I seemed to notice that the few soldiers I liked actually weren't among the 30 killed. The ones I liked were mostly combat team members I used on missions to break some of the monotony. Does locking soldiers (I did it to prevent FOB shenanigans just in case I ever decided to go online) prevent soldiers from being in Mission 43?
 
Any warm feelings I had for my men were gone as soon as the game forced me to sort through 640 of them to find the ones who spoke Kikongo. These multilingual motherfuckers can fall into the sea for all I care.

Still dumbfounded how so many soldiers on motherbase speak like 4 to even 6 languages.

Like holy shit, were these people linguists or teachers before getting kidnapped/enlisting at DD?
 
I sort of 'bond' with the soldiers that appear in cutscenes or you recruit from missions... so, Silent Mastodon from Mission 3 is still sort of my go-to-go in Afghanistan for general combat, and the first Wandering Soldiers Komodo Dragon and Jackal are still my main guys in general. Especially the guys with Skills: Jackal with Athlete is pretty awesome. I remember the names of a lot of the others, too, like Ashen Stallion being the captain from the airport assassinate or Silent Mongoose with the big beard being that stupid hiding master gunsmith mostly because I gave them all under Direct Contract to easily keep track off, and constantly manually put them in my Combat Unit to play as. I'll use Silent Harrier from Mission 5 often too since his character model is rather unique, The Finger to go sniping since he still wears his aviator sunglasses. or the something....Wallaby guy that Eli almost kills with a knife lol.

And it sucked the first time a mission recruit died on a Deployment lol stupid Viscount and I kept track of all my 'default starting DDogs' when the very last starting default guy died, C rank or not, it sort of sucked ;p it was just kinda cool that he was with me the whole time, and yet he was the FIRST guy to die from the Epidemic! q_q

It helps when they get Medals from SIDE OPs or get a medal from an S Rank deployment and I remember who did it. Direct Contracts help a lot for keeping track of them.

I didn't know any of the Mission 43 guys but a shit load of them were A++ rank though =( at a time when I had maybe less than a half dozen S rank
 
The explanation is literally parasites, I wasn't joking.

The parasite infects the tissue of the local nervous system and causes their seemingly supernatural powers, puppet-like behaviour and skin discoloration. The "mist" is actually a dense cloud of nano-sized parasitic particles which infect unwilling hosts and takes over by infesting the central nervous system. The dense cloud of particles causes rapid oxidation by binding themselves to the iron on a molecular level, which is why tanks, vehicles and even D-Walker are made useless.



You should ask yourself if a pseudo-scientific explanation that anyone could come up with really changes anything.
Parasites are the new nanomachines.
 
I feel like the game wanted me to care about my guys more than the mechanics actually let me.

I care about my team in any given Pokemon game more than I care about Dark Wombat.

Yep. I would care so much more if I could maybe interact with these people outside of cut scenes and tapes. Or least see more of them strolling around MB.Am I suppose to care that Purple Hippo died? I never even saw that dude game.
 
Any warm feelings I had for my men were gone as soon as the game forced me to sort through 640 of them to find the ones who spoke Kikongo. These multilingual motherfuckers can fall into the sea for all I care.
lol, I didn't sort most of mine. I sorted through the Support Team, so I could still use the supply drops and buddy commands, but otherwise I dumped everyone in quarantine.
 
Fun fact: I quickly found out that language was the common element, but every single one of my 15+ dead/symptomatic soldiers knew both Kikongo and Afrikaans, so I literally could not pinpoint which language was the offending one. I initially even thought that the combination of the two was the correct answer, but ended up quarantining everyone who spoke either, just to make sure.

Made annoying menu management... even more annoying. >_>
 
The explanation is literally parasites, I wasn't joking.

The parasite infects the tissue of the local nervous system and causes their seemingly supernatural powers, puppet-like behaviour and skin discoloration. The "mist" is actually a dense cloud of nano-sized parasitic particles which infect unwilling hosts and takes over by infesting the central nervous system. The dense cloud of particles causes rapid oxidation by binding themselves to the iron on a molecular level, which is why tanks, vehicles and even D-Walker are made useless.



You should ask yourself if a pseudo-scientific explanation that anyone could come up with really changes anything.

Is it explained why that doesn't affect Snake?
 
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