I think people are paying too much attention to the plot and not enough to the mechanics in trying to decipher (D-Cipher, missed buddy opportunity there Hideo) what Kojima was trying to say. I personally think it might be a commentary on modern gaming with all its bloat, flaws and cynicism obscuring the pure and true gameplay that is the heart of the medium. I mean, he puts together the most beautiful core gameplay loop, and then surrounds it by hitting all of the most shitty cliches from modern gaming with surgical precision:
-The big empty open world with hundreds of copy-pasted side missions to bloat running time;
-Box and plant macguffins to collect all over the map so the player always feels like they're 'achieving' something, shit, why not collect the soliders and cars while you're at it;
-The uninterested and underused celebrity voice actor (really should have got Patrick Stewart here to hammer the point home);
-Real life timer action; 'check-it-and-forget-it gameplay' with the deployments;
-Important story relegated to audio logs or menu items;
-Shoehorned microtransactions (this one's essential for the commentary to work, imo);
-A game design where 90% of the budget is spent on the ridiculously bombastic first two hours of the story and a couple of set-piece cutscenes (to be used in commercials), while the ending is completely neglected and pretty much unfinished as only 0.000001% of players will ever bother to see it;
-An entire section of the game delayed/missing at launch (Metal Gear Online);
-"Your own personalised home base / house / garage!" (Fallout 4 makes it look like this has potential to become the new "See that mountain?!");
-The obligatory frustrating escort mission;
-The 'tail and listen to these dudes' misson (the Ass Creed special);
-Marketing that gave away 90% of the story and made it look far more involved than it was;
-Constant outrageously over-the-top sexualisation of a female character; but most of all
-The overriding desire to make the player feel like the ultimate badass, and keep them engaged and 'immersed' in some ultimate male power fantasy. The entire story of the game is based around this idea. In your dreams, it's you. You are the badass. This is the big twist.
It's all there, save for a minigame for when Snake picks a lock or a hacking minigame at Mother Base. (That would have made the whole thing too obvious, really.) It's clearly a satire of modern games, and what it takes to sell a modern game, and, I suppose, what a publisher
demands from and in a modern game. And how despite all of those issues - or indeed perhaps because of them - you can sell millions and get rave reviews on the back of hype, marketing and
. Bravo Kojima. Bravo.
I'm sure someone else can make a better fist of that argument than I can but the guy's shift towards the Western zeitgeist here is unmistakeable and blatant, even if some of the points above are tongue in cheek / not perfectly serious.