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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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My only issue with Huey is how weirdly paced everything is.

- Extract him

- Miller: He's lying, we just need proof.

- Huey: Snake here's a D-Walker

- Ocelot: Let's having him build a small Metal Gear because that always works out.

- Snake: I went to Africa to find out where Skullface is. Turns out he's in Afghanistan. Hi-larious, right Kaz?
Huey: Oh yeah he's right there, I don't know why I didn't mention that.

- Huey: I'm in this helicopter to give you tips about my Metal Gear! But we didn't record any tips, so, uh, good luck.

- Snake: Let's bring Huey's Metal Gear back.
Kaz: Why
Snake: For a symbol.
Kaz: Couldn't we, like, just bring the head or something?
Snake: Symbol
Kaz: But this clearly isn't a good idea, why are we--
Snake: Sssssssssssssssyyyyyyyymmmmmmm
Kaz: Okay fine

- Ocelot: Hey Huey is working Sahaelanthropus even though we told him not to and keep him in a brig with almost no security.

- Eli: I stole the giant mech that Huey let me repair even though none of that should really matter because it's being controlled by a ghost so it really shouldn't be relevant if it's repaired or not but woooo thanks Huey

- Miller: Go get Huey's AI Pod, we can use it for evidence that he's betraying us.
Snake: ...

- Miller: There's a radiation leak, but Huey said it's oaky
Snake: ...

- Miller: The radiation leak was a trap, Huey betrayed us!
Snake: ...

- Miller: Okay we're going to have a trial to use all this proof against Huey that we have
Snake: ...

- Miller: He's guilty, let's kill him!
Snake: NO WAIT

too easy. & too accurate. perfect :) ...
 
On the topic if the soundtrack, did anyone else think the final version of Quiet's theme was heavily compromised by the lyrics? It has a lot of feeling in the times we heard it before (in the E3 2013 trailer and I think a video showing 3D capture for Quiet), but in the game, I feel the lyrics just reduce the sorrowful tone of the song.

I understand what they were going for, and while I don't necessarily have a problem with them making it a departing love song or something, not only are the lyrics poorly chosen for the song, but to give it words ironically takes away its depth and interpretable message. Back when it showed in the E3 2013 extended trailer, it really seemed to fit perfectly with the pain Snake and Kaz felt, and the pain they'd continue to conflict upon themselves and others until their tragic deaths. At the time, when it was believed to be a part of "Sins of the Father", I thought it was a perfectly understated start for that song.

Amusingly, I feel like giving the song lyrics took away its character, and played again into the awkward love story between Quiet and Venom more than the pain all of the characters felt, which I feel was a better purpose. It could still fit perfectly for Quiet as her theme, well, that would need her story to have more tragic back story and less of a contrived way for her tragedy to play out.

Had a lot written up to explain my thoughts on how ridiculous the justification for her not communicating in any way is, or why she'd want revenge against Venom for anything (he was helpless in the hospital, and for her storyline to play out, the player must canonically not harm her and maintain a good relationship), but there is so much to spell out in how badly it is done, that I didn't want to waste a ton of my time on it. Suffice to say, even though her plot is pretty much the only arc with any development and conclusion, everything that is written to justify it is ridiculous.

Why can't she write, gesture, nod, or speak to everyone through Codetalker? The given reason is that she wanted to keep it a secret, except by the time of her torture, they already suspect with near certainty that she is infected, writing down anything wouldn't logically breed fear that she'd break her vow. If anything speaking through Codetalker about the situation clearly and openly would lessen suspicion I think, since she'd be able to explain her case and why she doesn't want to hurt anyone (something she even admits to Code Talker by speaking directly about her vow of English silence).

Why, if she was worried about the parasites mutating again, didn't she opt for the original solution for infection proposed by Codetalker, surgically induced silence by removal of the vocal cords that the parasites live in (or was it replace?). Regardless of if the vocal cord parasites live inside the vocal cords or replace them, it makes little sense for a person who had already vowed never to speak English, to choose a life of solitude and a lonesome death when the option exists to remove her vocal cords and live freely. She had already chosen silence (except for Navajo, which she could only speak to Codetalker), and she wasn't even sure she could even survive very long before the parasites mutated, right?

So why did she choose silence, solitude and death when the option existed to remove her parasites at only the cost of her voice, something she already chosen to abandon? Because Kojima wanted us to feel the "Phantom Pain". -_- The justification for almost everything in her actual plot is just about as bad and predictable as Kojima's justification for her exposure (fans got that nailed pretty quick back in 2013 didn't we?).

She's really only good because she stands out against all these weird half-characters as actually having some kind of emotional purpose and drive within the plot, but her story is undermined by its contrivances built for convenience. I stand by my claim that there is absolutely no reason for her not to have elected for the surgery to remove the parasites, unless the vocal cord parasites were really the same ones giving her super photosynthesis, water absorption through skin, invisibility/teleportation/super speed (remember, she could remove handcuffs by simply making her hands dissapear around them, her zipping around the world was probably not really teleportation but rather super speed and being able to dissolve at will but close enough), super healing, and extreme visual acuity at the level of being to focus her eyes on two independent locations at the same time.

Considering a number of these powers are apparently borrowed from The End (so dumb), and he never had any trouble speaking (though hey, maybe he wasn't allowed to speak Portuguese, I don't know), we can safely assume, that as the game implies elsewhere, the super power parasites are different than the vocal cord killer parasites. Therefore speaking through Codetalker and electing to remove her vocal cords and commit to silence would not only have removed suspicion of her as being a threat any longer to Diamond Dogs, but it's already shockingly similar to the path she had already chosen!

And she could have lived with her hazubando Venomu Sneiku-kun, "if only we shared a common tongue" my ass! Sign language, writing, gesturing, 20 questions, clearly they were having a grand old time without words so why complicate things with them am I right?

(Side-note: Suuuuuuper convenient for the iDroid to get messed up in this one particular sandstorm, sooooo unfooortunate that Snake blocked the snake bite rather than shooting it with a silenced pistol. Remember how every cutscene forces him to be using an MRS and that one pistol, tooooo bad that pistol is never siiiiilenced, right?)

Probably would have stopped him from seeking war for thrills, preventing the creation of Outer Heaven and throwing a wrench in Big Boss' plans to bring the world into eternal war. Thereby removing Solid's origin story and giving Ocelot the time to bring BB up to speed on his anti Patriot control idea, one that makes far more sense than some anarchist state.

There, problem solved, series over.
 
Skull Face makes a fine point about Western cultural imperialism and how the dominant culture can oppress minority cultures. Cultures live and die by their language, and languages shape viewpoints.

His remedy for the problem is batshit crazy, of course, but that's why we love him.

I wish he was in the game more. His ending would have been way more satisfying if they had built him up.

Nowhere near as good a badguy as volgin, but I still love him though
 
The Paz subplot was great and is probably the best story moment of the game (and sadly isn't actually part of the campaign and is easily missed).

But it's not on par with moments like Gray Fox sacrificing himself to save Solid Snake and prove to him that they aren't tools and pawns to those in charge, Big Boss having to fight and kill the Boss and the aftermath in MGS3 and Old Snake's last fight with Ocelot and reconciling with Big Boss in his last moments in MGS4. At least not to me.

I would put a Quiet Exit on the same level as any MGS moments
 
MGSV is definitely the easiest mainline MGS to date, there were like 3 points in the game I got stuck at and died/failed a couple of times. The second Skullforce encounter with honeybee, the man on fire 'boss' fight and the last Quiet mission with those tanks.

All the other missions were good/okay difficulty-wise, but not really challenging and I was really surprised through out the campaign over how I consistently got A and S ranks on the first playthrough on most missions.
it helps to turn off markers

i recently turned markers back on for Total Stealth Pitch Black or Extreme Code Talker (and the sniper fight) after doing both without markers, and it was like a different game....

game is a lot better without markers or otherwise reflex mode, enemy detection direction, item hud, etc... markers make it rather easy.
 
it helps to turn off markers

i recently turned markers back on for Total Stealth Pitch Black or Extreme Code Talker (and the sniper fight) after doing both without markers, and it was like a different game....

game is a lot better without markers or otherwise reflex mode, enemy detection direction, item hud, etc
Right, those options make it harder to run a stealth game, but it doesn't make it harder to get an S rank. The highest achievement in the other games is getting the foxhound/big boss emblem at the end of the game. But here, it doesn't mean as much.
Also turning those things off doesn't change the difficulty of "bosses" or a certain infiltration of a "OK" base.
 
My only issue with Huey is how weirdly paced everything is.

- Extract him

- Miller: He's lying, we just need proof.

- Huey: Snake here's a D-Walker

- Ocelot: Let's having him build a small Metal Gear because that always works out.

- Snake: I went to Africa to find out where Skullface is. Turns out he's in Afghanistan. Hi-larious, right Kaz?
Huey: Oh yeah he's right there, I don't know why I didn't mention that.

- Huey: I'm in this helicopter to give you tips about my Metal Gear! But we didn't record any tips, so, uh, good luck.

- Snake: Let's bring Huey's Metal Gear back.
Kaz: Why
Snake: For a symbol.
Kaz: Couldn't we, like, just bring the head or something?
Snake: Symbol
Kaz: But this clearly isn't a good idea, why are we--
Snake: Sssssssssssssssyyyyyyyymmmmmmm
Kaz: Okay fine

- Ocelot: Hey Huey is working Sahaelanthropus even though we told him not to and keep him in a brig with almost no security.

- Eli: I stole the giant mech that Huey let me repair even though none of that should really matter because it's being controlled by a ghost so it really shouldn't be relevant if it's repaired or not but woooo thanks Huey

- Miller: Go get Huey's AI Pod, we can use it for evidence that he's betraying us.
Snake: ...

- Miller: There's a radiation leak, but Huey said it's oaky
Snake: ...

- Miller: The radiation leak was a trap, Huey betrayed us!
Snake: ...

- Miller: Okay we're going to have a trial to use all this proof against Huey that we have
Snake: ...

- Miller: He's guilty, let's kill him!
Snake: NO WAIT

You have parasites, the best kind.
 
well full stealth or very fast completion are probably the easiest ways to get S rank, and it's harder to do either without markers... it's a lot easier to speed/remain hidden as you bum rush a mission when everyone is quickly marked by DD for you ;p

either that or trial and error until you memorize the walking of all the guards since they don't really randomize that much per much, and then i guess markers don't matter much but then again, that takes time... would have been faster/easier to just have guards marked from the start.
 
So why did she choose silence, solitude and death when the option existed to remove her parasites at only the cost of her voice, something she already chosen to abandon? Because Kojima wanted us to feel the "Phantom Pain". -_- The justification for almost everything in her actual plot is just about as bad and predictable as Kojima's justification for her exposure (fans got that nailed pretty quick back in 2013 didn't we?).

I want to say they dismissed that possibility due to her unique circumstances--that is, her reliance on the parasites to keep her alive. So anything to disrupt the parasites would kill her breathing parasites, which would force to her rely on her annihilated lungs and then she'd die.

Nanoparasites, son. It's the answer to everything.
 
My only issue with Huey is how weirdly paced everything is.

- Extract him

- Miller: He's lying, we just need proof.

- Huey: Snake here's a D-Walker

- Ocelot: Let's having him build a small Metal Gear because that always works out.

- Snake: I went to Africa to find out where Skullface is. Turns out he's in Afghanistan. Hi-larious, right Kaz?
Huey: Oh yeah he's right there, I don't know why I didn't mention that.

- Huey: I'm in this helicopter to give you tips about my Metal Gear! But we didn't record any tips, so, uh, good luck.

- Snake: Let's bring Huey's Metal Gear back.
Kaz: Why
Snake: For a symbol.
Kaz: Couldn't we, like, just bring the head or something?
Snake: Symbol
Kaz: But this clearly isn't a good idea, why are we--
Snake: Sssssssssssssssyyyyyyyymmmmmmm
Kaz: Okay fine

- Ocelot: Hey Huey is working Sahaelanthropus even though we told him not to and keep him in a brig with almost no security.

- Eli: I stole the giant mech that Huey let me repair even though none of that should really matter because it's being controlled by a ghost so it really shouldn't be relevant if it's repaired or not but woooo thanks Huey

- Miller: Go get Huey's AI Pod, we can use it for evidence that he's betraying us.
Snake: ...

- Miller: There's a radiation leak, but Huey said it's oaky
Snake: ...

- Miller: The radiation leak was a trap, Huey betrayed us!
Snake: ...

- Miller: Okay we're going to have a trial to use all this proof against Huey that we have
Snake: ...

- Miller: He's guilty, let's kill him!
Snake: NO WAIT

man troy baker's ocelot sucked
 
well full stealth or very fast completion are probably the easiest ways to get S rank, and it's harder to do either without markers... it's a lot easier to speed/remain hidden as you bum rush a mission when everyone is quickly marked by DD for you ;p

either that or trial and error until you memorize the walking of all the guards since they don't really randomize that much per much, and then i guess markers don't matter much but then again, that takes time... would have been faster/easier to just have guards marked from the start.
My point is, turning every hud off doesn't reward you (except for turning off reflex mode). It's a personal reward you get. Like completing MGS3 with just a fork and in Naked Camo etc.
 
Big Boss:
large.gif

LMAO
 
To me, Huey will always be the guy who enjoyed talking to Snake about Santa Claus and acted as a refree for a Mother Base soccer match.

I don't care what rabbit hole Kojima had to dig to pull out this heel-turn but it certainly wasn't earned or well-portrayed.
 
I thought Baker's Ocelot was great in cutscenes (albeit a sharp departure from past depictions), but in the cassettes/radio calls he sounded generic to the point I didn't know it was him talking at times.
 
My point is, turning every hud off doesn't reward you (except for turning off reflex mode). It's a personal reward you get. Like completing MGS3 with just a fork and in Naked Camo etc.
yeah true... game should really have an extreme or subsistence new game plus or something that makes you fight S rank guards from the start, removes Markers, etc

speaking of S rank guards, holy efff can they throw grenades far... i actually measured it yesterday, almost 2x as far as Snake lol
 
I thought Baker's Ocelot was great in cutscenes (albeit a sharp departure from past depictions), but in the cassettes/radio calls he sounded generic to the point I didn't know it was him talking at times.

Dude Ocelot wasn't in this game.

tumblr_n0wj61hiNg1slik4to1_400.gif


Where the fuck is he, is he in a dark basement being held captive or something? Does he have a body double too?
 
^it's venom ocelot ... when he self-hypnosis to forget about venom snake, his voice change and all flamboyant charisma -- the bragging and posing and revolver tricks -- were also forgotten
 
My only issue with Huey is how weirdly paced everything is.

- Extract him

- Miller: He's lying, we just need proof.

- Huey: Snake here's a D-Walker

- Ocelot: Let's having him build a small Metal Gear because that always works out.

- Snake: I went to Africa to find out where Skullface is. Turns out he's in Afghanistan. Hi-larious, right Kaz?
Huey: Oh yeah he's right there, I don't know why I didn't mention that.

- Huey: I'm in this helicopter to give you tips about my Metal Gear! But we didn't record any tips, so, uh, good luck.

Uh the bolded isn't exactly true LOL. If you press the Intel button during the fight with Sahelanthropus, Huey does give you some tips about it. Maybe not super helpful tips but at least on-par with what Hal tells you about REX in MGS1 (except, you know, a weakness lol). He tells you at least about all of its attacks, weapons, and talks even about the armor Sahelanthropus has.
 
I guess Kojima realized they couldn't possibly repair Ocelot as a character so fuck trying to explain his and BBs relationship and just, here, let him be a boring instructor for Venom all game to avoid fucking up further.
 
I guess Kojima realized they couldn't possibly repair Ocelot as a character so fuck trying to explain his and BBs relationship and just, here, let him be a boring instructor for Venom all game to avoid fucking up further.
See, I thought he acted like a 3 yr old at a toy store . He saw what Troy did with Joel and said, " I want that".
 
I don't understand why not get Patrick Zimmerman but Christopher Randolph returns? Wtf is that?

ehh...i think baker did a fine job initially in the cutscenes when he's not doing the boring southern joel ocelot. he really didn't have a lot to work with though. the problem is not baker
 
ehh...i think baker did a fine job initially in the cutscenes when he's not doing the boring southern joel ocelot. he really didn't have a lot to work with though. the problem is not baker
I'm not blaming here, but Zimmerman would have squeezed whatever little was given to him since he has history with the character.
 
Despite my dissapointment with the unfinished story,i still love this game.
Venom is starting to grow on me and i feel kinda sad for the guy,he was so brainwashed by the legend of big boss.
Quiet and her relationship with Venom is the best part of the game,so tragic.
Also,i wish you could unlock XOF Quiet because she is so badass.
ug0HlIl.png
 
The Paz subplot was great and is probably the best story moment of the game (and sadly isn't actually part of the campaign and is easily missed).

But it's not on par with moments like Gray Fox sacrificing himself to save Solid Snake and prove to him that they aren't tools and pawns to those in charge, Big Boss having to fight and kill the Boss and the aftermath in MGS3 and Old Snake's last fight with Ocelot and reconciling with Big Boss in his last moments in MGS4. At least not to me.

This. Not both that it is the only scene with real impact, while not being too contrived (hallucinations were a major implied plot point, the game actually under delivers on it and this the only real use of it). I really think it was the best thing in the entire game, though it being an entirely missable plot and relying on a really vague method of progression, plus some repetitive dialogues at times was another failing entirely on Kojima.

Whereas the prologue is linear and feels more like a sequel to the main games, the rest of the Phantom Pain does indeed feel like Peacewalker 2. Yet, Ground Zeroes feels like it's an amalgamation of a Main game and Peacewalker.

This. I really feel like the lesson to learn, if one were to follow in this games foot steps is that openness is great and all, but tight level design is very important. Traversing anywhere in Ground Zeroes is usually a real true stealth struggle, you have to watch you corners and keep on your toes, better without marking so you can't be sure what's coming up, but with reflex to give you a chance in unexpected emergencies.

I feel like if one shaved down the progression system to just have just enough weapons and items to be a real good solid toolset like how previous games before MGS4 had it, and made the world a large number of diverse (in country, side objectives, and obstacles) with just enough freedom to provide multiple approaches, but not just open spaces to snipe far away guards with ease, TPP would be a lot better, at least in the gameplay department.

Openness is nice, but it got in the way of challenge when one didn't even have to worry about hiding bodies very much at all because of the fulton system and lack of hallways, corners and tight interior environments. Guards could see people being fultoned, sometimes too well as it seemed like they'd sometimes see it it happen through walls, but other times they'd be pretty oblivious, and despite their inconsistencies, their existed so much open space that simply running a body over a retalively short distance away wouldn't be too hard of a trouble to remove any worries about having knocked out or dead bodies to be spotted when considering one's approach.

I feel that if I were to make a spiritual successor to Metal Gear (something I would like to do someday, wish me luck), taking inspiration from Ground Zeroes is a much better idea in my opinion than TPP. There's just too much space to avoid guards in TPP, often times it came down to a matter of "make things hard for myself by trying to sneak in the most heavily guarded front entrance, or simply do a circle around all the guards from a distance until I can make a straight line entry and exit to my objective".

This is why the best missions in TPP IMO were ones that were "funneled" and had no clear objective that could be seen from a distance and remained interior to prevent a quick "ID the objective, circle around to vulnerable point of entry, sneak in-and-out while taking out any guards from a distance" solution (like 6, 12, 28 and a few others).

Y'know what? Hot Coldman is probably the biggest hero of the series, if only for this scene.

KkYMGR.gif

This. Though "no facts only interpretations", so I like to think of Huey as not being such a spineless murderer. I really don't understand how wanting to use Hal as a test pilot is enough motivation to kill Strangelove and his apparent "self deception" makes no sense to me. I prefer to write that out of my "V canon", since Kojima gave everyone an out anways.

RIght?! You would think it would've been obvious. But I guess nothing ever really is...


lol Peace Walker had a better story then what we got here, too. It had a hell of a climax and a fun twist and a very "Metal Gear" finale battle, even if you did have to jump through a bunch of hoops to get to it.

Indeed, soon after I finished V, I went back to Peace Walker and its astounding how much we took for granted like set-up, pacing, foreshadowing, sensible plans and motivations, emotional connection between the player and characters, etc. etc. It's crazy how much better it is, its really why I was so surprised that Kojima apparently couldn't deliver on the story of revenge and Outer Heaven we had been promised. I truly believed Kojima had the chops to make interesting new characters that were more than simple boring plot devices and fan service vessels, and to make another dramatic tale about Big Boss, but I guess not.

Another reason Ground Zeroes was better than TPP, it actually feels like a true narrative, nothing is chopped up into chunks that don't even fit together properly, but I guess that's because it really was just one of those chunks, a single perfect piece of an imperfect puzzle, the others of which were lost or damaged before being given to us.

Yerp. restarted ground zeroes after finishing mgs5. Nothing in the main game comes close to that level. Cutscenes blend in very well. Whole different level of polish.

GZx5/10/15 is what mgs5 should've been.

I'd say as long as the side-ops were as good as GZ's (read: actually had a deep connection to the plot through cassette tapes and prisoner and voiced guard and character dialogue), and they kept the pace of at least 4 story relevant side ops per main op, plus 2 silly non canonical Metal Gear fun in the form of 2 extra ops per hub, 15 main ops would have been excellent. They could even have a parody version of the plot play out in those extra ops as an unlock post game, and we wouldn't have the majority of "main ops" actually have less to do with the story than GZ's "side ops", it could have been so good..

The biggest problem is the story though, and having hub mission design wouldn't fix that. I still have no idea why Kojima thought it'd be better to have this train wreck of a story instead of anything resembling what the trailer's implied (simply a true fall of Diamond Dogs between a schism between Kaz and BB would have been enough to get some real feeling for why BB made Outer Heaven later). Why were the child soldiers not even given any development.

I re-did the mission with the child soldiers who had the "No. 2" of a general as a hostage recently, and his dialogue the second (maybe third) time around really delivered the feels. He talked about how he actually killed the general because that general had kidnapped him, he talks about how he was blindfolded and forced to pull a trigger, and then saw he had been forced to kill his parents. He was forced to work for the general as his "little brother" but secretly vowed vengeance, and finally took it one day.

Why was this given to some no name guy? Give this dialogue to one of the child soldiers on motherbase, and have them explain it in a cutscene focused on showing the horrors of war to the player! Have them have some kind of arc, geez! That was actually one of the demubest things about Episode 51 in my opinion, that they focused on dumb Eli who had in the game long ago forsaken any kind of meaningful character development, and didn't give any kind of ethos to the children Boss saved back at the mine. They simply, existed in the game. I was sure they had a large part to play, the game didn't have to go full "2taboo4u" and have them die as was heavily implies by trailers.

Just have then have some ethos and perhaps build up an attachment to BB that he eventually becomes corrupted by, one day giving him justification in his head that he is "saving all the orphans of war from being caught up in Cipher's eventual war economy". "I won't let them die an honorless death when they became adults, I'll train them to at a young age to give them a better chance at life than they ever would have gotten without me. I'll deploy them when they're of age to kill and fight against Cipher's tyranny!"

That kind of twisted reasoning is what I wanted Kojima to explore with all of his comparisons to Breaking Bad. A plausible descent into evil, brought on by a justification that starts well enough "save the kids from dying on the battlefield TODAY" and warping into "take war orphans under my wing and train them to be loyal and fight the EVIL Cipher that would have them killed for nothing when they become adults".

My only issue with Huey is how weirdly paced everything is.

- Extract him

- Miller: He's lying, we just need proof.

- Huey: Snake here's a D-Walker

- Ocelot: Let's having him build a small Metal Gear because that always works out.

- Snake: I went to Africa to find out where Skullface is. Turns out he's in Afghanistan. Hi-larious, right Kaz?
Huey: Oh yeah he's right there, I don't know why I didn't mention that.

- Huey: I'm in this helicopter to give you tips about my Metal Gear! But we didn't record any tips, so, uh, good luck.

- Snake: Let's bring Huey's Metal Gear back.
Kaz: Why
Snake: For a symbol.
Kaz: Couldn't we, like, just bring the head or something?
Snake: Symbol
Kaz: But this clearly isn't a good idea, why are we--
Snake: Sssssssssssssssyyyyyyyymmmmmmm
Kaz: Okay fine

- Ocelot: Hey Huey is working Sahaelanthropus even though we told him not to and keep him in a brig with almost no security.

- Eli: I stole the giant mech that Huey let me repair even though none of that should really matter because it's being controlled by a ghost so it really shouldn't be relevant if it's repaired or not but woooo thanks Huey

- Miller: Go get Huey's AI Pod, we can use it for evidence that he's betraying us.
Snake: ...

- Miller: There's a radiation leak, but Huey said it's oaky
Snake: ...

- Miller: The radiation leak was a trap, Huey betrayed us!
Snake: ...

- Miller: Okay we're going to have a trial to use all this proof against Huey that we have
Snake: ...

- Miller: He's guilty, let's kill him!
Snake: NO WAIT

Notnmy only issue, as stated above, but this really is a big one. Same as with Quiet's story concluding with "awkward rain scene where BB and her look dtf", "torture and tits while BB just stands there without helping her", and then "guess I'll leave now and die alone instead of just following through with my vow and ridding myself of the parasites by voluntarily becoming a true mute". It's so weird, I can't believe how badly it was done. As I already said in my above post, why didn't she go through with becoming a true mute by explaining the situation to everyone through Codetalker and volunteering for the operation to remove her vocal cords? She had already chosen being mute over being dead, so why when she was worried about the mutation did she choose exile and eventual lonely death over becoming truly mute but also being able to communicate through learning sign language and fucking writing.
 
Ocelot's personality mostly shined through in the beginning.

"Now go, bring the legend back to life!" is the most personality he had in the entire game.
Ocelot still talks with his hands, at least. Him and Skull Face. If we didn't know their backstories I would speculate they come from Italian families.
 
Ocelot's problems aren't voice acting, they're writing. He just doesn't do or say anything interesting. His best scene is parroting information Big Boss told him about guns to the Mother Base soldiers.

He should have been a buddy, if only for a mission here and there. It would really be a crazy "HOLY SHIT FUCK YES" moment to have Ocelot and Boss fighting Skulls together.
 
Zimmerman would've done better. I mean it still wouldn't be great, but at least he'd sound like Ocelot.

"Maybe you're a spy. Maybe I'm a spy" scene would've gone from ok to memorable under Zimmerman, at least. I do agree the character as super underwritten in this game, though.
 
Ocelot's personality mostly shined through in the beginning.

"Now go, bring the legend back to life!" is the most personality he had in the entire game.

"I only want to use the most efficient interrogation techniques to ensure everyone involved is safe"

MGS1 Ocelot: "I sure am consistent."
 
Despite my dissapointment with the unfinished story,i still love this game.
Venom is starting to grow on me and i feel kinda sad for the guy,he was so brainwashed by the legend of big boss.
Quiet and her relationship with Venom is the best part of the game,so tragic.
Also,i wish you could unlock XOF Quiet because she is so badass.
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You can unlock the XOF outfit, which improves her character 1000%.

I wish it came with her shorter hair, though.
 
Despite my dissapointment with the unfinished story,i still love this game.
Venom is starting to grow on me and i feel kinda sad for the guy,he was so brainwashed by the legend of big boss.
Quiet and her relationship with Venom is the best part of the game,so tragic.
Also,i wish you could unlock XOF Quiet because she is so badass.
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You do unlock XOF Quiet. Although she still puts her hair in a ponytail.

Also, that pic — right-click, save.
 
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