Relaxed Muscle
Member
The game is good, really good, I'd say is easily at Rising level as of now.
- Combat might not be as deep as Bayo, probably closer to Rising. Characters are different enough to try all of them.
- Levels offers enough variety for an action based game: there's vehicle sections, using your ranged weapons to take out snipers (aiming and shooting feels decent enough), and it's used to give more deep to the battle system.
- Level design is several times better than korra, they offer enough sidepaths, secrets and treasures and they are even fun to navigate thanks to great vehicle control.
- Loot system and RPG elements are more meaty than I though, but I can see constatntly fusing weapons and managing them a bit of a chore, but I'm sure it can give the game a lot of life, for those maniacs of loot.
Basically I had a lot of fun, and I'm taking my time exploring and getting all sub-missions, so for all these people that like to get most of games, it sure won't be as short. (I also playing in Commander difficulty, and is kicking my ass)
- Combat might not be as deep as Bayo, probably closer to Rising. Characters are different enough to try all of them.
- Levels offers enough variety for an action based game: there's vehicle sections, using your ranged weapons to take out snipers (aiming and shooting feels decent enough), and it's used to give more deep to the battle system.
- Level design is several times better than korra, they offer enough sidepaths, secrets and treasures and they are even fun to navigate thanks to great vehicle control.
- Loot system and RPG elements are more meaty than I though, but I can see constatntly fusing weapons and managing them a bit of a chore, but I'm sure it can give the game a lot of life, for those maniacs of loot.
Basically I had a lot of fun, and I'm taking my time exploring and getting all sub-missions, so for all these people that like to get most of games, it sure won't be as short. (I also playing in Commander difficulty, and is kicking my ass)