KhalilSyncere
Member
Probably another grappler or rush down character seems to me those are the criteria to get into the launch roster. Worst SF launch cast imo.
This post doesn't make much of any sense.
Probably another grappler or rush down character seems to me those are the criteria to get into the launch roster. Worst SF launch cast imo.
I guess he wants more shoto characters?This post doesn't make a much of any sense.
Well there's ryu ken chun li yun onlyThe cast of 3s isn't that big. I don't even think there are four characters left in SFIII worth bringing back.
It really doesn't.
It's obvious the real criteria is blondes.
Finally, Maki and Eagle in another game.
The fuck are you talking about? I know it's not in regards to me.
I see alot of the 3S cast joining the roster later down the line. Lets not forget that the SF 30th anniversary is in 2017 and I'm assuming Capcom at least has a 2 year plan for the game.
I see the SF1 remaining chars coming back too during 2017 and 2018 because of the anniversary. The anniversary would be 2018 too if we count home and western release, btw. I see at least 3 or 4 years of SFV DLC btw.I see alot of the 3S cast joining the roster later down the line. Lets not forget that the SF 30th anniversary is in 2017 and I'm assuming Capcom at least has a 2 year plan for the game.
8 characters per year or season. 2 years after launch we'd have 32 characters. 40 after 3 years. The proportion would be: from every 4 characters, 2 would come back from USFIV, 1 would be brand new (to the SF games post SF2) and 1 would come back form SFA3Max/3S/versus games.Okay, so if they follow KI's production schedule we'll get 8 dlc characters and SF5 will end with 24 characters.
I'm cool with that.
Both probably, PS4 at launch.So which version is everyone going for here? PC or PS4?
What thread is this?!!Anybody here who wanted to love Skullgirls but had to bow out because that game plays like marvel 2 and fuck that game?
I am glad I can play their other game though and I hope Labzero continues making other games.![]()
Doesn't Necalli still have 1 charge move left?I just want a couple charge characters to choose from. Necalli isn't one anymore. We have bison and.... kinda chun
I just want a couple charge characters to choose from. Necalli isn't one anymore. We have bison and.... kinda chun
Not enough for me to be comfortable. Not sure why charge is being neglected in this gameDoesn't Necalli still have 1 charge move left?
Anybody here who wanted to love Skullgirls but had to bow out because that game plays like marvel 2 and fuck that game?
I am glad I can play their other game though and I hope Labzero continues making other games.![]()
8 characters per year or season. 2 years after launch we'd have 32 characters. .
I just want a couple charge characters to choose from. Necalli isn't one anymore. We have bison and.... kinda chun
We're essentially already on season 1 with the first 16. You're jumping the gun thinking we're going to have "season 2" in 2016, when the game releases on that year.
I think one of the Giant Bomb just said that same thing about Skullgirls.
Anybody here who wanted to love Skullgirls but had to bow out because that game plays like marvel 2 and fuck that game?
I am glad I can play their other game though and I hope Labzero continues making other games.![]()
We're essentially already on season 1 with the first 16. You're jumping the gun thinking we're going to have "season 2" in 2016, when the game releases on that year.
I don't expect sf5 to have the same number of characters as sf4, given their KI sales model and especially since sf4's life was extended far beyond what was originally intended...so much that they recycled characters intended for a different game.
Considering apparently DLC production is happening soon after the main game is done, it could totally happen. Work on DLC a lot of time begins before the game is even released.
I believe it is a tremendous mistake to think they are borrowing the KI sales model. They are definitely looking to do something like LoL. KI absolutely was using their model as an influence as well, but was clearly operating on a smaller budget, as their releases were very slow. I would imagine that SFV will be going after a much larger market share than KI was ever able to claim. I would be very surprised if they weren't far more aggressive with their character releases.
Lol does maybe 1 new champion every 2 months now at best. I think at it's peak you were getting 1 every 2 weeks. For Street Fighter I think at most we'll be seeing a new character a month. I would like to think they are going to do a better job balancing than Riot does and even Riot realized doing them every 2 weeks caused more issues than it was worth.
The idea of them completing one or two dlc characters shortly after release isn't far-fetched.
Adding 50% of the current roster is. SFV's number of characters will still be in the teens when Evo 2016 rolls around.
1 Character a month just does not sound feasible unless they've got a significant lead with dlc characters already near complete now. Just dumping in half-baked characters is not a good look.
I found some direct-feed footage from the Brazil Game Show.
As for the remaining characters, I've come to terms with the possibility of Dhalsim being the last classic character. I just hope that, after the inevitable inclusion of Akuma as DLC, the SFII character flow ends there.
Totally understand that but if i had to bring one last SFII chracter back, i would say Fei Long, he honestly was a great character to me and i would love to see how they would work him into a SF5 playing field
I could definitely see 6-8 post-launch characters by the end of 2016. I think we'll be getting new additions pretty regularly, with "breaks" in releases before EVO and Capcom Cup, to let game balance settle before these big tournaments.
Don't get me wrong, I don't think they are going to release twenty characters a year like LoL did for the first couple, but I don't think they will be drip feeding people as badly as KI did. I remember it taking a painful amount of time for the first batch of DLC characters after the game launched (which was obviously aggravated by how small the initial cast was).
I think Capcom will release 6 - 8 new character in the year after release.
1 Character a month just does not sound feasible unless they've got a significant lead with dlc characters already near complete now. Just dumping in half-baked characters is not a good look.
before? I was thinking about downloadable characters after Evo and/or Capcom Cup because they don't really want to screw over the players with the changes.
The cast of 3s isn't that big. I don't even think there are four characters left in SFIII worth bringing back.
They've launched new updates for SFIV a few months before Evo, a character or two getting added before Evo 2016 is hardly comparable to that. They just won't do any major balance changes before Evo & Capcom Cup... and probably won't launch a character that month, heck they're good places to announce the next character before Top 8....
Is the lack of SF3 characters a fear that they would be a detriment to sales? I know Birdie was a 20th century gaming icon so he had to take a spot, but surely there's room for one SF3? Believe?
I really doubt it since they are easy sells.I just hope that, after the inevitable inclusion of Akuma as DLC, the SFII character flow ends there.
Also I feel that packs with multiple characters make bigger buzz even if they wouldn't be as frequent."Well console SFIV added 8 characters in 7 months (of course 2 of them were the boss and secret boss, but they still had to be toned down and tuned...) and Super added another 10 in 14 months time."
Making 8-10 characters concurrently in a 7-14 month span is different from making one character a month. It would seem similar, but having all of those characters in various stages of development parallel one another means they're all getting months of tuning and balance work, even ones that are closer to being finished before others.
Also I feel that packs with multiple characters make bigger buzz even if they wouldn't be as frequent.