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Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

I was expecting them to really showcase the new stage, give some new details, and close with a tease. So yeah, pretty disappointing for me, and I had more measured expectations than many.

I think I had lower expectations than most and I was still disappointed. If all they had was the stage they should have debuted that at the panel.
 
In regards to the Story mode, while I'm almost sure they'd probably never take things to how I imagine a dope story mode could go in fighters, I have a few thoughts on how they could embody some new elements to their story mode (and probably other fighting games in general).

For one, if they're truly serious about the mode being a lot more important this time around, perhaps they should release the story in episodic content form whenever they have new character packs come in. Not as just an aside, but have the story truly progress within each update. This isn't to say that the initial roster's stories have to be on cliffhangers or anything like that, just that newer facets of the story and character would come to play as new/old characters come in DLC and have have an actual effect on the previous characters stories as well.

The other, which I feel would be an even more evolutionary form of handling story mode in fighters (and as such, probably even less likely to happen) would be that your story mode would actually have the option of fighting other online players whom are using characters that pertain to your fighter's story rather than just the AI. This could be done on the low level of importance sides of your fighter's quest like just fighting your average jobbers and the more significant fights like mid-stage bosses/bosses/rivalries, etc. I imagine it would mostly be at random, though, they could still tell brief story elements even for non-major fighter interactions pre-fight, which could also double as the load screens/wait for finding online opponents that are using said other characters. It'd be even iller to have this include their rank system for finding equally skilled, lesser skilled and more skilled opponents to be your story mode opposition, as that could be a bit like a difficulty setting for the story mode itself. It could even move the story forward still if you lose and have the story incorporate the win or loss to those specific characters as well, rather than the obligatory fight quote screen only. I figure this would be an efficient way of having online only gamers that normally wouldn't even bother with the story mode more of an incentive to play it, as it'd be suiting the best of both worlds. Obviously, it can be selected off if you'd opt not to fight anyone online with your story mode.

I like both of your ideas, actually.

Episodic stories could indeed allow them to incorporate new DLC characters and stages naturally. Maybe these chapters could come after a certain DLC wave so that it almost mimics how they used to release Super versions of the main game. Cliffhanger abuse would indeed be a possible problem with this, but maybe there are ways to avoid that and still keep the episodic story going.

Your other idea sounds even cooler potentially. The idea that the story mode, special rival battles in particular I'd say, could be player driven and not just AI driven seems quite revolutionary and it would fit perfectly with the modern trend of the player's playing experience mattering and of personal player stories being an integral part of the game's story (like in open world games).

The idea that other players, ala that one Demon's Souls
Old Monk boss
, would take up the role of a rival during a story battle when they, for instance, are already in a special lobby playing as that character (or when their statistics show that they often play as him/her) seems interesting. It would make each battle feel more meaningful, though a possible risk is that you could get stuck in the game because of being matched with a very touch rival (unless they also find a way to keep skill in mind with this system, like you mention as well I believe).

With the announcement of that Capcom Fighters Network service to help people keep track of all kinds of statistics, improve their skills and turn everyone into a competitor on a shared world stage, and Capcom's apparent commitment to make SFV a dynamic, more story driven game that will get lots of new content over time, making the story mode (and other modes) in such a way that the story can adapt to new content and your own playing style, and also in such a way that the usual hard line between offline and online can be softened, seems like a interesting approach indeed.
 
As do I.

It's also thus far my favorite looking stage too.

Karin stage isn't everyone's favorite stage in V?
uqStmN4.gif
 
Re-posting this for thoughts, since I know it got overlooked during yesterday's NYCC sham, lol.
Online story mode does sound really dope actually

I really like the bgm on the Brazil stage.
As do I.

It's also thus far my favorite looking stage too.
It's also one of my favorite stages so far, second only to the Kanzuki Estate, but I'm conflicted on the music. It's a great tune, but it's a bit too electronic imo, the synths remind me of the Solar Eclipse stage theme in SF4 (which I also liked). That's just me nitpicking, though; I was hoping they'd move away from that style this gen, but then the preview for M. Bison's theme came out sounding like it was meant for MvC3...

The Round 2 theme sounds freaking fantastic though, so I ain't even mad.
 
Karin's stage is my favorite overall. But if I was talking purely about bgm, my favorite is Brazil stage. Not that Karin stage's bgm is bad or anything.... Brazil's one is just so good.

https://youtu.be/JJRX-pZq83U?t=54m10s

The part starting from round 2 (54:10s mark) is fantastic.

Yeah I agree. I'm only talking about how it looks. Music is another story and my favorite is Brazil's.


Here is some more Rashid from SCR. Probably the best Rashid player right now.
https://www.youtube.com/watch?v=7esoi7cwIWg&index=1&list=PL5aDlIC0fY3WwK8X4vzF19sPIUBi4kugf
 
More direct feed gameplay from BGS (the thumbnail has me cracking up)

Woah, what? If I'm reading this right (and I'm not as familiar with Portuguese as I am with Spanish), Zangief's win quote to Laura:
"Your movements are more precise than before! You have trained well, Laura!"

Huh. I wonder how they met.
Laura's win quote to R.Mika is something like this
"You're Zangief's apprentice? Come to think of it, the way you came at me like BAAM was just like him!"

https://youtu.be/ZpkzJAeW_bw?t=3m59s
 
Zangief's very existence has always confounded me. Instead of putting Haggar in Street Fighter II, Capcom just reskinned him into an original character. I've always assumed it was for the sake of international representation -- a Russian made more sense than a third American.
 
Zangief's very existence has always confounded me. Instead of putting Haggar in Street Fighter II, Capcom just reskinned him into an original character. I've always assumed it was for the sake of international representation -- a Russian made more sense than a third American.

But then he Cossack danced with Gorbachev right into our hearts.
 
Zangief's very existence has always confounded me. Instead of putting Haggar in Street Fighter II, Capcom just reskinned him into an original character. I've always assumed it was for the sake of international representation -- a Russian made more sense than a third American.
That is exactly why they chose to use zangief.

Sorry for dbl post i am on phone :x
 
Recorded some gameplay at New York Comic Con (not me playing).

Tried Laura, Ken and Karin. Even though I'm mostly a Ken player, Karin was my favorite of the three. She feels amazing. Ken feels a lot different in SFV, I'll have to sit down and learn him. Laura seems good but doesn't really fit my gameplay style. Won all of my matches, which was nice.

Ryu vs Vega
https://www.youtube.com/watch?v=bJS7qc8NcxA

R. Mika vs Vega
https://www.youtube.com/watch?v=qchEUPvThFc

Chun Li vs Zangief
https://www.youtube.com/watch?v=iKyZCQjuVec
 
Haggar is stiff and I'm a Final Fight fan.

Zangief > Haggar.

They would need to revise Haggar heavily if they were to add him to V. Start with his MvC version as a base and then build off that. I guess he could be a faster, more combo-heavy Gief (although V isn't short on speedy grapplers).

I'd rather have Hugo though. We need some jowl physics in SFV.
 
Ehh idk he's cool though.

Haggar is stiff and I'm a Final Fight fan.

Zangief > Haggar.

To be fair they are both cool characters, but Haggar is the original and aside from being a Wrestler he was also the mayor of Metro City and took it's defense into his own hands when needed.

Really want to see them both end up in the same game (Hopefully this one) so we can get the dream match going.
 
I like both of your ideas, actually.

Episodic stories could indeed allow them to incorporate new DLC characters and stages naturally. Maybe these chapters could come after a certain DLC wave so that it almost mimics how they used to release Super versions of the main game. Cliffhanger abuse would indeed be a possible problem with this, but maybe there are ways to avoid that and still keep the episodic story going.

Your other idea sounds even cooler potentially. The idea that the story mode, special rival battles in particular I'd say, could be player driven and not just AI driven seems quite revolutionary and it would fit perfectly with the modern trend of the player's playing experience mattering and of personal player stories being an integral part of the game's story (like in open world games).

The idea that other players, ala that one Demon's Souls
Old Monk boss
, would take up the role of a rival during a story battle when they, for instance, are already in a special lobby playing as that character (or when their statistics show that they often play as him/her) seems interesting. It would make each battle feel more meaningful, though a possible risk is that you could get stuck in the game because of being matched with a very touch rival (unless they also find a way to keep skill in mind with this system, like you mention as well I believe).

With the announcement of that Capcom Fighters Network service to help people keep track of all kinds of statistics, improve their skills and turn everyone into a competitor on a shared world stage, and Capcom's apparent commitment to make SFV a dynamic, more story driven game that will get lots of new content over time, making the story mode (and other modes) in such a way that the story can adapt to new content and your own playing style, and also in such a way that the usual hard line between offline and online can be softened, seems like a interesting approach indeed.

Word, I appreciate the appreciation.

Yeah, the special lobby thing could be how it would work, as in my head, I'd have it play-out that there's no character select screen or anything between these rounds, so it all the more flows thru seamlessly within the story mode, but yeah, behind the scenes, a special lobby could be in place, setting up the two players for that. It being only rival battles could be a possibility as well, but I'd rather it be the full fledged playable bouts of the story be incorporated online.

As for your tidbit about being stuck on a really high level fighter, I have two options of how that could play out as well. For one, if you lose to people in story mode, you don't always have to re-fight that exact online warrior again (tho having an instant rematch battle could possibly be infused in it as well). The rematch option could be like how Mortal Kombat does with its random player match option of having both people agree on the rematch. If you're continuously getting matched up against really tough people for your rival/boss battles, there could either have the option of scaling down to only seek out lesser skilled opponents or the game could do it automatically after a select # of losses. As previously stated too, if it's not against your character's actual boss or true rivalry characters that you "have to" beat in order to progress the story, then even the losses could be just taken into account, whilst still moving the story forward. Even more room for dynamic story-telling would be that the losses and wins against certain characters could open up and/or close off other sections of the story, similar to a Choose-Your-Own adventure book, lol.

They could add incentives to rematch options as well, with including the fight money into it, as an aspect of gambling. Have the characters in the story even state after a loss or win, "We can run another rematch, for double or nothing" or something like that.


Online story mode does sound really dope actually

It's also one of my favorite stages so far, second only to the Kanzuki Estate, but I'm conflicted on the music. It's a great tune, but it's a bit too electronic imo, the synths remind me of the Solar Eclipse stage theme in SF4 (which I also liked). That's just me nitpicking, though; I was hoping they'd move away from that style this gen, but then the preview for M. Bison's theme came out sounding like it was meant for MvC3...

The Round 2 theme sounds freaking fantastic though, so I ain't even mad.

Thanks! I also believe Karin's Kanzuki Estate stage to being the game's best stage thus far (shiiiieeeeet, I'm inclined to say it's one of, if not THEE best stage in SF's history). I also really like the music for it, specially the dramatic round closing imminent part of round 1.
 
To be fair they are both cool characters, but Haggar is the original and aside from being a Wrestler he was also the mayor of Metro City and took it's defense into his own hands when needed.

Really want to see them both end up in the same game (Hopefully this one) so we can get the dream match going.

The old man got carried by Cody and Guy. He was basically Erik Spoelstra..
 
Dumb question, but as long as I pre-ordered on PSN, I should be getting that swag Chun-Li alt right? Didn't see confirmation anywhere is all.
 
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