Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

I found Sagat's new look for SFV.

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#nagareforsfv
 
I always enjoy watching a good Sim play. Arturo Sanchez especially. I seem to recall a really good SFxT sim player as well, can't remember the name. It seems bizarre to complain about that playstyle when there's so many disadvantages to it, it's an uphill battle where 90% of the rounds hard work can be undone in seconds. But holding on is that much more satisfying as a result. Some people hate sim because he frustrates them easily. That's the whole point of the character. Dominating in terms of pokes, spacing, anti airs, punishes and conditioning the opponent into thinking that they've run out of options. I think in terms of the last classic character slot (and the amount of base characters left to announce) he makes the most sense in terms of the style he represents.
 
That is not even close to what the word scrub means.
What does it mean then? Instead of learning the match up and finding counter strategies for it, peolle are complaining and wish it for it to not be in the next game because they don't want to deal with it.
 
It's gotta be the next fighting IP Capcom revives. The market is perfect for it right now, and it would fill a niche that Capcom is currently not actively appealing to.

Absolutely, and if they play their cards well with the single-player school sim/ create a character mode they can appeal to an even broader audience IMO. That thing was awesome.
 
Absolutely, and if they play their cards well with the single-player school sim/ create a character mode they can appeal to an even broader audience IMO. That thing was awesome.
Yeah, that's what I mean.

The school sim mode is exactly the type of content that is so popular right now, particularly in Japan. What other fighting game has a mode where you get to spend time with the cast in a variety of settings, (including the requisite beach trip), all while attending classes and creating your own character? It's a really neat concept with the perfect balance of gameplay and fanservice. Considering what a strong single player focus the series has, it's exactly what Capcom needs to diversify its IP stable. And this is all without mentioning the completely addicting and over the top fighting system the series utilizes, which is very distinctive and fresh IMO. It's really like the perfect next step after Street Fighter IMO.

Makes sense. Kinu Nishimura > Shinkro
For the Capcom vs. SNK games? Absolutely. Kinu's art was spectacular for those games.

Shinkiro has come a long way since then though IMO. I was never much of a fan of his until the last 5 or 6 years or so. His Tatsunoko vs. Capcom and MvC3 stuff was freaking glorious.

I love both artists so much.
 
I always enjoy watching a good Sim play. Arturo Sanchez especially. I seem to recall a really good SFxT sim player as well, can't remember the name. It seems bizarre to complain about that playstyle when there's so many disadvantages to it, it's an uphill battle where 90% of the rounds hard work can be undone in seconds. But holding on is that much more satisfying as a result. Some people hate sim because he frustrates them easily. That's the whole point of the character. Dominating in terms of pokes, spacing, anti airs, punishes and conditioning the opponent into thinking that they've run out of options. I think in terms of the last classic character slot (and the amount of base characters left to announce) he makes the most sense in terms of the style he represents.

Sim might have been Tokido or me haha.. Only Sim players.. Tokido's gamertag was zet-familia though.
 
Wanting to remove things that you don't like instead of learning to deal with them is the very definition of being a scrub.
There're legit reasons why you may dislike dealing with something? I don't want to see El Fuerte ever again in a SF game, not because I can't deal with him, but because in my book he doesn't fit in at all. In my opinion he's kind of deaf character, there's no feedback when fighting him, he does his shit and that's it. I like my fighters to have feedback and echo one each other.
 
From a competitive standpoint, putting Sim in is a problem because you are going to have to make him suck due to the demands of low level play.

I would much rather put in a Sim variant (something more similar to say, Duo Lon) than have to make Sim players deal with another deliberately low tier character for another 5 years.
 
From a competitive standpoint, putting Sim in is a problem because you are going to have to make him suck due to the demands of low level play.

I would much rather put in a Sim variant (something more similar to say, Duo Lon) than have to make Sim players deal with another deliberately low tier character for another 5 years.

They can (and should) revise the way Dhalsim plays by moving him slightly closer to rushdown on the Rushdown/Zoner scale, like everyone in V is becoming more Rushdown focused. I don't think just because he's the quintessential Street Fighter zoner that he couldn't be a little faster, have better offense, less floaty jumps, whatever. He can be the best zoner in the game by default even if he's a worse zoner than he was in IV, just make his traditionally weak areas not as bad to compensate.
 
"Zoner" doesn't really accurately describe Sim. He's not just a zoner, he's a runaway character, which is the big issue with his playstyle in-game, and why he always tends to have some matchups he just outright dominates.
 
A whole page of Tiger Dick.

Because the casual fighting gamer, or beginner doesn't have the execution to play KoF at even the basic level, so instead they jump on SF with it's somewhat lenient controls and just cry about a certain play-style or archetype.
While KOF does have a level of execution demand, as any decent fighting game should, it's really not that difficult when you have a solid team.
Kof isn't popular because their characters look like 3s characters.

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Ash Crimson

"Zoner" doesn't really accurately describe Sim. He's not just a zoner, he's a runaway character, which is the big issue with his playstyle in-game, and why he always tends to have some matchups he just outright dominates.

Oooh. Like keep away or zoning?

They can (and should) revise the way Dhalsim plays by moving him slightly closer to rushdown on the Rushdown/Zoner scale, like everyone in V is becoming more Rushdown focused. I don't think just because he's the quintessential Street Fighter zoner that he couldn't be a little faster, have better offense, less floaty jumps, whatever. He can be the best zoner in the game by default even if he's a worse zoner than he was in IV, just make his traditionally weak areas not as bad to compensate.

I would like to see a revised Sim with rushdown material. But then again that is the reason I like Necro. I think that might happen sense V seems to be about making their characters well rounded as opposed to single archetype play.
 
I would like to see a revised Sim with rushdown material. But then again that is the reason I like Necro. I think that might happen sense V seems to be about making their characters well rounded as opposed to single archetype play.

I often say that large parts of Necro's move list should be dumped on Dhalsim. I like Sim's visual design more than Necro (I generally prefer weird cultural stereotypes to lab experiments) but Necro is way more fun to play.
 
I don't use the word often, but I absolutely would for people that want to get rid of something instead of learning how to fight it. It's the most proper use of scrub, imo.

Wanting to remove valid playstyles and mechanics that you don't like instead of learning to deal with them is the very definition of being a scrub.

What logic is this? it is a game we play for fun, it is obvious that there will be people that don't like how every character plays.
Even pro's have mentioned many times that they don't like how some characters play with most popular example being el fuerte.
The scrub mentality is to constantly complain and blame the character for your losses and not yourself so you never learn the match up and never improve. Expressing dislike for something and hoping it didn't exist because you don't enjoy it has nothing to do with being a scrub.
 
What logic is this? it is a game we play for fun, it is obvious that there will be people that don't like how every character plays.
Even pro's have mentioned many times that they don't like how some characters play with most popular example being el fuerte.
The scrub mentality is to constantly complain and blame the character for your losses and not yourself so you never learn the match up and never improve. Expressing dislike for something and hoping it didn't exist because you don't enjoy it has nothing to do with being a scrub.

Yeah, people are entitled to complain about aspects of a game that make it broken/unfair/boring/etc. as the rules of a fighting game are defined by the rules of the game's engine. A scrub insists his opponent shouldn't use certain aspects of a game's engine (i.e. throws) as if restricting yourself is the correct way to play the game. If there's aspects of the game you don't like, don't play it.

IMO Claw should have a different CA when he's well... declawed, but alas.

Claw is barely different between stances that I'm not sure why they bothered with a switch stance mechanic. I like how he actively has to preserve his claw but there has to be a better way to implement that.
 
Yeah, people are entitled to complain about aspects of a game that make it broken/unfair/boring/etc. as the rules of a fighting game are defined by the rules of the game's engine. A scrub insists his opponent shouldn't use certain aspects of a game's engine (i.e. throws) as if restricting yourself is the correct way to play the game. If there's aspects of the game you don't like, don't play it.



Claw is barely different between stances that I'm not sure why they bothered with a switch stance mechanic. I like how he actively has to preserve his claw but there has to be a better way to implement that.

Yeah it surprised me how little Claw changes. Did not expect gen, but like one special changes, and a couple of normals and that'd be it.

Also, dunno if I like his new rolling attack.
 
I often say that large parts of Necro's move list should be dumped on Dhalsim. I like Sim's visual design more than Necro (I generally prefer weird cultural stereotypes to lab experiments) but Necro is way more fun to play.

The only thing I wonder about transitioning Necro to SF5 is his hook punches. In 3rd Strike, spamming jab hooks was a frame trap that didn't work too well in the world of parries. Without parries though, they'll have to do something like give it more recovery or more pushback to prevent that.

Felt the need to say that Necro isn't Dhalsim-like at all except for having a few (much less effective) long range normals. Although the initial intention may have been for Necro to be a similar archetype as Dhalsim, in the end the entire gameplan between the two are completely different.
 
Same. Sim sounds best as DLC for that reason. Most people want him in for variety, but don't actually want to use him. The roster's too small for that.

Yea he would be DLC.
I can't see Capcom wasting the final reveal on Sim.
Sagat or Akuma most definitely.
 
He has a command grab with no claw... that's a pretty significant difference.

Eh dunno if it is really that much. The grab seems to be slow to come out, so it is not like you are suddenly worried about facing a highly mobile grappler. Just a highly mobile not that good grappler.

At least I would have changed the v-skill and / or how the roll finishes (classic way for claw, weird jump for no-claw).
 
Eh dunno if it is really that much. The grab seems to be slow to come out, so it is not like you are suddenly worried about facing a highly mobile grappler. Just a highly mobile not that good grappler.

At least I would have changed the v-skill and / or how the roll finishes (classic way for claw, weird jump for no-claw).

EX Grand Izuna Drop can be pretty scary.... his anti-air options with no claw are also pretty limited. With claw he has aurora spin edge, which is a great anti-air. Since he has no scarlet terror in this game.. a clawless Vega is very weak against jump ins unless he has a CA or V-trigger loaded.
 
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