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Life is Strange | Spoiler Thread

I thought the hug with Warren was intimate in a very touching and platonic way. It was actually one of the most moving scenes in the episode, IMO, knowing that he and everyone else in that diner were almost certainly doomed.
I was one of the few that went the kthxbye way, 9%, when I finished. Fuck Warren.
 
That's not it. I kissed both.

Max can kiss both Warren and Chloe during the episode? That's kinda messed up.

Neat episode, but it was a very predictable conclusion.

That kiss with Chloe kinda came out of nowhere for me, since I didn't really see their relationship that way outside of a few segments in this single episode. That kiss I chose in an earlier episode was more playful, but I could see it setting things in motion, at least.

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I love it, more games should do this. It's refreshing when the protagonist's actions proved to be futile and the major obstacle is victorious, in the end.
 
I quite liked that ending. I may have teared up. I didn't like the kiss between Max and Chloe though. I always played it as best mates and Warren as a possible love interest. I even kissed him in the diner. Felt like that should've been a choice. Everything else was fantastic though. I sacrificed Chloe. Save the many or whatever.
 
It's disappointing when you remember this game was supposed to have multiple endings depending on your choices, but in the end we are left with a completely binary final choice that nullifies everything we've experienced so far..

I'd argue that I agree but disagree. Yes, it's a binary choice, but present the two choices to use as soon as we start the game and yeah it's meaningless.
But after going through the week journey with Chloe and now each choice has a much deeper impact behind them.
It might be a binary choice but I doubt it was an easy choice once the option was given meaning.


Yep.
 
Wait what's wrong with kissing Warren?

Nothing. That said, I gave him a hug. I'm not the player that goes "girl and girl just because", but I genuinely enjoyed Chloe and Max's interactions and saw the romantic potential between them much more potent. Warren's a bro though and I gave him his dabs for that.
 
Wait what's wrong with kissing Warren?

Absolutely nothing, hell you could say it's because you're able of more empathy than the ones who keep shitting on a kid deep in love. lol but the thing is, you knew at that instance that you were going back in time the second after, so the kiss could have meant different thigns for different players anyway.
 
Where was that locker?

Right around the area where Janitor who Speaks with Squirrels is patrolling, if you go away from the lighthouse instead of towards it, the locker is around there.

I was thinking at the time that it was supposed to mean something, like some dark desire that's actually canon in some way, but like all the male characters patrolling with flashlights it just seems to be mustache twirling evil for evil's sake.
 
I was kind of hoping the nightmare segment was setting up something bigger and, I guess, crazier. Something involving Max, Chloe and Rachel (possibly Victoria? That one was weird), going back to the crazier theories some people had before. Like Max was actually Rachel, or Chloe never existed, or something crazy like that.

I can appreciate the more "grounded" approach—especially since crazier ones can fall real flat when executed poorly—but I would have liked something more. Unwinding time and creating an unnatural catastrophe is too conventional.
 
I do hope in the 2nd Life is Strange game they manage to escape the 'illusion of choice' that Telltale games have been suffering from. I chose to save the town and it made all the things I did meaningless :/

This is a pretty awful way to look at it IMO. Everything you do in the game has meaning to both you the player and Max because it's all remembered, and that's the most important thing.

In my opinion the ending of this game would have been stronger if they didn't give you a choice at all and instead tied it to the entire sum of your interaction with Chloe over the course of all 5 episodes. The thing that made the Kate rooftop scene so good was that they took away the game's built in cheat mode that let you fuck with the outcome of everything you did and they kind of robbed you of that at the end with Chloe. Think about how if everything that you chose over the course of the entire game regarding Chloe actually played into your ability to even save her at all.

Of course the "save Chloe" ending would have needed to be a lot more fleshed out to have made that even worthwhile. As it is now, it's a pretty poor ending. It doesn't reflect the weight of killing off an entire city's population, including both of your loved ones at all. Sacrificing Chloe to save Arcadia should have been the "bad" ending and what would have been the equivalent of saving Kate's life should have been the good ending, with your bond to Chloe forged over the course of the game being the big pay off.
 
9/10 episode. Loved it. The only thing I kind-of-but-not-really disliked was the nightmare scene. It started out really well with the birds and backwards stuff, but then it dragged on for me.

Other than that, loved everything else, including the endings. I think it really highlights that there are just some things that we have to accept. A lot of people would want to have the power to reset parts of their lives, to make things better, to have total control of everything. What we don't know is how these things will affect the present and future. I personally would love to spend another week with someone I love who is now gone, but that doesn't mean I'm not happy with where I am now. I just have to accept that shit happens. It's either live with the consequences of changing the past or accept that there are just some things that have to happen. It's Life is Strange, not Life is Perfect.

Pompidou's SMS was the best part and you know it.

Some edit... Actually now that I think about it, it would have been better if they made the Chloe ending more emotional. It was too empty. Downgrading this to 8/10.
 
I understand that some people went with saving Chloe because they like the character or strongly dislike the people of Arcadia Bay (admittedly, there a few assholes there), but what follows is in no way a good ending to the game and I'm actually surprised that a lot of people here brand it as satisfying. You get a super short cutscene (that even Obstacles can't save), nothing is explained and that's it.

This looks like it will turn into a "Leave/In Water" kind of situation.
 
I asked before, but was this scene different for anyone else?

My guess is a lot of people's scene there will be different. Mine was Chloe and Warren talking about how Max isn't a big deal and mocking how she kissed Chloe.

Of course the "save Chloe" ending would have needed to be a lot more fleshed out to have made that even worthwhile. As it is now, it's a pretty poor ending. It doesn't reflect the weight of killing off an entire city's population, including both of your loved ones at all. Sacrificing Chloe to save Arcadia should have been the "bad" ending and what would have been the equivalent of saving Kate's life should have been the good ending, with your bond to Chloe forged over the course of the game being the big pay off.

Watching it on YouTube, the "Sacrifice Arcadia Bay" ending doesn't do a good job at all of representing just how messed up that choice is, while the "Sacrifice Chloe" one lingers on that scene and makes it emotionally charged. Sacrificing the city should have been given the same treatment and, while cliche, it should have shown people getting messed up by the storm and dying, while seeing the destruction in progress.
 
I understand that some people went with saving Chloe because they like the character or strongly dislike the people of Arcadia Bay (admittedly, there a few assholes there), but what follows is in no way a good ending to the game and I'm actually surprised that a lot of people here brand it as satisfying. You get a super short cutscene (that even Obstacles can't save), nothing is explained and that's it.

This looks like it will turn into a "Leave/In Water" kind of situation.

Yes! So I wasn't the only person who got a Silent Hill 2 vibe off the dichotomy between the two choices and their subsequent endings then.
 
Just replayed the ending and holy shit the save arcadia bay one is a load of shite. Why would anyone choose that? and it's really poorly done.
 
Haven't cried this hard from a game since The Last of Us

I chose to sacrifice Chloe, but I immediately started to regret it even if it ended up being the better ending. The fuck Arcadia Bay ending really just felt like an afterthought :/ Still should've saved Chloe, though

Why are so many people kissing Warren? I wasn't even going to give him a hug at first, honestly
 
Great finale though as predicted it basically went mostly full Telltale and most choices don't really matter a whole lot.

Also, surprise Larry David cameo as the priest in the dead Chloe ending.
 
Just replayed the ending and holy shit the save arcadia bay one is a load of shite. Why would anyone choose that? and it's really poorly done.

Because when you really, REALLY give a shit about the people you're close to, a whole town ain't shit.
 
Haven't cried this hard from a game since The Last of Us

I chose to sacrifice Chloe, but I immediately started to regret it even if it ended up being the better ending. The fuck Arcadia Bay ending really just felt like an afterthought :/

Why are so many people kissing Warren? I wasn't even going to give him a hug at first, honestly

Why wouldn't you kiss Warren?

Because when you really, REALLY give a shit about the people you're close to, a whole town ain't shit.

I don't buy it. It seems like they always had the sacrifice chloe ending and they needed to add another for the sake of choice.
 
Why are so many people kissing Warren? I wasn't even going to give him a hug at first, honestly

Best part about the save Chloe ending was knowing that Warren died a virgin.
 
Was this a rib about the puzzles? In a backchannel chat we're still trying to understand the jump from "bottles are out to get me" and "Chloe must pay".

Yes, it's just an obvious silly reference to how notorious those were back in episode 2. Too on the nose, though. I'm not sure exactly how I was supposed to feel during the nightmare sequences.
 
Because when you really, REALLY give a shit about the people you're close to, a whole town ain't shit.

Even when the sole family member of that person is in that town? And this after that close person begs you to go back in time because her life is not worth a entire town getting destroyed? Man you really have a twisted way of seeing things, it reminds me of Joel in The Last of Us, but at least it was obvious with Joel that he was fucked in the head. lol Max isn't though and that's also pretty obvious..
 
I don't buy it. It seems like they always had the sacrifice chloe ending and they needed to add another for the sake of choice.

I wouldn't be too surprised tbh. Around EP3 I started to think that although things are looking increasingly more shitty for Max and Chloe, Dontnod would somehow manage to have at least one ending where everything's alright and they stay together in some capacity (aka they were pushing it too hard to not let the players have it at the end). Partially the case here.
 
Care to explain why? I don't see any reason to hate the kid, so maybe a explanation might make a tiny bit more sense of what I find ridiculous right now.
He's creepy, I don't trust him. If I were Max I would have pepper spray and I would clutch it whenever he was around, especially at night. This is boy is obsessed and he will snap at some point. This is what I believed. He did some good in the story of course, but I still don't like him. The locker in the nightmare was exactly how I see him.
 
Hmmm. I don't get how Chloe isn't pissed at Max if you sacrifice Arcadia Bay. Especially after saying how she doesn't want her mom to die in that diner. Also she gets pissed if you don't kill her in episode 4.
 
Hmmm. I don't get how Chloe isn't pissed at Max if you sacrifice Arcadia Bay. Especially after saying how she doesn't want her mom to die in that diner. Also she gets pissed if you don't kill her in episode 4.

Well, alternate timeline Chloe was in an entirely different situation. I would understand the reasoning behind her being angry, but I think it makes sense that she would instead react the way she did. She knows that Max is struggling with the hardest decision of her life and how much she's gone through to save Chloe, and there's also the fact that the decision means Chloe doesn't have to die (which would make one relieved in a way, no matter what).

There might be an element that Chloe wasn't 100% with what she was saying, too. In previous episodes, Max can make decisions that are ultimately "pure/good," and that Chloe reluctantly goes with and says something like "You're right Max, that's the right thing to do," but if you choose the opposite decision Chloe will instead be way more excited about it. She has more of a penchant for selfish desires than what is ultimately just.
 
Hmmm. I don't get how Chloe isn't pissed at Max if you sacrifice Arcadia Bay. Especially after saying how she doesn't want her mom to die in that diner. Also she gets pissed if you don't kill her in episode 4.
I wish that choice would cut right to Chloe punching the living shit out of Max after she rips the picture. With a "YOU'RE A IDIOT" as a game over screen is rolling down just to demonstrate how shitty of a decision it really was.
 
Wow what a ride, really loved this game. I kinda expected early in the game that we had to sacrifice Chloe to make it right but still couldnt go through with it in the end, they should have fleshed out the ending alot more though
 
I sacrificed Chloe even though I didn't want to. Just couldn't justify letting that many people die.

Plus, if it's Chloe 's destiny to die (not from natural causes), what's to stop another vortex from showing up?
 
A good episode, didn't think either ending was exceptional but the Sacrifice Chloe one was definitely more poignant than the Arcadia Bay ending, though I'm not sure what more they could have done with that one given that everyone died. Overall I felt the switch in focal point from Jefferson to the storm was a bit clumsily handled, maybe ditching the whole tornado side of things and tying the sacrifice Chloe into taking down Jefferson would have worked better. Reducing the whole thing down to a binary choice of sacrifice Chloe or the tornado wins lacked something. Other than that, a great game.

In my opinion the ending of this game would have been stronger if they didn't give you a choice at all and instead tied it to the entire sum of your interaction with Chloe over the course of all 5 episodes. The thing that made the Kate rooftop scene so good was that they took away the game's built in cheat mode that let you fuck with the outcome of everything you did and they kind of robbed you of that at the end with Chloe. Think about how if everything that you chose over the course of the entire game regarding Chloe actually played into your ability to even save her at all.

Of course the "save Chloe" ending would have needed to be a lot more fleshed out to have made that even worthwhile. As it is now, it's a pretty poor ending. It doesn't reflect the weight of killing off an entire city's population, including both of your loved ones at all. Sacrificing Chloe to save Arcadia should have been the "bad" ending and what would have been the equivalent of saving Kate's life should have been the good ending, with your bond to Chloe forged over the course of the game being the big pay off.
Yep, this is how more of these types of choices need to be handled. There's too much of an obsession with presenting everything as a choice when in actuality it would likely be better handled simply as a variable outcome based on past events. Like if you weren't hostile to Victoria in previous encounters, you get dialogue in this episode where she's referencing that and her attitude is reflective of that, or your Kate example where you earlier actions can work for or against talking her down - that sort of thing where it's drawing from past events to influence an outcome needs to more prevalent, especially in episodic models because the potential is massive. Too many endgame choices render the involved characters as mere plot devices rather than drawing on the things that would personally important to them and having that influence the outcome.
 
I thought the ending was pretty underwhelming. I already knew what was going to happen and there wasn't really much in the way of closure or a greater understanding for the story.
 
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